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Champion Passive Increases Siege Damage

Aerieth
Aerieth
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The Ritual constellation's increased Physical Damage passive seems to be increasing siege damage, is this intended?
@Aerieth - PC EU Megaserver
Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
From patch notes long forgotten:
"Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
"Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
  • Weberda
    Weberda
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    It probably is. The damage that siege weapons currently do on players is pretty paltry so they apparently nerfed siege weapons too so you would have to use CP's to get it back up. Stupid.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Aerieth
    Aerieth
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    I'm mainly talking about damage on keeps. Base HP of keep walls is the same as before the patch. Base siege damage is the same as before the patch. Doesn't seem right to me. Confirmation from ZOS would be nice. :)
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
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