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How is the Veteran gameplay now as opposed to 6 months ago?

harnessedyeti9
harnessedyeti9
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I just re-subbed after a 6 month hiatus and would like some clarification on the
Veteran game after hearing a lot about the changes. However I'm still curious as to the
overall experience. Specifically, what changes were made to the Gold/Silver vet areas
and Craglorn for that matter.

Also, does Craglorn scale to your level now?

Best Answer

  • Govalon
    Govalon
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    They said there will be no new updates till console release and then they wait a few months to let first of the console crowd to get to the endgame. So 1 content update is the max we get this year and it is going to come sometimes around christmas, or little before. That is the earliest when they could remove vet ranks.
    Answer ✓
  • technohic
    technohic
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    Pretty much the same except Craglorns XP has been nerfed.
  • harnessedyeti9
    harnessedyeti9
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    I remember hearing something about boosting the xp in the
    silver and gold areas, is that correct?

    And I take it Craglorn doesn't scale to your level?
  • WraithAzraiel
    WraithAzraiel
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    No, Craglorn does not scale to your level. The delves are all V13 I believe, or somewhere in that range. The Trials, Dungeons and Vet Dungeons, however, do scale to the level of your group leader.

    And XP is currently in flux, and has been since the conversion from Veteran Points to Experience Points.

    Hope this helps!

    Still lots of fun to play, especially with a great group of folks.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Roechacca
    Roechacca
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    It's a real challenge getting use to new effects in combat . BLOCK is now very different and used a bunch of stamina up so no more perma blocking . AOEs are Blockable too on most NPC's and players . Some Boss AOEs are unblockable . Try to be patient with the new system , it's a lot to take in .
  • harnessedyeti9
    harnessedyeti9
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    No, Craglorn does not scale to your level. The delves are all V13 I believe, or somewhere in that range. The Trials, Dungeons and Vet Dungeons, however, do scale to the level of your group leader.

    And XP is currently in flux, and has been since the conversion from Veteran Points to Experience Points.

    So really the conversion from VP to XP has been the only real change to the Vet ranks (not counting the Champion
    system)

    That said, I keep reading contradictory things about the Vet ranks going away. I've gotten the idea from the devs
    that they're taking them out at some point in the future, but other sources say they're not going anywhere. Someone
    care to clarify that?
  • AshySamurai
    AshySamurai
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    I just re-subbed after a 6 month hiatus and would like some clarification on the
    Veteran game after hearing a lot about the changes. However I'm still curious as to the
    overall experience. Specifically, what changes were made to the Gold/Silver vet areas
    and Craglorn for that matter.

    Also, does Craglorn scale to your level now?

    Meh. All the same. We all heard "We will remove Veteran Ranks ... later". Noone knows when it will happen. ZOS said that Champion System will be implemented in 4 steps. Adding Champion System is step 3. The 4rd step will be removing Veteran Ranks.
    Make sweetrolls, not nerfs!
  • ashlee17
    ashlee17
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    Still takes ages to get to vr14 unless you grind. And when you finish that grind for power you still have the champion point grind for power.
    Edited by ashlee17 on March 10, 2015 6:31AM
  • Rev Rielle
    Rev Rielle
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    ...
    That said, I keep reading contradictory things about the Vet ranks going away. I've gotten the idea from the devs
    that they're taking them out at some point in the future, but other sources say they're not going anywhere. Someone
    care to clarify that?
    Yes, development say they are still planning to remove Veteran Ranks from the game. The latest information is that it will happen sometime around the console release.

    If you can be anything, be kind.
  • arqe
    arqe
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    ashlee17 wrote: »
    Still takes ages to get to vr14 unless you grind. And when you finish that grind for power you still have the champion point grind for power.

    ages ? i've just leveled my alt to v1. i've only finished beginners area Stros M'kai , Betnikh and 1st main land area Glenumbra ( without doing ) in 2 days and im at Vet3 now.
    I dont think it'll take that much to farm for V14.

    Also i've wasted too much time to get all the achievements for those areas.
    Edited by arqe on March 10, 2015 6:52AM
  • TehMagnus
    TehMagnus
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    Lot of content was made with our sub money, but they are focusing on console release and making it as perfect as possible. They have delayed Imperial City and the new solo zone since they plan to sell them as DLCs or make it content available to only subed players which means that (unless they change their mind, who knows they might still surprise us) we will not see any new content released until (and I quote a ZOS spokesman here): "Console settles down" aka prolly a couple of months after console release (so August? September? October?).

    As for progression, they haven't removed VR yet and the removal which was supposed to be soon™ was also delayed till further notice, then again, if they remove the VR and leave everybody at such a low level of CP, we will get uber nerfed :). Also, they lowered the exp in VR areas so good luck getting to VR14 easily.

    As a replacement to the VR grind, they introduced a new system called champion system. Numbers wise, the 3600 points that you can invest in the Champion system are equivalent (xp wise) to 3600 * 4= 14400 VR levels (it takes 400k exp to get 1 CP).

    You are able though to gain 1 CP per day at an accelerated rate (I think it actually takes about 100k exp to get that one) and now, instead of each VR level granting you an attribute point and a bit more of STM/MP/HP, you can just choose where you wish to invest the points to increase your character stats.

    Did you leave because you didn't like the 14 VR levels? Welcome to the next best thing: more than 600 VR and our characters got nerfed (resistance wise) :).
    Edited by TehMagnus on March 10, 2015 8:42AM
  • Vahrokh
    Vahrokh
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    Heh, TehMagnus, I see you love the new game mechanics :smiley:
  • TehMagnus
    TehMagnus
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    Vahrokh wrote: »
    Heh, TehMagnus, I see you love the new game mechanics :smiley:

    Is it that obvious? :). Then again it's not like I've ever said the system looks good.

    The expansion/diversity possibilities brought by the CS are huge, but if the system can't be caped in 6 months or less by very active players I don't see it succeeding ever.
    Edited by TehMagnus on March 10, 2015 8:59AM
  • Vahrokh
    Vahrokh
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    Yeah, @TehMagnus I share your same idea. Even talking about business: imagine this use case: a new user purchases / joins the game 1 year from now. What kind of perspective can such user have, knowing he will NEVER be able to close the gap between his new VR14 and a guy who had 1 year to grind CPs?

    It looks secondary, but every single time the guy will die in PvP or underperform in PvE, he'll immediately think it's because of the CP disadvantage. Mind games are powerful, it takes quite little to convince a lot of people that CPs create a "have vs haves not" divide and that ESO is unfair. This does not bode well for ESO continued prosperity.

    By the way, if you had totally free choice, which class would you reroll to, in order to raise a trials competitive caster class + spec post patch 1.6? This, assuming it's possible to have a competitive ranged DPS class to begin with.
  • Tankqull
    Tankqull
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    Vahrokh wrote: »
    Yeah, @TehMagnus I share your same idea. Even talking about business: imagine this use case: a new user purchases / joins the game 1 year from now. What kind of perspective can such user have, knowing he will NEVER be able to close the gap between his new VR14 and a guy who had 1 year to grind CPs?

    It looks secondary, but every single time the guy will die in PvP or underperform in PvE, he'll immediately think it's because of the CP disadvantage. Mind games are powerful, it takes quite little to convince a lot of people that CPs create a "have vs haves not" divide and that ESO is unfair. This does not bode well for ESO continued prosperity.

    By the way, if you had totally free choice, which class would you reroll to, in order to raise a trials competitive caster class + spec post patch 1.6? This, assuming it's possible to have a competitive ranged DPS class to begin with.

    its not a mind game its a fact.
    18% dmg reduction after one year of playing compared to 5% after 70 points spend(roughly # of cp point you have at v14 no one will take you into endgame pve/pvp below vet 14 anyway) is a bigger advantage than beeing vet14 vs a lvl40... just to compare actual numbers.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • TehMagnus
    TehMagnus
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    Vahrokh wrote: »

    By the way, if you had totally free choice, which class would you reroll to, in order to raise a trials competitive caster class + spec post patch 1.6? This, assuming it's possible to have a competitive ranged DPS class to begin with.

    I'd reroll toooo DK (or stamina templar, got one level 26 atm) 8).

    DKs are already pulling more DPS than sorcs and NBs, haven't compared much yet with templars, I was pulling/CC/killing Lamias last time we killed the serpent so my DPS was low, but my DPS seems at least on par with what @Alcast is doing at the moment. Will see how it goes when we get more CP and we hone our builds a bit but I think Templars are going to feel the nerf hammer soon anyways.
    Edited by TehMagnus on March 10, 2015 10:27AM
  • Vahrokh
    Vahrokh
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    Thank you. I always loved dragons - but play casters. When I started ESO DKs looked like "warriors" so "too much melee". But if they are good at range as well, I may as well get both the dragon flavour and the caster in one solution.
  • TehMagnus
    TehMagnus
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    Vahrokh wrote: »
    Thank you. I always loved dragons - but play casters. When I started ESO DKs looked like "warriors" so "too much melee". But if they are good at range as well, I may as well get both the dragon flavour and the caster in one solution.

    Yeah, I also want to play Stamina DK, did a lot of testing on PTS on that side and for most content and short fights it's def viable and prolly pulling more DPS than caster, but it doesn't have the ressources to sustain long fights like the serpent or the Hard Modes IMO.

    On the long run, when we get more CP, or if we get a buff in sustain, stamina DK will prolly be the must.
    Edited by TehMagnus on March 10, 2015 10:33AM
  • wOOOOt_of_SD
    wOOOOt_of_SD
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    Leveling up as Vet feels much slower than when I did it back with my first Vet.
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