newtinmpls wrote: »We have tried logging on, off and using different combos of people, and the bad guys are always 31st level. Any suggestions?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
newtinmpls wrote: »Well we have a weird group; it was led by a 20th level, we also had a 18th, a 24th and a vet. We traveled away, disbanded, abandoned the quest (went through all this mess twice and it was still leveling to 31st). We then went (with the same group, with the same leader - 20th) to Crypt of Hearts and everything was 24th level, despite the leader being 20th. Ended up fairly workable, although the lower level folks died a time or two (or three in one case).
@newtinmpls , you can still set foot, but they only scale down so low. You can walk in the door to Spindleclutch at level 8, but I scarcely recommend it.newtinmpls wrote: »I hadn't been aware there were minimum levels in Undaunted dungeons, since they all claim to be available at 12th, and they all claim to be whatever level my character actually is.
As for everyone being the same level in a group - well reality is that it's just not going to happen. Some of us don't have the time and we want to adventure anyway. I'll try to remember to throw in more heals (or remind friends to do so if I'm not the 'low one'), but mostly I'm doing it for fun and don't care. Or if I do that day, I can go somewhere else.
Hits on Bosses? Well, I don't have THAT many soul gems <g>
newtinmpls wrote: »I hadn't been aware there were minimum levels in Undaunted dungeons, since they all claim to be available at 12th, and they all claim to be whatever level my character actually is.
Merlin13KAGL wrote: »...you can still set foot, but they only scale down so low. You can walk in the door to Spindleclutch at level 8, but I scarcely recommend it.
starkerealm wrote: »
The system was revised, I think, around the time the undaunted enclaves were added to the game. This allows dungeons to scale up from their original level, but not down. So, you can go into dungeons overleveled and still have a challenge. But you can't run vet dungeons scaled down to level 12 for trivial gold keys.
To answer your question: Gold Keys are the reward for completing the optional objective in the Veteran Undaunted Pledges, unlocked at VR1 (Level 50). They open the Gold Chest at the Undaunted Enclave.newtinmpls wrote: »starkerealm wrote: »
The system was revised, I think, around the time the undaunted enclaves were added to the game. This allows dungeons to scale up from their original level, but not down. So, you can go into dungeons overleveled and still have a challenge. But you can't run vet dungeons scaled down to level 12 for trivial gold keys.
I'm not sure what gold keys actually are. I join groups made up of friends I know - and we have vastly different play styles so we are way different levels; anything that helps compensate for that makes us better able to group and play.
Yes, I know Cyrodill is an option. But it's .... dreary. Lacks much of what I love about the physical world in ES. and occasionally full of idiots who are trying to fulfill their "kill enemy characters" writs, which kind of puts a damper on things for me.