Ok two different propositions:
a) A CP per day cap at (let's say 25 CP per day) the point is that it is large enough that typical non exploiter players will rarely if ever see the cap.
b) A system where CP is really easy to gain from whatever activity you like to do (pvp, rp, crafting, pve, grinding, dungeons, fishing etc...) We'll say 25 CP (or whatever Zos' intended progression rate is) can be earned in an hour doing practically any activity you can imagine....and then once you reach that intended daily progression, you are capped and can no longer earn CP until the next day.
Edited by Faugaun on March 9, 2015 2:32AM
Poll on Capped Experience 54 votes
I like option A but not option B
I like option B but not option A
I like both options A and B
I don't like options A or B but suggest an alternative
I don't like options A or B and I think Zos is doing a great job thinking for themselves
Other: I'm not sure what other you can imagine but here's the option and please explain.