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Cyrodiil lag each day is a disgrace!

Docmandu
Docmandu
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Beating a dead horse.. but had to get it off my chest after yet another day of pure frustration.
  • c0rp
    c0rp
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    Yeah, I dont know why we think things are gonna change.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Docmandu wrote: »
    Beating a dead horse.. but had to get it off my chest after yet another day of pure frustration.

    I couldn't agree more. It's hard enough when you're V5 going against former emperors and and V14's without the horrendous lag on top of it.
    :trollin:
  • WebBull
    WebBull
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    They don't know how to fix it.

    The Zos development team seems so fragmented. One group is implementing effects that probably cause lag while other groups are cutting effects to try to reduce lag. No internal communication. At the end of the day, they have no idea how to fix it and that wont likely change any time soon.

    Now they just flat out ignore the issue and don't even bother commenting on it anymore.
  • Valnas
    Valnas
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    if they lower the pop caps a little bit more we'll get that battleground map we've been looking for.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Sylvyr
    Sylvyr
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    I think if they take away the function of attacking each other we should be good. Dolmen anyone?
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Well, then. It looks as if the B2P re-release will launch without properly working PvP. It remains to be seen whether they will have it sorted out in time for the console release. Time will tell, I guess.

    Perhaps they are planning on reverting to the unchecked network protocol for consoles? The general locked-down nature of consoles might make it possible to get away with using their original blind and naive trust between server and client, and in that case they can drop a large part of the server-side computations and sanity checks of client side movement, which I think is causing a lot of the stress on the PC/Mac server.
  • Grim13
    Grim13
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    I'm thinking caps of 1 v 1 v 1 would do the trick... Making all NPCs vr 20 would help too.

    ..and then PvP would at least die more quickly than this slow, painful asphyxiation that ZOS seem intent upon.
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