Yeah, I dont know why we think things are gonna change.
Force weapon swap to have priority over EVERYTHING. Close enough. Make stamina builds even with magicka builds.
Disable abilities while holding block. Give us a REASON to do dungeons more than once.
Remove PVP AoE CAP. It is ruining Cyrodiil. Fix/Remove Forward Camps. They are ruining Cyrodiil. Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds. Werewolf is not equal to Vamps/Bats.
The Zos development team seems so fragmented. One group is implementing effects that probably cause lag while other groups are cutting effects to try to reduce lag. No internal communication. At the end of the day, they have no idea how to fix it and that wont likely change any time soon.
Now they just flat out ignore the issue and don't even bother commenting on it anymore.
Well, then. It looks as if the B2P re-release will launch without properly working PvP. It remains to be seen whether they will have it sorted out in time for the console release. Time will tell, I guess.
Perhaps they are planning on reverting to the unchecked network protocol for consoles? The general locked-down nature of consoles might make it possible to get away with using their original blind and naive trust between server and client, and in that case they can drop a large part of the server-side computations and sanity checks of client side movement, which I think is causing a lot of the stress on the PC/Mac server.