russb7b14_ESO wrote: »The XP in dungeons is absolutely terrible. I know this was done to stop the farming of certain dungeons (wayrest at launch was a favorite to level), but it has gone too far.
Leave the trash at low xp per kill but make the final boss worth a big chunk so there is a reward for finishing each run. I would say each boss, but then players would probably just find a fast way to farm a first boss and constantly reset a instance.
The way it is right now, if you stop questing (or just about any other activity) to run a dungeon with friends you will not be making hardly anything for xp during that time relative to what you could have been doing other things.
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!