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Make Dungeons worth doing beyond pledge keys.

russb7b14_ESO
russb7b14_ESO
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The XP in dungeons is absolutely terrible. I know this was done to stop the farming of certain dungeons (wayrest at launch was a favorite to level), but it has gone too far.

Leave the trash at low xp per kill but make the final boss worth a big chunk so there is a reward for finishing each run. I would say each boss, but then players would probably just find a fast way to farm a first boss and constantly reset a instance.

The way it is right now, if you stop questing (or just about any other activity) to run a dungeon with friends you will not be making hardly anything for xp during that time relative to what you could have been doing other things.
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  • Xelphos
    Xelphos
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    The XP in dungeons is absolutely terrible. I know this was done to stop the farming of certain dungeons (wayrest at launch was a favorite to level), but it has gone too far.

    Leave the trash at low xp per kill but make the final boss worth a big chunk so there is a reward for finishing each run. I would say each boss, but then players would probably just find a fast way to farm a first boss and constantly reset a instance.

    The way it is right now, if you stop questing (or just about any other activity) to run a dungeon with friends you will not be making hardly anything for xp during that time relative to what you could have been doing other things.

    The Elder Scrolls Online: Grinders Eddition

    I agree with you. No real point in running dungeons unless you are doing a daily, or trying to get the helmet.
    Edited by Xelphos on March 9, 2015 2:47PM
  • nerevarine1138
    nerevarine1138
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    From the main developer thread on XP in the new system (bold added):
    Hi everyone,

    We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.

    We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.

    Thanks!

    For now, DSA is a fantastic way to earn CP, especially when enlightened. We'll see if any of the changes to other dungeon XP go live today.
    ----
    Murray?
  • Stella75
    Stella75
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    they feel so easy now after 1.6 not that they were hard before. Most of my groups are running 4 dps with an off tank and an off healer.
  • AssaultLemming
    AssaultLemming
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    I would like to see the xp granted for dungeons be significantly improved. Either the xp for finishing the quest, or for the daily pledges, needs to go up a lot!

    Frankly if the daily pledges gave 1/2 a cp each it would still only amount to 300 cp a year which is a drop in the bucket.
  • Sandmanninja
    Sandmanninja
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    I love dungeons. I am always looking for more like-minded people to run dungeons with.
    Pledges, normals, vet, etc.

    Please see my Sig.

    I'm DC
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
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