nerevarine1138 wrote: »This is entirely wrong math.
1. Only smaller quests grant 5k XP. More involved quests grant upwards of 10-20k.
2. You're ignoring exploration, world boss, public dungeons, kills, etc. XP.
3. You clearly haven't actually put your math to the test. I can tell you that I'm easily outleveling content on my fresh VR templar. Completing all content in a zone grants well over 1,000,000 XP.
f047ys3v3n wrote: »Yep, back in the day questing though a zone might get you on the order of 1.2 vet ranks. Now maybe .6 or so. That was my experience today. The side effect of all the mob XP nerfs has been that overall XP gain has become garbage because almost all of the XP gain from questing was mob XP. The obvious solution to this and to the problem of people grinding for XP instead of completing content is to make quest turn in XP massive relative to mobs. Instead mob XP is continually nerfed and quest XP never buffed.
By the way, Sanctum Ophidia for an hour and a half today, up until the serpent boss yielded 3k xp total. How much for the complete? Well, it just so happens I had forgotten to turn in a previous runs complete when I entered today so I can tell you it is 11k. Lol, ~14k XP total for the hardest trial in the game.
This stuff needed to be fixed before 1.6 when live. We now have folks with 130 CP at least and no really good options for getting XP at least in the relm of "legitimate play." God save the few new players foolish enough to wander in here with 0 CP. Unless they find somebody's super secret stealth grinding spot they are so screwed because you know content isn't going to get the job done.
golfer.dub17_ESO wrote: »I did the majority of quests in Alik'r and the previous zones, and I was only like Veteran 4.5 when I entered Bangkorai.
I am suspicious, it does seem broken. Legitimately broken, not "broken".
I can't grind mobs anymore, and Cyrodiil quests only give maybe 30-60k a day (depending on how many towns I can go to without the enemy faction kicking my ass), so what is someone supposed to do?
nerevarine1138 wrote: »This is entirely wrong math.
1. Only smaller quests grant 5k XP. More involved quests grant upwards of 10-20k.
2. You're ignoring exploration, world boss, public dungeons, kills, etc. XP.
3. You clearly haven't actually put your math to the test. I can tell you that I'm easily outleveling content on my fresh VR templar. Completing all content in a zone grants well over 1,000,000 XP.
I think this is just an oversight on their part. They were so focused on trying to keep CP farming in check that they didn't look at how the nerfed numbers would affect people actually trying to level veteran ranks. I'm pretty sure they said with 1.6 that getting veteran ranks should be EASIER. The fact that doing the guild activity on my alt today netted me 1/3 of a veteran level, whereas doing the same thing a few months ago netted me about 3 full levels tells me they just didn't think through the xp nerfs.
nerevarine1138 wrote: »2. You're ignoring exploration, world boss, public dungeons, kills, etc. XP.
phreatophile wrote: »Of course it make sense for mobs in the highest lvl zone to give the worst XP. facepalm
As a VR 14, I ought not get better XP from a VR10 mob than a VR11-VR14. That is just simple logic.
The problem in Craglorn is the number of Mobs. It's easy to get pretty descent XP there, or would be if the Mobs gave appropriate XP for their level. But the OP forum whining wins again.
I guess I see CP and vet XP as two separate issues here. ZOS is trying to keep everyone from earning CP too quickly and doing it heavy handed at the moment, but everything I've tried (on a V1 and a V12 character) seems to be broken for xp compared to what it used to give. It's not like this is my first rodeo, I've got 4 characters in the vet ranks, and 3 at v12 or above - I've done this before. Doing it on 1.6 with my templar it's painfully obvious something is off.
@ZOS_GinaBruno , @ZOS_JessicaFolsom can you please look into veteran xp?
murtrem_ESO wrote: »I'm gaining about 1 1/4 vet levens per zone.
Yup it is slow but so what I am not even noticing as I focus more on grinding out CP.
Paulington wrote: »What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.
I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!
If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.
kelly.medleyb14_ESO wrote: »Paulington wrote: »What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.
I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!
If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.
^ This. This game doles out xp like its candy. I outlevel content just doing the main quest line its kinda silly, they need to greatly reduce xp given or increase the amount of xp it takes to lvl a vet. Or do away with all vet lvls but even then lvling 1-5 is SO fast its senseless. Before you even get out of CH you are lvl 3 rofl.
The first mob you kill gives you a level.
murtrem_ESO wrote: »I'm gaining about 1 1/4 vet levens per zone.
Yep. If you do everything on the map and kill all the mobs the game puts in your path that's about right. I think it does drop off a bit. My level 6 char has that ratio on average, but I didn't gain quite as much over the past few zones.
jdroebuckb16_ESO wrote: »From what I can tell... If you are doing quests in a hub under your vr level you get 4-5k for short quests, 8-9k for longer non cadwell quests and 14-16k for cadwells (the main ones, not the adjoining quests).
If you do quests in a hub your vr level or above you get 6-8k for mini quests, 14-16k for longer non cadwell and 22-25k for cadwells.
Just approaching last AD zone as VR11 and this has been consistent through the zones. I've cleared everything in every zone and will probably leave cadwells at vr12. If I'm honest I can probably account for two VR levels with PVP so the whole of cadwell probably got me 10 VR levels...which as the game started with 10 levels I'm guessing is about on point for their progression system.