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And Now For Something Completely Different... A POSITIVE Thread about 1.6 ;-)

charlmgn
charlmgn
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With every release, patch, update, announcement or utterance ZOS comes up with, there are always those vocal naysayers who apparently can't be pleased no matter what... and boy do they let the world know, again and again, ad nauseam. So to shed a little light in this darkness, and spread a little cheer that I think many of us feel regarding this latest update, 1.6, I'm posting here many of the facets of the update that I enjoy. Anyone is free to disagree with me, and be as frustrated and unhappy as they wish to be, but honestly, if playing this game makes you so unhappy, there are a *horde* of games out there waiting to take you and your money. Maybe one of them can bring you some happiness if you can't find it here. But enough of that!

I began playing at the beginning of June 2014, so I didn't experience the Beta, the launch, or the first couple of updates, and didn't hear enough good about any of those to make me feel that any would stand up against this release as being better. From my own experience, 1.6 has been, hands down, the best update ZOS has released since I've been playing, from the minimal number and intensity of bugs, to the actual content. Yes, there have been bugs, but NOBODY writes bug-free code. Not unless you're just writing "Hello, World," and some people can't write that bug-free.

I've been looking forward to the provisioning revamp since I first read about it shortly after I started playing. Since I had already maxed provisioning on 8 characters for the hirelings, and was using a HUGE amount of storage space for ingredients, a reduction to 50 ingredients was just what the chef ordered. At first, I was disappointed (and I think I was the only one) that they took out alliance-specific recipes. I liked it for three reasons: 1. It encouraged people to play other alliances, and not just as part of the vet zones, 2. Low-level recipes from one faction sold well on other factions, and 3. It gave each race and nation its own taste and flavor of its own. But those issues were minor, and at least they renamed many of the recipes to keep the idea that they came from specific zones even if they don't have to be found there. So it worked out well. And who can beat reducing ingredients from infinity to 50? Another great thing, and totally unsuspected (at least on my part), was when, halfway through PTS, they massively boosted the buffs given by drinks, making them actually competitive with food buffs in certain cases. That was a great move, and a great time to do it.

Other than the provisioning revamp, I was initially not very excited about any of the other changes coming with this update. It really didn't hit me until I got onto PTS (solely for the purpose of checking out the provisioning). That was when I came head-on with the Justice System, and it was a blast! I've always had a tendency to play stealth characters in games. I played an assassin in Diablo II, a rogue in WoW, my Skyrim character was primarily a stealth bowman, and so on. So my only VR14, a Nightblade (of course), was in hog heaven until they swapped characters out with the EU megaserver. They've slowly added first one, and now a second, dye for Justice achievements, another nice perk. For those who aren't excited, ok; it's there if you want it sometime. No point sneering at it, as some do. Anyway, the Justice System was so fun on PTS, I could hardly wait for it to go live, and every delay made me feel like a junky who needed a fix. And THAT has never happened to me with any previous update, not only of this game, but of any game.

There was also the Champion System, which during the implementation, granted those with fully leveled VR14s (or combinations of lower veteran characters that equaled a fully leveled VR14) 70 champion points, as a way to start us off toward the big goal of 3600 total champion points. I think the thing I like about the Champion System the most is that it's so flexible that players can customize it however they want on their way to maxing it, and so long-term it can take years to max. And some of the passives that are activated on spending a certain amount of CP in each tree are really nice. It feels like getting a free ability, since you're spending points on something else and BAM! you get another ability too.

Many of the things that were done weren't as big or as noticeable, but were possibly even better:. ZOS changed stack sizes from 100 to 200 for most items, which is the same as giving us extra bank space. They also renamed the old Collectibles section to Trophies, I assume to avoid conflict with the new Collectibles section where they put our mounts, pets and costumes, as well as a display of our account upgrades. This also saves us some bank space by taking our pets out of our bags, and makes them available account-wide, as are our mounts now. Another good deal, since now once you've bought a mount, you no longer need to buy another unless you just want a different look. Another thing I've considered is that a couple of my characters always rode a horse trained in speed, although I also had a carrying horse for each of them. With the transfer of mount training to the characters, they now get the benefit of all the horses they trained, no matter which horse they ride. So in their cases, they get the benefit of a lot more bag space, without sacrificing the speed I felt was necessary on them.

Oh, and if you haven't started a new character since the update, do it! They changed the beginning Coldharbour quest, and it flows a lot better, makes more sense, and is really nice. ;-)

I would talk about the Crown Store, since that was on the PTS, and will be opening soon, but it hasn't gone live yet, so I won't, even though I'm excited to see it come.

If I missed any of the cool improvements or new features, feel free to add them in your comments, or expand on what I've written. If, on the other hand, all you have are negative comments about these features or changes, I think there are plenty of other threads where you can use to vent your disappointment. I figure that there are enough people willing to nitpick every little thing they don't like about ESO (and about any other game), and that as hard as they worked to put this update together, they deserve at least some kind of positive feedback to show their efforts are appreciated. Thanks for reading!

@charlmgn/@CadwellsGhost
  • washlov
    washlov
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    charlmgn wrote: »

    There was also the Champion System, which during the implementation, granted those with fully leveled VR14s (or combinations of lower veteran characters that equaled a fully leveled VR14) 70 champion points, as a way to start us off toward the big goal of 3600 total champion points. I think the thing I like about the Champion System the most is that it's so flexible that players can customize it however they want on their way to maxing it, and so long-term it can take years to max. And some of the passives that are activated on spending a certain amount of CP in each tree are really nice. It feels like getting a free ability, since you're spending points on something else and BAM! you get another ability too.

    yea much nice things happend in 1.6
    but the champion point system is boring and linear if you realize how it works
    there is no char individualization everyone gets the same things it only cost time
    after a few month new players and casuals will be far behind
    every activity in game which doesnt grants high xp per hour now is sensless and feels wasting of time
    i dont see the fun there just click points in stars and get passives
  • Valymer
    Valymer
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    Sometimes a good thing and a bad thing end up being the same thing.
  • charlmgn
    charlmgn
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    washlov wrote: »
    charlmgn wrote: »

    There was also the Champion System, which during the implementation, granted those with fully leveled VR14s (or combinations of lower veteran characters that equaled a fully leveled VR14) 70 champion points, as a way to start us off toward the big goal of 3600 total champion points. I think the thing I like about the Champion System the most is that it's so flexible that players can customize it however they want on their way to maxing it, and so long-term it can take years to max. And some of the passives that are activated on spending a certain amount of CP in each tree are really nice. It feels like getting a free ability, since you're spending points on something else and BAM! you get another ability too.

    yea much nice things happend in 1.6
    but the champion point system is boring and linear if you realize how it works
    there is no char individualization everyone gets the same things it only cost time
    after a few month new players and casuals will be far behind
    every activity in game which doesnt grants high xp per hour now is sensless and feels wasting of time
    i dont see the fun there just click points in stars and get passives

    From my original post: If, on the other hand, all you have are negative comments about these features or changes, I think there are plenty of other threads where you can use to vent your disappointment.

    You've missed the entire point of my post. The answers to your bullets, should you choose to seek them, are found in other threads. Thank you for playing.
  • Smeag
    Smeag
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    I think 1.6 was an awesome update overall, but you have got to admit the champ system needs a re-work... It's extremely flawed in its current state and you can tell that they were rushed to get it released. Tying CP gain to regular XP/VP is just plain lazy and so exploitable, as we've already seen entire guilds full of people with 800+ CP running around Cyrodiil and others (myself included) with 250+ CP from grinding certain dungeons that have now been fixed. Overall it was an excellent update with some much needed and long awaited changes, it's just a shame the champ system wasn't fully fleshed out before going live.
  • Demeos
    Demeos
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  • Rshidva
    Rshidva
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    It's truly breathtaking to see a world so alive.
    The people interacting around living their own life. People sneaking all over the place. Watching people get pounded to the ground by guards. The Refuges are truly work of art. I enjoyed running around to see every one of them and see every little detail of them. It's a masterpiece on many levels. It's not just "a efficient generic mmo" with only quest givers, merchants and ennemies. There are so many thigns to interact with. And now in between raids of endgame conrent I can go around and steal stuff, do something while waiting for people to join in the raid. Of course it's a challenge to adapt. Like I was saying to oher high-end players: we finally need to play the game. Be serious in Vet DSA or trials rathe than just " stack and burn". I agree that there is a gap between the good players and the casuals. There will always be. Whatever the update. High-end players will always be on the top. Aside from the select few how many people have done Sanctum Ophidia in the last months? I only saw the same people over and over again in the leaderboards, myself included. and very few "fresh meat". We also work very hard for it. On the long run of this game I find it to be a very good update.
    There is Love
  • Xjcon
    Xjcon
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    The things you posted about are ok I myself have never been a sneaky type person nor a thief, but those are some interesting things in 1.6. What I'm hung up on is the feeling of being inferior unless I'm grinding to the top of the CP system. I love this game I want it to be something I will enjoy till they give up on it, however I have now taken the step to try another game, my sub will be active for a few more months in hopes they will come out with something more for the end game players to do.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • washlov
    washlov
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    charlmgn wrote: »
    washlov wrote: »
    charlmgn wrote: »

    There was also the Champion System, which during the implementation, granted those with fully leveled VR14s (or combinations of lower veteran characters that equaled a fully leveled VR14) 70 champion points, as a way to start us off toward the big goal of 3600 total champion points. I think the thing I like about the Champion System the most is that it's so flexible that players can customize it however they want on their way to maxing it, and so long-term it can take years to max. And some of the passives that are activated on spending a certain amount of CP in each tree are really nice. It feels like getting a free ability, since you're spending points on something else and BAM! you get another ability too.

    yea much nice things happend in 1.6
    but the champion point system is boring and linear if you realize how it works
    there is no char individualization everyone gets the same things it only cost time
    after a few month new players and casuals will be far behind
    every activity in game which doesnt grants high xp per hour now is sensless and feels wasting of time
    i dont see the fun there just click points in stars and get passives

    From my original post: If, on the other hand, all you have are negative comments about these features or changes, I think there are plenty of other threads where you can use to vent your disappointment.

    You've missed the entire point of my post. The answers to your bullets, should you choose to seek them, are found in other threads. Thank you for playing.

    yes sorry it should be a A POSITIVE Thread about 1.6 ;-)
    but i am so upset about the champion system


  • charlmgn
    charlmgn
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    Demeos wrote: »

    I recognized Sir Cadwell as soon as he started speaking! Huge Python fan. Thanks for sharing. ;-)
  • Roechacca
    Roechacca
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    Demeos wrote: »



    /Thread

    Well played Sir
  • Osteos
    Osteos
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    I love 1.6! It has brought so much life back into the game! I was initially concerned with the justice system. I didn't want to walk into town and find a mass murder site. So far aside from bodies lasting a bit long it hasn't been an issue.

    I like watching the successful and the not so successful thieves about! The guards are brutal in handing out justice which I like. I have a nightblade that has become my thief and it is so addicting!

    I personally love the champion system. I am not at all worried about having to grind points. I haven't had any troubles earning them. My characters all feel stronger then ever!

    And I like the new loading screens and animations! The new stances for staves and omg go bash something!



    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Roechacca
    Roechacca
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    Yes We all love 1.6 !! Hurray for Elder Scrolls Online !

    image_16.jpg
  • NadiusMaximus
    NadiusMaximus
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    It's given me a lot of time to...

    Catch up on laundry
    Clean house
    Clean garage
    Organize closet
    File my taxes
    Write next year's Christmas cards, and birthday cards

    Pretty much everything except play ESO.....
  • AhPook_Is_Here
    AhPook_Is_Here
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    I'm enjoying most of the changes too. Sorc is a lot more fun to play and easy to kick out 8k dps on without much effort. Nice to do some sta builds on the DK finally. The game needed some change, it was getting stale and needed some new challenges.
    “Whatever.”
    -Unknown American
  • AhPook_Is_Here
    AhPook_Is_Here
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    washlov wrote: »
    charlmgn wrote: »

    There was also the Champion System, which during the implementation, granted those with fully leveled VR14s (or combinations of lower veteran characters that equaled a fully leveled VR14) 70 champion points, as a way to start us off toward the big goal of 3600 total champion points. I think the thing I like about the Champion System the most is that it's so flexible that players can customize it however they want on their way to maxing it, and so long-term it can take years to max. And some of the passives that are activated on spending a certain amount of CP in each tree are really nice. It feels like getting a free ability, since you're spending points on something else and BAM! you get another ability too.

    yea much nice things happend in 1.6
    but the champion point system is boring and linear if you realize how it works
    there is no char individualization everyone gets the same things it only cost time
    after a few month new players and casuals will be far behind
    every activity in game which doesnt grants high xp per hour now is sensless and feels wasting of time
    i dont see the fun there just click points in stars and get passives

    I think the thing with the champion system is you aren't supposed to be out there grinding it, it is just something like an affinity reward that happens over the months you play gradually. I get the incentive to grind out 90 fast for some of that great low hanging fruit. I will likely finish that up myself then just take is as it comes from there.
    “Whatever.”
    -Unknown American
  • Valmond
    Valmond
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    hmmm, positives...
    Ledgermain is nice i guess...
    and a nice (if small) income boost if you have the patience for it.
    And i like how i can find low level recipies now without needing to make an alt.
    washlov wrote: »
    charlmgn wrote: »

    There was also the Champion System, which during the implementation, granted those with fully leveled VR14s (or combinations of lower veteran characters that equaled a fully leveled VR14) 70 champion points, as a way to start us off toward the big goal of 3600 total champion points. I think the thing I like about the Champion System the most is that it's so flexible that players can customize it however they want on their way to maxing it, and so long-term it can take years to max. And some of the passives that are activated on spending a certain amount of CP in each tree are really nice. It feels like getting a free ability, since you're spending points on something else and BAM! you get another ability too.

    yea much nice things happend in 1.6
    but the champion point system is boring and linear if you realize how it works
    there is no char individualization everyone gets the same things it only cost time
    after a few month new players and casuals will be far behind
    every activity in game which doesnt grants high xp per hour now is sensless and feels wasting of time
    i dont see the fun there just click points in stars and get passives

    I think the thing with the champion system is you aren't supposed to be out there grinding it, it is just something like an affinity reward that happens over the months you play gradually. I get the incentive to grind out 90 fast for some of that great low hanging fruit. I will likely finish that up myself then just take is as it comes from there.
    You are not "supposed to" grind champion points, but you can, and are rewarded for doing so.
    Problem is, that it is clearly built around gaining xp, which pretty much means grind if you're at v14.
    Not running dungeons, not doing pvp, definitely not crafting, no, just, xp.

    I play, lot, hours each day since 1.6 launched, and now i sit at champion rank of 74.
    And i hear of people who are at 250.
    Difference being, i played the game like it was "intended", doing crafting, doing dungeons, doing cyrodiil, doing quests.
    They, ran around aoe farming mobs.
  • charlmgn
    charlmgn
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    [sarcasm]
    It's given me a lot of time to...

    Catch up on laundry
    Clean house
    Clean garage
    Organize closet
    File my taxes
    Write next year's Christmas cards, and birthday cards

    Pretty much everything except play ESO.....
    [/sarcasm]

    Well, while you're not playing ESO, and again have missed the point of this post, I'd like to recommend one of my old favorite movies, Overboard, with Kurt Russel and Goldie Hawn. I've attached a clip you may be able to relate to. ;-)

    https://www.youtube.com/watch?v=A9F9m6eiCco

    [sarcasm]
    Those of us with computers that have no problems running the software can return to the game with those all-important tasks incomplete, I guess. (And before anyone, in an effort to show that it can't be their computer but must be the fault of the Neanderthal-minded developers, adds the specs of their supermegaprocessor with triple graphics cards they ordered from the future, putting all other systems - including the latest supercomputer - to shame, it's working for the rest of us. So unless these are not Neanderthal-minded developers, but instead, evil-minded, devilishly clever prodigies, whose primary source of pleasure is to cause individual heartache for specific subscribers by writing their patches to target only the most expensive and up-to-date systems for the most major problems, the problem is with those computers' ability to handle the update.
    [/sarcasm]
  • charlmgn
    charlmgn
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    Valmond wrote: »
    hmmm, positives...
    Ledgermain is nice i guess...
    and a nice (if small) income boost if you have the patience for it.
    And i like how i can find low level recipies now without needing to make an alt.
    washlov wrote: »
    charlmgn wrote: »

    There was also the Champion System, which during the implementation, granted those with fully leveled VR14s (or combinations of lower veteran characters that equaled a fully leveled VR14) 70 champion points, as a way to start us off toward the big goal of 3600 total champion points. I think the thing I like about the Champion System the most is that it's so flexible that players can customize it however they want on their way to maxing it, and so long-term it can take years to max. And some of the passives that are activated on spending a certain amount of CP in each tree are really nice. It feels like getting a free ability, since you're spending points on something else and BAM! you get another ability too.

    yea much nice things happend in 1.6
    but the champion point system is boring and linear if you realize how it works
    there is no char individualization everyone gets the same things it only cost time
    after a few month new players and casuals will be far behind
    every activity in game which doesnt grants high xp per hour now is sensless and feels wasting of time
    i dont see the fun there just click points in stars and get passives

    I think the thing with the champion system is you aren't supposed to be out there grinding it, it is just something like an affinity reward that happens over the months you play gradually. I get the incentive to grind out 90 fast for some of that great low hanging fruit. I will likely finish that up myself then just take is as it comes from there.
    You are not "supposed to" grind champion points, but you can, and are rewarded for doing so.
    Problem is, that it is clearly built around gaining xp, which pretty much means grind if you're at v14.
    Not running dungeons, not doing pvp, definitely not crafting, no, just, xp.

    I play, lot, hours each day since 1.6 launched, and now i sit at champion rank of 74.
    And i hear of people who are at 250.
    Difference being, i played the game like it was "intended", doing crafting, doing dungeons, doing cyrodiil, doing quests.
    They, ran around aoe farming mobs.

    I had overlooked the change to the recipe drops, since they used to drop by character level, and now drop according to zone level. I have also been told people are getting purple recipes in writs now. I haven't done that many since the patch, so I haven't gotten any myself.

    I keep seeing the phrase "playing the game like it was intended." My overall take on how the game was intended was to enjoy it. Whatever you're doing in the game, enjoy it. Some people enjoy role-playing, but I haven't heard a lot of people complain that role-players don't get equal experience or achievements for their efforts, the way people complain about it with grinding, or PVE or PVP.

    Some people enjoy trading. I happen to be one of those. I like the way the trading is set up in the game, with stores rather than an auction house. There are no trading achievements, and I don't receive any experience for conducting trades. But the game economy is set up so even low-level and beginning players can use the stores to make gold fast, thereby purchasing more bank and bag space, and mounts, which are always popular first buys among players, and can take a long time to obtain if the new player waits to gather the gold alone.Some people like to play in groups, some like to play alone. There are areas of the game for all of these things. Only someone perpetually dissatisfied and impossible to please would expect every area to be available to a single play style or mind-set.

    In the end, if we're not enjoying ourselves while playing a game, we're definitely not playing it the way it's intended.
  • DracoMars
    DracoMars
    I think I need someone to explain what I am missing regarding the Champion Points...

    I got 70 on each of my V14's (which can only be used by those characters), and 70 "bonus" CP that were account-wide (which I used on my level 45 toon)...

    So I don't understand when people talk about having 250+/800+ CP...are they talking about a total amount between several characters? Or is their some special grinding technique that gets 1 character a crazy amount of CP?
  • MissBizz
    MissBizz
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    DracoMars wrote: »
    I think I need someone to explain what I am missing regarding the Champion Points...

    I got 70 on each of my V14's (which can only be used by those characters), and 70 "bonus" CP that were account-wide (which I used on my level 45 toon)...

    So I don't understand when people talk about having 250+/800+ CP...are they talking about a total amount between several characters? Or is their some special grinding technique that gets 1 character a crazy amount of CP?

    Personally, I think it's just a bunch of rumours.

    --

    Anyways. Thanks for this thread! I read over it last night but didn't have a chance to post. Had to dig pretty good to find it again.

    I really enjoy 1.6. I'm still trying to get used to the staff animations, but I'm sure I'll be used to them in no time and come to like them.

    Although I wanted my main to be an innocent.. finally after days I decided to try sneaking around and stealing, it was so much fun! The fact the game actually punishes you by being caught (cannot wander freely through cities, merchants/bankers outside of refuges don't talk to you) makes it so stealing is a rush! It is awesome. Admittedly I am not very good at it (yet!).

    I ABSOLUTELY love the new riding skill system. It allows me to have the horse I always dreamed of - super speedy pack mule! I also appreciate that with new mounts coming out I won't have to buy them on EVERY character and upgrade them each separately.

    Something I am not a fan of, is how the Templar Nova Ultimate drops. I'm just not used to it just dropping where my reticle is. Maybe I will get used to it (and I imagine it's a lot faster when I'm used to it), but I just feel like I move around too much during VR dungeons and whatnot to reliably place it where I want.

    Champion System? I like it. I have the attitude of "it's something I work on in the background and it is joyful when I get one". I actually haven't earned one. I have been playing abnormally little, so even though I have constant enlightment (not a bug.. I just haven't earned enough xp to use it lol) I still haven't got to earn one. Although, I did earn just over 40 from the conversion system and it was fun to place them. I was excited to gain the passive on having a chance to receive double yield from resource nodes, and can't wait for the passive that allows me to harvest nodes 50% faster. (Now you can understand why I haven`t earned enough XP to get a CP yet lol)

    Previously I was not keeping up with crafting writs, as I was maxxed on all professions when they were release, but it`s nice to know I have a reason for doing them now. I did a round of them on the weekend and 2/3 equipment writs gave me a gold temper, 2/3 gave me survey maps, and the provisioning one gave me a green recipe I didn't know (and I know quite a lot, except for the new of course.. only a few of those). I enjoy crafting so I am happy I have a good reason to be doing those more often.

    I'm sure there is more but I think I made a large enough wall for now :)
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Apokh
    Apokh
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    A positive feedback....?
    How dare you?

    I like 1.6 ,too.
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    Overall I love the 1.6 update. There are some elements of it that I don't like, and that I think could have been done differently and better, but overall I love it.

    We finally have a justice system (I've been missing that ever since launch). There are a couple of kinks in it, but overall it works very well, and it's integrated well into the world.

    The changes to the way horses work are great.

    The changes to provisioning are great.

    And now a small 1.6 anecdote. I've got a VR3 templar healer using resto staff as primary, and sword and board as secondary. Prior to 1.6, my sword & board skill bar was full of some skills that I was leveling in hopes of being able to swap between healer and tank. When I tried to actually play using that bar (rather than just swap to it when turning in quests in order to gain the XP in those skills), however, it was depressing how much less effective that group of skills was. In 1.6, I've got almost all of the same skills on that bar (I swapped 1 out because the 1.6 changes meant that it was redundant with another skill that gave the same buff, but otherwise it's pretty much the same skill bar). Somehow in 1.6 those skills mesh much better with each other, and my leveling bar is now actually a pretty effective tank/dps bar.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • charlmgn
    charlmgn
    ✭✭✭
    MissBizz wrote: »

    Anyways. Thanks for this thread! I read over it last night but didn't have a chance to post. Had to dig pretty good to find it again.

    I really enjoy 1.6. I'm still trying to get used to the staff animations, but I'm sure I'll be used to them in no time and come to like them.

    Thanks for bringing up the staff animations. I had overlooked mentioning that, although there were a LOT of things to mention. I love the fact that my character stands with his staff resting on the ground, as a normal person would, instead of always holding it at his side. Many of the spell animations were updated, with some pretty awesome-looking effects, I think.

    Also, it's a small thing, but I like the new sound the wood makes after you chop it and it goes in your bag. It actually sounds like he's dumping small planks of wood. Pretty cool. ;-)

    Another thing, and they posted these to the website previously, was they updated the graphics on the Redguard and Orcish armor. Personally, I think the updated Orcish armor was more of an improvement than the Redguard update, but that's one person's opinion. I'm looking forward to seeing the other styles updated. And I'm especially looking forward to some of the new styles I've been reading and hearing about, such as Imperial Daedric and Glass Armors. I loved the look of Glass Armor in Skyrim, so I'm curious to see what it will look like in ESO. But those are things for another thread.
  • charlmgn
    charlmgn
    ✭✭✭
    I'm enjoying most of the changes too. Sorc is a lot more fun to play and easy to kick out 8k dps on without much effort. Nice to do some sta builds on the DK finally. The game needed some change, it was getting stale and needed some new challenges.

    And this was some great change, coming at a great time, I think. All MMOs change over time, and the players clamor for it non-stop. Then either they change the game so that some players say "it's just not as good as it used to be," and they leave, or they don't change it enough so that some players say "it's the same thing all over again," and they leave. Either way, people want change, and ask for it, but when they get it, it's not what they want.

    Honestly, I'm just glad I'm a player instead of a developer.
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