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A novel observation....

Faugaun
Faugaun
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If champion passives had been supplemental abilities that didn't impact character strength the the differences between a character with 0, 70, 250, 1000, 3600 cp would be unimportant.

Here's some ideas, please add any passive ideas or comments as a reply:

Pack Rat - Increases the inventory space on your character by 1 for each point in this star.

Fast Traveler - decreases the cost of teleporting to a WS by x% (this would effect both the base level and the increased cost teleport that occurs when you attempt to do this multiple times in a row).

Shadow Mastery - Decreases your stealth radius by x%

Speed Demon - Increases all movement speed by X%

Expert Thief - x% chance of upgrading the quality of stolen items by 1 level. (So x% that a white would be green or a green would be blue...basically a modifier for loot quality).

Explorer - increases exploration exp by x% (this is a great star to increase the speed that alts get to vr1, if that's desired, and has minimal impact on CP generation).

Acrobat - decreases fall damage by x%

Combat Affinity - Increases your out of combat health/stamina/magicka regen by x% (so your back in the fray quicker).

War veteran - increases AP gain by x%

Marathoner - Increases the duration of consumables by x% increasing your body's efficiency at using food and drinks.

Sous Chef - upon crafting a consumable you have a x% chance to automatically upgrade it to the next quality level.

Master Hunter - Decreases the radius that creatures (I'm thinking game animals, mammoths, guar, dwemer, seneche etc... not people, giants, players, bandits etc...).

Lucky - Increases gold looted from enemies by x% (maybe impacts # of items and/or item quality)

Master Vampire - Increases the duration of vampire stages by x% at 30 CP it also unlocks the ability to vomit instantly increasing your hunger level by 1 (example: 3 -> 4)

Master of Disguise - your criminal heat dissipates x% quicker
  • Animal_Mother
    Animal_Mother
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    I would like to see them un-nerf gear and abilities that were "balanced" to fit in to the Champion system. Remove the major game changing perks in each constellation (10, 30, 75 and 120 rewards) and replace them with @10 portal to any same mundus stone (ex. Warrior allows portal to any Warrior stone), @30 a useful ability for the skill bar (something akin to a combat rez, teleport to leader, a limited group FC), @75 a title, and @120 a vanity item.

    This would result in less of a grind as no real game changing rewards that players had to have to be competitive would exist and still result in diminishing returns regarding CPs.
    Edited by Animal_Mother on March 8, 2015 4:04PM
  • Gidorick
    Gidorick
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    There aren't already these types of passives in the Champion System? I haven't gotten into that system yet so I don't know... seems weird to NOT have these types of bonuses.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Roechacca
    Roechacca
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    Best suggestion thread I've seen . Why don't they hire more people like You ?
  • Faugaun
    Faugaun
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    Gidorick wrote: »
    There aren't already these types of passives in the Champion System? I haven't gotten into that system yet so I don't know... seems weird to NOT have these types of bonuses.

    Here's the standard non-bonus passives
    1. Bashing Focus Reduces the stamina cost of bash attacks by x%
    2. Medium Armor Focus Increase your armor by x% when a medium armor set of 5 or more pieces is equipped
    3. Light Armor Focus Increases your armor by x% while wearing 5 or more pieces of light armor
    4. Heavy Armor Focus Increases your armor by x% while wearing 5 or more pieces of heavy armor
    5. Magician Reduces Magicka Cost of spells by x%
    6. Warlord Reduces stamina cost of spells and abilities by x%
    7. Tenacity Increases the amount of Magicka and stamina your heavy attacks restore by x%
    8. Shade Reduces the stamina cost of moving while in stealth by x%
    9. Quick Recovery Increases the effectiveness of healing received by x%
    10. Tumbling Reduces the Stamina cost of roll dodging by x%
    11. Sprinter Reduces the cost of sprinting by x%
    12. Elusive Reduces the duration of all snare, fear, and disorient effects on you by x%
    13. Thick Skinned Reduces the damage you take from damage over time effects by x%
    14. Bastion Increases the effectiveness of damage absorbing effects by x%
    15. Mooncalf Increases your Stamina regenration by x%
    16. Arcanist Increases your Magicka regeneration by x%
    17. Healthy Increases your health regeneration by x%
    18. Nimble Reduces damage dealt to you by x% when you roll dodge
    19. Blessed Increases the effectiveness of any healing you initiate by x%
    20. Elfborn Increases your spell critical damage and healing by x%
    21. Elemental Expert Increases your flame, frost, and shock damage by x%
    22. Spell Erosion Increases the amount of spell resistance your spells ignore by x%
    23. Heavy Weapon Expert Increases the damage of your light and heavy attacks with maces and axes 0%
    24. Blade Expert Increases the damage of your light and heavy attacks with daggers, swords, and two handed swords by x%
    25. Staff Expert Increases the damage of your light and heavy attacks with destruction and restoration staves by x%
    26. Bow Expert Increases the damage of your light and heavy attacks with bows by x%
    27. Thaumaturge Increases your damage with poison, disease, and magic by x%
    28. Precise Strikes Increases the critical damage of your physical attacks by x%
    29. Piercing Increases the amount of armor your physical attacks ignore by x%
    30. Mighty Increases your physical damage by x%
    31. Block Expertise Reduces the cost of blocking by x%
    32. Spell Shield Increases Spell Resistance by x%
    33. Resistant Reduces the amount of damage you take from critical hits by x%
    34. Hardy Reduces poison,disease, and magic damage dealt to you by x%
    35. Elemental Defender Reduces flame, frost and shock damage dealt to you by x%
    36. Nourishing Increases the effectiveness of healing potions by x%


  • Faugaun
    Faugaun
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    I would like to see them un-nerf gear and abilities that were "balanced" to fit in to the Champion system. Remove the major game changing perks in each constellation (10, 30, 75 and 120 rewards) and replace them with @10 portal to any same mundus stone (ex. Warrior allows portal to any Warrior stone), @30 a useful ability for the skill bar (something akin to a combat rez, teleport to leader, a limited group FC), @75 a title, and @120 a vanity item.

    This would result in less of a grind as no real game changing rewards that players had to have to be competitive would exist and still result in diminishing returns regarding CPs.

    Agree a massive bonus passive that gives +12% spell crit!, encourages grinding...other similar bonus passives add to that encouragement.
  • AshySamurai
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    Pretty interesting, but I don't like war veteran (because there will be potions for it), sous chief (gold food?) and master vampire (where is WW analog?).
    Edited by AshySamurai on March 8, 2015 4:42PM
    Make sweetrolls, not nerfs!
  • Faugaun
    Faugaun
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    Pretty interesting, but I don't like war veteran (because there will be potions fir it), soucs chief (gold food?) and master vampire (where is WW analog?).

    @AshySamurai does ww need an analogue? and what would you suggest?

    I dunno I'm sure my passives are not perfect ... but I'm one person...I bet a team could come up with way more interesting ideas...I bet if we all work together to come up with a list of 100 best player created passives then I will see if I can load them all in to a web page for people to vote on their favorite ones (i will have to look further into this as I've never created a voting system)...alternately we could create 10 poll threads and take the top 3 voted passives from each thread...that would give 30 ish solid passives that zos could really consider.....but we would need plenty of selection...also I would want go ahead from @ZOS_GinaBruno or someone else before throwing up 10 poll threads ...it might look like spam otherwise.
  • Attorneyatlawl
    Attorneyatlawl
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    Faugaun wrote: »
    I would like to see them un-nerf gear and abilities that were "balanced" to fit in to the Champion system. Remove the major game changing perks in each constellation (10, 30, 75 and 120 rewards) and replace them with @10 portal to any same mundus stone (ex. Warrior allows portal to any Warrior stone), @30 a useful ability for the skill bar (something akin to a combat rez, teleport to leader, a limited group FC), @75 a title, and @120 a vanity item.

    This would result in less of a grind as no real game changing rewards that players had to have to be competitive would exist and still result in diminishing returns regarding CPs.

    Agree a massive bonus passive that gives +12% spell crit!, encourages grinding...other similar bonus passives add to that encouragement.

    That's why it's a good thing the champ system is very bottom-heavy and gives the boosts like those very early on in the progression :). It's pretty well-balanced, overall, since you get the bulk of the power gains (and those aren't even incredible compared to other ones in the game like trials gear, vr14, pvp blue bag gear, and other skill lines you can level up) early on in the champion system.

    And for the record, there are some boosts like the OP suggests, such as looting more gold from treasure chests, or gathering plants/ores/woods twice as quickly (50% faster = half the time = twice as fast), etc. in the Champion system right now, already. :)
    Edited by Attorneyatlawl on March 8, 2015 4:54PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
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  • AshySamurai
    AshySamurai
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    Faugaun wrote: »
    Pretty interesting, but I don't like war veteran (because there will be potions for it), sous chief (gold food?) and master vampire (where is WW analog?).

    @AshySamurai does ww need an analogue? and what would you suggest?

    I dunno I'm sure my passives are not perfect ... but I'm one person...I bet a team could come up with way more interesting ideas...I bet if we all work together to come up with a list of 100 best player created passives then I will see if I can load them all in to a web page for people to vote on their favorite ones (i will have to look further into this as I've never created a voting system)...alternately we could create 10 poll threads and take the top 3 voted passives from each thread...that would give 30 ish solid passives that zos could really consider.....but we would need plenty of selection...also I would want go ahead from @ZOS_GinaBruno or someone else before throwing up 10 poll threads ...it might look like spam otherwise.

    1. I noticed my "drunk english" only when you quoted me. Sorry, typing on Android.
    2. Alfa Wolf - increase duration of werewolf transform by x% (nothing game breaking, maybe 15-20%). Reduce ultimate cost by y% (15-20% at maximum).

    I hope it's not too OP ^^

    Also, very like your idea about voting. Not sure that ZOS will ever adress it or add into the game, but it still very nice idea.
    Make sweetrolls, not nerfs!
  • Gidorick
    Gidorick
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    I do like the idea of additional abilities being added to the champion system down the road... maybe even raising the CP cap along with it... the champion system really could be expanded for pretty much never ending progression.

    I really like this idea. I hope ZOS is listening!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Faugaun
    Faugaun
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    Faugaun wrote: »
    I would like to see them un-nerf gear and abilities that were "balanced" to fit in to the Champion system. Remove the major game changing perks in each constellation (10, 30, 75 and 120 rewards) and replace them with @10 portal to any same mundus stone (ex. Warrior allows portal to any Warrior stone), @30 a useful ability for the skill bar (something akin to a combat rez, teleport to leader, a limited group FC), @75 a title, and @120 a vanity item.

    This would result in less of a grind as no real game changing rewards that players had to have to be competitive would exist and still result in diminishing returns regarding CPs.

    Agree a massive bonus passive that gives +12% spell crit!, encourages grinding...other similar bonus passives add to that encouragement.

    That's why it's a good thing the champ system is very bottom-heavy and gives the boosts like those very early on in the progression :). It's pretty well-balanced, overall, since you get the bulk of the power gains (and those aren't even incredible compared to other ones in the game like trials gear, vr14, pvp blue bag gear, and other skill lines you can level up) early on in the champion system.

    And for the record, there are some boosts like the OP suggests, such as looting more gold from treasure chests, or gathering plants/ores/woods twice as quickly (50% faster = half the time = twice as fast), etc. in the Champion system right now, already. :)

    There are some but they are exclusively in the bonus passives catagory....my idea is more that these types of passives should be the rule not the exception...as for bottom heavy check some of the power curves....it's more linear than bottom heavy...

    http://asolutionaday.com/elder-scrolls-calculators/thief/shadow/defile-star-calculator/
    Faugaun wrote: »
    Pretty interesting, but I don't like war veteran (because there will be potions for it), sous chief (gold food?) and master vampire (where is WW analog?).

    @AshySamurai does ww need an analogue? and what would you suggest?

    I dunno I'm sure my passives are not perfect ... but I'm one person...I bet a team could come up with way more interesting ideas...I bet if we all work together to come up with a list of 100 best player created passives then I will see if I can load them all in to a web page for people to vote on their favorite ones (i will have to look further into this as I've never created a voting system)...alternately we could create 10 poll threads and take the top 3 voted passives from each thread...that would give 30 ish solid passives that zos could really consider.....but we would need plenty of selection...also I would want go ahead from @ZOS_GinaBruno or someone else before throwing up 10 poll threads ...it might look like spam otherwise.

    1. I noticed my "drunk english" only when you quoted me. Sorry, typing on Android.
    2. Alfa Wolf - increase duration of werewolf transform by x% (nothing game breaking, maybe 15-20%). Reduce ultimate cost by y% (15-20% at maximum).

    I hope it's not too OP ^^

    Also, very like your idea about voting. Not sure that ZOS will ever adress it or add into the game, but it still very nice idea.

    Thanks and love your passive ... it like a few of mine comes a little close to verticle progression imho...like my movement speed increasing one ...and I'm not sure something with such a clear combat advantage would be wise but I do like the alpha wolf concept as a beefed up ww ultimate from the passive.

    Thanks for the passive suggestion would love to see other ideas as well for ww passives (and other passives) and I know I'm not the only one with ideas. Common bring emm on!
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