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leechers suggestion

Exstazik
Exstazik
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many of you saw how people leeching exp.
suggestion:
1)If you without group:player who hit mob first got 100 % exp.Others "leechers" got 0 exp.
2)If you play with group.Same as "1" but for the hole group.

or another suggestion:
player who hit mob first got 100% exp and others half of this value.(for solo grind)
  • Valymer
    Valymer
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    They did seem to come out of the woodwork with 1.6, didn't they?

    To quote one guy last night after we asked him very politely if he would find a different grind spot, "It doesn't say that I have to in the rules anywhere."

    I guess he is the type of person who relies on the written letter of the law to orient his moral compass.
  • duckrustlerb16_ESO
    Exstazik wrote: »
    many of you saw how people leeching exp.
    suggestion:
    1)If you without group:player who hit mob first got 100 % exp.Others "leechers" got 0 exp.
    2)If you play with group.Same as "1" but for the hole group.

    or another suggestion:
    player who hit mob first got 100% exp and others half of this value.(for solo grind)


    Leecher is in stealth in corner of room when your group arrives and then shoots the monster/boss with a bow just before your group hits it. Leecher gets 100% xp and you did all the work and get nothing. Do you really want that?
  • Exstazik
    Exstazik
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    Exstazik wrote: »
    many of you saw how people leeching exp.
    suggestion:
    1)If you without group:player who hit mob first got 100 % exp.Others "leechers" got 0 exp.
    2)If you play with group.Same as "1" but for the hole group.

    or another suggestion:
    player who hit mob first got 100% exp and others half of this value.(for solo grind)


    Leecher is in stealth in corner of room when your group arrives and then shoots the monster/boss with a bow just before your group hits it. Leecher gets 100% xp and you did all the work and get nothing. Do you really want that?

    2 more ideas:
    1) Solo dungeon purchased with crowns.
    2) Exp differents by dmg amount.

  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Best solution to the problem is to nerf mob grinding entirely.
  • Messy1
    Messy1
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    Leechers seems to be an MMO etiquette issue. I think players should just self regulate and just let other players know that they are unwelcome if they are really interfering in others enjoyment. However, if it becomes an issue of grinding spot turf wars that is another issue.
  • Valymer
    Valymer
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    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?
  • Exstazik
    Exstazik
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    Messy1 wrote: »
    Leechers seems to be an MMO etiquette issue. I think players should just self regulate and just let other players know that they are unwelcome if they are really interfering in others enjoyment. However, if it becomes an issue of grinding spot turf wars that is another issue.
    in others MMO i can kill such players.And in some MMO such leechers can losed EXP and armour/weapon/gold per death
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Valymer wrote: »
    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?

    You do realize it's 2015 don't you?

    In other MMO's these days you advance your characters in endgame by doing dungeons, raids and pvp... not by mindlessly grinding trash. Trash mobs should be irrelevant to progressing your character, not be the fastest way to do so.
  • danno8
    danno8
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    What's the problem?

    After grinding mobs for several hours over the last few days it seems anyone who tags a mob gets full exp for it (there may be some minimum % required, not sure), so they help kill it faster and you get full exp, and they get full exp.

    Why do you care if some other guy is getting exp, it has no effect on your gameplay other than killing your mobs a bit faster.

    The only time I find it annoying is if I am trying to test something, but I look for out-of-the-way places for that.
  • Animal_Mother
    Animal_Mother
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    If they are taking chests and resources from you, that would be a problem. All they are doing is attacking mob you group is fighting - you get the same experience and the same treasure no matter what. Would it be better for them to heal you? They would still get experience and treasure for helping out.
  • Flaminir
    Flaminir
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    Just to balance this... it can work both ways with these grinding groups.

    I was in spellscar just before 1.6 & was the first one in a certain section... I had a nice lil lap going & nobody had been around for close to 45mins...

    ... then all of a sudden a couple of groups appear, jump into the middle of the loop I had been doing way before they got there and I start getting nasty whispers about leaching their XP!!!

    Which was total nonsense as I had been there first & wasn't trying to go anywhere near them, but as they were in a group they had some strange sense of entitlement...

    The moral of the story... be a little careful who you accuse of leaching! No mobs have anybodies name written on them... everybody has just as much right to them... & whatever the moral compass (I don't like real leachers who do it carefully & deliberately at all!) the mechanic is there until ZoS does something about it so we just have to adapt or live with it.
    GM of the Unholy Legacy
    PC/EU/EP
  • Exstazik
    Exstazik
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    if 3 people (or more) people hit the same mob exp decreased by 1,5 times
  • dharbert
    dharbert
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    Mobs, chest, and nodes do not belong to you personally. This is an MMO, not a single player game. If you want all of the mobs and resources to yourself, then by all means fire up Skyrim.
  • Dominoid
    Dominoid
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    No.
  • Valymer
    Valymer
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    Valymer wrote: »
    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?

    You do realize it's 2015 don't you?

    In other MMO's these days you advance your characters in endgame by doing dungeons, raids and pvp... not by mindlessly grinding trash. Trash mobs should be irrelevant to progressing your character, not be the fastest way to do so.

    Can you name some of these alleged MMOs that don't have grinding?

    Did you think that Wildstar does not have mob trash grinding?

    The one game that I can think of that is relatively light on mob grinding is Guild Wars 2, and I guess it worked well enough in that game, but to make the claim that MMORPGs in 2015 do not have mob grinding is a pretty ignorant statement. In fact I would say that the vast majority of MMORPGs in 2015 have heavy mob grinding, at least as an option for advancement if not a requirement.

    And what about people that actually enjoy killing trash mobs over and over again? Should they not be able to play the game how they want to play, as well? Shouldn't a game aspire to a system that works for people of many different playstyles and opinions?

    Isn't it possible that some people would simply rather not "grind" through a thousand quests multiple times for multiple characters in order to advance? I mean, how many times can you fetch 6 herbs for a person or rescue an explorer from a ruin before that gets old, too?
  • Ashigaru
    Ashigaru
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    Valymer wrote: »
    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?

    You do realize it's 2015 don't you?

    In other MMO's these days you advance your characters in endgame by doing dungeons, raids and pvp... not by mindlessly grinding trash. Trash mobs should be irrelevant to progressing your character, not be the fastest way to do so.

    You do realize that a lot of people do not like questing, they dont like being told where to go all the time. I dont understand people with your mentality, if people like to quest they should be that option if they prefer to grind mobs then they should have that option.

    Been playing mmo's for 12 yrs and i hate questing, i am not some idiot that needs to be told where to go and what to kill, ath the start of the game we had options, you could quest or grind and the xp was about on par and it should have stayed that way.
  • Skjoldur
    Skjoldur
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    Valymer wrote: »
    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?

    You do realize that this is an MMORPG and not an MMOGRIND? -- Sorry, just couldn't stop myself... ;-)

    I do think, they should try to make all different types of gameplay viable, be it questing, dungeons, crafting, pvp and grinding. But instead they seem to break it more than fix it...
  • Valymer
    Valymer
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    Skjoldur wrote: »
    Valymer wrote: »
    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?

    You do realize that this is an MMORPG and not an MMOGRIND? -- Sorry, just couldn't stop myself... ;-)

    I do think, they should try to make all different types of gameplay viable, be it questing, dungeons, crafting, pvp and grinding. But instead they seem to break it more than fix it...

    I am not the person who designs the games. I don't have any say whatsoever in the content that MMORPGs go with. I am merely pointing out that nearly all of them to date have had large amounts of mob grinding.

    Just because many people would like mob grinding to go away does not change the prevalence of its use. I never stated whether I was for or against it, so what I "realize" about the way an MMO should be or should not be has nothing to do with anything.

    The real question is: do the players of this game even realize what type of game they signed up for? What we want an MMORPG to be is irrelevant. Look at the track record of virtually every one in the past twenty years and then tell me that MMORPGs have not always had mob grinding somewhere close to their core gameplay.
  • Attorneyatlawl
    Attorneyatlawl
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    Best solution to the problem is to nerf mob grinding entirely.

    "If I can't have it, NO ONE should!" That isn't really a solution :p.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Valymer wrote: »
    Skjoldur wrote: »
    Valymer wrote: »
    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?

    You do realize that this is an MMORPG and not an MMOGRIND? -- Sorry, just couldn't stop myself... ;-)

    I do think, they should try to make all different types of gameplay viable, be it questing, dungeons, crafting, pvp and grinding. But instead they seem to break it more than fix it...

    I am not the person who designs the games. I don't have any say whatsoever in the content that MMORPGs go with. I am merely pointing out that nearly all of them to date have had large amounts of mob grinding.

    Just because many people would like mob grinding to go away does not change the prevalence of its use. I never stated whether I was for or against it, so what I "realize" about the way an MMO should be or should not be has nothing to do with anything.

    The real question is: do the players of this game even realize what type of game they signed up for? What we want an MMORPG to be is irrelevant. Look at the track record of virtually every one in the past twenty years and then tell me that MMORPGs have not always had mob grinding somewhere close to their core gameplay.

    I didn't say some MMO's didn't have mob grinding in them, I said in other MMO's if you want to statistically advance your character at endgame (i.e. to be more powerful) then you have to step into endgame content like dungeons, raiding and pvp and prove your worth before you get that token drop or gear currency.

    In this game with the champion system though it's not only offering that sort of advancement to people who mindlessly spam a mob spawn point with AoE abilities and ultimates, but it offers it at a faster rate than those who step into proper endgame content.

    As for games without this korean sort of grindfest, I can personally name swtor as one. It's one of the few games where people actually avoid trash rather than farm it.
  • Ashigaru
    Ashigaru
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    Skjoldur wrote: »
    Valymer wrote: »
    Best solution to the problem is to nerf mob grinding entirely.

    You do realize that this is an MMORPG, don't you?

    You do realize that this is an MMORPG and not an MMOGRIND? -- Sorry, just couldn't stop myself... ;-)

    I do think, they should try to make all different types of gameplay viable, be it questing, dungeons, crafting, pvp and grinding. But instead they seem to break it more than fix it...

    Honestly what does it matter if people can grind instead of questing, you evidently like to quest and there are a lot of people that do not like to quest. I dont understand why people get so bent out of shape if people have an alternative to questing. The key selling point short of being an ESO game was that you could play how you wanted to and at every turn they have done everything they can to shoe horn players into their idea of how THEY want you to play.
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