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Crafting stations in outlaw refuges please

Flaminir
Flaminir
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These would be nice...

Then when my character is running from the guards over a clear misunderstanding (I 'borrowed' stuff from my own guild trader stand.... I hired the guy... he's my employee.. .I own that stand, it can't be theft! lol) I'll have some stuff to do while I'm down there & can let the heat cool off a bit.

At the moment we have a bank (That doesn't allow access to our own guild traders.... yet there is a separate guild trader in each refuge!? odd)... and various stores.... crafting stations would be a logical addition to these new 'hangouts'.

Any opinions?
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  • Valn
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    I agree
  • Robbmrp
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    Flaminir wrote: »
    These would be nice...

    Then when my character is running from the guards over a clear misunderstanding (I 'borrowed' stuff from my own guild trader stand.... I hired the guy... he's my employee.. .I own that stand, it can't be theft! lol) I'll have some stuff to do while I'm down there & can let the heat cool off a bit.

    At the moment we have a bank (That doesn't allow access to our own guild traders.... yet there is a separate guild trader in each refuge!? odd)... and various stores.... crafting stations would be a logical addition to these new 'hangouts'.

    Any opinions?

    Buy armor/weapons from someone without a bounty :wink:
    NA Server - Kildair
  • Sausage
    Sausage
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    Stables is what we really need. If you have a bounty, you cant train riding skills.
  • Kalman
    Kalman
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    Agree
  • AlnilamE
    AlnilamE
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    Sausage wrote: »
    Stables is what we really need. If you have a bounty, you cant train riding skills.

    You can go to Cyrodiil and Colharbor for that.
    The Moot Councillor
  • theweakminded
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    Or set crafting stations spread all over. No guards around those
  • Slurg
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    I see cooking fires in some of the refuges that I am not able to interact with. I would like to be able to use them. I can see how some might argue putting all the conveniences in the refuges would make the justice system too easy mode (and does it really make sense to have a stable underground?), but it sure would be nice to cook down there since a lot of ingredients are stolen anyway and the fires are already there.
    Edited by Slurg on March 6, 2015 6:01PM
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  • LtCrunch
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    No. They already made being an outlaw cushy as hell by adding bank access to the refuges. You need a crafting station and you've got a bounty? Go to a set crafting location. There need to be some legitimate drawbacks to being an outlaw for [snip] sake.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on March 6, 2015 6:16PM
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    there are crafting stations EVERYWHERE in the wilderness..

    some are even marked on your map, (set stations)

    all of those places you can craft normally and without guards being on your ass.
    I play every class in every situation. I love them all.
  • ThatNeonZebraAgain
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    there are crafting stations EVERYWHERE in the wilderness..

    some are even marked on your map, (set stations)

    all of those places you can craft normally and without guards being on your ass.

    This is exactly what I was going to post. You can craft non-set items at the set-crafting locations. There's several in each zone, so you're never far from one. This just seems like another interesting consequence of having a bounty.
    Edited by ThatNeonZebraAgain on March 6, 2015 6:18PM
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  • MissBizz
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    I agree there should not be crafting stations in the refuges. Maybe allow the fires to be cooking fires, since they are already there and it makes sense.

    NO stables. That's a ridiculous idea... having stables underground? Bah.
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  • DeLindsay
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    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(
  • LtCrunch
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    DeLindsay wrote: »
    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(

    They shouldn't have added the banker.
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  • ThatNeonZebraAgain
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    Brandalf wrote: »
    DeLindsay wrote: »
    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(

    They shouldn't have added the banker.

    How could you sell laundered items then if you had a bounty? The bankers in Cyro don't have guild store options.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Jaxsun
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    +1 for the title
  • danno8
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    Why not just have a full replica of the city underground? This way a bounty is no problem at all and has no inconvenience factor to it in any way.

    /sarcasm

    I think it is enough to have the fence and the banker. If they add crafting stations, next it will be dye stations, then followed by anything else people want to have access to when they have a bounty.

    I want them to keep it so it matters that you have a bounty.
  • newtinmpls
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    I don't think the banker should be there. Fence, yes, banker no.
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  • ryanmjmcevoy_ESO
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    Brandalf wrote: »
    DeLindsay wrote: »
    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(

    They shouldn't have added the banker.

    That was their workaround for perma-bounty. If you had a bounty and no gold, you couldn't pay the guard, they'd kill you, you'd still have the bounty. Even worse when you're KOS. The banker allows you to get money so you can your bounty, since regular bankers wouldn't talk to you if you were KOS.
  • ThatNeonZebraAgain
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    Brandalf wrote: »
    DeLindsay wrote: »
    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(

    They shouldn't have added the banker.

    That was their workaround for perma-bounty. If you had a bounty and no gold, you couldn't pay the guard, they'd kill you, you'd still have the bounty. Even worse when you're KOS. The banker allows you to get money so you can your bounty, since regular bankers wouldn't talk to you if you were KOS.

    Unless you go to Cyrodiil or Cold Harbor bankers. Which sounds like a perfectly reasonable thing to have to do if you're KOS.
    Gore-of-the-Forest Argonian Nightblade
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  • c0rp
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    newtinmpls wrote: »
    I don't think the banker should be there. Fence, yes, banker no.

    Having a large bounty and not being able to access a bank in a city is pretty harsh. Especially when many people have alts and such for crafting gear. Would be impossible to switch gear between your alts. If the bounty decayed faster it wouldn't be such a big deal. I had a toon with a 25k bounty and three days later still has a bounty lmao.

    I was bouncing gear in the mail system before I realized the refuges had banks. I like them there.

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  • Jacozilla
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    Brandalf wrote: »
    No. They already made being an outlaw cushy as hell by adding bank access to the refuges. You need a crafting station and you've got a bounty? Go to a set crafting location. There need to be some legitimate drawbacks to being an outlaw for [snip] sake.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    There ARE drawbacks. Try questing with bounty. Significantly lowers your xp earned over time bc of the caution needed to talk to the hordes of npcs in towns for just about every quest.

    That is a good legitimate drawback. No need for others that just cause quality of life pain but is still allowed (e.g riding trainer in cyrodil)

  • Jacozilla
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    Why not just have a full replica of the city underground? This way a bounty is no problem at all and has no inconvenience factor to it in any way.

    /sarcasm

    I think it is enough to have the fence and the banker. If they add crafting stations, next it will be dye stations, then followed by anything else people want to have access to when they have a bounty.

    I want them to keep it so it matters that you have a bounty.

    Clearly you do you don't quest at all. There are clear and significant drawbacks to questing with bounty.
  • MissBizz
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    Jacozilla wrote: »
    Why not just have a full replica of the city underground? This way a bounty is no problem at all and has no inconvenience factor to it in any way.

    /sarcasm

    I think it is enough to have the fence and the banker. If they add crafting stations, next it will be dye stations, then followed by anything else people want to have access to when they have a bounty.

    I want them to keep it so it matters that you have a bounty.

    Clearly you do you don't quest at all. There are clear and significant drawbacks to questing with bounty.

    So don't steal if you plan on questing. Go harvest, go PvP, go run through dungeons, go fishing. If there are no repercussions other than having to pay a guard for having a bounty, it would be ridiculous.
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  • Jacozilla
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    MissBizz wrote: »
    I agree there should not be crafting stations in the refuges. Maybe allow the fires to be cooking fires, since they are already there and it makes sense.

    NO stables. That's a ridiculous idea... having stables underground? Bah.

    You can't defend your argument on logic or common sense if you only selectively apply it.

    Your Realism argument - stables underground make no sense.

    Answer: check your history, plenty of calvalry forces during wars have been stabled underground AND no less unrealistic game-wise than a refuge entrance yards away from Demi-God guards who seemingly can't see people going in and out of an illicit headquarters.

    Once you start applying the whats rediculous or not filter based on what you think is realistic or not, I think you'll see the whole game (with magic and all) is in trouble.
  • TheShadowScout
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    Nah. There need to be some drawbacks of being outlawed, and inconvinience crafting is a good one. Personally I'd even think the bank a bit too cushy, though I agree its convinient to store your freshly laundered goods right there...

    No crafting in outlaw town, no stables, that's what I say. Cooking fires on the other hand would make sense... darn... now I want a skeever meat burger recipe... (kudos for any who get the reference ;) )
  • Daraugh
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    No. By adding bankers they already made the JS less strict. There's no point if you can do everything like you're still a decent citizen. The whole fun in the JS is the dynamic feeling it gives to the world, if it's just an underground copy of the respectable world, where's the fun?
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  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    DeLindsay wrote: »
    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(

    They shouldn't have added the banker.

    How could you sell laundered items then if you had a bounty? The bankers in Cyro don't have guild store options.

    You wait for your bounty to degrade or pay to clear your bounty. You could also sell them throguh chat or be part of a guild that has a guild trader in one of the outlaw's refuges.

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  • jcaceresw
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    Some refugee camps are very small to hold all crafting stations. I would like however 2 more entries to enter/exit those camps.
  • LtCrunch
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    Brandalf wrote: »
    DeLindsay wrote: »
    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(

    They shouldn't have added the banker.

    That was their workaround for perma-bounty. If you had a bounty and no gold, you couldn't pay the guard, they'd kill you, you'd still have the bounty. Even worse when you're KOS. The banker allows you to get money so you can your bounty, since regular bankers wouldn't talk to you if you were KOS.

    Let's be real most people don't bother to pay their bounty, they just log out and let it degrade while they play on a different character or just go do something else for a while. Adding bankers to the refuges makes it so outlaws can deposit any gold they make from selling stolen items directly into the guild bank and completely bypass any real potential monetary penalties. It also allows outlaws to deposit laundered items into their bank to sell or use on other characters, effectively bypassing another obstacle that should be there.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • danno8
    danno8
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    Jacozilla wrote: »
    Why not just have a full replica of the city underground? This way a bounty is no problem at all and has no inconvenience factor to it in any way.

    /sarcasm

    I think it is enough to have the fence and the banker. If they add crafting stations, next it will be dye stations, then followed by anything else people want to have access to when they have a bounty.

    I want them to keep it so it matters that you have a bounty.

    Clearly you do you don't quest at all. There are clear and significant drawbacks to questing with bounty.

    lol, clearly you have no idea what I do.

    Clear and significant drawbacks are exactly what I want while questing, if I choose to rob people blind and get caught.
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