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Can't escape immortal guardian inside any building.

AshySamurai
AshySamurai
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So, there is immortal guard in Belkarth's bank and in few other places. And it's impossible to exit bank/another room if he/she notice you. WTH? I can understand if banker and other merchants don't want to talk to criminal. But there is no another way except to accept your death if guardian sees you inside any premises. Anyone else thinks that it is wrong?
Make sweetrolls, not nerfs!
  • GreySix
    GreySix
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    Then die.

    And then re-spawn at a Wayshrine, exfiltrate the city, and work off your bounty.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • AshySamurai
    AshySamurai
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    GreySix wrote: »
    Then die.

    And then re-spawn at a Wayshrine, exfiltrate the city, and work off your bounty.

    And loose all stolen goods. And repair.
    Make sweetrolls, not nerfs!
  • 1ne2woBe
    1ne2woBe
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    GreySix wrote: »
    Then die.

    And then re-spawn at a Wayshrine, exfiltrate the city, and work off your bounty.

    ^^^ I believe almost any bank now has a guard pacing. If you can not provide the bounty upon your head, revive to a shrine, and gain some funds. :)
  • tplink3r1
    tplink3r1
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    Use invisibility potions.
    VR16 Templar
    VR3 Sorcerer
  • 1ne2woBe
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    Know your surroundings if you are an outlaw. Know where the guards are, and the routes they pace. Know where your Outlaw Refuge's are, so you may run to them quickly if you are being chased, know a nice water base place to splash down into so you may swim away (if you're lucky) ... etc, etc....
  • dawnhawk
    dawnhawk
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    1ne2woBe wrote: »
    Know your surroundings if you are an outlaw. Know where the guards are, and the routes they pace. Know where your Outlaw Refuge's are, so you may run to them quickly if you are being chased, know a nice water base place to splash down into so you may swim away (if you're lucky) ... etc, etc....

    Would work if he got out of the building first. His issue is once the guard aggros he can't open the door. Which I'm presently of the opinion that is "working as intended" since that's generally the mechanic.

    Invisibility potions work.

    As does picking your battles. If you have a bounty - clear it before you rob a bank. The guard won't aggro that way unless you botch whatever you do in the bank. If you haven't completely specced out pickpocket and you think there is a reasonable chance you may botch it...hold off. I generally have no problem picking the lockbox etc in the bank but I just make sure I have no bounty/rep before I go in. If I decide I'm going to pickpocket - despite still having a good potential to botch it - I make sure to launder/sell any loot I already have. So the loss is minimal. Otherwise I just don't pickpocket.

    Smart thieves may or may not live longer - but they lose less!

  • Elsonso
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    I do find comfort in the fact that so many that have problems with the guards simply do not think like criminals.

    If you have a bounty, a bank is close to the last place you want to be. It is like going to a real world post office and standing next to your picture on the wall.
    XBox EU/NA:@ElsonsoJannus
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  • AshySamurai
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    tplink3r1 wrote: »
    Use invisibility potions.
    dawnhawk wrote: »
    Invisibility potions work.

    Thanks a lot. I will try it. I thought about invisibility potions, but didn't tested it.
    Make sweetrolls, not nerfs!
  • AshySamurai
    AshySamurai
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    I do find comfort in the fact that so many that have problems with the guards simply do not think like criminals.

    If you have a bounty, a bank is close to the last place you want to be. It is like going to a real world post office and standing next to your picture on the wall.

    I used bank as an example. I'm not stupid and most enforcers do not pose a threat to me. Also, bank in Rawl'kha don't have unkillable guard so I'm absolutely fine. Also, Rawl'kha have all crafting stations outside.
    Edited by AshySamurai on March 6, 2015 5:20PM
    Make sweetrolls, not nerfs!
  • Dagoth_Rac
    Dagoth_Rac
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    So, there is immortal guard in Belkarth's bank and in few other places. And it's impossible to exit bank/another room if he/she notice you. WTH? I can understand if banker and other merchants don't want to talk to criminal. But there is no another way except to accept your death if guardian sees you inside any premises. Anyone else thinks that it is wrong?

    Don't go into an enclosed space with a guard while you are a known, wanted criminal. Wait for your heat/bounty to wear off. Or pay it off ahead of time. Fence any stolen loot before hand. After that, don't get seen while performing any criminal activity in an enclosed space.

    Taking steps to not be noticed and not get caught are all central parts of the Justice System gameplay. If it was all reward and no risk, it would trivialize the Justice System.
  • jamesharv2005ub17_ESO
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    Invulnerable not immortal...
  • eserras7b16_ESO
    eserras7b16_ESO
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    So, there is immortal guard in Belkarth's bank and in few other places. And it's impossible to exit bank/another room if he/she notice you. WTH? I can understand if banker and other merchants don't want to talk to criminal. But there is no another way except to accept your death if guardian sees you inside any premises. Anyone else thinks that it is wrong?

    You are wrong. Bad person. Die. Thanks. The day i can kill the bad guys you'll be even moore doomed than before!
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • AshySamurai
    AshySamurai
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    Invulnerable not immortal...

    Cmon! They don't even have aged over the last year. And that poor person who have "this necklace and these rings". LoL!
    So, there is immortal guard in Belkarth's bank and in few other places. And it's impossible to exit bank/another room if he/she notice you. WTH? I can understand if banker and other merchants don't want to talk to criminal. But there is no another way except to accept your death if guardian sees you inside any premises. Anyone else thinks that it is wrong?

    You are wrong. Bad person. Die. Thanks. The day i can kill the bad guys you'll be even moore doomed than before!

    The day I can kill I can kill the bad guys I'll be enforcer too.
    Make sweetrolls, not nerfs!
  • jamesharv2005ub17_ESO
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    For example in the highlander movies the immortals could be killed.
  • AshySamurai
    AshySamurai
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    For example in the highlander movies the immortals could be killed.

    Well, maybe we need to cut off their heads too? And then lightings appears all over the place and begins to play Princes of the Universe by Queen. But till we attack only body it is pointless.
    Make sweetrolls, not nerfs!
  • Ommamar
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    I think the advice while given is good misses the point. How does it make sense that because you are in a combat state that a door would suddenly not work even once you reach it? Will that condition carry over once other players are involved? Generally a thieves main defense is to run if you take that path away you gimp the ability to play a thief.
    I have run into the hideouts while in a combat state with the guard in site, so it is possible to make an item/container intractable while in a combat state. So they need to apply this to all doors in the world.
  • GreySix
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    It may be time for a video of "ESO: Cops!"
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • phreatophile
    phreatophile
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    Well, maybe we need to cut off their heads too? And then lightings appears all over the place and begins to play Princes of the Universe by Queen. But till we attack only body it is pointless.

    I'd pay lots of Crowns for that.
  • DeLindsay
    DeLindsay
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    1ne2woBe wrote: »
    Know your surroundings if you are an outlaw. Know where the guards are, and the routes they pace. Know where your Outlaw Refuge's are, so you may run to them quickly if you are being chased, know a nice water base place to splash down into so you may swim away (if you're lucky) ... etc, etc....
    This statement shows you haven't truly tested Legerdemain yet. If you are caught trying to steal inside ANY Bank a Guard will accost you the moment you try and exit the door and then if you choose flee you cannot use the door anymore. It's likely a stuck in combat bug and it was reported to ZoS during PTS, I see they did nothing about it. On the flip side if you are out and about in Town (not inside any building) you CAN enter the Outlaw's Refuge even while a Guard is stabbing you in the back. ZoS needs to make it the same, either you can't use ANY door while in combat from a Guard, or you can use ALL doors while in combat from a Guard. I'm sorry but if someone was punching me IRL and I knew it was hopeless to fight back, I'd sure as hell open that door and run away.
  • GreySix
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    Ommamar wrote: »
    This statement shows you haven't truly tested Legerdemain yet. If you are caught trying to steal inside ANY Bank a Guard will accost you the moment you try and exit the door and then if you choose flee you cannot use the door anymore. It's likely a stuck in combat bug and it was reported to ZoS during PTS, I see they did nothing about it. On the flip side if you are out and about in Town (not inside any building) you CAN enter the Outlaw's Refuge even while a Guard is stabbing you in the back. ZoS needs to make it the same, either you can't use ANY door while in combat from a Guard, or you can use ALL doors while in combat from a Guard. I'm sorry but if someone was punching me IRL and I knew it was hopeless to fight back, I'd sure as hell open that door and run away.

    Good. I hope they don't fix it. I'd rather see bank robbers cut down into a bloody pulp every time. Now, if they're smart enough to steal from a bank without being caught, then more power to them.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • dawnhawk
    dawnhawk
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    Ommamar wrote: »
    I think the advice while given is good misses the point. How does it make sense that because you are in a combat state that a door would suddenly not work even once you reach it? Will that condition carry over once other players are involved? Generally a thieves main defense is to run if you take that path away you gimp the ability to play a thief.
    I have run into the hideouts while in a combat state with the guard in site, so it is possible to make an item/container intractable while in a combat state. So they need to apply this to all doors in the world.

    They'd also have to make it so the guards inside all buildings can follow you outside (and not get stuck in door with path/collision glitches from the AI...). I for one would be shocked if the guards couldn't open a door...my cat can open a door...

    And makes sure that this somehow doesn't result in a potential exploit during quests or dungeons that involve locations with doors.

    Sometimes game mechanics are less about "makes sense" and more about "preventing unintended player behaviour".

    Not saying I don't agree with you - it would be nice to know that my veteran character doesn't suddenly lose her head to the point of no longer knowing how to use her opposable thumbs the second someone yells "stop thief"! She is a khajit after all - you'd think she'd be used to people accusing her of things by the time she reached this point in her life! But any fix may be long in the coming - so the advise was more about prevention in the meantime than a fix which will require some design/dev/qa cycles we as gamers have no control over.

  • Anvos
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    I have to agree that guards in almost every other large building is wrong since this being a large scale war most of them should have been drafted into military service.
  • AshySamurai
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    I tried escape with Invisibility pots. Well, it's not working as I thought it would work, but it still working. I thought that the door will become active, but instead of it guardian just lost me and gave up. I waited for the guard's heavy attack, blocked it and then used my potion to become invisible. Testid in Belkarth's Inn (second floor) near the exit.
    Make sweetrolls, not nerfs!
  • Kova
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    Stealing from containers has been ultimately more lucrative AND safe than pickpocketing and murder. I have a friend that gets 16k an hour running a circuit in auridon. Helped me pay off my murder debt. :D
    EP Sorc: Aydinn
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  • Dymence
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    This needs to get changed, to be honest. If you get arrested and you pick the dialogue to flee, you should actually be able to flee and not get locked inside buildings.
  • Alphashado
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    Dymence wrote: »
    This needs to get changed, to be honest. If you get arrested and you pick the dialogue to flee, you should actually be able to flee and not get locked inside buildings.

    Yeah, I agree. Why put the option to flee in the dialog if the only thing you can do is run around in circles jumping over desks. Banks don't want killing and carnage to occur inside their establishment. It endangers the patrons. They would much rather see such violence outside their doors. Otherwise every bank in the world would have a giant metal gate that dropped down to block the door the instant an alarm was sounded.

  • AshySamurai
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    Also, tried to escape from bank. If nothing breaks your invisibility (welcome to NB's world with broken cloack), 15 seconds is more than enough to guard gave up to find you. But door doesn't become available till you exit battle. All you need to is find a safe place. Then you can freely exit. So, invis pots is a solution, but guards hit too hard to wait CD for another try. It means you have only one try.
    Make sweetrolls, not nerfs!
  • Iago
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    if you are in a mages guild you can use the Eyveya portal if you have gotten that far in the quest line and its a great place to go because there are not any guards there, also you can use the portal to the earthforge in the fighters guild
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • AshySamurai
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    Iago wrote: »
    if you are in a mages guild you can use the Eyveya portal if you have gotten that far in the quest line and its a great place to go because there are not any guards there, also you can use the portal to the earthforge in the fighters guild

    There is noone in earthforge who you can rob or kill.
    Make sweetrolls, not nerfs!
  • jamesharv2005ub17_ESO
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    Kova wrote: »
    Stealing from containers has been ultimately more lucrative AND safe than pickpocketing and murder. I have a friend that gets 16k an hour running a circuit in auridon. Helped me pay off my murder debt. :D

    How does he sell the stolen stuff? I have a limit of 110 items to sell per day. That is nowhere near 16k a day much less per hour.
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