If I'm reading your post correctly... You would like to steal/thieve from innocent NPC's, but not have them attack you if you have that option ticked?
Sorry, but I believe if you decide (accidental or not) to thieve, then no matter what you shall be confronted. If it was a mistake, then pay your little fine, and be glad it is over within a tiny amount of gold, rather than your life.
KleanZlate wrote: »If I'm reading your post correctly... You would like to steal/thieve from innocent NPC's, but not have them attack you if you have that option ticked?
Sorry, but I believe if you decide (accidental or not) to thieve, then no matter what you shall be confronted. If it was a mistake, then pay your little fine, and be glad it is over within a tiny amount of gold, rather than your life.
I think what he means is that it's good to have the option turned on so you don't attack someone by mistake but that you should be able to attack back when someone attacks you. Makes sense to me.
How about the block only (don't retailiate) yield that was introduced back in Oblivion, for just such a thing?KleanZlate wrote: »If I'm reading your post correctly... You would like to steal/thieve from innocent NPC's, but not have them attack you if you have that option ticked?
Sorry, but I believe if you decide (accidental or not) to thieve, then no matter what you shall be confronted. If it was a mistake, then pay your little fine, and be glad it is over within a tiny amount of gold, rather than your life.
I think what he means is that it's good to have the option turned on so you don't attack someone by mistake but that you should be able to attack back when someone attacks you. Makes sense to me.
Right, but you do. Just not guards is all. Right? You can kill NPC's / protect yourself if attacked via an NPC.... Just not guards.
If anything... He is just speaking of 'slip of the finger' within a city's parameter? If so, I'd suggest if that is the case, to put your weapons in your bags if you're that worried. If it was that easy for me to attack when not intended, I'd most certainly pack my weapons within my satchel when walking around in a city. IMO
At first it sounded perfect. Then I started thinking people exploiting it.Merlin13KAGL wrote: »How about the block only (don't retailiate) yield that was introduced back in Oblivion, for just such a thing?
Seems like half of the people reading won't stop misunderstanding it. Thus I will give an example
I walk into the lovely town of Wayrest and think, lets not hit any NPC's by accident so lets turn on the protective option that PREVENTS US FROM HITTING INNOCENT NPC'S.
I pickpocket someone/get caught stealing from a strongbox and AN NPC ATTACKS ME
But my option is turned on so I can NOT kill the npc, who's trying to KILL ME, without first going into settings to turn off the protective option, then kill the npc, and turn on the protective option again.
Thus, can we please have the NPC'S that ATTACK ME FIRST, not be protected by the protective option?
I walk into the lovely town of Wayrest and think, lets not hit any NPC's by accident so lets turn on the protective option that PREVENTS US FROM HITTING INNOCENT NPC'S.
I pickpocket someone/get caught stealing from a strongbox and AN NPC ATTACKS ME
But my option is turned on so I can NOT kill the npc, who's trying to KILL ME, without first going into settings to turn off the protective option, then kill the npc, and turn on the protective option again.
...You would like to steal/thieve from innocent NPC's, but not have them attack you if you have that option ticked?
@Lolssi, yield option only for NPC's (assuming it was an accidental hit and your weren't caught mid robbery). Yield option to guard results in jail/bounty paid - flee not an option at that point.At first it sounded perfect. Then I started thinking people exploiting it.Merlin13KAGL wrote: »How about the block only (don't retailiate) yield that was introduced back in Oblivion, for just such a thing?
But if it would work only on regular npcs and not guards that could work. Or maybe even against guards but yielding to them and then they would haul your ass to the jail could work also?
@Takhistis , people get it just fine.Seems like half of the people reading won't stop misunderstanding it. Thus I will give an example
I walk into the lovely town of Wayrest and think, lets not hit any NPC's by accident so lets turn on the protective option that PREVENTS US FROM HITTING INNOCENT NPC'S.
I pickpocket someone/get caught stealing from a strongbox and AN NPC ATTACKS ME
But my option is turned on so I can NOT kill the npc, who's trying to KILL ME, without first going into settings to turn off the protective option, then kill the npc, and turn on the protective option again.
Thus, can we please have the NPC'S that ATTACK ME FIRST, not be protected by the protective option?
^^^^^^^^ Spot on!!! ^^^^^^^^^^Merlin13KAGL wrote: »@Lolssi, yield option only for NPC's (assuming it was an accidental hit and your weren't caught mid robbery). Yield option to guard results in jail/bounty paid - flee not an option at that point.At first it sounded perfect. Then I started thinking people exploiting it.Merlin13KAGL wrote: »How about the block only (don't retailiate) yield that was introduced back in Oblivion, for just such a thing?
But if it would work only on regular npcs and not guards that could work. Or maybe even against guards but yielding to them and then they would haul your ass to the jail could work also?
It would help prevent the stupid circumstance where you are aiming at an actual enemy when a genius 'friendly' comes meandering though... Either that or a verbal warning for the first hit only (vice insta-aggro).@Takhistis , people get it just fine.Seems like half of the people reading won't stop misunderstanding it. Thus I will give an example
I walk into the lovely town of Wayrest and think, lets not hit any NPC's by accident so lets turn on the protective option that PREVENTS US FROM HITTING INNOCENT NPC'S.
I pickpocket someone/get caught stealing from a strongbox and AN NPC ATTACKS ME
But my option is turned on so I can NOT kill the npc, who's trying to KILL ME, without first going into settings to turn off the protective option, then kill the npc, and turn on the protective option again.
Thus, can we please have the NPC'S that ATTACK ME FIRST, not be protected by the protective option?
How about "No."
If you break into my house to steal my TV, you don't get to shoot me and claim self defense. Assassin's Creed had this right - if you are struck first, anything goes. If not, you're still committing a criminal act.
If you insist on stealing (poorly) and do not want the murder charge tacked on, your option should be to block, die, or flee.
(In fact, I will take this a step further and say once combat is engaged, you should not even have the option to check the box until combat is over.)
I get what you're saying OP. You don't want to accidentally engage/murder npcs by attacking them, but if you decide to steal on purpose (different from attacking people) and you trigger them to attack, you want the safety to turn off for the duration of the fight.
My main has a 70k bounty so I don't really mind murder, but I completely get the issue presented. It's not about wanting to steal without getting caught, having cake and eating it too, or any of that. It's about wanting to steal, not murder, and still have the ability to easily fight when you get caught stealing.
I agree with OP. If you're attacked, you have a right to defend yourself. You shouldn't have to risk accidentally hurting someone just to be able to exercise that right.
I get what you're saying OP. You don't want to accidentally engage/murder npcs by attacking them, but if you decide to steal on purpose (different from attacking people) and you trigger them to attack, you want the safety to turn off for the duration of the fight.
My main has a 70k bounty so I don't really mind murder, but I completely get the issue presented. It's not about wanting to steal without getting caught, having cake and eating it too, or any of that. It's about wanting to steal, not murder, and still have the ability to easily fight when you get caught stealing.
So, you want to be able to be a thief, but you do not want to be killed? As long as you 'say' you are not going to kill, then the NPC is supposed to know this (presuming real life). So, for this to happen, would you like to be able to do crime upon the city unarmed (weapons unequipped), and then the guards/NPC's would know you are not there to kill, just take their belongings? And other than death, you'd have to pay... let's say 8x the amount of your armor being repaired (lawyer fees, justice, recompensation, etc..., as well as all your stolen goods taken away too. Does that sound more fair?
Fleshreaper wrote: »I get what you're saying OP. You don't want to accidentally engage/murder npcs by attacking them, but if you decide to steal on purpose (different from attacking people) and you trigger them to attack, you want the safety to turn off for the duration of the fight.
My main has a 70k bounty so I don't really mind murder, but I completely get the issue presented. It's not about wanting to steal without getting caught, having cake and eating it too, or any of that. It's about wanting to steal, not murder, and still have the ability to easily fight when you get caught stealing.
So, you want to be able to be a thief, but you do not want to be killed? As long as you 'say' you are not going to kill, then the NPC is supposed to know this (presuming real life). So, for this to happen, would you like to be able to do crime upon the city unarmed (weapons unequipped), and then the guards/NPC's would know you are not there to kill, just take their belongings? And other than death, you'd have to pay... let's say 8x the amount of your armor being repaired (lawyer fees, justice, recompensation, etc..., as well as all your stolen goods taken away too. Does that sound more fair?
You can't honestly be that daft! Holy living hell, learn some reading comprehension. OP said, "I always use it as I tend to misclick often and thus being chased by guards " He is not wanting to not be chased when he breaks the law, he is not asking to not be attacked when he breaks the law, he is not asking for some pulled out of your back side anti-stand your ground law, OMG, REALLY????? He is simple asking for the switch to be automatically turned off when he chooses to commit a crime, so that he doesn't hit the "3" key when he is just trying to stroll through the city using "W".
/end your "daft" quote.But if we're caught by NPC's doing something illegal, we're being attacked and need to go all the way into settings to turn it off.
If anything... He is just speaking of 'slip of the finger' within a city's parameter? If so, I'd suggest if that is the case, to put your weapons in your bags if you're that worried.....
You're not wrong about Skyrim, you're just wrong about what's being discussed/suggested in this thread. It's about the "don't attack NPCs" toggle in your game settings.I don't know... Are we to assume that none of you people played Skyrim? I mean... You could not cast a spell, kill a chicken, NOTHING within a city/town without a guard attacking you nor a bounty on your head. And don't forget, the NPC's were a bunch of squealers too! They'd tell the nearest guard to come and kick your rear ASAP.
Perhaps I may be wrong... It's been a while since I've played Skyrim...
I don't know... Are we to assume that none of you people played Skyrim? I mean... You could not cast a spell, kill a chicken, NOTHING within a city/town without a guard attacking you nor a bounty on your head. And don't forget, the NPC's were a bunch of squealers too! They'd tell the nearest guard to come and kick your rear ASAP.
Perhaps I may be wrong... It's been a while since I've played Skyrim...
I don't have a major problem with this. I have just been expressing my own opinions as I have played the same game as you have, and have not felt the same discouragement as you have. If I had any problem at all regarding this, it would be the fact that time and resources that would be implemented into something so minute as this (when it really is not that big of a deal) after such a huge and memorable patch as this has dropped, and there are so many of us whom are not even able to log in, or continue to crash during game, or changing toons, etc.Fleshreaper wrote: »I don't know... Are we to assume that none of you people played Skyrim? I mean... You could not cast a spell, kill a chicken, NOTHING within a city/town without a guard attacking you nor a bounty on your head. And don't forget, the NPC's were a bunch of squealers too! They'd tell the nearest guard to come and kick your rear ASAP.
Perhaps I may be wrong... It's been a while since I've played Skyrim...
Honestly, I have no idea why you would have a problem with this. This does not in any way affect you or your play style. The only thing it does is to allow those players that frequently press the wrong keys, for what ever reason, to still be able to enjoy the justice system.
Merlin13KAGL wrote: »How about the block only (don't retailiate) yield that was introduced back in Oblivion, for just such a thing?