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https://forums.elderscrollsonline.com/en/discussion/684716

Can't pay my bounty, so guards keep killing me?

  • nerevarine1138
    nerevarine1138
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    Enodoc wrote: »
    SickDuck wrote: »
    Valn wrote: »
    Is this intended? I have 0 coins in my inventory so I can't pay my bounty

    So basicaly you're so poor you can't even afford to steal? Shoul have thought about it before you started doing it! ;)

    It's actually a trick people are using: rack up a huge bounty but keep all your gold in the bank. You'll still get destroyed by any guard who sees you, but you won't lose the bounty gold. I'm hoping they change that.

    That's an interesting point actually. I agree with ZOS that the guards shouldn't take gold from the bank, but what could happen instead? Should it be that the bounty does not decay over time at all (or decays much more slowly) so it's not so easy to get rid of? Maybe set it so that it can only decay while logged in on that character, and cannot decay while you're not playing? It would be good if there were also some "free" ways to clear your bounty, like community service. Jail would also be an option, but as others have said, I'm not sure how jail would work in a persistent world. Exile could also be an actual option on the guard's dialogue; you get ported to the middle of nowhere, and by the time you get back, your bounty will have decayed some. (If it hasn't decayed enough, you get immediately arrested again.)

    I say drain the accounts. You want to discourage random murder sprees? Add consequences. And since gold is the only real consequence that seems to get people's attention, that should be where they get hit.
    ----
    Murray?
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    SickDuck wrote: »
    Valn wrote: »
    Is this intended? I have 0 coins in my inventory so I can't pay my bounty

    So basicaly you're so poor you can't even afford to steal? Shoul have thought about it before you started doing it! ;)

    It's actually a trick people are using: rack up a huge bounty but keep all your gold in the bank. You'll still get destroyed by any guard who sees you, but you won't lose the bounty gold. I'm hoping they change that.

    That's an interesting point actually. I agree with ZOS that the guards shouldn't take gold from the bank, but what could happen instead? Should it be that the bounty does not decay over time at all (or decays much more slowly) so it's not so easy to get rid of? Maybe set it so that it can only decay while logged in on that character, and cannot decay while you're not playing? It would be good if there were also some "free" ways to clear your bounty, like community service. Jail would also be an option, but as others have said, I'm not sure how jail would work in a persistent world. Exile could also be an actual option on the guard's dialogue; you get ported to the middle of nowhere, and by the time you get back, your bounty will have decayed some. (If it hasn't decayed enough, you get immediately arrested again.)

    I say drain the accounts. You want to discourage random murder sprees? Add consequences. And since gold is the only real consequence that seems to get people's attention, that should be where they get hit.

    You could also hit them in the eXPees. (I guess that could be the equivalent of previous TES "jail time".) Some amount of progress to the next skill level in some skills is wiped. (Any maxxed skill is dropped to 49.) The number of skills affected is proportional to the bounty value.
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  • nerevarine1138
    nerevarine1138
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    Enodoc wrote: »
    Enodoc wrote: »
    SickDuck wrote: »
    Valn wrote: »
    Is this intended? I have 0 coins in my inventory so I can't pay my bounty

    So basicaly you're so poor you can't even afford to steal? Shoul have thought about it before you started doing it! ;)

    It's actually a trick people are using: rack up a huge bounty but keep all your gold in the bank. You'll still get destroyed by any guard who sees you, but you won't lose the bounty gold. I'm hoping they change that.

    That's an interesting point actually. I agree with ZOS that the guards shouldn't take gold from the bank, but what could happen instead? Should it be that the bounty does not decay over time at all (or decays much more slowly) so it's not so easy to get rid of? Maybe set it so that it can only decay while logged in on that character, and cannot decay while you're not playing? It would be good if there were also some "free" ways to clear your bounty, like community service. Jail would also be an option, but as others have said, I'm not sure how jail would work in a persistent world. Exile could also be an actual option on the guard's dialogue; you get ported to the middle of nowhere, and by the time you get back, your bounty will have decayed some. (If it hasn't decayed enough, you get immediately arrested again.)

    I say drain the accounts. You want to discourage random murder sprees? Add consequences. And since gold is the only real consequence that seems to get people's attention, that should be where they get hit.

    You could also hit them in the eXPees. (I guess that could be the equivalent of previous TES "jail time".) Some amount of progress to the next skill level in some skills is wiped. (Any maxxed skill is dropped to 49.) The number of skills affected is proportional to the bounty value.

    Well, I'd support that too. But it's a lot harder to get players behind a system that takes away XP.
    ----
    Murray?
  • GreySix
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    IMO, engaging in criminal activity, and getting caught, should be painful.

    This isn't GTA after all.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Zershar_Vemod
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    Oh, I see this thread has turned into a crusade to deter people from even wanting to get involved with this new content.
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  • TheShadowScout
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    Shlankwald wrote: »
    They really should add an alternative (like jail time). I'd be willing to sacrifice some exp, or even locking up my character for an hour or whatever.
    I remember posing in quite a few threads about this over the last couple weeks... I would fully support to have a choice of going to jail, finding yourself in an large PvP-enabled public dungeon without your gear, wearing prison rags, and there having to spend a good deal of your gaming time doing mindless repetetive tasks while you could be earning C-points instead as punishment for your crimes... or find a way to break out of prison of course.

    As an possible option to choose from (fine, fight/flight or prison) it would be nifty! Though also some more effort for the developers, but maybe someday... it'd be worth a achievement!
  • GreySix
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    Oh, I see this thread has turned into a crusade to deter people from even wanting to get involved with this new content.

    In my own case, just want to see getting caught to be at least as painful as in previous TES titles.

    You know, continuity and all that.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • nerevarine1138
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    Oh, I see this thread has turned into a crusade to deter people from even wanting to get involved with this new content.

    No. I've been participating fully in the system. I'm currently sitting on 100-something stolen items that I can't fence because I've already gotten rid of 110 pieces of contraband today. I'm all for people participating.

    But it's not a Justice System without consequences. And if people can figure out a way to make it consequence-free, they will. No one is calling for unreasonable punishments or even changes to what is currently asked. All that's being posited is that people shouldn't be able to get out of paying their bounty by putting their money in the bank.
    ----
    Murray?
  • wookiefriseur
    wookiefriseur
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    No need to send gold by mail and get it sent back. You have access to your bank in the refuge, don't you?
  • newtinmpls
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    Community service as a repeatable quest. It would have to have little to no rewards, or it's just another reason to commit a crime.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
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    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • IrishGirlGamer
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    Garkin wrote: »
    Mass Murderer achievement cost me over 45k gold today...

    Wait ... you can get a Mass Murder achievement?

    Time to roll a new toon ... and call her Arya ...
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • GreySix
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    Were I going to mess around with being a criminal, I'd definitely roll a new character for it.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • UrQuan
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    Garkin wrote: »
    Mass Murderer achievement cost me over 45k gold today...

    Wait ... you can get a Mass Murder achievement?

    Time to roll a new toon ... and call her Arya ...
    I suspect that name is already taken... In fact I'm sure of it, as I'm pretty sure one of my guildies has a character named Arya.
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    Someone stole my sweetroll
  • Anvos
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    The simple answer is learn to sneak, as other than random times they accost you right after porting, leaving a building, or randomly being in every other larger building in Tamriel, if you keep an eye on where they are you can still navigate a city even if it takes longer.

    Also if your entering a city it tends to be best to just dequip items and equip a costume.

    Or if your not willing to put up with dodging guards and paying in instalments of beat downs don't just grind out the mass murderer and mass butcherer achieves, oh and stop stealing once you've hit your fence limit unless its something you can consume.


    Other than guild kiosks and stablemaster you can do most things if you plan well while you work off your gold needed or wait for decay.

    Only real issue with the current bounty system is why crimes committed against one alliance still count in the other alliances, if anything I say I should get a medal from the Pact for committing the Massacre of Vulkel Guard and Glorious Slaughter of the Sheep of Kenarthi's Roost.
    Edited by Anvos on March 5, 2015 7:49PM
  • Artimid
    Artimid
    Soul Shriven
    I love how the guards will mark you as "kill on sight" if you manage to run away. I also love how they can see through stealth, chase you as far as they want out of town, stun you constantly, and my new found lack of healing efficiency means I can do nothing but die.
    I stole ONE item, and didn't have the gold to pay at the moment (transferred to my other character). I was in a bank, didn't even pay attention. I couldn't leave, so the guard started killing me, fought back for the 1-2 seconds it took for them to kill my vet sorcerer, and am now KOS.

    Log off for the day, back in and wander around - and kos again. At least in Oblivion and Skyrim I could a) run, b) fight back. My character is in a level 20 zone. Guards being able to just stomp me isn't really fun. These are the guards who couldn't do anything to the army I had to stop - but one of them can beat me without even a thought?

    What about those of us stuck in a city? I can't wander past the wayshrine. Really frustrating, and my choice now is basically to ask for someone to send me gold, lots of gold since I have a HUGE repair bill courtesy of this stupid system, and they already took back the item I got from the chest, so after 4-5 deaths I think it should be pretty freaking obvious that they already got their blasted pound of flesh.
  • nerevarine1138
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    Artimid wrote: »
    I love how the guards will mark you as "kill on sight" if you manage to run away. I also love how they can see through stealth, chase you as far as they want out of town, stun you constantly, and my new found lack of healing efficiency means I can do nothing but die.
    I stole ONE item, and didn't have the gold to pay at the moment (transferred to my other character). I was in a bank, didn't even pay attention. I couldn't leave, so the guard started killing me, fought back for the 1-2 seconds it took for them to kill my vet sorcerer, and am now KOS.

    Log off for the day, back in and wander around - and kos again. At least in Oblivion and Skyrim I could a) run, b) fight back. My character is in a level 20 zone. Guards being able to just stomp me isn't really fun. These are the guards who couldn't do anything to the army I had to stop - but one of them can beat me without even a thought?

    What about those of us stuck in a city? I can't wander past the wayshrine. Really frustrating, and my choice now is basically to ask for someone to send me gold, lots of gold since I have a HUGE repair bill courtesy of this stupid system, and they already took back the item I got from the chest, so after 4-5 deaths I think it should be pretty freaking obvious that they already got their blasted pound of flesh.

    Well, a few things don't ring true here:

    1. If you stole one item, then you're looking at a very small bounty. It's inconceivable that you wouldn't have the bounty on you when cornered by a guard unless you deliberately dumped all your gold at the bank.
    2. If you flee, they'll try to kill you, but guards absolutely have a specific range. They can also be fooled by any invisibility effects.
    3. If you logged off, your bounty would have been gone unless it was much more than the bounty for a single theft. Logging off for the night should erase somewhere in the realm of 3-5,000g from your bounty tab.

    So either you're neglecting to mention something or you're experiencing an extremely weird bug.
    ----
    Murray?
  • Zershar_Vemod
    Zershar_Vemod
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    Artimid wrote: »
    I love how the guards will mark you as "kill on sight" if you manage to run away. I also love how they can see through stealth, chase you as far as they want out of town, stun you constantly, and my new found lack of healing efficiency means I can do nothing but die.
    I stole ONE item, and didn't have the gold to pay at the moment (transferred to my other character). I was in a bank, didn't even pay attention. I couldn't leave, so the guard started killing me, fought back for the 1-2 seconds it took for them to kill my vet sorcerer, and am now KOS.

    Log off for the day, back in and wander around - and kos again. At least in Oblivion and Skyrim I could a) run, b) fight back. My character is in a level 20 zone. Guards being able to just stomp me isn't really fun. These are the guards who couldn't do anything to the army I had to stop - but one of them can beat me without even a thought?

    What about those of us stuck in a city? I can't wander past the wayshrine. Really frustrating, and my choice now is basically to ask for someone to send me gold, lots of gold since I have a HUGE repair bill courtesy of this stupid system, and they already took back the item I got from the chest, so after 4-5 deaths I think it should be pretty freaking obvious that they already got their blasted pound of flesh.

    Well, a few things don't ring true here:

    1. If you stole one item, then you're looking at a very small bounty. It's inconceivable that you wouldn't have the bounty on you when cornered by a guard unless you deliberately dumped all your gold at the bank.
    2. If you flee, they'll try to kill you, but guards absolutely have a specific range. They can also be fooled by any invisibility effects.
    3. If you logged off, your bounty would have been gone unless it was much more than the bounty for a single theft. Logging off for the night should erase somewhere in the realm of 3-5,000g from your bounty tab.

    So either you're neglecting to mention something or you're experiencing an extremely weird bug.

    This has not been true so far for me on the rare occasions when I get caught.
    Edited by Zershar_Vemod on March 5, 2015 8:19PM
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  • nerevarine1138
    nerevarine1138
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    Artimid wrote: »
    I love how the guards will mark you as "kill on sight" if you manage to run away. I also love how they can see through stealth, chase you as far as they want out of town, stun you constantly, and my new found lack of healing efficiency means I can do nothing but die.
    I stole ONE item, and didn't have the gold to pay at the moment (transferred to my other character). I was in a bank, didn't even pay attention. I couldn't leave, so the guard started killing me, fought back for the 1-2 seconds it took for them to kill my vet sorcerer, and am now KOS.

    Log off for the day, back in and wander around - and kos again. At least in Oblivion and Skyrim I could a) run, b) fight back. My character is in a level 20 zone. Guards being able to just stomp me isn't really fun. These are the guards who couldn't do anything to the army I had to stop - but one of them can beat me without even a thought?

    What about those of us stuck in a city? I can't wander past the wayshrine. Really frustrating, and my choice now is basically to ask for someone to send me gold, lots of gold since I have a HUGE repair bill courtesy of this stupid system, and they already took back the item I got from the chest, so after 4-5 deaths I think it should be pretty freaking obvious that they already got their blasted pound of flesh.

    Well, a few things don't ring true here:

    1. If you stole one item, then you're looking at a very small bounty. It's inconceivable that you wouldn't have the bounty on you when cornered by a guard unless you deliberately dumped all your gold at the bank.
    2. If you flee, they'll try to kill you, but guards absolutely have a specific range. They can also be fooled by any invisibility effects.
    3. If you logged off, your bounty would have been gone unless it was much more than the bounty for a single theft. Logging off for the night should erase somewhere in the realm of 3-5,000g from your bounty tab.

    So either you're neglecting to mention something or you're experiencing an extremely weird bug.

    This has not been true so far for me on the rare occasions when I get caught.

    It's worked for me all three times I've had to flee. The only time it didn't work was when I used my invisibility in the middle of the guard preparing an attack. Presumably, once they've started an attack, they finish it, regardless of whether you're still visible or not.
    ----
    Murray?
  • Kartalin
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    So...people who are used to going on crazy killing sprees in Skyrim and reloading the game to a previous save to avoid consequences are having trouble here? Not really news.
  • UrQuan
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    Artimid wrote: »
    I love how the guards will mark you as "kill on sight" if you manage to run away. I also love how they can see through stealth, chase you as far as they want out of town, stun you constantly, and my new found lack of healing efficiency means I can do nothing but die.
    I stole ONE item, and didn't have the gold to pay at the moment (transferred to my other character). I was in a bank, didn't even pay attention. I couldn't leave, so the guard started killing me, fought back for the 1-2 seconds it took for them to kill my vet sorcerer, and am now KOS.

    Log off for the day, back in and wander around - and kos again. At least in Oblivion and Skyrim I could a) run, b) fight back. My character is in a level 20 zone. Guards being able to just stomp me isn't really fun. These are the guards who couldn't do anything to the army I had to stop - but one of them can beat me without even a thought?

    What about those of us stuck in a city? I can't wander past the wayshrine. Really frustrating, and my choice now is basically to ask for someone to send me gold, lots of gold since I have a HUGE repair bill courtesy of this stupid system, and they already took back the item I got from the chest, so after 4-5 deaths I think it should be pretty freaking obvious that they already got their blasted pound of flesh.
    How are you stuck in a city? You can sneak out to a wayshrine or a refuge easily - just keep an eye out for guards patrolling and avoid them before they get close enough to detect you. You can also teleport to a friend, group member, or guild member without using a wayshrine or gold.

    I also don't understand how they are chasing you as far as they want outside of town - when I've run from guards (some of which was specifically testing good techniques for getting away from them) I found that if you survive long enough to get a certain distance away from them, they give up chasing you. I also found that invisibility works (unless they are in the middle of performing an attack when you go invisible, and as long as you keep moving, because otherwise they'll home in on the spot where they last saw you). And also, if there's a nearby body of water, jumping in that works to escape guards.
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    Someone stole my sweetroll
  • IrishGirlGamer
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    UrQuan wrote: »
    Garkin wrote: »
    Mass Murderer achievement cost me over 45k gold today...

    Wait ... you can get a Mass Murder achievement?

    Time to roll a new toon ... and call her Arya ...
    I suspect that name is already taken... In fact I'm sure of it, as I'm pretty sure one of my guildies has a character named Arya.

    Yes, I'm sure you're right. In fact, I would be stunned speechless if Arya wasn't taken. But there are certain "iterations" of a name ...
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Anvos
    Anvos
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    Eh water only semi works since they still have a couple ranged attacks before they give up.
  • tplink3r1
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    Thats what you get for being a criminal.
    VR16 Templar
    VR3 Sorcerer
  • LordSkyKnight
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    It's cracking me up with the people complaining about the guards. You just have to be smart about it instead of herp a derping through town.

    I went and looked up an old MMO where if you committed a crime, the guards didn't give you the slightest chance. Kiddos these days want games dumbed down so dang bad.

    guards.jpg



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  • Enodoc
    Enodoc
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    newtinmpls wrote: »
    Community service as a repeatable quest. It would have to have little to no rewards, or it's just another reason to commit a crime.
    Absolutely. Your only reward is the removal (or reduction) of your bounty. Perhaps also a bit of XP for bothering to do the quest. These quests could also be offered to upstanding citizens who want to make a bit of gold.

    Upstanding citizen does quest - gets average reward, eg 302 Gold, 4990 XP
    Criminal does quest - bounty is reduced by 302 Gold, also gets 499 XP (10%)
    Edited by Enodoc on March 5, 2015 10:52PM
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  • Smeeboo
    Smeeboo
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    Valn wrote: »
    Is this intended? I have 0 coins in my inventory so I can't pay my bounty

    Yes it is intended. What you should be doing is going to the Thieves guild/hidden fence place and using the banker to get gold to pay for your crimes. If you don't have gold in your bank the only way to escape your cycle is to go into Cyrodill where their is no justice system and chill for a while.
    Or go to Hollow City, Coldharbour. All the comforts of home (full banking, including guild bank, guild traders, writs, crafting tables, grocers, you name it...), none of the drama of Justice.
  • dawnhawk
    dawnhawk
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    Smeeboo wrote: »

    Or go to Hollow City, Coldharbour. All the comforts of home (full banking, including guild bank, guild traders, writs, crafting tables, grocers, you name it...), none of the drama of Justice.

    AW but none of the humour either. I got caught in a town this morning but since I'd already completed all of the quests there and was "a hero" the guard "arrested" me with the line of "I am so honoured to finally meet you!!!!" - I laughed so hard I didn't bother to flee, I paid the bounty gleefully for the early morning chuckle!
  • kijima
    kijima
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    I was speaking to a guildy last night, his bounty was 100K. He had 36K in gold on him at the time, unfortunately he met up with guards that had 6,000,000hp They took all his gold, and he still has a bounty on his head.

    I got the impression over TS he wasn't exactly happy.

    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Smeeboo
    Smeeboo
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    Shlankwald wrote: »
    They really should add an alternative (like jail time). I'd be willing to sacrifice some exp, or even locking up my character for an hour or whatever.
    I remember posing in quite a few threads about this over the last couple weeks... I would fully support to have a choice of going to jail, finding yourself in an large PvP-enabled public dungeon without your gear, wearing prison rags, and there having to spend a good deal of your gaming time doing mindless repetetive tasks while you could be earning C-points instead as punishment for your crimes... or find a way to break out of prison of course.

    As an possible option to choose from (fine, fight/flight or prison) it would be nifty! Though also some more effort for the developers, but maybe someday... it'd be worth a achievement!
    Or how about incorporate the promised PVP-Justice-Enforcer element as a punishment option? Don't wish to pay for your crime this time? Here is a bounty certificate to hunt down 10 "known criminals" in PVP - and then anyone with a bounty while PVPing is flagged appropriately in Cyrodiil. Killing those players while PVPing counts toward the bounty certificate.
  • Blud
    Blud
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    Hmm.... Better call Saul.

    What does this mean?

    Is this a reference to some lore?
    Edited by Blud on March 5, 2015 11:16PM
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