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Stamina Dragonknight - Outnumbered PvP - Last 1.5 Video!

Sypher
Sypher
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https://www.youtube.com/watch?v=DHEDyvIqvWs

Hope you enjoy my friend Aetcharian's Stamina DK footage. She is currently testing things and transferring this build into 1.6 which will make it even stronger, stay put for future updates regarding her build.


Thanks for watching!
DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

Youtube: www.youtube.com/SypherPK
Twitch: www.twitch.tv/SypherPK
  • Panda244
    Panda244
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    Nice video, favorite part was when she and Ebonheart Templar were grouped up, I've been brainstorming some Stamina builds, because I'm having this urge to dabble Crassus in it at some point, and I keep coming back to Shield of the Valiant for some reason, and then from there my mind wanders and I go, "How many DoTs, can one stack..." So here's what I want to do with my DK, eventually.
    • [Shield of the Valiant, Five Pieces] (Five Medium)
    • Enchant Chest/Legs with Stamina. Gloves/Feet/Belt with Health.
    • [Bloodspawn, Two Pieces] (One Light, One Heavy)
    • Enchant Helm & Shoulders with Stamina.
    • [Shadow Walker, Two Pieces] (Bands. Not Rings.)
    • Enchant Bands with Weapon Damage.
    • [First Bar: Blessing of the Potentate, Three Pieces] (Sword/Board & Neck)
    • Enchant Sword with Disease. Shield with Stamina. Necklace with Reduce Cost of Stamina Abilities.
    • [Second Bar: Dominion's Greatsword]
    • Enchant with Disease.

    Now, right off the bat you're probably wondering what the hell the [Shield of the Valiant] set is, and that's simple enough. It's the medium armor you get from the PvP vendor, and now, you're probably slamming your face into your desk and calling me an idiot for using it. I'm using it because it's basically a free [Way of the Arena] That offers me a tiny amount of damage reduction from enemy Players, more Healing Taken, and the same amount of reduced Break Free cost, as well as a nice little Max Health increase. So it's basically there to help me survive longer in rough situations, moving on. [Bloodspawn], is self explanatory, I got it because Ultimate Generation has been hosed in 1.6, and it gives me a nice little boost to Stamina Recovery, one piece being Light, the other being Heavy, for the Undaunted Passives. [Shadow Walker], again, pretty self explanatory, gives me a nice two set with weapon damage, I also went with the Bands instead of the Rings, because Rings give you Max Health and Bands give you Max Stamina. Now, [Blessing of the Potentate] is on my first bar, along with the necklace, for the full three set Reduction to Ultimate Cost, as well as some more Stamina Recovery, this will let me slot the important Ultimate on my primary bar for the 15% Reduction, 5% from being Former Emperor, 10% from the set. For my second bar, since I can't use anymore sets, I'm just going with the Dominion's Greatsword, the crushing enchantment on it is absurd but I replaced it with disease for obvious reasons, and because my target's armor isn't going to matter. So. Onto ability bars!

    [Main Bar: Sword/Shield]
    1. Volatile Armor (Spiked Armor Morph)
    2. Crippling Slash (Low Slash Morph)
    3. Spiked Bone Shield (Bone Shield Morph)
    4. Dragonscale Reflect (Reflective Scales)
    5. Green Dragon's Blood (Dragon's Blood Morph)
      [Ultimate:] Corrosive Armor
    [Off-Bar: Greatsword]
    1. Critical Rush (Critical Charge Morph)
    2. Executioner (Reverse Slash Morph)
    3. Rally (Momentum Morph)
    4. Burning Breath (Fiery Breath Morph)
    5. (Situation Skill)
      [Ultimate:] Ferocious Leap

    The main bar bar is pretty simple to understand, it's meant for keeping me alive, Bone Shield grants Stamina Users a damage shield for 30% of their Maximum Health and returns damage to melee attackers, Volatile Armor gives me the Major Resolve and Major Ward buffs, and deals DoT damage. Crippling Slash is there to help me generate additional Ultimate, Reflective Scales, because Reflect. Obviously. Then Green's Dragon Blood for the heal and buff to Stamina Recovery. My Off-Bar is where almost all of the damage comes from, Burning Breath as an AoE DoT, that also reduces targets' armor, making everything I do hit much harder, Critical Rush as the gap-closer and damage dealer, Rally for the HoT and damage buff it gives, Executioner for the execute, obviously. The last skill will be entirely situation-based, I like to have at least one of these slots dedicated to it. For duels, I'll probably use Molten Armaments or Unstable Flame in that spot, for the extra damage output. In small group fights, probably Brawler from the Two-Handed line, so I can stay alive a bit longer, maybe swap it out for Wrecking Blow at times, or Flames of Oblivion, really whatever I feel like. Gives me allowance to tinker with the setup as I wander around Cyrodiil. My Ultimate choices are rather easy to understand, Corrosive Armor lets me ignore the targets' armor so I can hit insanely hard, and it makes me practically impossible to damage, Ferocious Leap is used for the cheap cost and the insane damage shield that it gives, I may swap it out with Flawless Dawnbreaker at times, but it's unlikely. Anyways, tell me what you think @Sypher input is always needed... :smiley:
    Edited by Panda244 on March 5, 2015 9:37PM
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
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