Because having L2P-ed pre-1.6 in order to clear content it's a fun thing to have to re-L2P the new game?AshySamurai wrote: »Does bosses become harder? Nope, they still jave mechanic which they had in 1.5. Does it become harder to play? Yes. Need to l2p.
Yeah, I updated my build, and a buddy hadn't really changed out his gear yet. It made for a significant DPS gap. That being said, they seemed to adjust the levels of bosses and mobs on individual levels rather than just scaling everything the same way. For once the Praxin fight seemed to not be particularly harder than the final fight in Spindleclutch (also, the resource debuff from Praxin seems to be cleanse-able now).
s7732425ub17_ESO wrote: »Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.
I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.
So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.
s7732425ub17_ESO wrote: »Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.
I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.
So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.
By having got 12 new pieces you mean crafted ones or new ones got from silver and gold chests from undaunted pledges?
s7732425ub17_ESO wrote: »Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.
I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.
So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.
By having got 12 new pieces you mean crafted ones or new ones got from silver and gold chests from undaunted pledges?
WarlordGrievous wrote: »BTW anyone know around how much health and also stamina(if anyone knows) a v14 dps maybe should have?
20K Health is very reasonable. I would say yes, once you've achieved your target health number, dumping the rest into the damage pool you pull from is wise. Conversely, if you are Magicka DPS or Healer you won't need any more than the base Stamina 95% of the run. Tank you certainly could do well with some extra Stamina though.WarlordGrievous wrote: »So since I have no real knowledge of vet dungeons I'm getting the feeling that I should shot for about 20k health then rest in stamina?
s7732425ub17_ESO wrote: »s7732425ub17_ESO wrote: »Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.
I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.
So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.
By having got 12 new pieces you mean crafted ones or new ones got from silver and gold chests from undaunted pledges?
Switched from Seducer + Aether + Soulshine to Martial Knowledge + Torugs + Healer. Yes, 7 armor, 3 jewelry, 2 brand new weapons. DPS should increase once I get a good rotation down.
You've got to be doing something wrong then because we found ultimate gain to be superior to 1.5.8 in PvE, short of Grinding. Dropping an Ult once per minute is stupid easy now.About Veteran Darkshade Cavern we had trouble with Grobull due to the nerf on ultimate regen. Before patch I could spawn Standard of Might each minute or sometimes a bit less due to my AOE destro staff skill. Now I have to kill monsters for around 5 minutes to have the ultimate ready. The last boss spawn lots of Dwemer Spheres that can one shot you even if you wearing 7 pieces of Heavy Armor.
You've got to be doing something wrong then because we found ultimate gain to be superior to 1.5.8 in PvE, short of Grinding. Dropping an Ult once per minute is stupid easy now.About Veteran Darkshade Cavern we had trouble with Grobull due to the nerf on ultimate regen. Before patch I could spawn Standard of Might each minute or sometimes a bit less due to my AOE destro staff skill. Now I have to kill monsters for around 5 minutes to have the ultimate ready. The last boss spawn lots of Dwemer Spheres that can one shot you even if you wearing 7 pieces of Heavy Armor.
The Spheres on the EG fight are meant to hit you hard when you stand in stupid. They have a telegraphed attack that sends a bolt just under the surface of the ground, you are NOT supposed to get hit by it, or die if you don't pay attention.
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Now I have to kill monsters for around 5 minutes to have the ultimate ready.
Don't forget Minor Heroism which is 1 Ultimate every 1.5 seconds for 8 seconds, there's a variety of ways to keep that up as well as Major Heroism. Also there are still Passives that help Classes generate additional Ultimate, but on a 4 second CD and max of 6 Targets hit. then there's the Blood Spawn monster set that has a 6% chance to give you 15 Ultimate, Akaviri Dragonguard 5pc set that reduces Ultimate costs by 15%, the Potentates 3pc set that reduces Ultimate costs by 10%, Hide of the WW (lower level) that gives 5 Ult every 5 seconds while being damaged, etc. Ultimate gain in 1.6 (Live) is faster on ST fights than 1.5.8.likewow777 wrote: »You get 3 ultimate every second for 8 seconds from a light or heavy attack. In a single minute, if you keep light/heavy attacking every 8 seconds, you can generate 180 ultimate. That's enough for most ultimates, save things like Standard and Nova. Maybe get CLS or some other tracker to keep track of the new ultimate gain.