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Are Veteran dungeons more difficult now?

Valn
Valn
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Not sure if it's a bad group, but the bosses seem to have way more health than before...even after the number conversion
  • Artemiisia
    Artemiisia
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    if the group is using the old build, the old gear and such and really havent gotten into how their class changes has involved too, its easy to become bad over night.

    though I actually hope the bosses are harder
  • AshySamurai
    AshySamurai
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    Does bosses become harder? Nope, they still jave mechanic which they had in 1.5. Does it become harder to play? Yes. Need to l2p.
    Make sweetrolls, not nerfs!
  • Daveheart
    Daveheart
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    Yeah, I updated my build, and a buddy hadn't really changed out his gear yet. It made for a significant DPS gap. That being said, they seemed to adjust the levels of bosses and mobs on individual levels rather than just scaling everything the same way. For once the Praxin fight seemed to not be particularly harder than the final fight in Spindleclutch (also, the resource debuff from Praxin seems to be cleanse-able now).
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Kragorn
    Kragorn
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    Does bosses become harder? Nope, they still jave mechanic which they had in 1.5. Does it become harder to play? Yes. Need to l2p.
    Because having L2P-ed pre-1.6 in order to clear content it's a fun thing to have to re-L2P the new game?

    Really?

    I prefer new CONTENT not having to 'adapt' to new MECHANICS. Change for change sake is rarely a good argument for doing something IMO.
  • Rebeccas04nub18_ESO
    Daveheart wrote: »
    Yeah, I updated my build, and a buddy hadn't really changed out his gear yet. It made for a significant DPS gap. That being said, they seemed to adjust the levels of bosses and mobs on individual levels rather than just scaling everything the same way. For once the Praxin fight seemed to not be particularly harder than the final fight in Spindleclutch (also, the resource debuff from Praxin seems to be cleanse-able now).


    Exactly. Why was I dying trying to kill what should have been easy vr2 adds when I'm vr14 DK? Vr14 sorc buddy with intensely high weapon damage was dying a LOT!! We can both kill VR11 mobs all day long in Spellscar or the rift but we can't kill vr2 in a dungeon? What the frack? It would make sense if the adds were VR14 but the dungeon was scaled to the lowest level player:VR2.

    Can anyone splain this to me?
    Wicked Felina/ Khajiit NB DC
  • Merlin13KAGL
    Merlin13KAGL
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    Two things:
    1. Vet Group Dungeons are a whole different world.
    2. You cannot use the same setup you used before (1.5) and expect the same results.

    Final side note: Make sure you have spent your skillpoints, your Attribute points, and your Champion points.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • manny254
    manny254
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    It depends from what I experienced in spindle for the vet pledge the mini bosses where significantly easier to kill, but the larger bosses felt about the same.
    - Mojican
  • traigusb14_ESO2
    traigusb14_ESO2
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    Was having issues with DPS being more squishy than before. Had some 1 shots on DPS by bosses.

    Did 4 Vet PUGs.. all were a mess. Healers quit out of 2 (don't blame 'em).

    Did V Wayrest with friends and was about the same as usual, even without major gear overhauls, but we play together a lot and use voice. DPS did need more then normal heals, but it wasn't as fatal.

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.

    I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.

    So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.
  • jcaceresw
    jcaceresw
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    Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.

    I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.

    So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.

    By having got 12 new pieces you mean crafted ones or new ones got from silver and gold chests from undaunted pledges?
  • jluceyub17_ESO
    jluceyub17_ESO
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    jcaceresw wrote: »
    Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.

    I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.

    So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.

    By having got 12 new pieces you mean crafted ones or new ones got from silver and gold chests from undaunted pledges?

    I assume he just means a total gear overhaul not anything about where the gear's from. 7 amor + 3 jewlery + 2 weapons. I doubt he's using any of the 5piece undaunted sets, those are crap for DPS builds.
    Edited by jluceyub17_ESO on March 4, 2015 9:11PM
  • Paulhewhewria
    Paulhewhewria
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    BTW anyone know around how much health and also stamina(if anyone knows) a v14 dps maybe should have?
  • Robbmrp
    Robbmrp
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    If we are already using V14 Gear why would we need to switch that out? I could see if you didn't put all your points in yet, attributes, skills and Champion points you'd have troubles. Or if you changed your build and didn't update the enchants but cannot see a need for new gear.

    I tested my templar healer out in Craglorn against the Wasps and was still able to kill 5-6 swarms of them. I haven't tried out any dungeons yet so I cannot comment on that. I hope to try out some dailies tonight.
    NA Server - Kildair
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    jcaceresw wrote: »
    Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.

    I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.

    So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.

    By having got 12 new pieces you mean crafted ones or new ones got from silver and gold chests from undaunted pledges?

    Switched from Seducer + Aether + Soulshine to Martial Knowledge + Torugs + Healer. Yes, 7 armor, 3 jewelry, 2 brand new weapons. DPS should increase once I get a good rotation down.
  • Artemiisia
    Artemiisia
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    BTW anyone know around how much health and also stamina(if anyone knows) a v14 dps maybe should have?

    one of the bosses in Darkshade one shots people with aoe of 17.5k so over that for sure
  • DeLindsay
    DeLindsay
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    My Guild did several runs of Vet Dungeons last nigh to test them with our new 1.6 builds and I can say they are only a smidgen harder. The only 2 differences my Guildees and I noticed were Block costs a little more now (but still very manageable) and DPS/healer in full 7/7 Light Armor gets hit like a truck so bads who stand in stupid are going to die fast. I tanked one run as a Vampire for Vet EH and I could literally stand in the Fire for a few seconds without dying. Bog Slam hit us for roughly 15.5K, with one fluke at 25K. As a Tank I am hard capped for Armor/Resistance while having both Major/Minor Wards up and I take very little damage in 1.6.

    As a Magicka DPS in 7/7 Light Armor (I even crafted my only non-dropped piece with Nirnhoned to help, and still wear my Fire resist Glyph even though it's only 3.4% now) I could NOT handle threat in AOE packs for more than a few seconds or I died fast. Archer types like the Skeletons in Vet BC hit like a mack truck in Light Armor. The only time I died to Fire was one of those frontal cone Fire attacks that I didn't see coming and since I wasn't topped off for Health it 1-shot me with 18.5K damage. It's easily avoidable if you pay attention so that's not a fair judge of difficulty.

    Health Metas that we're going with for 1.6 are:
    • Vet Dungeons/DSA: 18-19K for DPS/Healers and 25K for Tanks who are Armor/Resist hard capped.
    • AA/HR/Vet DSA: Basically the same but you could add 1K for safety.
    • SO: Even Hodor had little issues with 18K but 20K is more reasonable.
    • Cyrodiil: ~25K+ (it's actually hard to get that low if you have any points in Health).
  • nerevarine1138
    nerevarine1138
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    Our group actually had an easier time with Spindleclutch last night. I'd say that the only real change is that they're much less forgiving on people in light or medium armor standing in the fire. You have to actually have some survivability.
    ----
    Murray?
  • likewow777
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    Things were pretty much all over the place with the PUGs I ran last night. The main issues seemed to be with getting high DPS and squishiness. I think given a few weeks, people will figure out how to get their build straightened with the new stats, myself included. It's a process.
    "War doesn't build character, it reveals it."
  • Paulhewhewria
    Paulhewhewria
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    So since I have no real knowledge of vet dungeons I'm getting the feeling that I should shot for about 20k health then rest in stamina?
  • DeLindsay
    DeLindsay
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    So since I have no real knowledge of vet dungeons I'm getting the feeling that I should shot for about 20k health then rest in stamina?
    20K Health is very reasonable. I would say yes, once you've achieved your target health number, dumping the rest into the damage pool you pull from is wise. Conversely, if you are Magicka DPS or Healer you won't need any more than the base Stamina 95% of the run. Tank you certainly could do well with some extra Stamina though.

  • Paulhewhewria
    Paulhewhewria
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    Well DeLindsay I'm trying to do a stamina build emphasize on trying.
    http://forums.elderscrollsonline.com/en/discussion/146670/pve-build-education-help-wanted#latest
  • daemonios
    daemonios
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    I did have trouble in Vet Darkshade today. Part of it was on us (sub-optimal gear and builds), e.g. on Grobul we wiped a few times. But the last boss, Engine Guardian, was a mess. I never saw so many Dwarven Spheres spawn at that boss before. Didn't clear this dungeon on the PTS, so maybe they just increased the difficulty, but I swear, 3 spheres were spawning just seconds after the first three had spawned! My 7-piece light armour sorc was not amused.
  • Rebeccas04nub18_ESO
    yes, Engine Guardian was our problem too. The first 2 bosses were doable but not that one. I deleted all my add-ons before the update so the game would run smooth so I have no idea what damage those spheres were doing but they shouldn't have been able to wipe us out over and over.
    Wicked Felina/ Khajiit NB DC
  • jcaceresw
    jcaceresw
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    jcaceresw wrote: »
    Sorc here. I logged on to 1.6 and tried out my exact same skill setup with exactly the same gear as 1.5. I was getting 3-4k DPS at the most.

    I completely switched up skills, and I got 12 new pieces of gear. Now I'm getting 7k+ DPS consistently, no potions.

    So your 1.5 gear and builds that you have been using? Some of them really, really suck. Players are going to have to completely redesign their builds in order to be successful in 1.6.

    By having got 12 new pieces you mean crafted ones or new ones got from silver and gold chests from undaunted pledges?

    Switched from Seducer + Aether + Soulshine to Martial Knowledge + Torugs + Healer. Yes, 7 armor, 3 jewelry, 2 brand new weapons. DPS should increase once I get a good rotation down.

    Sadly I don´t have special gear like you have (Martial and Healer sets).

    About Veteran Darkshade Cavern we had trouble with Grobull due to the nerf on ultimate regen. Before patch I could spawn Standard of Might each minute or sometimes a bit less due to my AOE destro staff skill. Now I have to kill monsters for around 5 minutes to have the ultimate ready. The last boss spawn lots of Dwemer Spheres that can one shot you even if you wearing 7 pieces of Heavy Armor.
    Edited by jcaceresw on March 5, 2015 3:52AM
  • DeLindsay
    DeLindsay
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    jcaceresw wrote: »
    About Veteran Darkshade Cavern we had trouble with Grobull due to the nerf on ultimate regen. Before patch I could spawn Standard of Might each minute or sometimes a bit less due to my AOE destro staff skill. Now I have to kill monsters for around 5 minutes to have the ultimate ready. The last boss spawn lots of Dwemer Spheres that can one shot you even if you wearing 7 pieces of Heavy Armor.
    You've got to be doing something wrong then because we found ultimate gain to be superior to 1.5.8 in PvE, short of Grinding. Dropping an Ult once per minute is stupid easy now.

    The Spheres on the EG fight are meant to hit you hard when you stand in stupid. They have a telegraphed attack that sends a bolt just under the surface of the ground, you are NOT supposed to get hit by it, or die if you don't pay attention.

  • jcaceresw
    jcaceresw
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    DeLindsay wrote: »
    jcaceresw wrote: »
    About Veteran Darkshade Cavern we had trouble with Grobull due to the nerf on ultimate regen. Before patch I could spawn Standard of Might each minute or sometimes a bit less due to my AOE destro staff skill. Now I have to kill monsters for around 5 minutes to have the ultimate ready. The last boss spawn lots of Dwemer Spheres that can one shot you even if you wearing 7 pieces of Heavy Armor.
    You've got to be doing something wrong then because we found ultimate gain to be superior to 1.5.8 in PvE, short of Grinding. Dropping an Ult once per minute is stupid easy now.

    The Spheres on the EG fight are meant to hit you hard when you stand in stupid. They have a telegraphed attack that sends a bolt just under the surface of the ground, you are NOT supposed to get hit by it, or die if you don't pay attention.

    Yes, I have seen those attacks. Lucky is was not me who dies because of that but tank mostly.

    I am using the same destruction skill build before the patch that give me the most high DPS and ult regeneration I can do. Since I am DK I can´t pretend to be like a Sorc but now my issue is the ultimate regen. Probably it regen faster is slotted in the main bar I use for DPS (right now is in the second bar where I slot support skills).
  • likewow777
    likewow777
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    jcaceresw wrote: »
    [
    Now I have to kill monsters for around 5 minutes to have the ultimate ready.

    You get 3 ultimate every second for 8 seconds from a light or heavy attack. In a single minute, if you keep light/heavy attacking every 8 seconds, you can generate 180 ultimate. That's enough for most ultimates, save things like Standard and Nova. Maybe get CLS or some other tracker to keep track of the new ultimate gain.
    "War doesn't build character, it reveals it."
  • DeLindsay
    DeLindsay
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    likewow777 wrote: »
    You get 3 ultimate every second for 8 seconds from a light or heavy attack. In a single minute, if you keep light/heavy attacking every 8 seconds, you can generate 180 ultimate. That's enough for most ultimates, save things like Standard and Nova. Maybe get CLS or some other tracker to keep track of the new ultimate gain.
    Don't forget Minor Heroism which is 1 Ultimate every 1.5 seconds for 8 seconds, there's a variety of ways to keep that up as well as Major Heroism. Also there are still Passives that help Classes generate additional Ultimate, but on a 4 second CD and max of 6 Targets hit. then there's the Blood Spawn monster set that has a 6% chance to give you 15 Ultimate, Akaviri Dragonguard 5pc set that reduces Ultimate costs by 15%, the Potentates 3pc set that reduces Ultimate costs by 10%, Hide of the WW (lower level) that gives 5 Ult every 5 seconds while being damaged, etc. Ultimate gain in 1.6 (Live) is faster on ST fights than 1.5.8.
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