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World firs 1.6 trial complete: guild Deviance, Purple and friends

Rshidva
Rshidva
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Hello folks,
Deviance, Purple and friends have completed yesterday the first AA and HR run on 1.6

Hel Ra is pretty much the same, no surprise, easy peasy run. Except that holy ***! That fire it burns!!!! Lol Top was more intensive, no vamps allowed anymore.

AA is now so much fun. Old school method on Atro and wisp. The Mage is pretty brutal for tanks: 4 axes while dodging the red giant circles that grow all over the place. 70 CP team with 1.5 gear it is possible. It was a pro team so I wonder how normal guilds will fare on that one.

The ult regen is pretty cool by the way. For a tank I could drop corrosive pretty often which is beautiful (Bloodspawn helps). :smile:
There is Love
  • Kragorn
    Kragorn
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    Pretty sure the word firsts for these were done on the PTS some days/weeks ago.
  • Artemiisia
    Artemiisia
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    no screenshot, so yeah u might have done it, but hey will first be impressed when its with no deaths, speed run and such.

    just completing it thats just well erm.... gratz
  • pmn100b16_ESO
    pmn100b16_ESO
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    Now do them 50 more times, you might get a champion point.
  • pppontus
    pppontus
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    How much XP?
  • Rshidva
    Rshidva
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    Semantics at that point. : World first since launch if you prefer :smile:
    There is Love
  • Rshidva
    Rshidva
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    25-27k XP per run.

    for screen shot just go on the leaderboard in your game

    No death is pretty easy, just needs to get used to it.

    HR we did it a leisure run 35 min while scrweing around. It's pretty easy.
    Edited by Rshidva on March 4, 2015 3:55PM
    There is Love
  • Father
    Father
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    Rshidva wrote: »
    25-27k XP per run.

    for screen shot just go on the leaderboard in your game

    No death is pretty easy, just needs to get used to it.

    HR we did it a leisure run 35 min while scrweing around. It's pretty easy.

    Thx for the info.
    But how much hp did dpsers had and how much on tanks and healers??
    Edited by Father on March 4, 2015 4:02PM
  • Robbmrp
    Robbmrp
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    So if a Trial gives 25k XP, there's no way that a normal or Vet dungeon would yield that. At 400,000 pts per CP, that's 16 Trial Runs to get 1 CP.

    IMO NONE of these Dungeons/Trials are anywhere near that FUN to have to run that many times to farm CP. Other than running the Daily pledges and for skill points, Dungeons will pretty much be a waste of time if your trying to gain CP. Your better off hitting up Cadwells Silver and Gold and Craglorn's repeatable quests to get CP quicker. They really should increase the XP earned on those.

    Hello @ZOS_GinaBruno, have they made a decision yet on if they are going to increase XP earned in Dungeons and Trials yet?

    Thank you for your time.
    NA Server - Kildair
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Robbmrp wrote: »
    So if a Trial gives 25k XP, there's no way that a normal or Vet dungeon would yield that. At 400,000 pts per CP, that's 16 Trial Runs to get 1 CP.

    IMO NONE of these Dungeons/Trials are anywhere near that FUN to have to run that many times to farm CP. Other than running the Daily pledges and for skill points, Dungeons will pretty much be a waste of time if your trying to gain CP. Your better off hitting up Cadwells Silver and Gold and Craglorn's repeatable quests to get CP quicker. They really should increase the XP earned on those.

    Hello @ZOS_GinaBruno, have they made a decision yet on if they are going to increase XP earned in Dungeons and Trials yet?

    Thank you for your time.

    Yes, we do have plans to increase XP in dungeons and trials in the near future.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Rshidva
    Rshidva
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    Thanks alot @ZOS_GinaBruno

    for @Father tank (me) had around 28k without food if I recall correctly( don't have game open atm), running 5 heavy 2 light. Most DPS had 20k-22k without food. No idea for the healers. We did not give much a *** for the details. Just our same 1.5 builds, not optimal in 1.6. We just respected, put our CP and went in.
    There is Love
  • Merlin13KAGL
    Merlin13KAGL
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    Rshidva wrote: »
    Thanks alot @ZOS_GinaBruno

    for @Father tank (me) had around 28k without food if I recall correctly( don't have game open atm), running 5 heavy 2 light. Most DPS had 20k-22k without food. No idea for the healers. We did not give much a *** for the details. Just our same 1.5 builds, not optimal in 1.6. We just respected, put our CP and went in.
    Same builds meaning gear or gear and skill rotations?

    Just curious. (I'm assuming just gear, but will wait for an answer)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Rshidva
    Rshidva
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    Rshidva wrote: »
    Thanks alot @ZOS_GinaBruno

    for @Father tank (me) had around 28k without food if I recall correctly( don't have game open atm), running 5 heavy 2 light. Most DPS had 20k-22k without food. No idea for the healers. We did not give much a *** for the details. Just our same 1.5 builds, not optimal in 1.6. We just respected, put our CP and went in.
    Same builds meaning gear or gear and skill rotations?

    Just curious. (I'm assuming just gear, but will wait for an answer)

    Same gear, skill rotation different.
    There is Love
  • Merlin13KAGL
    Merlin13KAGL
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    Fair enough. Well done.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • f047ys3v3n
    f047ys3v3n
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    Rshidva wrote: »
    Rshidva wrote: »
    Thanks alot @ZOS_GinaBruno

    for @Father tank (me) had around 28k without food if I recall correctly( don't have game open atm), running 5 heavy 2 light. Most DPS had 20k-22k without food. No idea for the healers. We did not give much a *** for the details. Just our same 1.5 builds, not optimal in 1.6. We just respected, put our CP and went in.
    Same builds meaning gear or gear and skill rotations?

    Just curious. (I'm assuming just gear, but will wait for an answer)

    Same gear, skill rotation different.

    You have to remember when we did this many of us had only had a few hours in game. In my case I had spent that time dealing with all the inventory, gold keys, crafting sacks/chests, and other change over to 1.6 logistical stuff. I put my CP in Hairball for the first time in the lobby of Hel-ra. The first enemy I killed was on the first trash pull.

    I think I had 22k health (all attributes and no enchants) with the rest in magica. I did have purple V10 food and my old V5 spell power pots. As for skill rotation, I picked a few buddies brains for information before hand and added a new skill that seemed good in the patch notes. I didn't have a functional dps meeter so I have no idea how good it was though the rotation seemed fine. It was a very different skill bar than 1.5 and I already have some ideas on changing it.

    As for the gear, I was wearing my 1.5 Soulshine, Willows, Infallible Aether. I am quite certain that none of this is any good in 1.6. I will be switching to Cyridiil's light, Adroitness, Martial Knowledged, Mephala's, today though I'm keeping it all purple because that is only an educated guess as to what will work. I may need to prioritize more regen or cost reduction. I'm not sure but I do know that spell crit and my old gear are worthless.

    Furthermore, Stam vs magic on the NB is very much an open question. I am trying magica first as the healing produced for the group while doing DPS offers very good utility in 4 man content. Also, Stam NB's have no functional self heal for soloing content! Funnel health is the primary dps/heal for NB and has no stam morph. The Stam morph for the sap essence AOE has no heals (The magica one is also broken at the moment and not healing when it hits more than a few enemies). I don't think slotting a magica heal/damage ability for the healing will probably be sufficient when soloing though I have not tested. This is something to consider when choosing magica or stam it you want to be able to smoothly quest. In any case, DPS testing will determine in the end if Stam or Magica is more worthwhile of a NB.

    Other notes:
    Health in 1.6 is comparatively low because of the changes to health vs other attribute attribute point values.

    Enemies in trails do not appear to be as weakened in terms of their damage output as those in dungeons (dungeons appear to have been super nerfed.) We had one wipe of top group, (all but one of the bosses images started spinning immediately and simultaneously on split and the resulting first multi-hit insta-killed everyone) a smattering of deaths on the first boss whirlwhinds, and due to a variety of mechanics on the last. The result of this is it is probably good to have more healers. We had 5 I think as we wore worried and at least 1 dps Templar as well. This increased demand for healers will be difficult with Templars new love for their DPS and the Champion point systems defacto prohibition against switching rolls.

    The bosses are massively buffed in terms of health. I think we had 4 star-falls in a group that would have had only 1 before. The boss upstairs I think split 3 or 4 times instead of 1 as well. Trials take much longer because of this and at least so far you cannot generate the DPS to break all the mechanics as before.

    Ult generation is quite slow relative to what it used to be for a NB dps'r. The mechanic where you have to light attack every 10 seconds while AOE'ing is just broken and stupid. Why not make any DPS output work for this? I don't want to have to find a specific enemy that may die any moment from the massive AOE and drop block to try to hit him with a light strike then find another because that one just died from someone else's hit and so I missed.

    Nobody can figure out how the leaderboards point values are determined or how they even work. It appears ranking might actually be cumulative instead of per-run as before? The AA board is truly indecipherable.

    On balance I would say Hel-ra was a good bit more "fun" than before as you could not just DPS break all the mechanics and instead had to pay attention to them. I am not sure this will be enough to keep people running as most of the loot has been made worthless by the shift from crit to damage in desirability, and, as has been mentioned, the xp was laughable, roughly as much as two 15 second spellscar trash pulls. Fixing these issues would probably get trials running again though. It would certainly be more interesting if dungeons and trials became the go-to places for CP grinding and this seems to be happening to some extent with Vet DSA. This would also probably make it easier for new players to get into trial groups as experienced players would have a reason to run trials other than leaderboard position (runs they won't take noobs on) or loot (which most already have as much as they want of.) I really hope they make this choice but kinda doubt it as it would mean not a 2x or 3x increase in XP but closer to a 30x one.
    Edited by f047ys3v3n on March 4, 2015 6:51PM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • ThatRedguardGuy
    Congrats on the clears! We had a mock AA group last night which managed to get the Mage down to 20%, but our tank was having stamina issues managing the axes. I agree it is a lot more fun and exciting than it used to be!
  • Rshidva
    Rshidva
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    Thanks for the in-depth recap on our run.

    I guess I'll go for a more in-depth tank perspective on that:
    5 hist bark, 5 footman, 2 bloodspawn, (5 heavy 2 light)

    skills: the usual: pierce armour, deep slash, inner beast, green blood, hardening armor, structured enthropy, defensive stance, I would run flames of oblivion for having some dps without mana usage, cause I was not sure how much I would need.


    Ultimate gain is superb for tank. I could drop every now and then a corrosive or banner.

    I did not have stam issues except with 4 axes on me (spear shard solved that). I run enchants to diminish stam cost of blocking, with the CP in the right place. I am running a maj and stam taunt (inner and pierce). I only required spear shard once every minute or so when I had 4 axes on me (mage).

    Like hairball said, we were also a top player group. So "the easy factor" might be relative.
    There is Love
  • Lionxoft
    Lionxoft
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    Robbmrp wrote: »
    So if a Trial gives 25k XP, there's no way that a normal or Vet dungeon would yield that. At 400,000 pts per CP, that's 16 Trial Runs to get 1 CP.

    IMO NONE of these Dungeons/Trials are anywhere near that FUN to have to run that many times to farm CP. Other than running the Daily pledges and for skill points, Dungeons will pretty much be a waste of time if your trying to gain CP. Your better off hitting up Cadwells Silver and Gold and Craglorn's repeatable quests to get CP quicker. They really should increase the XP earned on those.

    Hello @ZOS_GinaBruno, have they made a decision yet on if they are going to increase XP earned in Dungeons and Trials yet?

    Thank you for your time.

    Yes, we do have plans to increase XP in dungeons and trials in the near future.

    What about PvP? The xp gain through PvP is still terrible and grinding is still by far the best way to gain champion points. This kind of defeats the purpose of an end game advancement system if doing end game is the worst way to progress.

    Got here from a green icon in the dev tracker and just noticed how off-topic my post was. Grats to you and your guild.
    Edited by Lionxoft on March 4, 2015 8:20PM
  • Attorneyatlawl
    Attorneyatlawl
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    Robbmrp wrote: »
    So if a Trial gives 25k XP, there's no way that a normal or Vet dungeon would yield that. At 400,000 pts per CP, that's 16 Trial Runs to get 1 CP.

    IMO NONE of these Dungeons/Trials are anywhere near that FUN to have to run that many times to farm CP. Other than running the Daily pledges and for skill points, Dungeons will pretty much be a waste of time if your trying to gain CP. Your better off hitting up Cadwells Silver and Gold and Craglorn's repeatable quests to get CP quicker. They really should increase the XP earned on those.

    Hello @ZOS_GinaBruno, have they made a decision yet on if they are going to increase XP earned in Dungeons and Trials yet?

    Thank you for your time.

    Yes, we do have plans to increase XP in dungeons and trials in the near future.

    I hope this also includes public dungeons aka Delves. They're fun to just run through or even just repeat if the reward is there like it used to be way back when during beta... not the most in-depth cerebral activity of all time but it would be a relaxing way to level champ stuff ;). Also would like to see PVP-gained experience in Cyrodiil/its delves & the upcoming Imperial City, be bumped up to be competitive with pve methods of gaining it.
    Edited by Attorneyatlawl on March 5, 2015 2:47AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • SexyVette07
    SexyVette07
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    I also hope they increase delve xp.
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