With the addition of CPs I feel like it is going to be much harder to play multiples roles. Before the only bonuses that were attached to a character "permanently" were attribute points. Everything else, such as armor bonuses/food buffs/etc, was easily changed out. This meant I could go from a bow to a tank to a healer to a destruction staff with the click of a few buttons. I loved this about the game and how I enough skill points to invest in whatever I wanted.
Assigning these new CPs I now feel like I have to make a permanent choice of how I want to specialize. If I want to distribute points into light/heavy attack damage for all the different weapons I use it's going to cost me 4x the CPs as someone who chooses a single weapon. Same with choosing between weapon crit or spell crib, and so on.
Am I right about this? Do I now have to decide for good whether I want to be a stamina or a magika build? Whether I want a healing buff or damage buff? If I decided to stay balanced am I going to essentially suck at everything compared to those with the same xp as me?