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1.6 and Impen

  • Samadhi
    Samadhi
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    Huntler wrote: »
    c0rp wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Removed Overcharge from the game.

    The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.

    So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.

    Hope that Reinforced really is the new meta, or critting is going to be rather boring. :(
    No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.

    The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.

    Can you grab me the quote from the portion of the notes you are referring to?

    ctrl + F to search for Impenetrable returned no other results.

    I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.

    Doesn't the champion system account for some of this too? You cant just eliminate crit damage by gear alone. You have to devote CP into it as well. You have to work towards it, not just visit the crafting table.

    Working as intended.


    Its not possible even with max CP, only possible by running construct gear as well. And no it is not working as intended. Why would anyone use a trait for defense such as Impen when there are two other traits that mitigate far more? Reinforced helps mitigation of both physical and spells always (not just crits) and nirn is 50% stronger against spells than reinforce but no help to physical attacks. Both block far more damage than impen and thats not even taking into account that crits only have a chance to be applied.

    Thats not working as intended, that bloody well doesn't make sense mathematically.

    Wait, so Reinforced as a Trait also scales up Spell Resistance now?
    Or is it Reinforced for physical attacks and Nirnhoned for spells?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Tripwyr wrote: »
    Reinforced is more effective than Impenetrable for reducing incoming damage, even on Light Armor.

    You have to remember some pieces of armor are worth alot more armor bonus then others like the chest piece. Now if you look at the belt it gives very little armor. From what i heard the belt is still better off with imp on it. For boots and gloves it was eigther way. But for chest, and legs rienforce was teh best
  • Ezareth
    Ezareth
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    c0rp wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Removed Overcharge from the game.

    The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.

    So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.

    Hope that Reinforced really is the new meta, or critting is going to be rather boring. :(
    No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.

    The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.

    Can you grab me the quote from the portion of the notes you are referring to?

    ctrl + F to search for Impenetrable returned no other results.

    I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.

    Doesn't the champion system account for some of this too? You cant just eliminate crit damage by gear alone. You have to devote CP into it as well. You have to work towards it, not just visit the crafting table.

    Working as intended.

    Don't forget the champion system rewards both sides of the equation. Elfborn Completely Cancels out Resistant with all else being equal.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • sKorcheD
    sKorcheD
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    Samadhi wrote: »
    Huntler wrote: »
    c0rp wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Removed Overcharge from the game.

    The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.

    So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.

    Hope that Reinforced really is the new meta, or critting is going to be rather boring. :(
    No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.

    The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.

    Can you grab me the quote from the portion of the notes you are referring to?

    ctrl + F to search for Impenetrable returned no other results.

    I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.

    Doesn't the champion system account for some of this too? You cant just eliminate crit damage by gear alone. You have to devote CP into it as well. You have to work towards it, not just visit the crafting table.

    Working as intended.


    Its not possible even with max CP, only possible by running construct gear as well. And no it is not working as intended. Why would anyone use a trait for defense such as Impen when there are two other traits that mitigate far more? Reinforced helps mitigation of both physical and spells always (not just crits) and nirn is 50% stronger against spells than reinforce but no help to physical attacks. Both block far more damage than impen and thats not even taking into account that crits only have a chance to be applied.

    Thats not working as intended, that bloody well doesn't make sense mathematically.

    Wait, so Reinforced as a Trait also scales up Spell Resistance now?
    Or is it Reinforced for physical attacks and Nirnhoned for spells?

    I believe 1 pt armor == 1 pt spell resist now.
    Larrdok - Pact
    Filthy Barbarian
  • Samadhi
    Samadhi
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    sKorcheD wrote: »
    Samadhi wrote: »
    Huntler wrote: »
    c0rp wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Removed Overcharge from the game.

    The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.

    So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.

    Hope that Reinforced really is the new meta, or critting is going to be rather boring. :(
    No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.

    The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.

    Can you grab me the quote from the portion of the notes you are referring to?

    ctrl + F to search for Impenetrable returned no other results.

    I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.

    Doesn't the champion system account for some of this too? You cant just eliminate crit damage by gear alone. You have to devote CP into it as well. You have to work towards it, not just visit the crafting table.

    Working as intended.


    Its not possible even with max CP, only possible by running construct gear as well. And no it is not working as intended. Why would anyone use a trait for defense such as Impen when there are two other traits that mitigate far more? Reinforced helps mitigation of both physical and spells always (not just crits) and nirn is 50% stronger against spells than reinforce but no help to physical attacks. Both block far more damage than impen and thats not even taking into account that crits only have a chance to be applied.

    Thats not working as intended, that bloody well doesn't make sense mathematically.

    Wait, so Reinforced as a Trait also scales up Spell Resistance now?
    Or is it Reinforced for physical attacks and Nirnhoned for spells?

    I believe 1 pt armor == 1 pt spell resist now.

    Yeah, it does.

    My error for forgetting that Reinforced applies the bonus to the piece of gear itself, rather than the character's overall armour stat separately.
    Edited by Samadhi on March 4, 2015 4:49AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Armitas
    Armitas
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    Are shields based off magicka instead of health for everyone now or just sorcs?
    Retired.
    Nord mDK
  • Pancake-Tragedy
    Pancake-Tragedy
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    Armitas wrote: »
    Are shields based off magicka instead of health for everyone now or just sorcs?

    Just sorcs and annulement.
    Pancake Tragedy - Sorcerer
  • Ezareth
    Ezareth
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    Armitas wrote: »
    Are shields based off magicka instead of health for everyone now or just sorcs?

    I think it is based off your highest stat of the two or maybe some factor of both. I'm almost positive my healing ward used to increase with my health prior to my break.

    I'll have to test and find out for certain tonight.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Tankqull
    Tankqull
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    Samadhi wrote: »
    Huntler wrote: »
    c0rp wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Huntler wrote: »
    Samadhi wrote: »
    Removed Overcharge from the game.

    The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.

    So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.

    Hope that Reinforced really is the new meta, or critting is going to be rather boring. :(
    No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.

    The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.

    Can you grab me the quote from the portion of the notes you are referring to?

    ctrl + F to search for Impenetrable returned no other results.

    I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.

    Doesn't the champion system account for some of this too? You cant just eliminate crit damage by gear alone. You have to devote CP into it as well. You have to work towards it, not just visit the crafting table.

    Working as intended.


    Its not possible even with max CP, only possible by running construct gear as well. And no it is not working as intended. Why would anyone use a trait for defense such as Impen when there are two other traits that mitigate far more? Reinforced helps mitigation of both physical and spells always (not just crits) and nirn is 50% stronger against spells than reinforce but no help to physical attacks. Both block far more damage than impen and thats not even taking into account that crits only have a chance to be applied.

    Thats not working as intended, that bloody well doesn't make sense mathematically.

    Wait, so Reinforced as a Trait also scales up Spell Resistance now?
    Or is it Reinforced for physical attacks and Nirnhoned for spells?

    its reinforced for both and nirn with a higher coefficient for spells.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Eh doesn't effect me I always used divines on all pieces of my armor :-p and with the new changes to heavy armor well IDK yet how well it's gonna work haven't been in pvp yet been enjoying being able to solo slaughter bosses in upper craglorn :3
  • Tripwyr
    Tripwyr
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    Tripwyr wrote: »
    Reinforced is more effective than Impenetrable for reducing incoming damage, even on Light Armor.

    You have to remember some pieces of armor are worth alot more armor bonus then others like the chest piece. Now if you look at the belt it gives very little armor. From what i heard the belt is still better off with imp on it. For boots and gloves it was eigther way. But for chest, and legs rienforce was teh best

    You're better off not using a defensive trait for Belt and Gloves. Chest, Helm, Shoulders, Legs, and Boots should be reinforced if post-shields defence is your goal.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Armitas
    Armitas
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    Does anyone know if Crit Resistance from CP applies to damage shields to reduce a players crit damage on them?

    I know shields have no mitigation and so you could speculate that it doesn't but I want to know if anyone knows for certain.
    Edited by Armitas on March 10, 2015 1:40PM
    Retired.
    Nord mDK
  • Tarikko
    Tarikko
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    I had all my armor with impenetrable trait.. I think it is time to craft a new set now.

    However, the big question, what is better to go for... Reinforced or Defending?

    Defending also increases your armor and spell resist..

    I play as a DK tank.

    Any advice would be most welcome.
  • technohic
    technohic
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    Tarikko wrote: »
    I had all my armor with impenetrable trait.. I think it is time to craft a new set now.

    However, the big question, what is better to go for... Reinforced or Defending?

    Defending also increases your armor and spell resist..

    I play as a DK tank.

    Any advice would be most welcome.

    You don't actually chose between reinforced or defending. Reinforced is for armor. Defending is for weapons.
  • Tarikko
    Tarikko
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    technohic wrote: »
    Tarikko wrote: »
    I had all my armor with impenetrable trait.. I think it is time to craft a new set now.

    However, the big question, what is better to go for... Reinforced or Defending?

    Defending also increases your armor and spell resist..

    I play as a DK tank.

    Any advice would be most welcome.

    You don't actually chose between reinforced or defending. Reinforced is for armor. Defending is for weapons.

    Opps...

    Excuse my confusion :flushed:

    Reinforced it is :smile:
  • cozmon3c_ESO
    cozmon3c_ESO
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    Thanks for this post guys, it been really informative. especially ezareth's insights and leg work, as im also a sorc wondering what the hell am i supposed to be looking at now lol.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Armitas
    Armitas
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    Thanks for this post guys, it been really informative. especially ezareth's insights and leg work, as im also a sorc wondering what the hell am i supposed to be looking at now lol.

    Yeah good work Ezareth. You sent me down the right direction for surviving in light armor.
    Edited by Armitas on March 10, 2015 3:24PM
    Retired.
    Nord mDK
  • Crown
    Crown
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    Here are my calculations for Impen: goo.gl/gToD11

    I'm almost finished similar calculations for armor and magic resist. I'll post the link to that in another day or two.

    If anyone can clarify the orange highlighted text on top I'd appreciate it!
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
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    I've completed MOST of my armour / magic resist calculations. Here's a link to the spreadsheets.

    These are my conclusions:
    1. Each 1000 Armor mitigates 1.55% of incoming physical damage.
    2. Each 1000 Magic Resist mitigates 1.61% of incoming magic damage.
    3. If ALL heavy armor with Reinforced is used, you will mitigate 3.63% more physical damage than otherwise.
    4. If ALL heavy armor with Reinforced is used, you will mitigate 3.77% more magic damage than otherwise.

    Please take a look at the raw numbers in the second sheet if you'd like to validate my calculations.

    Based on my previous spreadsheet (Impenetrable and Crit calculations), and the assumption that enemies will be running between 30 and 50% crit (if not more), it seems as though Impenetrable will still mitigate more damage then Reinforced.

    It is now about two hours past when I should have been asleep (I obsessed over these calculations a bit), so it's very possible I made a mistake somewhere. Please let me know if you find one and I'll review it tomorrow.

    Have a good night!

    Edit: Fixed short links, though full / direct links are in the post below.
    Edited by Crown on March 11, 2015 1:47PM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
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  • SoulScream
    SoulScream
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    Very nice! Thank you!
  • Talcyndl
    Talcyndl
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    Glad I didn't rush to redo all my Impenetrable gear. :)
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Crown
    Crown
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    Talcyndl wrote: »
    Glad I didn't rush to redo all my Impenetrable gear. :)

    Consider that with armor/MR mitigation being so low right now, it's very possible that they'll improve it to be more balanced.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Talcyndl
    Talcyndl
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    Crown wrote: »
    Talcyndl wrote: »
    Glad I didn't rush to redo all my Impenetrable gear. :)

    Consider that with armor/MR mitigation being so low right now, it's very possible that they'll improve it to be more balanced.

    Anything is possible. :)

    But as of last week the universal cry was that Impenetrable was all but useless and you should replace it with Reinforced (assuming you were going for tankiness). Looks like folks were wrong.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Crown
    Crown
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    Talcyndl wrote: »
    But as of last week the universal cry was that Impenetrable was all but useless and you should replace it with Reinforced (assuming you were going for tankiness). Looks like folks were wrong.

    I believe that the universal cry came from one of Deltia's videos where they tested as soon as the patch hit. It's possible things have changed from 1.6.0 to 1.6.whateverwearenow.

    I put the testing numbers in my sheet so that people could replicate them if they wanted to. If anyone does try to test the same, it's important that they drop / reset all their champion points (should any be in penetration / extra damage / resist), and both toons start naked to create a baseline. Each attack test should be done 4 times to assure that there's no accidental crit (even with 0% crit it still happens).
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Talcyndl
    Talcyndl
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    Thanks for taking the time to test it in detail.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
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