That's awesome I wasn't aware it was completely shot thanks for the post X
https://www.youtube.com/watch?v=i3KGDT9Dhb8#t=124I don't think Reinforced is as much of a given as people think just like I never believed maxing out your Impenetrable was worth it.
Reinforced doesn't help your shields at all, neither does/did Impenetrable for that matter.
For a sorc using LA the spell resistance offered by reinforced is negligible. We no longer have spell resistance force multipliers and for most people anything under 10K Spell resistance may as well be 0.The physical reduction of reinforced can be decent but I think the far better option is either Divines and /or infused depending on the armor piece and your mundus stone.
Buffing your magicka/regen for a LA wearer can end up being a far more efficient option.
Currently reinforced does provide more damage mitigation. With that said, Impent is believed to be bugged and one would assume it will get a pass over in the future.
Who knows though, today's version of 1.6 may have some of these fixes in it.
I wouldn't hold my breath though.
Currently reinforced does provide more damage mitigation. With that said, Impent is believed to be bugged and one would assume it will get a pass over in the future.
Who knows though, today's version of 1.6 may have some of these fixes in it.
I wouldn't hold my breath though.
Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
I went 5 Reinforced, 1 Divines, and 1 Infused (seems like a balanced mix) As a Light Armor user, i need the extra armor. I can take a little more damage before being killed, and i think that's worth it. Its nearly impossible to not have a 0.5 sec gap in keeping shields up, and those very small windows where their is an opening, Reinforced could make the difference.
Granted, i stopped running full impen months ago on live and didn't have any issues, and Infused and Divines are both very very good traits in 1.6 in their own right and will make sense in many builds, i just thought reinforced was best for my tastes, im sure others will do well with other traits as well.
It does seem Impen took a massive hit, but maybe this will get other less popular traits such as Nirnhoned, Reinforced, Divines, etc used more in PVP.
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I went 5 Reinforced, 1 Divines, and 1 Infused (seems like a balanced mix) As a Light Armor user, i need the extra armor. I can take a little more damage before being killed, and i think that's worth it. Its nearly impossible to not have a 0.5 sec gap in keeping shields up, and those very small windows where their is an opening, Reinforced could make the difference.
Granted, i stopped running full impen months ago on live and didn't have any issues, and Infused and Divines are both very very good traits in 1.6 in their own right and will make sense in many builds, i just thought reinforced was best for my tastes, im sure others will do well with other traits as well.
It does seem Impen took a massive hit, but maybe this will get other less popular traits such as Nirnhoned, Reinforced, Divines, etc used more in PVP.
@woodsro
I just don't understand this desire to increase armor, or use the reinforced trait while wearing light armor.
This is where it all comes down to math for me.
As a sorc, sure your shields are going to get pierced and your health damaged but look at the overall picture. Infused for example on a large item VR14 with a legendary magicka enchant is going to give you @200 magicka. I don't have the exact coefficient at hand but 200 magicka should add something around 50 to your base Hardened Ward. Now multiply that by the 33% modifer, then the 25% modifer for the champion system(Once it is maxed) and again the -15% nerf to damage shields(each one is multiplicative of base). That 50 becomes ~71 added to your Hardened ward. It also increases your Anulement and Healing Ward by slightly less amounts if you're using those as well. Note, these benefits are given to damage done to both magickal and physical damage.
This occurs on every cast
Now compare that to the *protection* provided by reinforced. Right now with the way spell penetration works, adding a negligible amount of spell resistance to your armor has no noticeable effect to someone running sharpened/nirnhorned. On the Armor/physical side of things you're getting around 100 extra Armor added with legendary reinforced on a large piece. Armor benefits now scale linearly and 100 armor adds .1555% Mitigation. At hit for 5000 Damage would be reduced by 15.5 damage on a crit this would be 23-25 damage or so depending on their mundus/champion points etc.
Also the champion point benefits for light armor don't stack multiplicatively with reinforced and who wearing light armor would put 100 points into that trait anyways?
Now on top of all of this.....80-90% of the damage done to a Sorc is done to his *shields*....so why on earth would a sorc wearing light armor want to buff something that is rarely even used for a lesser amount than buffing something that is used the majority of the time by a much larger amount for *all* sources of damage?
Finally, there is the fact that increasing your magicka increases your damage as well as increasing your shields and obviously increases your overall mana pool. There is no additional benefit provided by increasing your armor.
It's a no brainer for me. That video posted about impenetrable and reinforced only proved that reinforced was better than impenetrable...not that reinforced was better than everything.
My 2 cents...
(Note: I just recalled that that 200 magicka is further increased by passives like Altmer racial, Necropotence set etc..)
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
Are you sure it is 200 impen? I thought it was only 100.
The formula is in the patch notes and note that this is only talking about mitigating 100% of unmodified crit damage. After Shadow Stone and Champion points you'd need far more to completely mitigate crit bonus damage.
The amount of Critical Resistance required to completely eliminate the unmodified bonus damage from a Critical hit is 50 * (your Character Level + your Veteran Rank number).
For example, a VR14 would be 50 * (50 + 14)
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
Are you sure it is 200 impen? I thought it was only 100.
The formula is in the patch notes and note that this is only talking about mitigating 100% of unmodified crit damage. After Shadow Stone and Champion points you'd need far more to completely mitigate crit bonus damage.
The amount of Critical Resistance required to completely eliminate the unmodified bonus damage from a Critical hit is 50 * (your Character Level + your Veteran Rank number).
For example, a VR14 would be 50 * (50 + 14)
Yes its 200, after 1.6.3 they boosted it from 100 to 200.
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
@SamadhiNo.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
So it's a matter of the grind on the Champion passive before Impenetrable builds are made standard again?
Or, has ZOS actually set it up so that the only way to reach the cap is Champion passive + Impenetrable + Construct?
@SamadhiNo.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
So it's a matter of the grind on the Champion passive before Impenetrable builds are made standard again?
Or, has ZOS actually set it up so that the only way to reach the cap is Champion passive + Impenetrable + Construct?
It doesn't matter. The reduction is linear and easily quantifiable. The Champion Passive is additive with the impen trait. Impenetrable will never be made more powerful. Stacking Impenetrable has no increasing or diminishing returns. It provides an easily calculable and static benefit.
Other traits are more variable and their benefits can be increased by other passives/champion points etc.
@SamadhiNo.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
So it's a matter of the grind on the Champion passive before Impenetrable builds are made standard again?
Or, has ZOS actually set it up so that the only way to reach the cap is Champion passive + Impenetrable + Construct?
It doesn't matter. The reduction is linear and easily quantifiable. The Champion Passive is additive with the impen trait. Impenetrable will never be made more powerful. Stacking Impenetrable has no increasing or diminishing returns. It provides an easily calculable and static benefit.
Other traits are more variable and their benefits can be increased by other passives/champion points etc.
So people are going to just opt for other traits and let the Champion passive handle reduction of crit bonus and leave it at that, rather than building to fully eliminate crit bonus?
That is livable.
Less fun than it was before for my Nightblade, but livable.
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
No.... he just clearly said there is a hard cap and even stacking full impenetrable doesn't negate all the extra crit damage. Read the patch notes and all will be understood.Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
So, instead of Nightblade's buff adding 100% chance to crit on target effectively negating Impenetrable in the old system, Nightblades will instead have a buff that gives 100% chance to do 0 extra damage on a full Impenetrable build.
Hope that Reinforced really is the new meta, or critting is going to be rather boring.
The quoted text in my post was from the patch notes, and states that capping Impenetrable reduces Critical Strike bonus damage to 0%.
Can you grab me the quote from the portion of the notes you are referring to?
ctrl + F to search for Impenetrable returned no other results.
I am aware, do the math on the equation they gave in the same section you quoted which goes to 3200 impen needed to 100% mitigate all crit damage. 1 legendary piece of gear gives 200 impen... do the math.... impen gear alone doesn't get you anywhere close to 100% mitigating crit damage.
Doesn't the champion system account for some of this too? You cant just eliminate crit damage by gear alone. You have to devote CP into it as well. You have to work towards it, not just visit the crafting table.
Working as intended.