As the title asks, is there a point where having a higher weapon damage value just stops being worth it? If so what is the 'sweet spot' where overcharging simply stops working at all.
For example right now my build with 40 points in stamina, yellow glyphs for weapon damage (14 each), warrior's stone, a yellow set of VR14 Hunding, and another of VR12 Hawk's eye manages to put me at about 235-247 with my bow, and 240-260 with my hammer. I tend to use weaons with sharpened or precision, and my crit rate tends to hover around 45-57% depending on PVP buffs.
If I was to say drop the weapon glyphs for stamina reduction (I roll dodge a LOT in fights) ones that would bring it down to about 200 to 220 would I really even notice a different in damage or would I be more likely to see a mere lose of 3 to 5 points overall?
Character: Telel
Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.
Khajiit has a twitch stream!
https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.