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Spell Damage Mundas Stone

wrathofrraath
wrathofrraath
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I was thinking about how the Atronach Mundas stone always granted a sort of intelligence buff at the cost of stunted magicka in prior ES games. With all the wizard talk of 1.6, I thought it would be a good fix to make the Atronach Mundas grant Spell Damage at the cost of magicka recovery. Casters will be happy, stam builds won't say our recovery / resource management is OP, and ZOS lets us make a meaningful decision. Everyone wins right ? What are the community's thoughts on this ?
Vokul Lovaas - V16 Magicka Dragonknight
Vokul Vol - V16 Magicka Nightblade

Order of Mundus - NA DC

DK heals OP
  • AshySamurai
    AshySamurai
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    How about to add stamina recovery mundus stone instead of it?
    Make sweetrolls, not nerfs!
  • wrathofrraath
    wrathofrraath
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    Would you rather the weapon power from The Warrior mundas be replaced with stam recovery then ?
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Robbmrp
    Robbmrp
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    They should change the Serpent for Stamina Regen as it's going to be needed a lot more with the increased costs to 1.6. Who really needs NON Combat health regen anyway. They could add a new stone for Spell Power called The Storm. There's already an odd number of Stones, seems like a good time to even it out.
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  • Cuyler
    Cuyler
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    +1 to OP's request
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  • wrathofrraath
    wrathofrraath
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    Kind of funny how stam builds and magicka builds want what the other has, magicka wants power and stam wants regen.
    Edited by wrathofrraath on March 2, 2015 8:07PM
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Xjcon
    Xjcon
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    Kind of funny how stam builds and magicka builds want what the other has, magicka wants power and stam wants regen.

    Magicka has spell sym. There is no need for regen:p
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  • Exstazik
    Exstazik
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    Xjcon wrote: »
    Kind of funny how stam builds and magicka builds want what the other has, magicka wants power and stam wants regen.

    Magicka has spell sym. There is no need for regen:p
    SS was nerfed....heavy attack>>>>SS
  • Attorneyatlawl
    Attorneyatlawl
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    Robbmrp wrote: »
    They should change the Serpent for Stamina Regen as it's going to be needed a lot more with the increased costs to 1.6. Who really needs NON Combat health regen anyway. They could add a new stone for Spell Power called The Storm. There's already an odd number of Stones, seems like a good time to even it out.

    Factoid of wisdom: combat health regen is 1/2 of your ooc health regent. Serpent stone gives 210 in combat regen, and a bunch more with a few divine items, which then is multiplied by your passives . Actually an important part of health regen builds.

    Add spell damage to the warrior stone or a new one. Don't replace existing ones.
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  • AshySamurai
    AshySamurai
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    Would you rather the weapon power from The Warrior mundas be replaced with stam recovery then ?

    Would you rather the spell penetration from The Apprentice mundas be replaced with spell damage then?

    And if you don't need magika regen - others may do. I have magika regen on my main tank. Why? Because I feel that I need it. It fits to my build and work well.

    I'm not sure that The Ritual on the right place because all other boons are oriented on character (increse stat or regen). But maybe it's ok. I'm not a healer so I don't know, maybe it's very useful for someone.
    Robbmrp wrote: »
    They should change the Serpent for Stamina Regen as it's going to be needed a lot more with the increased costs to 1.6. Who really needs NON Combat health regen anyway. They could add a new stone for Spell Power called The Storm. There's already an odd number of Stones, seems like a good time to even it out.

    Agree with The Serpent change, but don't agree with The Storm. You can't just add new constellation. It's really lore breaking. The Firmament
    Make sweetrolls, not nerfs!
  • derpsticks
    derpsticks
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    Why replace any? Why not make each mundas based on your highest stat? This way there is just one mundas for both stam recovery and magicka recovery and one for spell damage and weapon damage.
  • Charadras
    Charadras
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    The apprentice-> spell power like the Warrior For weapon Power,
    The steed-> stamina rec like atronach mundus.

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