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Suddenly got really bad Latency (Just on ESO)

  • Lifecode666
    Lifecode666
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    I installed a gtx 970 on friday the 27th of febuary, and maxed out all graphics.
    get several lagsissues, where i can't do anything or char autorun for up to 5 min..
    latest drivers. EU server
    Edited by Lifecode666 on March 2, 2015 12:50PM
    Up the hornz
  • CPTproton
    CPTproton
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    I have been getting these latency problems as well.

    Started maybe 2 weeks ago where every 10 minutes or so latency spikes and hits 999+, sometimes freezing then going back to normal.

    Also on Virgin Media here, but everything is fine apart from Eso.

  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    I play on the EU server and am also getting latency spikes of 999+ ms. It happens at least 2 to 3 times in a session. Lantency would also often increase and stay for prolonged periods of time at around 400 to 500ms.

    It does not happen in any other online game or mmo I play, only with ESO.
  • Alpa Nexa
    Alpa Nexa
    I also have a very bad Latency just on ESO. I am living 150 km from Frankfurt and have very good Internet.
  • Lord_Kreegan
    Lord_Kreegan
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    There have been times in the past where they didn't bring the servers down on their regular periodic basis and a lot of players started experiencing issues... Servers are not magical entities; they are computers and they end up with memory fragmentation, tons of disconnected handles, disk errors, and so forth.; a "megaserver" setup is almost certainly worse than most, begging the question as to why any company would go that route... Those sorts of problems went away when ZOS finally did bring the servers down for a reset. That being the case, we have ample evidence that there are server issues. Server code is still code...

    I'm on the US server; as an old dog who's been in this racket, I'm pretty sure what we're seeing isn't lag per se. The netcode for ESO is a problem; the original code -- which worked well -- was modified because of hackers. The implementation they're currently using requires the engine server-side to acknowledge pretty much everything you do on the client.

    Which isn't necessarily a smart thing to do. Nobody likes cheaters, but an ACK-NAK system isn't the smartest way to address that problem.

    Things like having to press the "Q" key twelve times to get a character to pop a potion... or weapon swap becoming an unreliable function again... or block/dodge not happening when you need it... or freezing in place when you need to move... all the things that get your characters killed and frustrate the hell out of us... the client sends a message to the server and the server has to send an ACK back.

    Which is a small message... however, it's most likely sent UDP which is not guaranteed delivery. If they used TCP/IP -- a grossly inefficient protocol with a rigid messaging structure -- in order to get guaranteed delivery, the bandwidth requirements would eat them up and present a whole different set of problems... like how to have more than two players (I exaggerate, but that's the crux of the problem).

    With UDP, you do lose messages up and down the network links because it isn't a collision-free environment. Your client and the server almost certainly use a message counter that is used to determine if a message has been missed at either end and a RETRANS request is sent if the recipient determines that it's missing something. That's how the netcode gets around the non-guaranteed delivery problem. Lots of communications systems use similar schemes because it's a no-brainer and it's a thousand times more bandwidth efficent than guaranteed delivery systems... [It's actually nothing more than basic freshman year queuing theory, but network engineers like to pretend it's rocket science.]

    So you can have a wonderful ping and that number is absolutely meaningless. And the experiences of different players are not going to be the same (so the ZOS-apologists need to stuff it).

    There's still processing going on at the recipient's end in prioritizing the handling of messages. And that is where they start playing optimization games. They're not changing code (they'd have to bring the system down for that), just event prioritization. Set up correctly, they can modify the priorities of events server-side without ever bringing the server down by simply setting them up in a flat file.

    The problems we are experiencing appear to be due to that.

    Guesswork on my part; but educated guesswork. I've been out of the business and retired for a while; but given the inconsistencies of game performance we're seeing right now, that's my bet.
    Edited by Lord_Kreegan on March 2, 2015 2:06PM
  • neolewis85
    Same issue here. Virgin Media customer, recently updated Nvidia and experiencing high ping spikes. Checked with virgin and everything is fine their side and ive ran my own tests and getting good numbers yet in ESO I lag and get kicked a lot. Let's see what happened when update 6 drops.
    Who are you to question why your god does not want me to believe in him?
  • Shader_Shibes
    Shader_Shibes
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    Just logged in and my ping is around 70 now, first time i have seen it that low in well over a week!
  • Locke_ESO
    Locke_ESO
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    We were discussing this on guild chat earlier and found the same pattern with lots of people on Virgin Media ISP getting disconnects. I dont know what the issue is because I was able to run browser stuff just fine I just couldn't connect to ESO launcher or game for about 2 mins every 30 mins over a period of about 4 hours.

    Apart from that I also have been having instances of +999 ping then back to normal for weeks but I just learned to live with it :s .
  • Kuro1n
    Kuro1n
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    Me and my mates have this issue as well. Server hitting spikes of 999+ every now and then for all of us at the same time. Not on my side.
  • Tandor
    Tandor
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    VM customers need to be posting these problems on the gaming section of the VM technical support forum. Similar reports are emerging in relation to a number of online games, and Blizzard, for example, are working with players on their support forums in respect of both WoW and Diablo 3. The problem appears to be partway between the player and the game server.
  • Kuro1n
    Kuro1n
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    Tandor wrote: »
    VM customers need to be posting these problems on the gaming section of the VM technical support forum. Similar reports are emerging in relation to a number of online games, and Blizzard, for example, are working with players on their support forums in respect of both WoW and Diablo 3. The problem appears to be partway between the player and the game server.
    It is not related to VM I am fairly certain, me and my friends are not VM. I am on SUNet and I have friends on bredbandsbolaget, bahnhof and telia all with the same spikes at the same times.
  • Tandor
    Tandor
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    Kuro1n wrote: »
    Tandor wrote: »
    VM customers need to be posting these problems on the gaming section of the VM technical support forum. Similar reports are emerging in relation to a number of online games, and Blizzard, for example, are working with players on their support forums in respect of both WoW and Diablo 3. The problem appears to be partway between the player and the game server.
    It is not related to VM I am fairly certain, me and my friends are not VM. I am on SUNet and I have friends on bredbandsbolaget, bahnhof and telia all with the same spikes at the same times.

    It depends who routes their traffic. VM uses Telia, for example - so there's a direct link with one of your friends.
  • Kuro1n
    Kuro1n
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    Tandor wrote: »
    Kuro1n wrote: »
    Tandor wrote: »
    VM customers need to be posting these problems on the gaming section of the VM technical support forum. Similar reports are emerging in relation to a number of online games, and Blizzard, for example, are working with players on their support forums in respect of both WoW and Diablo 3. The problem appears to be partway between the player and the game server.
    It is not related to VM I am fairly certain, me and my friends are not VM. I am on SUNet and I have friends on bredbandsbolaget, bahnhof and telia all with the same spikes at the same times.

    It depends who routes their traffic. VM uses Telia, for example - so there's a direct link with one of your friends.
    Ah I see... but not all of us I am fairly sure. I mean I am on SUNet which goes through NORDUnet. :/
  • Gargragrond
    Gargragrond
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    I'm also experiencing sudden freezes & unresponsiveness. (EU server). The ping itself doesn't seem too bad, but there's up to 20% packet loss. :(
    below are last hops of the traceroute, btw. where is that sudden 100ms bonus delay coming from? Isn't that already within Germany and not some transatlantic cable? what are you guys using there, isdn?


    7 15 ms 16 ms 14 ms ae4-xcr1.skt.cw.net [166.63.221.221]
    8 27 ms 27 ms 27 ms xe-9-1-0-xcr1.amd.cw.net [195.2.25.149]
    9 35 ms 37 ms 36 ms xe-7-2-0-xcr1.dus.cw.net [195.2.25.53]
    10 139 ms 139 ms 139 ms 87.128.233.157
    11 * 157 ms 148 ms 217.239.45.242
    12 141 ms 141 ms 141 ms 193.159.226.18
    13 140 ms 141 ms 143 ms ns99.rookdns.com [195.122.154.4]
    14 141 ms 141 ms 141 ms 159.100.232.107
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    i have really bad lag etc have checked and asked bt they sayit not on my end but on game server end
    Main character dk - Vanikifar whitestrike
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