But his argument is that WoW didn't start with a 64-bit client... in fact the 64-bit client got released 8 years after its release.Probably because WoW's original conception was back when Dial-Up was still a thing and the combat mechanics reflect that. There's very little data that are being sent from server to clients.How can WoW's 10+ year old game engine possibly be superior to ESOs for large-scale pvp?
That's not to say that WoW never lagged, but now broadband caught up to a point where the game can finally run smoothly.
Also, WoW's engine received many, many upgrades since. That's like saying that the Unreal 4 engine is as old as the original Unreal single-player game (anyone remembers that game? pre-UnrealTournament).
If I may step in here.
The reason why we players had so horrible lag at IF, Southshore or TM in Vanilla wasn't the "connection", but our own PCs. If you moved from 4 GB Ram to 8 GB Ram, it was a massive difference. If you swapped the Athlon Dual Core for a Intel Quad as well.
What I am trying to say is that ESO is developed very close to the edge, just like WOW once was. Developed so that it runs ok in low settings, but sloppy in Ultra and this is typical for many games that came out in the past 10 years.
Game designers only use Ultra & co. for marketing purposes, the intention to play in that setting isn't really there. If we compare this to the games in the 90´s then performance was the first and content the second holy grail. Today its all about the "Look" of the game.
Developers want to impress, they want to get the media behind their product so they can get many potential customers. For this they need Screenshots, Videos etc. They however forget, that fans don't necessarily have the top hardware at home.
SWTOR is a funny but sad example for this. We in Alpha / Beta had HD textures, but the release didn't as EA noticed that their game cant run decent on most PC´s. They later lied and denied that, but we Testers know what we played
I am quite sure that in 2-3 years, ESO will run as smooth as AOC does today and it will look better than ever. Unfortunately did ZO make the mistake to not develop for the next gen API, like they hopefully did now in regards of PS3 (I cant judge this as I don't have the test version).
It would had been a big help to get Mantle support in ESO, to make the game less heavy on our Hardware. The server structure sure also plays its part, but the FPS lags we have are on our end unfortunately.
Unfortunately, better hardware or more memory will not fix ESO. I have some of the best gaming hardware and it has almost no effect on lagsploit. The reason is that ESO has a 32-bit client. WoW has a 64 bit client, WoW-64.exe, ESO does not. Throwing more memory at it doesn't help. A 64-bit client would help ESO scale better in Cyrodiil.
cozmon3c_ESO wrote: »The issue with the lag is, it only takes a group of 24 people on ep to ball up, spam aoe and heals, to bring the server to its knees (you know who you are and your not helping the health of the game). Fix this gameplay mechanic some how, whether its add collision or more abilities to take out grouped players or whatever, it needs to be fixed before Tamriel Unlimited launches or you will see the droves that come in, turn tail and go out in droves.
cozmon3c_ESO wrote: »The issue with the lag is, it only takes a group of 24 people on ep to ball up, spam aoe and heals, to bring the server to its knees (you know who you are and your not helping the health of the game). Fix this gameplay mechanic some how, whether its add collision or more abilities to take out grouped players or whatever, it needs to be fixed before Tamriel Unlimited launches or you will see the droves that come in, turn tail and go out in droves.
Are we really discussing this ?
cozmon3c_ESO wrote: »
cozmon3c_ESO wrote: »
Sorry , i mean comparing 10+ years of old MMO game that has millions of subscribers with thousands of servers with ESO ?
Blizzard got almost unlimited resources by now. So comparing their servers with eso servers ? Really ? ZOS is not stupid , how can people expect them to do this kinda upgrades in 1 year ?
Did any of you played WOW in its early days ? Apparently not. And saying "its 2015 they should've fixed this already" is not a solution. Its all about the Money which ZOS clearly doesnt have much as Blizzard.
That's my second favorite game. It's an mmofps though. A lot was sacrificed from a graphical standpoint (still amazing) to make it happen. A huge one is there's no 3rd person mode in PS2. There is also no character detail as far as facial and body type. These things are a must for mmorpgs.
cozmon3c_ESO wrote: »
Sorry , i mean comparing 10+ years of old MMO game that has millions of subscribers with thousands of servers with ESO ?
Blizzard got almost unlimited resources by now. So comparing their servers with eso servers ? Really ? ZOS is not stupid , how can people expect them to do this kinda upgrades in 1 year ?
Did any of you played WOW in its early days ? Apparently not. And saying "its 2015 they should've fixed this already" is not a solution. Its all about the Money which ZOS clearly doesnt have much as Blizzard.
xsorusb14_ESO wrote: »Lag is mostly to do with Zerg balls, this is fixed in 1.6 with aoe cap removal.
Also ashran in no way compares to cyrodiil, and anyone who thinks warhammer online didn't lag in big keep fights doesn't remember fortresses... They had to place a cap on those otherwise it would crash the server.
cozmon3c_ESO wrote: »
Sorry , i mean comparing 10+ years of old MMO game that has millions of subscribers with thousands of servers with ESO ?
Blizzard got almost unlimited resources by now. So comparing their servers with eso servers ? Really ? ZOS is not stupid , how can people expect them to do this kinda upgrades in 1 year ?
Did any of you played WOW in its early days ? Apparently not. And saying "its 2015 they should've fixed this already" is not a solution. Its all about the Money which ZOS clearly doesnt have much as Blizzard.
I am comparing to a 1 year old WoW vs a 1 year old ESO. Blizzard back at the time was probably smaller than ZoS, invested a fraction of development costs.
I am a WoW beta tester (I have closed-beta / open beta tested most MMOs since 2003). Past release I played on 3 servers, I experienced two server crashes in the first 6 months. At the 1 year mark WoW was WAY more polished than ESO.
I was there to see the epic Tarren Mill days, I never got a fraction of the lag I get in Cyro.xsorusb14_ESO wrote: »Lag is mostly to do with Zerg balls, this is fixed in 1.6 with aoe cap removal.
Also ashran in no way compares to cyrodiil, and anyone who thinks warhammer online didn't lag in big keep fights doesn't remember fortresses... They had to place a cap on those otherwise it would crash the server.
I beta tested Warhammer Online as well (yeah they did not really listen to us) even past release. There should still be a video of me beta testing exactly the patch that removed fortresses. Even the shoddy Mythic managed to react in about 4 months. Funny thing is, in 2013 they re-added fortresses and they worked. In fact the original issue was due to AoE spam (yeah doesn't it sound so much like Cyrodyl?).
Anyway, both early Blizzard and a failed rubbish company (Mythic) managed to patch their showstopper issues in half the time ESO... still did not.
I have not had the serious issues that everyone keeps talking about. Which leads me to believe that it is the people's machines that are the problem. I play more PVP than anything else in the game and I have participated in the large zergs as well as been attacked by them and haven't had any problems. Yes I do get a drop in FPS but not to the point of unplayable. The only time I seen a real server issue was on the PTS fight the devs event.
When I first started playing ESO I was having problems and it was my own gear that was causing it. I was playing on a WiFi and had to resort to a hard wire. I found that ESO is not very forgiving for WiFi. It requires a very steady connection that can only be provided by a hard wire connection.
If you really think it is the server try a different campaign with lower numbers and see if you get the same issues during a keep siege. It will have lower numbers on the server but still have a concentration of people in a location. This should test if it is the server or just you. Smaller groups definitely should not be causing lag issues on the server. Another thing to check would be if you get lag during things like trials where there is a lot of spells and aoe flying around in small concentrated areas. If you do to any of these type of situations that means it is your gear not the server.
The main point I am trying to make is everyone needs to ask themselves why some people are not having issue while others are?
I have not had the serious issues that everyone keeps talking about. Which leads me to believe that it is the people's machines that are the problem. I play more PVP than anything else in the game and I have participated in the large zergs as well as been attacked by them and haven't had any problems. Yes I do get a drop in FPS but not to the point of unplayable. The only time I seen a real server issue was on the PTS fight the devs event.
When I first started playing ESO I was having problems and it was my own gear that was causing it. I was playing on a WiFi and had to resort to a hard wire. I found that ESO is not very forgiving for WiFi. It requires a very steady connection that can only be provided by a hard wire connection.
If you really think it is the server try a different campaign with lower numbers and see if you get the same issues during a keep siege. It will have lower numbers on the server but still have a concentration of people in a location. This should test if it is the server or just you. Smaller groups definitely should not be causing lag issues on the server. Another thing to check would be if you get lag during things like trials where there is a lot of spells and aoe flying around in small concentrated areas. If you do to any of these type of situations that means it is your gear not the server.
The main point I am trying to make is everyone needs to ask themselves why some people are not having issue while others are?
Specs?
Regardless, there are plenty of threads about the Cyrodiil performance issues and in every thread there are players with "no issues" playing alongside players with severe performance issues on $$$$ uber rigs.
I have not had the serious issues that everyone keeps talking about. Which leads me to believe that it is the people's machines that are the problem. I play more PVP than anything else in the game and I have participated in the large zergs as well as been attacked by them and haven't had any problems. Yes I do get a drop in FPS but not to the point of unplayable. The only time I seen a real server issue was on the PTS fight the devs event.
When I first started playing ESO I was having problems and it was my own gear that was causing it. I was playing on a WiFi and had to resort to a hard wire. I found that ESO is not very forgiving for WiFi. It requires a very steady connection that can only be provided by a hard wire connection.
If you really think it is the server try a different campaign with lower numbers and see if you get the same issues during a keep siege. It will have lower numbers on the server but still have a concentration of people in a location. This should test if it is the server or just you. Smaller groups definitely should not be causing lag issues on the server. Another thing to check would be if you get lag during things like trials where there is a lot of spells and aoe flying around in small concentrated areas. If you do to any of these type of situations that means it is your gear not the server.
The main point I am trying to make is everyone needs to ask themselves why some people are not having issue while others are?
Specs?
Regardless, there are plenty of threads about the Cyrodiil performance issues and in every thread there are players with "no issues" playing alongside players with severe performance issues on $$$$ uber rigs.
I run an i5 with a radeon R9 290X, 16 meg ram, and duel 250 gig SSD in raid 0 mode. Yes it is a fast gaming machine but like I said I was having problems with it when I was running off the WiFi. So maybe those people that are having problems with high end computers are neglecting the fact they are running off a relatively unstable WiFi. For some reason that I found different than other games is that ESO is very intolerable when it comes to WiFi. Yes the performance of all my games improved when I went to the hard wire but the performance improvement of the other games was minimal where ESO it was dramatic.
It might have to do with all the people in the same spot at once requiring a very stable download speed to get the information to your system at the right time. Because like you said some people are not have problems playing right along side others that are having severe problems. This means it isn't the server. If it is the server everyone would have problems. If only some people are having problems it means the problem is somewhere else in the system that doesn't effect the people that do not have problems, i.e. their own computer, their home network, or their provider.
xsorusb14_ESO wrote: »Aoe spam wasn't causing the lag in fortresses. What was causing the lag in fortresses was both factions all showing up in one spot. The same thing would happen in keep fights as well if you had enough people. It's why they placed I think a 200 person limit on entering the fortress area.
Unfortunately, better hardware or more memory will not fix ESO. I have some of the best gaming hardware and it has almost no effect on lagsploit. The reason is that ESO has a 32-bit client. WoW has a 64 bit client, WoW-64.exe, ESO does not. Throwing more memory at it doesn't help. A 64-bit client would help ESO scale better in Cyrodiil.
It's not the 64 bit client.
Blizzard rose to fame because their games are simple to grasp and run on the worst garbage you can throw at them.
WoW is optimized to a degree ESO can't even dream to ever compare.
Also, I was playing Tarren Mill PvP at the dawn of time, on a potato computer and it ran fairly smooth. Sometimes it choked but it was the PC never the WoW network code.
I am playing PvP games since the 90s... WoW has always been on the higher side of smothness, despite some time in 2005 they remade their motion prediction code into a more complex thing (exactly to minimize the visual effects of lag).
I have found smoother gameplay with latest Warhammer (100-300 guys clumped in a keep) than ESO, and Warhammer had a TON of AoE mechanics and body block. The latter is an awesome feature any PvP tactician loves but eats abusive amounts of bandwidth. Yet I still experienced less PvP lag in such game than I do in ESO. And believe me, Warhammer was NOT made well. To the point they closed it down.
At least, ZoS has foreseen the fall and unlike EA *** they committed into implementing F2P before it was too late. EA didn't, so we lost one of the most fun RvR games of the past decade.