I'd be fine with only having weakness after using a werewolf/vampire ability IF that also meant only having benefits after using a werewolf/vampire ability as well.
OR
Keep the weaknesses active at all times and suppress them only when you activate a werewolf/vampire ability (for 4 seconds or so after activation).
OtarTheMad wrote: »That would really go against lore and kind of spit in it's face. I hope they don't do that at all. They should just give vampires the ability to not take any health regeneration penalties at night and we'd be good. Maybe some new abilities but that's it... leave vamps and WW the way they are in terms of fire and poison damage.
Personally, I think this is a good change.
My build for the next patch has not got a single Vampire ability on there. Our two actives are underwhelming, and our ultimate, while good, doesn't do what I need in my build at the moment.
But, let's for a moment take a look at the pro's and con's:
Pro - increased stealth speed. Con - Weakness to fighters guild actives.
Pro - faster magicka/stamina recovery Con - up to 75% less health regen.
Pro - undead damage reduction Con - Fighters guild passives (+9% damage)
MornaBaine wrote: »I'd be fine with only having weakness after using a werewolf/vampire ability IF that also meant only having benefits after using a werewolf/vampire ability as well.
OR
Keep the weaknesses active at all times and suppress them only when you activate a werewolf/vampire ability (for 4 seconds or so after activation).
That could be workable but I just don't see the need for this change. There have been so many GOOD suggestions for revamping vamps that I am utterly astonished that this is the best thing they could come up with.
How about suggestions (and I know plenty of good ones have been thrown out there) on how to balance Vampires, rather then shouting that it's fine, and that we do not want more people to turn Vampires.
Because in my opinion, the skill-line is beyond flawed. And taking 40% extra fire damage, is still too much in addition to the other flaws in comparison to what we receive.
How about granting each passive benefit a direct negative effect, this could range from increased fire damage taken, to healing reduction, to some unique flaws?
In addition, how about rather then on activation of a skill, making the equipping of a skill affect the weakness to fire?
Make vampire a transformed ultimate like werewolf where you transform into the vampire lord (as done in skyrim)
As it stands I'd like to have some use out of my Vampire skill line, some interesting morphs, some fun actives or some really cool passives. And it feels like we are severely lacking that.
I'm a bit annoyed with the penalties outweighing the benefits. Especially with how many options there are to make the skill line a lot cooler.
Though.. to this:Make vampire a transformed ultimate like werewolf where you transform into the vampire lord (as done in skyrim)
I must go in here and be "that guy" who everyone hates. Because as a vampire lore buff I would cry myself to sleep every night if they gave the overly al'mighty Vampire-Lord transformation to players. Vampire Lords is such a godly being by itself, outright a blessing by Molag Bal. The darn' thing can lay siege to castles and towns single-handedly. The vampire lord form is supposed to be legendary and rare. Having all players run around with vampire lord transformation would just nerf the hell out of the vampire lord form, and utterly destory its reputation in lore as this pureblooded legendary monster.
A vampire lord would be much more suitable as a final trial encounter. Something overly powerful which takes many players to beat. Hell, they could even pull Harkon in as he by this time should be relatively young with his newfound pureblood vampirism. He could get a little too cocky' and end up getting his arse kicked, and being forced to retreat by twelve vestiges.
Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility. A particular way of acquiring this strand of vampirism is through the Rite of the Scion, in which a mortal's blood is fully replaced by that of Lamae Bal herself. This rite turns mortals into Scions, a more powerful variety of vampires. It is also the only way for a soul shriven to be infected with this strand of vampirism. The exact name of this bloodline is unknown but they were extremely common in the second era and were not limited to any particular areas as they could be encountered nearly all over Tamriel. These vampires don't worship Molog Bal but rather they hate him, this is in accordance with Lamae's will, having new recruits profane symbols of Molag Bal is part of the rite of scion ritual.