As a templar , why cant i summon minions then ? Or drain hp , move speed , attack speed ?
What you asking is related with what we are all asking. Remove Class system completely. Not fix how class system works.
Just remove it completely. We dont need classes ( class skills more likely ) , that is why i ( we ) disagree with you.Yes, let's all just be the same. Wouldn't that be fun.
You both don't get the point.
ESOs approach on character progression was, that every class can handle every role - sure, every class can fulfill every role, but there are huge differences.
Zenimax destroyed their reasoning behind the ESO skill system when they gave Templars a whole tree for healing (and tanking as well) and DKs a whole tree for tanking and Nightblades and Sorcerers got nothing special in that case.
Not everybody should be the same but that's what is happening right now - most healers are the same because of Resto Staff, most tanks are the same because of Sword & Shield.
With more diversity in classes and their skill lines, every class should have special skills for the three main roles (healer, tank, DPS).
Templars right now have 6 + 5 active skills for healing through their class line and Resto Staff - next to that, they have 4 + 5 passives for healing.
In comparison, Nightblades have 2,5 + 5 active skills and 1 + 5 passive skills for healing.
DKs have 1 + 5 active and 0 + 5 passive skills for healing.
Sorcerers have 0 + 5 active and 0 + 5 passive skills for healing.
So, in the end we have:
Templar: 11 active skills / 9 passive skills
Nightblade: 7,5 active skills / 6 passive skills
Dragon Knight: 6 active skills / 5 passive skills
Sorcerers: 5 active skills / 5 passive skills
There is a huge difference between a Templar and a Sorcerer healer and you know why? Just because Templars have a whole skill line dedicated for healing while Sorcerers haven't.
We get your point. The problem is you do not get our point. We have made choices about class based on skill trees that are different that bring different abilities to the group. That is the whole point of having different classes. And, if we didn't have those differences everyone would be the same. Sure people would try different things as they leveled and such but by the time everyone got to end game they would all be the same. All the tanks would be the same build. All the dps would be the same build. And, all the healers would be the same build. There would basically be just three builds.
Then they should replace the resto staff skill line with an unarmed skill line. That way if you want to heal you have to be a templar.
Wow, so if you can't have one extreme you intend to take it to the other extreme.
DeathDealer19 wrote: »This post is just dumb. I do agree that they should add a more instant oh crap heal to the rest skill line but the templar healing tree is why I made a templar. If youre jealous of it, make one. I dont get to vanish like a NB. I dont get crit surge or hardened ward like a sorc. I dont get insane dots and burst damage like a dk. Right now ever class can heal, tank, and dps. #1 time on vet dsa leader boards is a SORC healer..... More than half of the templar heal tree doesn't even get used. They simply need to retweak the resto staff line. Get rid of the stupid shield people cheat with in pvp and give the tree an instant cast heal like Breath of Life. But every class can and does heal. I've healed on my dk, sorc, and templar. Its all about player skill really. As for you saying every tank, dps, and healer use the same build.... Youre just plain wrong. In my Sanctum group, we cycle between dk, sorc, and NB tanks and they all use different builds, gear, skills. Same for healers. No two templar styles are the same in my guild. Many vary with gear, skill usage, healing styles, and opinions. If you want to heal as another class, stop crying on the forums and go do it. Sorcs make awesome healers. Dks do as well. Nightblades even do to. You just need to work with what the class has. Resto tree has two skills that can be morphed into nearly instant heals. No they dont rival breath of life, but us templars dont get crit surge or igneous shield to boost our heals.
I was a HA tank till VR5 on my Templar. I did just fine. Would it have been nice to fly onto walls like a DK, sure. Or bolt escape like a SORC, sure. But no problems as a tank. This is the point. Those small little differences is what makes the diversity possible. If you remove them, then we all play the same characters, just call them something different.
I was a HA tank till VR5 on my Templar. I did just fine. Would it have been nice to fly onto walls like a DK, sure. Or bolt escape like a SORC, sure. But no problems as a tank. This is the point. Those small little differences is what makes the diversity possible. If you remove them, then we all play the same characters, just call them something different.
Is it really that difficult to understand?
It's not about ONE or TWO skills. Templars got an ENTIRE skill line for healing. That aren't one or two skills, that are 6 + 4. That's a difference and you seem unwilling to understand that. Sure you can have Bolt Escape or Wings, but one skill doesn't make an entire skill line.
And furthermore, you again say everyone would play the same character? WRONG! We are playing the same character right now because there is no diversity. Every healer besides the Templars uses nearly similar builds because the options for them are very limited. If every class had an entire line dedicated for healing, there would be much more diversity in healing than there is now, just because 3x6 + 3x4 abilities would be new and unique to the class and not every healer must rely on the very limited Resto Staff.
So, if everyone became even more of a healer (less than 10% of people are running without a heal in PvP), there'd be more diversity?
Healers should be healers.
Tanks should be tanks.
DPS should be DPS.
Hybrids should be hybrids (average, not equal on multiple aspects)..
So, if everyone became even more of a healer (less than 10% of people are running without a heal in PvP), there'd be more diversity?
Healers should be healers.
Tanks should be tanks.
DPS should be DPS.
Hybrids should be hybrids (average, not equal on multiple aspects)..
More of a healer? Just because you have the skills for being a healer doesn't result in being a healer. Or is every Templar a healer?
And the other part of your post... what do you want to say? Healers should be healers, tanks should be tanks - sure about that. But those things should be limited by weapon, not by class choice.
Or how do you separate the classes into your schema?
Templar = Healer
DK = Tank
If you do so, it's exactly what shouldn't be. Either it should be Restoration Staff = Healer or (healer) DK = Tem = NB = Sorc = healer. You know what I want to say? Zenimax didn't want to limit roles for classes but in reality they did. It should be all about the chosen weapon / guild / skill line, not the class-choice. You know what I want to say?
Oh, maybe you misunderstood me a bit:
I don't want that to be changed. It's very unlikely that it would happen - I just wanted to say how Zenimax announced their class system prior to the launch - and how it ended afterwards.
What I want to is that Zenimax brings up more options, especially for healers (they already said healers have the least skills in game and they wanted to change it, but that's already 8 months ago).
Could you tell me why there is no weapon ultimate? That would be one part of "solving" issues.
Oh, maybe you misunderstood me a bit:
I don't want that to be changed. It's very unlikely that it would happen - I just wanted to say how Zenimax announced their class system prior to the launch - and how it ended afterwards.
What I want to is that Zenimax brings up more options, especially for healers (they already said healers have the least skills in game and they wanted to change it, but that's already 8 months ago).
Could you tell me why there is no weapon ultimate? That would be one part of "solving" issues.
Oh, maybe you misunderstood me a bit:
I don't want that to be changed. It's very unlikely that it would happen - I just wanted to say how Zenimax announced their class system prior to the launch - and how it ended afterwards.
What I want to is that Zenimax brings up more options, especially for healers (they already said healers have the least skills in game and they wanted to change it, but that's already 8 months ago).
Could you tell me why there is no weapon ultimate? That would be one part of "solving" issues.
Given everything you have stated in this thread and your responses to everyone here who does not share your view, it becomes pretty clear what your issue actually is all about. You say you want there to be more skills and passives available for healing outside of Templars and inside a separate tree, including an ultimate, so everyone can use them.
Well, there are plenty of people in this game who have proven to be sufficiently skillfull on their class of choice and more than adept at healing to the point of landing onto the leaderboards of the game with the exact same set of tools you seem to think are inadequate.
You also keep blaming ZoS. Again, you confuse the ability to choose any role and any weapon with the ability to receive equal skills across all classes for all roles, no matter your choices. They never said this anyplace and you keep insisting that they did.
What you are actually asking for is a non-class restricted system, where unique skills are available to you without your having to concede anything in order to get them. That is not how this game was intended nor created to be.
You are also effectively asking to dismantle the system which is working very well for many just because it does not work for you.
There ARE other skills in different trees of the game which support healing very well and many players have figured this out and used them very well. Consider that now also that with the CS coming in with 1.6 there are additional passives for healing benefits which all players can add to their toolbox.
Asking for more or better skills in restro staff line is one thing; arguing that the reason you need this is because Templars have something no other class gets and therefore an entire other tree of skill sets needs to be added to the game for everyone to use because of this is something else entirely and has clearly got nothing to do with healing diversity not being present in the game, but rather your anger over Templars not being what you think they should be.
Given everything you have stated in this thread and your responses to everyone here who does not share your view, it becomes pretty clear what your issue actually is all about. You say you want there to be more skills and passives available for healing outside of Templars and inside a separate tree, including an ultimate, so everyone can use them.
1. Well, there are plenty of people in this game who have proven to be sufficiently skillfull on their class of choice and more than adept at healing to the point of landing onto the leaderboards of the game with the exact same set of tools you seem to think are inadequate.
2. You also keep blaming ZoS. Again, you confuse the ability to choose any role and any weapon with the ability to receive equal skills across all classes for all roles, no matter your choices. They never said this anyplace and you keep insisting that they did.
3. What you are actually asking for is a non-class restricted system, where unique skills are available to you without your having to concede anything in order to get them. That is not how this game was intended nor created to be.
4. You are also effectively asking to dismantle the system which is working very well for many just because it does not work for you.
5. There ARE other skills in different trees of the game which support healing very well and many players have figured this out and used them very well. Consider that now also that with the CS coming in with 1.6 there are additional passives for healing benefits which all players can add to their toolbox.
6. Asking for more or better skills in restro staff line is one thing; arguing that the reason you need this is because Templars have something no other class gets and therefore an entire other tree of skill sets needs to be added to the game for everyone to use because of this is something else entirely and has clearly got nothing to do with healing diversity not being present in the game, but rather your anger over Templars not being what you think they should be.
5. As I questioned in 1., please tell me why most of them aren't used. I think you know the answer, as well do I. Sure, in the end CS doesn't change anything. It's nice that there are healing passives, but Templars still have 6+4 more. You see the issue? It doesn't matter how many more they add, there will ALWAYS be this difference. It's not problem at all when Zenimax would offer more options.
6. I never said we need more Resto Staff heals because Templars have an entire healing-class-line. If so, Templars would get them too and the effect would be quite... unreasonable, wouldn't it? I have absolutely no issue with Templars, I could play one if I want to, but I don't.
Given everything you have stated in this thread and your responses to everyone here who does not share your view, it becomes pretty clear what your issue actually is all about. You say you want there to be more skills and passives available for healing outside of Templars and inside a separate tree, including an ultimate, so everyone can use them.
1. Well, there are plenty of people in this game who have proven to be sufficiently skillfull on their class of choice and more than adept at healing to the point of landing onto the leaderboards of the game with the exact same set of tools you seem to think are inadequate.
2. You also keep blaming ZoS. Again, you confuse the ability to choose any role and any weapon with the ability to receive equal skills across all classes for all roles, no matter your choices. They never said this anyplace and you keep insisting that they did.
3. What you are actually asking for is a non-class restricted system, where unique skills are available to you without your having to concede anything in order to get them. That is not how this game was intended nor created to be.
4. You are also effectively asking to dismantle the system which is working very well for many just because it does not work for you.
5. There ARE other skills in different trees of the game which support healing very well and many players have figured this out and used them very well. Consider that now also that with the CS coming in with 1.6 there are additional passives for healing benefits which all players can add to their toolbox.
6. Asking for more or better skills in restro staff line is one thing; arguing that the reason you need this is because Templars have something no other class gets and therefore an entire other tree of skill sets needs to be added to the game for everyone to use because of this is something else entirely and has clearly got nothing to do with healing diversity not being present in the game, but rather your anger over Templars not being what you think they should be.
1. I never said other healers can't heal through challenges. I know it works, the question here is how it works. Please compare all those healers and then tell me something about diversity. They tend to use at least 3-4 similar skills although they're different classes. Then tell me please why they are nearly the same although you say there are more than enough choices outside the Resto Staff tree.
2. Sure I keep blaming Zenimax. And no, I don't confuse anything. I don't want equal skills across all classes for al roles, I said I want all classes to have distinct trees for each of the three roles. I used the Templar as an example cause it's the only class that has a class line dedicated for healing. I keep insisting on that, cause they said it.
3. What? I never said anything like this. I want classes and I want diversity in classes, I just want to have a better approach on them so that every class has got a distinct talent tree for every role. I don't want to remove classes and make the skill likes available for everybody.
4. Again, never said that.
5. As I questioned in 1., please tell me why most of them aren't used. I think you know the answer, as well do I. Sure, in the end CS doesn't change anything. It's nice that there are healing passives, but Templars still have 6+4 more. You see the issue? It doesn't matter how many more they add, there will ALWAYS be this difference. It's not problem at all when Zenimax would offer more options.
6. I never said we need more Resto Staff heals because Templars have an entire healing-class-line. If so, Templars would get them too and the effect would be quite... unreasonable, wouldn't it? I have absolutely no issue with Templars, I could play one if I want to, but I don't.