olemanwinter wrote: »You don't get it.
Of course there will be an in-balance, and of course it'll be wider than now. It'll be wider because it requires more time, like adding more VR ranks would take more time and make the in-balance even wider than it is now.
The hypothetical part is that an inbalance like this will drive the game into the ground, requiring a "relaunch". The 1.6 changes aren't going into effect because there was an inbalance between new players and vets.
No, it's you who doesn't get it.
The game is going B2P because it failed financially to sustain itself with subscriptions.
It failed financially because there was such little end-game content that powerful vets blew through it and new players generally quit upon encountering the grind from VR1-14.
The reason the game was relaunched along side the switch to B2P was to rectify the problems that caused it to financially fail to begin with.
You couldn't be any more oblivious if you tried.
And you couldn't be any more insulting if you tried.
Where's your proof that the game failed financially? Are you an insider at ZOS?
You can't pull things out of nowhere and act like they're facts.
What do you do then? Sorry just had to ask.
To the OP, yes I agree, im worried that the cp system will bring this game to its end.
No problem, it is a fair question.
We quest, we run dungeons, we play alts, we RP and we help the newer members of the guild (though there haven't been many of those for a long time).olemanwinter wrote: »Well, me too. And I said so at the end of the post. So, I think maybe you didn't read it. But that's okay.
I did, but since your statement at the end of the post didn't invalidate the initial question (hint: your post was a bit long and discursive to render the initial question rhetorical) I decided to answer it too. Is this a problem?
This game is easy and not in anyway hard to new player and wont be after 1.6
Alphashado wrote: »There is plenty of speculation to go around, but the details surrounding this particular transition to B2P are unlike any other MMO that made the switch. The giant X factor with this transition is consoles.
So it probably wasn't as cut and dry as them ditching subs because they weren't making money from them. It's more likely a decision based on console players as an entirely different demographic, and what zos percieves as more profitable. There is a diference between not making money and simply wanting MORE money.
There are also many rumors surrounding a potential breakdown in contract negotiations with one or both of the consoles and subscriptions.
So the idea that ESO went B2P because they were losing money may not apply here.
A guild that quests, runs dungeons, along with the other you mention ... together? I have been through so many guilds in this game that were completely useless ... guilds with nearly 500 players and around 50 to 100 online at all times of the day that doesn't talk to each other, run quest or dungeons together, or anything that is consider to be a guild. Do your kind of guild really exist? Are you NA or EU? I play both!
Either way, keep having fun and being a true guild!
olemanwinter wrote: »Alphashado wrote: »There is plenty of speculation to go around, but the details surrounding this particular transition to B2P are unlike any other MMO that made the switch. The giant X factor with this transition is consoles.
So it probably wasn't as cut and dry as them ditching subs because they weren't making money from them. It's more likely a decision based on console players as an entirely different demographic, and what zos percieves as more profitable. There is a diference between not making money and simply wanting MORE money.
There are also many rumors surrounding a potential breakdown in contract negotiations with one or both of the consoles and subscriptions.
So the idea that ESO went B2P because they were losing money may not apply here.
All fair points. But you still can't have it both ways. They always knew they were going to release it on consoles.
So either they went B2P because it didn't meet their financial needs/desires/etc. (I can tell you in the business world making 2 dollars when you could be making 4 is almost the same as loosing $2)...... OR they lied the whole time.
Either way, it logically follows we shall return to this moment in the not too distant future.
olemanwinter wrote: »And you couldn't be any more insulting if you tried.
No, I probably could. You said I don't "get it". But you are oblivious. Not sure what type of bouquet of flowers and chocolates you expected in reply.
Again, showing you are kind of out of touch with reality.Where's your proof that the game failed financially? Are you an insider at ZOS?
You can't pull things out of nowhere and act like they're facts.
Well, again, lets try some logic on for size.
They said they had no plans to end P2P. So EITHER they lied the entire time OR their business model failed.
Either way, the last 12 months happened. Any set of environmental conditions or motivations that led us from last April to today still exist. The changes did nothing to adjust any of that.
So, where are we headed from here? It's pretty obvious.
Now, maybe the plan all along is to go from P2P to B2P to F2P to P2W. Maybe that is the true business model.
So, perhaps instead of saying the P2P model failed I should say the P2P model was """no longer generating sufficient revenue""".
Same thing. A reduction in revenue inspires a change to achieve greater revenue. It's semantics.
I am curious how long it'll take the hardcore players to amass enough CPs to dominate in PvP. Although there's enough easy domination now from level difference (VR14 vs lower VR level) it's still "manageable" in the sense that a decently played, smart lower VR level will still be able to survive most typical group encounters.
But with vet level disparities *plus* CP disparities, things will get painful in PvP for those who can't grind several hours per day. PvP won't have a smidgen of skill. It'll be about how fast can a hardcore smoosh a non-hardcore.
olemanwinter wrote: »They underestimated how long it would take players to get to VR14. They underestimated how long it would take players to finish content. They underestimated how quickly players would complete trials. There is a pattern here.
They actually did not underestimate it, as it takes several months to get to Rank 14 legally. What they underestimated was the sheer amount of exploit willing people, players that destroy their own game by using grind spots for massive XP.
EvE is a entirely different type of game. Keep that out of this discussion and EVE doesn't have more than 35k active players at any given time. And that's bollocks, EVE is the exact opposite - it is a game where you can become competitive ONLY after a very long time, hence any skill takes a set amount of TIME to advance.mika_hr1eb17_ESO wrote: »GW2, 2nd most successful MMO in the west.
Popular enough?
EvE, you can get competitive quite fast
Deleting this post entirely myself since Zos decided to edit it in such a way that it looks like I'm replying directly to this quote.And its not a lie but a change in business plan. And really so the *** what. what was there before is still there.
kevlarto_ESO wrote: »Yes
I am here to play a game, it's not perfect but I am here to have fun, I have a little concern about the power gap the cp system will cause but no one will have 3000 cp at launch, people level at different rates, kinda like if I am level ten worrying about level 30's running around big power gap there also.
olemanwinter wrote: »And its not a lie but a change in business plan. And really so the *** what. what was there before is still there.
Ugh. Your post is barely readable. "What was there before is still there". What does that even mean?
That's actually exactly the point I'm making. What was there before (grind and too much disparity between levels) is still there. You hid the nail on the head. Although quite by accident I think.
I hesitate to respond to someone who's reading level is so obviously lower than junior high school.
I never said they lied. I said EITHER the revenue was low requiring a change in business plan OR they planned to do so all along which means they lied.
EITHER...OR
In either case, nothing in the game itself got fixed. So, EITHER they newly relaunched ESO will fail to deliver expected revenue just as it did the first time OR they already plan to go F2P (and then P2W) after they exhaust whatever market there is for people willing to purchase the game without a sub fee.
EITHER...OR
Now, I'm not going to respond to you again, because frankly if I wanted to debate with someone of your intellect I'd go discuss this with my 7 year old after he gets done reading Curious George.
Buhbye now.
EvE is a entirely different type of game. Keep that out of this discussion and EVE doesn't have more than 35k active players at any given time. And that's bollocks, EVE is the exact opposite - it is a game where you can become competitive ONLY after a very long time, hence any skill takes a set amount of TIME to advance.mika_hr1eb17_ESO wrote: »GW2, 2nd most successful MMO in the west.
Popular enough?
EvE, you can get competitive quite fast
(Unless you compete against another noob)
If someone is literally maxed out and it took them lets say.. 2 years, you will not be competitive until you spend 2 years yourself. You won't dance with the big dogs until you become a big dog yourself and invest just as much time and effort as they did.
GW2? LOL! Alright mate. Shows how much you've been playing itOr.. your understanding what competitive means.
Mathius_Mordred wrote: »I expect someone who has spent more time in the game than me to be far more powerful, if he isn't then he's doing something wrong. If he has worked hard to gain his CP, to make a great build by investing shed loads of time then of course he's going to be more powerful than a new level 50 player. I draw the line at being able to buy that power from a store, the minute that happens I'm off.
I must sadly admit that @olemanwinter has a point.
ESO have great skills, equipment and crafting system, that allows new players to keep up reasonably fast with gear and builds, and they need only learn how game works to be competitive. In few months from now, this gap between new and old players will be big and with every passing day will be bigger. Champion System isn't bad, because we need some king of progression, but right now is far more powerful then it should be.
Anyone remember Age of Conan? Alternate Advancement (exact copy of CP) was in my opinion that last nail.
You don't get it.
Of course there will be an in-balance, and of course it'll be wider than now. It'll be wider because it requires more time, like adding more VR ranks would take more time and make the in-balance even wider than it is now.
The hypothetical part is that an inbalance like this will drive the game into the ground, requiring a "relaunch". The 1.6 changes aren't going into effect because there was an inbalance between new players and vets. You can't point to 1.6 and the game going B2P as examples of how the champion system is going to play out.
Going back to my original point, all you have with this thread is "look guys! the higher rank can kill me! unfair!" and if that's what we're trying to stop here then why bother progressing past the cold harbor prison at all? There's always going to be someone with more time and more power. That's the point of the games design.
I don't really understand how the removal of VR is going to fix the inherent flaws of the CP system.I maintain that the problem is not the champion system, that is a very slow progression. The problem right now is that we have two progressions simultaneously deployed when they were never meant to coexists. Once the Veteran Ranks are eliminated the distance between level 50 players and level 50 players that have champion points will be considerably smaller then it is at the moment, fixing most of the problems mentioned before.
Unfortunately we have no way of knowing when the Veteran System will be finally removed. Zenimax has failed to do so or even explain how they intend to do it, which leads me to believe they have no clue how to do it.
olemanwinter wrote: »Over and over and over again, I've stated that EITHER the financial model of P2P failed OR they planned to take it to B2P after the P2P market was exhausted.
And...over and over I've stated that IT DOESN'T MATTER. Because IF the financial model of P2P failed or IF they planned on taking it B2P, nothing changed. The conditions and variables remained the same, so the same cycle will take place.
Unless a dramatic change in direction takes place this game is going to repeat the last 11 months and transition to F2P in the same way it is going B2P now.
I removed the rhetoric:)
I don't think that it's necessarily that clear cut.
Obviously ZOS wanted a P2P model - we know this because that's how it started out. We do not know it it was always their intention to switch. Indeed we don't even know if P2P did fail.
They also wanted to go console - because of the great success of Skyrim on console they knew there is a market here, possibly a much bigger market than PC.
Now maybe ZOS knew all along that they would have to go B2P as soon as the game was released on console. Maybe they were just using the initial release on PC as a cash cow to get the development funds for the (much delayed) console release.
Maybe they really did want to keep P2P with the console release and it was their negotiations with MicroSoft that let them down.
Or maybe it was an honest mistake and they came to realize that console + game subscription was not going to work.
And maybe there was always a desire to go B2P with its cash shop and paid DLC, or maybe it was just a "happy" side-effect of going B2P...
It's up to you to decide which you believe, but it isn't necessarily EITHER OR.
However, I have a feeling that 1.6 isn't a relaunch - it's the real launch. What we've been playing so far has been the pre-launch, a paid-for beta.
Everything is geared to the release of 1.6 - even the timing of the final part of the advertising vid was only released a month ago. Where's the TV advertising? Skyrim adverts were on TV, why not ESO - particularly with other online games such as Destiny, Evolve, etc being heavily advertised on TV. I expect they will come out in the near future as TU is pushed as the next Elder Scrolls game.
You don't get it.
Of course there will be an in-balance, and of course it'll be wider than now. It'll be wider because it requires more time, like adding more VR ranks would take more time and make the in-balance even wider than it is now.
The hypothetical part is that an inbalance like this will drive the game into the ground, requiring a "relaunch". The 1.6 changes aren't going into effect because there was an inbalance between new players and vets. You can't point to 1.6 and the game going B2P as examples of how the champion system is going to play out.
Going back to my original point, all you have with this thread is "look guys! the higher rank can kill me! unfair!" and if that's what we're trying to stop here then why bother progressing past the cold harbor prison at all? There's always going to be someone with more time and more power. That's the point of the games design.
No, you don't get it.
It's not really about the one who is playing for a longer time is stronger - that's totally fine. It's about newcomers who can NEVER EVER reach the same level as long term players due to the Champion System.
As a release player, you by now could have had the best equip possible - a newcomer could get there in a decent amount of time, so both are similar.
As a release player, you have the advantage of the spent time for the Champion System. No newcomer could ever reach it, because you can't accelerate or decelerat time. It's always 24 hours per day, but the difference is:
(some made up numbers)
Long term player: 100 days playtime --> 2400h
Newcomer: 1 day playtime --> 24h
The newcomer spends another 99 days so that he's got 2400h like the long term player, BUT the long term player will spend 99 days too, that makes him unreachable for a newcomer.
Both would be on the same level, when the long term player would pause for 99 days, but that's just unlikely. So, you get the point?
astal360b14_ESO wrote: »everyone complaining about people coming to the game a year from now.....
ever stop to think that some of the CP earning might be changed before then to combat such a problem?
such as something like for the first 500cp you only need 10k xp to get a point?
or maybe get some CP by reaching lvl 50?
ZoS has probably thought of several ways to combat this possible problem already, would be poor planning if they hadn't.
But please, continue your doom n gloom.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
olemanwinter wrote: »You don't get it.
Of course there will be an in-balance, and of course it'll be wider than now. It'll be wider because it requires more time, like adding more VR ranks would take more time and make the in-balance even wider than it is now.
The hypothetical part is that an inbalance like this will drive the game into the ground, requiring a "relaunch". The 1.6 changes aren't going into effect because there was an inbalance between new players and vets.
No, it's you who doesn't get it.
The game is going B2P because it failed financially to sustain itself with subscriptions.
It failed financially because there was such little end-game content that powerful vets blew through it and new players generally quit upon encountering the grind from VR1-14.
The reason the game was relaunched along side the switch to B2P was to rectify the problems that caused it to financially fail to begin with.
You couldn't be any more oblivious if you tried.
And you couldn't be any more insulting if you tried.
Where's your proof that the game failed financially? Are you an insider at ZOS?
You can't pull things out of nowhere and act like they're facts.