That's the price you pay when you start playing a game like this later in the games life.
olemanwinter wrote: »I don't think new players expect to be on an even footing with existing players, but I think they expect to be competitive.
Competitive? Can you name a single "popular" MMO that makes you competitive without extensive grind, be it for gear, stats, points or whatever the form of advancement is?
I can't think of one personally.
In fact i can name at least a dozen that do this exact same thing and are even far worse, yet they are more popular than ESO. Maybe in a different shape or form but nonetheless, principle remains the same.
I have played this game since 1st CBT, i followed it from ground up. However, i never played the PTS so i maybe don't get everything spot on in terms of general changes, do forgive me for that.
But again, this is my personal opinion. I am only expressing my views and comparisons and in my view.. What's coming up is a benefit rather than a bane and i can't wait.
CP is a system that gives players actual advancement post-max-level, rather than just an ability to wear better rags and some vanity stuff. It is something that will keep players engaged for a longer period of time, giving them an incentive to strive to be the best and maxed out. Which is also better for business.
Sure, existing players might not like it as they grew up in a slightly different environment.
Someone who comes not knowing any better or having any point of comparison will not give a skeever's arse. They will see it as current end-game and work towards it. And with B2P being imminent, they do need that incentive.
And do remember - this game is still in it's infancy, it doesn't have a established end-game system. It seems it's only just temporary until they find that golden apple. Almost any "experienced" MMO has gone through this stage, in the 1st year of release it is all trial-and-error. Some games succeed, some go down the drain.
What happens with ESO, only time will tell. And also, what people see in PTS is also subject to change, so it's not definitive proof that current PTS system will be Live as they see it now. It might still be tweaked and balanced right before launch.
olemanwinter wrote: »olemanwinter wrote: »I don't think new players expect to be on an even footing with existing players, but I think they expect to be competitive.
Competitive? Can you name a single "popular" MMO that makes you competitive without extensive grind, be it for gear, stats, points or whatever the form of advancement is?
I can't think of one personally.
In fact i can name at least a dozen that do this exact same thing and are even far worse, yet they are more popular than ESO.
Did you play on the PTS with 70 or fewer CP against people with thousands of CP? If not, you can't understand what I'm talking about.
Maybe we need to define competitive.
When I say competitive I mean, "Your level of ability and intelligence playing the game has SOME DISCERNIBLE EFFECT against higher spec'd characters"
Go experience on the PTS if you haven't. Going in there with no CP is literally like being a fly on the back of a Rhino.
People don't even bother to fight you. You can't damage them. You are the equivalent of an NPC wolf. At best you are annoying, at worst they don't even notice they've been hit as they move on to whatever they had planned on doing.
Nobody is going to go from lvl 1 to 50 to VR14 to VR14+ thousands of CP in order to achieve SOME DISCERNIBLE EFFECT.
olemanwinter wrote: »They underestimated how long it would take players to get to VR14. They underestimated how long it would take players to finish content. They underestimated how quickly players would complete trials. There is a pattern here.
They actually did not underestimate it, as it takes several months to get to Rank 14 legally. What they underestimated was the sheer amount of exploit willing people, players that destroy their own game by using grind spots for massive XP.
I bet that without the Craglorn exploits, half of those who are Rank 14 now, wouldn't be there today.
ZO made the big mistake of not fixing these loopholes instantly, as they were well known in Beta, well known on the PTS - but ZO seemed to believe in the good of people and that they wouldn't abuse those mechanics.
I didn't test the CS enough to really analyze properly how big the exploit potential there is, but I wont be surprised if some of the min / maxers found ways again to not only get 1 CP each 4 hours, but several.
As far my experience in online gaming goes, one of these loopholes will be enough to destroy a whole game for years. D3 is still broken, HS is, I believe there also was something in the game we don't speak of in regards of gold / hour etc.
The CS is a restart, but I am honestly worried that testers figured out ways to abuse that new system as much as old Craglorn or the Dungeons in Beta.
I wish ZO luck
Theres a reason why they are called "super casuals", they want progression to be COMPLETELY remove from this game.Does the OP want us all to stop progressing after leaving the prison in cold harbor?
Why does it matter if a new player can't catch up because of a massive grind fest? That's the price you pay when you start playing a game like this later in the games life.
Of course hardcore players who have time to play several hours per day have no problem with this system. I have fairly high derision for those of them who fail to see how, for PvP, the result will have nothing to do with skill, when ironically they are usually the kind of folks claiming success because of skill. The only way PvP would actually be more about skill is if campaigns were changed to categorize players into level and/or CP brackets. The obvious problem with that is lack of sufficient population to sustain every defined bracket. Also, the account wide distribution and application of CPs for all characters makes it essentially impossible for new or non-hardcore players to enjoy a generally fair and fun playing field in nonvet PvP.
That's the price you pay when you start playing a game like this later in the games life.
And what successful titles are you basing this horrible philosophy on? Anywhere I see a western MMO thriving or reviving it's because expansions re-level the playing field and new mechanics empower new players to catch up.
I'll be very surprised if another MMO ever caters to "hardcore" players over casuals ever again after what happened to Wildstar.
Fly today rhino eventually.
olemanwinter wrote: »Theres a reason why they are called "super casuals", they want progression to be COMPLETELY remove from this game.Does the OP want us all to stop progressing after leaving the prison in cold harbor?
Why does it matter if a new player can't catch up because of a massive grind fest? That's the price you pay when you start playing a game like this later in the games life.
What a joke. If anything I'm a min/max hardcore player by comparison. I'm more likely to be one of the OP ones with thousands of CP....before being releveled.
What do I want? TO NOT BE THE ONLY PERSON PLAYING THE FREAKING GAME.
Go on the PTS and play against someone with 1000+ CP without any CP of your own. GO DO THAT....then come back and spout your nonsense drivel about "super casuals".
You want the game to be F2P? You want it do be dead? That's what's coming when existing players leave the game over time for a variety of reasons (death, jobs, money, boredom) and there are no new players because the game is absurdly unfriendly to new customers.
I'm not talking about now. I'm not talking about not progressing past "leaving the prison at cold harbor". Less stupid hyperbole please.
I'm talking about a year from now when people have thousands of CP. I'm talking about understanding now why in 12 months this game will be relaunched a 2nd time and be F2P.
Or instead, you can all be "shocked and dismayed" again when it happens like you were this time. lol.
olemanwinter wrote: »If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?
What do you do then? Sorry just had to ask.
To the OP, yes I agree, im worried that the cp system will bring this game to its end.
olemanwinter wrote: »Well, me too. And I said so at the end of the post. So, I think maybe you didn't read it. But that's okay.
olemanwinter wrote: »Fly today rhino eventually.
The problem with that is that it's neither fun for the rhino or the fly. Who really even wants to be so OP than nothing is a challenge?
If a new player comes into this game 8 months from now and feels like a fly as we existing players are rhinos, the sad fact is that by the time they get to be a rhino themselves there may not be any original rhinos left OR new insects for them to squash.
Too vast a disparity is truly a double blow to the game. Those who cannot compete leave and those that get bored from nobody competing against them also leave.
I'm not wrong. The very nature of the current relaunch is evidence of this problem. But the problem has not been fixed, it's been delayed and exacerbated.
You just want future hypothetical situations not to happen, and give no real way of avoiding them, or evidence that they'll even happen.
Alphashado wrote: »While I agree that there will be a large disparity between 0 CP and max CP, there is one significant difference betwee VR progression and CP progression - CP applies to your entire account.
One of the biggest problems with vet ranks is having to grind through them all with every one of your alternate characters if you want to try a different class at endgame. This won't be an issue with CP. Assuming zos still plans on removing vet ranks.
So while the VR grind disgruntles new and vet players alike, the CP disparity will mostly only effect new players years down the road.
It's still an issue to be sure, but zos has a long time to address it considering how long it will take before people get close to max CP.
But there will indeed have to be changes made at some point especially if future content is scaled to higher CP players
I don't agree about it being fun for neither of the two, but it would not be the first time I've been wrong.
So, what shall we do then (asking sincerely)?
olemanwinter wrote: »If you knew at launch back in April what changes would be made in 1.6, would you have still played from then until now?
Yes, I'd have played the game because I quite enjoyed my time spent here. Would I have rolled a sorcerer as my only character? Definitely not. No, I'd probably have rolled a Dragonknight as even after a few nerfs the class is still stable as one of the strongest and most versatile models.
OP is correct when he says history is about to repeat it self.
Zenimax rushed ESO's release against their beta tester's advise. We all knew the game had too many bugs to be brought to Live, yet ZoS, in a show of corporatist greed or fear of failing to meet dead lines, ignored the Community's warnings and many forum posts to push an incomplete game to the market.
ESO was nearly destroyed by critics - that is about to happen once more.
Tamriel Unlimited, the second incarnation of ESO is being rushed forward just like ESO was, maybe not with as many bugs as the first incarnation of the game, but with quite a few problems of its own. Two progressions layered on top of each other when they were never meant to coexist is only one of the issues with 1.6.
That the game is getting a relaunch with leftovers of a flawed, failed progression system is inconceivable and will lead critics to bafflement. Zenimax expects new players both on Pc and Console to go through a "grind" progression they already said will be removed in the coming months. Join with that the fact once more the company decided to release the game with one of its four classes not working and we have the makings of a disaster.
Actually, we have the makings of the same disaster many of us witnessed when ESO was first released. How long do you think it will take for critics to max level a sorcerer and then be bared from participating on End Game Content because the class is known to be under powered, bugged and generally useless to a group? As if the ghost of the veteran system wasn't enough to make critics raise an eyebrow to ESO's so called clean slate.
olemanwinter wrote: »You just want future hypothetical situations not to happen, and give no real way of avoiding them, or evidence that they'll even happen.
It's not hypothetical if you played on the PTS with no CP against those with 1000+.
There are some things we know.
1) Players that exist now will continue to earn CP.
2) Players not in the game now will not earn any CP until they arrive in game.
3) The longer the period of time between now and the entrance of a new player the greater the disparity of CP will be.
4) The power of low and high CP is GREATER than the difference between low and high VR ever was.
Those are all facts. From those, we can deduce some obvious conclusions. That's how our brains are supposed to function, although I did read recently that the vast majority of current college graduates could not think critically. But anyone with the ability to think critically and logically can see the future holds a game with a wide imbalance than currently exists which was already at such a level as to require a complete relaunch of the game.
astal360b14_ESO wrote: »ZoS has probably thought of several ways to combat this possible problem already, would be poor planning if they hadn't.
You don't get it.
Of course there will be an in-balance, and of course it'll be wider than now. It'll be wider because it requires more time, like adding more VR ranks would take more time and make the in-balance even wider than it is now.
The hypothetical part is that an inbalance like this will drive the game into the ground, requiring a "relaunch". The 1.6 changes aren't going into effect because there was an inbalance between new players and vets.
olemanwinter wrote: »You don't get it.
Of course there will be an in-balance, and of course it'll be wider than now. It'll be wider because it requires more time, like adding more VR ranks would take more time and make the in-balance even wider than it is now.
The hypothetical part is that an inbalance like this will drive the game into the ground, requiring a "relaunch". The 1.6 changes aren't going into effect because there was an inbalance between new players and vets.
No, it's you who doesn't get it.
The game is going B2P because it failed financially to sustain itself with subscriptions.
It failed financially because there was such little end-game content that powerful vets blew through it and new players generally quit upon encountering the grind from VR1-14.
The reason the game was relaunched along side the switch to B2P was to rectify the problems that caused it to financially fail to begin with.
You couldn't be any more oblivious if you tried.
kelly.medleyb14_ESO wrote: »Welcome to the world of MMO's. Have a nice day!