No. Just no.
No bad ide. way do all classes need to be able to heal?
And every class have same options.
You can still heal with every class , you can still tank with every class , you can deal damage with every class ...
And every class have same options.
You can still heal with every class , you can still tank with every class , you can deal damage with every class ...
Same options? Yeah, that's why Templar healers are the only healers with a huge burst heal, can revive faster or have way more healing options than every other healer. Or why DKs / Templars are favoured tanks...
As soon as a class has a whole skill line dedicated for a role, there is no longer equality for the classes.
As a templar , why cant i summon minions then ? Or drain hp , move speed , attack speed ?
What you asking is related with what we are all asking. Remove Class system completely. Not fix how class system works.
Just remove it completely. We dont need classes ( class skills more likely ) , that is why i ( we ) disagree with you.
Yes, let's all just be the same. Wouldn't that be fun.
As a templar , why cant i summon minions then ? Or drain hp , move speed , attack speed ?
What you asking is related with what we are all asking. Remove Class system completely. Not fix how class system works.
Just remove it completely. We dont need classes ( class skills more likely ) , that is why i ( we ) disagree with you.Yes, let's all just be the same. Wouldn't that be fun.
You both don't get the point.
ESOs approach on character progression was, that every class can handle every role - sure, every class can fulfill every role, but there are huge differences.
Zenimax destroyed their reasoning behind the ESO skill system when they gave Templars a whole tree for healing (and tanking as well) and DKs a whole tree for tanking and Nightblades and Sorcerers got nothing special in that case.
Not everybody should be the same but that's what is happening right now - most healers are the same because of Resto Staff, most tanks are the same because of Sword & Shield.
With more diversity in classes and their skill lines, every class should have special skills for the three main roles (healer, tank, DPS).
Templars right now have 6 + 5 active skills for healing through their class line and Resto Staff - next to that, they have 4 + 5 passives for healing.
In comparison, Nightblades have 2,5 + 5 active skills and 1 + 5 passive skills for healing.
DKs have 1 + 5 active and 0 + 5 passive skills for healing.
Sorcerers have 0 + 5 active and 0 + 5 passive skills for healing.
So, in the end we have:
Templar: 11 active skills / 9 passive skills
Nightblade: 7,5 active skills / 6 passive skills
Dragon Knight: 6 active skills / 5 passive skills
Sorcerers: 5 active skills / 5 passive skills
There is a huge difference between a Templar and a Sorcerer healer and you know why? Just because Templars have a whole skill line dedicated for healing while Sorcerers haven't.
We get your point. The problem is you do not get our point. We have made choices about class based on skill trees that are different that bring different abilities to the group. That is the whole point of having different classes. And, if we didn't have those differences everyone would be the same. Sure people would try different things as they leveled and such but by the time everyone got to end game they would all be the same. All the tanks would be the same build. All the dps would be the same build. And, all the healers would be the same build. There would basically be just three builds.
As a templar , why cant i summon minions then ? Or drain hp , move speed , attack speed ?
What you asking is related with what we are all asking. Remove Class system completely. Not fix how class system works.
Just remove it completely. We dont need classes ( class skills more likely ) , that is why i ( we ) disagree with you.Yes, let's all just be the same. Wouldn't that be fun.
You both don't get the point.
ESOs approach on character progression was, that every class can handle every role - sure, every class can fulfill every role, but there are huge differences.
Zenimax destroyed their reasoning behind the ESO skill system when they gave Templars a whole tree for healing (and tanking as well) and DKs a whole tree for tanking and Nightblades and Sorcerers got nothing special in that case.
Not everybody should be the same but that's what is happening right now - most healers are the same because of Resto Staff, most tanks are the same because of Sword & Shield.
With more diversity in classes and their skill lines, every class should have special skills for the three main roles (healer, tank, DPS).
Templars right now have 6 + 5 active skills for healing through their class line and Resto Staff - next to that, they have 4 + 5 passives for healing.
In comparison, Nightblades have 2,5 + 5 active skills and 1 + 5 passive skills for healing.
DKs have 1 + 5 active and 0 + 5 passive skills for healing.
Sorcerers have 0 + 5 active and 0 + 5 passive skills for healing.
So, in the end we have:
Templar: 11 active skills / 9 passive skills
Nightblade: 7,5 active skills / 6 passive skills
Dragon Knight: 6 active skills / 5 passive skills
Sorcerers: 5 active skills / 5 passive skills
There is a huge difference between a Templar and a Sorcerer healer and you know why? Just because Templars have a whole skill line dedicated for healing while Sorcerers haven't.
We get your point. The problem is you do not get our point. We have made choices about class based on skill trees that are different that bring different abilities to the group. That is the whole point of having different classes. And, if we didn't have those differences everyone would be the same. Sure people would try different things as they leveled and such but by the time everyone got to end game they would all be the same. All the tanks would be the same build. All the dps would be the same build. And, all the healers would be the same build. There would basically be just three builds.
And exactly that is (or better "was) wrong. ESO wanted to take another course in the class-direction, look for some Zenimax statements regarding this topic. After release they scrapped it, but before launch they wanted to open up every role for every class and that they could fill them equally good. Unfortunately the reality tells another story.
Instead of having a "healing" line in the Templar tree, remove it and replace with dps...
These threads just make me laugh. Anyone who screams for this obviously has not explored the skills, in there entirety. Templars have Breath of Life. That's it, that's the one healing skill that separates them from others. OP, if that one skill is what you think will make or break a group, then there is something wrong with your healing style, or with the group that you are running with. I too am a Templar healer. If I am in a group that requires me to just heal with BoL, I complain, or tell people to change, I argue, I get mad, etc. BoL is the only skill I have that no one else has. So if this is why you want others to have access, why not just ask that we get rid of all the skills, and let everyone just have the best ones from each class. Sounds better to me (sarcastic).
I have BoL on bar #1 and Luminous Shards on bar #2 (Not from Restoring Light) and the ULTI is Nova (Also not Restoring Light). That is all for my Templar skills. I am VR14, and I run Vet Pledges. I haven't done Trials, but I doubt my game style is going to change that drastically.
And this cracks me up, thanks for the laugh:Instead of having a "healing" line in the Templar tree, remove it and replace with dps...
We already have Dawn's Wrath for DPS. So we should have 2 trees of mediocre DPS skills. Oh joy. Let me jump on that. Seriously, if BoL makes Temps so badass, people should stop being envious and make a Templar. Know why people don't? Cause short of healing, Temps have to work harder to do anything else.
This argument has so many points to break open, but I will leave it at that. If you want a game that has only 10 of the best skills and one ULTI choice (which is exactly what we would have if you pursue this) then go play Mario Cart or something. Everyone can drive the same cars.
Instead of having a "healing" line in the Templar tree, remove it and replace with dps...
That way no matter what class you pick you can heal with the same abilities as everyone else. I know this can already be done to a certain extent with a resto staff if you're not a Templar but it makes more sense to me for this game to have it in a tree accessible to everyone regardless of class.
Templars have Breath of Life. That's it, that's the one healing skill that separates them from others. OP, if that one skill is what you think will make or break a group, then there is something wrong with your healing style, or with the group that you are running with. I too am a Templar healer. If I am in a group that requires me to just heal with BoL, I complain, or tell people to change, I argue, I get mad, etc. BoL is the only skill I have that no one else has. So if this is why you want others to have access, why not just ask that we get rid of all the skills, and let everyone just have the best ones from each class. Sounds better to me (sarcastic).
I have BoL on bar #1 and Luminous Shards on bar #2 (Not from Restoring Light) and the ULTI is Nova (Also not Restoring Light). That is all for my Templar skills. I am VR14, and I run Vet Pledges. I haven't done Trials, but I doubt my game style is going to change that drastically.
Breath of life is not the only Restoring Light ability worth using. Healing Ritual, Purifying Ritual, Repentance/Radiant Aura and Rune focus have their uses. Especially in PVP. If you don't pvp then purifying ritual is a must for DoT clears.
If the healing tree was moved how would a second dps line be any different than the way the other classes work?
If the healing tree was moved how would a second dps line be any different than the way the other classes work?
Yes. That's what ESO is about. Every class should have the same options to fulfill every role.
Okay, so to be polite about this, let's "break down" what you said and my responses in a manner that doesn't require a **&^(*&^Y*&^%(*&^&^%R*&^% fit:Instead of having a "healing" line in the Templar tree, remove it and replace with dps...
So all the classes have a healing/tanking/DPS skills. Whether one is better than the other is obvious. So the other lines will have all three, but the Templar should have 2 DPS and a tanking skill tree? Notice that you went for the Templar line, but not the others right? So it must be the Templar skills that are a must for you, not the others.That way no matter what class you pick you can heal with the same abilities as everyone else. I know this can already be done to a certain extent with a resto staff if you're not a Templar but it makes more sense to me for this game to have it in a tree accessible to everyone regardless of class.
This last part is what the rest of my comment was about. So you keep calling for Templar skills, not all the others. Why? Cause presumably Templars are the best. I pointed out the rest here for you:Templars have Breath of Life. That's it, that's the one healing skill that separates them from others. OP, if that one skill is what you think will make or break a group, then there is something wrong with your healing style, or with the group that you are running with. I too am a Templar healer. If I am in a group that requires me to just heal with BoL, I complain, or tell people to change, I argue, I get mad, etc. BoL is the only skill I have that no one else has. So if this is why you want others to have access, why not just ask that we get rid of all the skills, and let everyone just have the best ones from each class. Sounds better to me (sarcastic).
I have BoL on bar #1 and Luminous Shards on bar #2 (Not from Restoring Light) and the ULTI is Nova (Also not Restoring Light). That is all for my Templar skills. I am VR14, and I run Vet Pledges. I haven't done Trials, but I doubt my game style is going to change that drastically.
I do PVP. And I also do not rely purely on the Templar skills. Any other class can be on equal footing IF you remove BoL.Breath of life is not the only Restoring Light ability worth using. Healing Ritual, Purifying Ritual, Repentance/Radiant Aura and Rune focus have their uses. Especially in PVP. If you don't pvp then purifying ritual is a must for DoT clears.
If the healing tree was moved how would a second dps line be any different than the way the other classes work?
Purifying Ritual is a must you say......try the support line and use Efficient Purge. Works just as good (arguably better in PVP) and has the same effect. Best of all, everyone can use it. Repentance you say, seriously bud. If the bodies are not piling up, it isn't that great. When I am grinding it is good, but not much beyond that. Next is Rune Focus: Well honestly I had to look it up cause I don't use it. Know what I do use instead....Combat Prayer. Another good skill open to all. So that about sums up your tirade. The only skill that does not have an equal in the Restoring Light line is Breath Of Life. That is the only skill you really have that needs to be open to all according to you. So any other class can get to equal ground with the Templar, without changing anything, if we do not count BoL. So exactly what skills need to "open to all if not this? Well let me show you a skill set that works for all:
Healing Springs
Combat Prayer
Spell Symmetry / Efficient Purge (You pick)
Inner Light
(*Here's where it gets tricky for you. Templars use BoL. Non Templars would use X)
That is a full bar my friend. One F***ING skill that separates Templars from the rest. If everyone else had any good skills to throw in there, you'd be asking for that. But ya don't, you are simply asking for BoL to be accessible to all.
So now that I went for the long version, I will re state my original thought:
Anyone who screams for this obviously has not explored the skills, in there entirety.
And please, go read the other skill lines and see that they too have healing skills. Maybe not on par with the Templar, but they are there.
DK Earthen Heart - More of a support skill tree, Earthern Heart lets you power up your allies. This is the tree for you if your looking to play a ranged version of the Dragon Knight, where you can run around with a bow while supporting your allies.
SORC Dark Magic - This tree allows the mage to deal damage while also disabling and hindering the performance of the enemy. This tree is great for the mage who is looking to support their team rather than deal straight damage.
NB Siphoning - All about sustaining the player, the Siphoning skill tree allows the player to constantly regenerate their own resource pools while draining it from their enemy. This skill tree is great for the player who wants to be the lone wolf and battle targets 1 on 1.
TEMP Restoring Light - A powerful healing skill tree, Restoring Light allows you to keep your party alive with potent restorative spells. Although you could still opt to remain a melee fighter, this skill tree also opens up the option of playing the Templar as a ranged character, or even a mage.
Just in case you needed the version that explains what lines every class has already that makes them similar and not as you say:If the healing tree was moved how would a second dps line be any different than the way the other classes work?
DK Earthen Heart - More of a support skill tree, Earthern Heart lets you power up your allies. This is the tree for you if your looking to play a ranged version of the Dragon Knight, where you can run around with a bow while supporting your allies.
SORC Dark Magic - This tree allows the mage to deal damage while also disabling and hindering the performance of the enemy. This tree is great for the mage who is looking to support their team rather than deal straight damage.
NB Siphoning - All about sustaining the player, the Siphoning skill tree allows the player to constantly regenerate their own resource pools while draining it from their enemy. This skill tree is great for the player who wants to be the lone wolf and battle targets 1 on 1.
TEMP Restoring Light - A powerful healing skill tree, Restoring Light allows you to keep your party alive with potent restorative spells. Although you could still opt to remain a melee fighter, this skill tree also opens up the option of playing the Templar as a ranged character, or even a mage.
Just in case you needed the version that explains what lines every class has already that makes them similar and not as you say:If the healing tree was moved how would a second dps line be any different than the way the other classes work?
Yes. That's what ESO is about. Every class should have the same options to fulfill every role.
No, they shouldn't, because there are classes in this game. If ESO was about every class having the same options, there wouldn't even be classes in the first place.
You're free to "Play it how you want" but if you want to play it as a healer, I'd suggest playing a templar. If you decide to go with a nightblade for healing, you're still playing it how you want. You can't expect the game to let you do anything you want, and still offer you the same benefits, because if it did, there would essentially be no options, because every build would be viable for everything.
I couldn't disagree with you more.
As a templar , why cant i summon minions then ? Or drain hp , move speed , attack speed ?
What you asking is related with what we are all asking. Remove Class system completely. Not fix how class system works.
Just remove it completely. We dont need classes ( class skills more likely ) , that is why i ( we ) disagree with you.Yes, let's all just be the same. Wouldn't that be fun.
You both don't get the point.
ESOs approach on character progression was, that every class can handle every role - sure, every class can fulfill every role, but there are huge differences.
Zenimax destroyed their reasoning behind the ESO skill system when they gave Templars a whole tree for healing (and tanking as well) and DKs a whole tree for tanking and Nightblades and Sorcerers got nothing special in that case.
Not everybody should be the same but that's what is happening right now - most healers are the same because of Resto Staff, most tanks are the same because of Sword & Shield.
With more diversity in classes and their skill lines, every class should have special skills for the three main roles (healer, tank, DPS).
Templars right now have 6 + 5 active skills for healing through their class line and Resto Staff - next to that, they have 4 + 5 passives for healing.
In comparison, Nightblades have 2,5 + 5 active skills and 1 + 5 passive skills for healing.
DKs have 1 + 5 active and 0 + 5 passive skills for healing.
Sorcerers have 0 + 5 active and 0 + 5 passive skills for healing.
So, in the end we have:
Templar: 11 active skills / 9 passive skills
Nightblade: 7,5 active skills / 6 passive skills
Dragon Knight: 6 active skills / 5 passive skills
Sorcerers: 5 active skills / 5 passive skills
There is a huge difference between a Templar and a Sorcerer healer and you know why? Just because Templars have a whole skill line dedicated for healing while Sorcerers haven't.
We get your point. The problem is you do not get our point. We have made choices about class based on skill trees that are different that bring different abilities to the group. That is the whole point of having different classes. And, if we didn't have those differences everyone would be the same. Sure people would try different things as they leveled and such but by the time everyone got to end game they would all be the same. All the tanks would be the same build. All the dps would be the same build. And, all the healers would be the same build. There would basically be just three builds.
Then they should replace the resto staff skill line with an unarmed skill line. That way if you want to heal you have to be a templar.
Wow, so if you can't have one extreme you intend to take it to the other extreme.
You are wrong, sorry to say that. And you simply doesn't get the point about all of this topic. Best example are classes in other MMORPGs, lets take WoWs Druid and Paladin. They can tank, heal and deal damage because they got specific class skill lines for that - and guess what, all of them are totally different although they fulfill the same role. That's exactly how ESOs class concept was meant to be but was later scrapped by Zenimax by giving Templars - as the only class - a class line for a distinct role.
I said exactly what Zenimax wanted to bring into the game (go, look for their statements), but didn't. The class only should limit you by style, not role.
Templars shouldn't be regarded as "the healers" because they have a single healing class line.
DKs shouldn't be regarded as "the tanks" because they have a single tanking class line.
Those things were meant to be non existing in ESO. A class should be regarded as a class by style, not by function or role. But right now most people have a limited view on each class because of that stubborn thoughts about classes.
Having the same options doesn't make them similar, as I said. It's about STYLE, not DISTINCT ROLES.