I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Yes, they are. DKs typically as tanks or damage dealers, nightblades as damage dealers and off-heals (but you can build it tanky too). As LunaRae mentioned, any class can play ranged, they just have different flavors - though I wouldn't recommend sorcerers here, their stamina builds are currently weaker than other classes. ZOS has made some strange decisions.Thank you for the feedback so far.
Are these two characters popular with dungeon groups?
1. There are only 2 servers, one for North America and one for Europe, you'd be far better choosing your local one than basing your choice on population profile.
2. If you're a min/maxer you need to decide on class/build then the min./maxers will tell you what race to play ... if you're not that way inclined then racial skills really aren't game-breakers. Racial Skills are going to change next week and maybe still further down the road so for min/maxing you need to take that into account.
For non-min./maxers ESO like most other RPGs is setup that all races can be all classes and any racial weaknesses can be mitigated largely by gear and/or consumables so choose the race you like or because of its faction (see 3).
3. Unless you have the Explorer's Pack (which you can only buy in third-party stores, ZOS haven't sold it since launch day) you can't choose your faction directly, your faction is determined by your race (see 2) .
This is a decent site for researching racial/class skills, though there are of course others:
http://elderscrollsonline.wiki.fextralife.com/Racial+Skills
There's a lot of lore in ESO simply due to the fact that the TES franchise is over 15 years old. In-game each faction has its own leveling zones with unique stories in each but there's little to nothing that your race determines within that context.
Having the Explorer's Pack is great then, it allows you freedom .. however, from the pure perspective of lore a Khajiit, say, wouldn't be part of the Daggerfall Covenant and so would be consider 'lore breaking' by those who are meticulous about their lore.
As for Racial Skills, they're a help certainly and if you choose a race based on your class choice then you'll have slightly better stats when naked, but nothing that gear can't largely overcome.
Note that Update 6 next week changes a lot of battle mechanics so most theory-crafting around right now is in a state of flux when it comes to "best" decisions.
People meticulous about their lore know "that it is always foolish to think of whole races sharing like minds." (lore quote, see? ) Khajiit do what they want to do for a variety of reasons and no, they don't all agree with the same ideology. They don't necessarily all want to follow an Aldmeri queen or even their own political and spiritual leaders. Some might be completely disinterested in the war, some have lived in High Rock or Skyrim for years.Having the Explorer's Pack is great then, it allows you freedom .. however, from the pure perspective of lore a Khajiit, say, wouldn't be part of the Daggerfall Covenant and so would be consider 'lore breaking' by those who are meticulous about their lore.
There's a lot of lore in ESO simply due to the fact that the TES franchise is over 15 years old. In-game each faction has its own leveling zones with unique stories in each but there's little to nothing that your race determines within that context.
Having the Explorer's Pack is great then, it allows you freedom .. however, from the pure perspective of lore a Khajiit, say, wouldn't be part of the Daggerfall Covenant and so would be consider 'lore breaking' by those who are meticulous about their lore.
As for Racial Skills, they're a help certainly and if you choose a race based on your class choice then you'll have slightly better stats when naked, but nothing that gear can't largely overcome.
Note that Update 6 next week changes a lot of battle mechanics so most theory-crafting around right now is in a state of flux when it comes to "best" decisions.
What do you think will be the best way to proceed now? I will hate to change characters just at the start. I was thinking of playing Dragonknight.
There's a lot of lore in ESO simply due to the fact that the TES franchise is over 15 years old. In-game each faction has its own leveling zones with unique stories in each but there's little to nothing that your race determines within that context.
Having the Explorer's Pack is great then, it allows you freedom .. however, from the pure perspective of lore a Khajiit, say, wouldn't be part of the Daggerfall Covenant and so would be consider 'lore breaking' by those who are meticulous about their lore.
As for Racial Skills, they're a help certainly and if you choose a race based on your class choice then you'll have slightly better stats when naked, but nothing that gear can't largely overcome.
Note that Update 6 next week changes a lot of battle mechanics so most theory-crafting around right now is in a state of flux when it comes to "best" decisions.
What do you think will be the best way to proceed now? I will hate to change characters just at the start. I was thinking of playing Dragonknight.
For Dragonknight go with Dunmer (Dark elf) race - Has increased fire damage and the DK does almost all fire damage. Khajit also has increase crit chance but that won't be as important in 1.6.
Imperial or if you can or redguard if you want to be more tanky.
Altmer or Breton if you want better Magicka management.
Dekkameron wrote: »There's a lot of lore in ESO simply due to the fact that the TES franchise is over 15 years old. In-game each faction has its own leveling zones with unique stories in each but there's little to nothing that your race determines within that context.
Having the Explorer's Pack is great then, it allows you freedom .. however, from the pure perspective of lore a Khajiit, say, wouldn't be part of the Daggerfall Covenant and so would be consider 'lore breaking' by those who are meticulous about their lore.
As for Racial Skills, they're a help certainly and if you choose a race based on your class choice then you'll have slightly better stats when naked, but nothing that gear can't largely overcome.
Note that Update 6 next week changes a lot of battle mechanics so most theory-crafting around right now is in a state of flux when it comes to "best" decisions.
What do you think will be the best way to proceed now? I will hate to change characters just at the start. I was thinking of playing Dragonknight.
For Dragonknight go with Dunmer (Dark elf) race - Has increased fire damage and the DK does almost all fire damage. Khajit also has increase crit chance but that won't be as important in 1.6.
Imperial or if you can or redguard if you want to be more tanky.
Altmer or Breton if you want better Magicka management.
Altmer also has the bonus to elemental damage of which fire is one.
I actually use a Orsimer DK as a stamina twohanded/bow user and it seems to work well enough.
Dekkameron wrote: »There's a lot of lore in ESO simply due to the fact that the TES franchise is over 15 years old. In-game each faction has its own leveling zones with unique stories in each but there's little to nothing that your race determines within that context.
Having the Explorer's Pack is great then, it allows you freedom .. however, from the pure perspective of lore a Khajiit, say, wouldn't be part of the Daggerfall Covenant and so would be consider 'lore breaking' by those who are meticulous about their lore.
As for Racial Skills, they're a help certainly and if you choose a race based on your class choice then you'll have slightly better stats when naked, but nothing that gear can't largely overcome.
Note that Update 6 next week changes a lot of battle mechanics so most theory-crafting around right now is in a state of flux when it comes to "best" decisions.
What do you think will be the best way to proceed now? I will hate to change characters just at the start. I was thinking of playing Dragonknight.
For Dragonknight go with Dunmer (Dark elf) race - Has increased fire damage and the DK does almost all fire damage. Khajit also has increase crit chance but that won't be as important in 1.6.
Imperial or if you can or redguard if you want to be more tanky.
Altmer or Breton if you want better Magicka management.
Altmer also has the bonus to elemental damage of which fire is one.
I actually use a Orsimer DK as a stamina twohanded/bow user and it seems to work well enough.
Yes Altmer has the elemental however the total percentage is smaller spread over the elements whereas a dunmer has all into fire. From a min/max perspective dunmer will always be superior for the DK damage.
Agreed. Either way Dunmer or Altmer you're going to have a good DK for DPS.Dekkameron wrote: »There's a lot of lore in ESO simply due to the fact that the TES franchise is over 15 years old. In-game each faction has its own leveling zones with unique stories in each but there's little to nothing that your race determines within that context.
Having the Explorer's Pack is great then, it allows you freedom .. however, from the pure perspective of lore a Khajiit, say, wouldn't be part of the Daggerfall Covenant and so would be consider 'lore breaking' by those who are meticulous about their lore.
As for Racial Skills, they're a help certainly and if you choose a race based on your class choice then you'll have slightly better stats when naked, but nothing that gear can't largely overcome.
Note that Update 6 next week changes a lot of battle mechanics so most theory-crafting around right now is in a state of flux when it comes to "best" decisions.
What do you think will be the best way to proceed now? I will hate to change characters just at the start. I was thinking of playing Dragonknight.
For Dragonknight go with Dunmer (Dark elf) race - Has increased fire damage and the DK does almost all fire damage. Khajit also has increase crit chance but that won't be as important in 1.6.
Imperial or if you can or redguard if you want to be more tanky.
Altmer or Breton if you want better Magicka management.
Altmer also has the bonus to elemental damage of which fire is one.
I actually use a Orsimer DK as a stamina twohanded/bow user and it seems to work well enough.Yes Altmer has the elemental however the total percentage is smaller spread over the elements whereas a dunmer has all into fire. From a min/max perspective dunmer will always be superior for the DK damage.Altmer also has the bonus to elemental damage of which fire is one.
I actually use a Orsimer DK as a stamina twohanded/bow user and it seems to work well enough.
Yes Altmer has the elemental however the total percentage is smaller spread over the elements whereas a dunmer has all into fire. From a min/max perspective dunmer will always be superior for the DK damage.
With the removal of the softcaps, it's possible for the spell damage portion of the equation to come out on top from the Dark Elf passive, but the High Elf damage boost is on the total damage for elemental attacks and not just the spell damage component. The spell damage / magicka ratio for the damage calculation doesn't always come out with the Dark Elf passive being the best. For many abilities, High Elf will come out on top. We're talking a few damage points per 10k now though, so it's small potatoes compared to player skill.
That being said, for everything OP has requested, Dark Elf is still the better choice. It has a stamina bump as well as the fire resist component. It's far more versatile and can be helpful if he wants to try Vampire ever (though I'd probably avoid that with a PvE focus).
As for which alliance to choose, are you in or near North America or Europe? It's really up to you, but figuring that out first will at least give someone the chance to talk about the current state of each alliance.