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Pvp 1v1 - viable builds. Sword and board and DK.

jelliedsoup
jelliedsoup
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I don't understand the intention of this game where strong defence mechanics are only open to certain classes/weapons. The healing and mitagation also seems too strong.

In pvp 1v1 my stam nb will be destroyed by the dk sword and board or the Templar healing build. Ambushing is a waste of time. They will just heal and blaze, block.

My question really comes dowm to why do zos promote the defensive tactics, and then restrict them to certain classes and weapon? I know this can be viewed as a l2p i just dont understand their design focus- but to be fair i never have.
Edited by jelliedsoup on February 25, 2015 7:03PM
www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Warraxx
    Warraxx
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    1v1 is a battle of resource management. spec for a long fight not the insta-kill stealth BS.
  • Panda244
    Panda244
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    Warraxx wrote: »
    1v1 is a battle of resource management. spec for a long fight not the insta-kill stealth BS.

    Basically this, in duels you spec for sustain, not for burst, in fact, in PvP, burst is only ever useful for gankers, not actual fights. You need to be able to sustain yourself, I always looked at it likes this. For every target that's attacking me, I better last a certain amount of time, if I don't, I go and tweak my build, currently, on live, I can tank 4-5 people for about 30 seconds before having to fall back and regenerate resources, I don't die after those 30 seconds, but if I don't fall back I will die. I can also end up killing 1-2 of those people if they stay close enough, but that's besides the point.

    For 1v1, as a NB, spec for sustain and survival, wear your target down before he wears you down.
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  • jelliedsoup
    jelliedsoup
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    Warraxx wrote: »
    1v1 is a battle of resource management. spec for a long fight not the insta-kill stealth BS.

    The typical nightblade character is not going to be in for a long haul fight.

    In a battle of attrition i would expect a stealthy rogue to lose which is fine. But their dps is too low for insta kills as well
    ....except against other nbs :).

    Zos have not designed this game for stealth.
    Edited by jelliedsoup on February 25, 2015 10:56PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Folkb
    Folkb
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    Warraxx wrote: »
    1v1 is a battle of resource management. spec for a long fight not the insta-kill stealth BS.

    The typical nightblade character is not going to be in for a long haul fight.

    In a battle of attrition i would expect a stealthy rogue to lose which is fine. But their dps is too low for insta kills as well
    ....except against other nbs :).

    Zos have not designed this game for stealth.

    Yeah this isn't like other MMO's where stealth gankers reigned supreme (for the most part) when solo roaming. It's unfortunate but oh well.
  • jelliedsoup
    jelliedsoup
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    Folkb wrote: »
    Warraxx wrote: »
    1v1 is a battle of resource management. spec for a long fight not the insta-kill stealth BS.

    The typical nightblade character is not going to be in for a long haul fight.

    In a battle of attrition i would expect a stealthy rogue to lose which is fine. But their dps is too low for insta kills as well
    ....except against other nbs :).

    Zos have not designed this game for stealth.

    Yeah this isn't like other MMO's where stealth gankers reigned supreme (for the most part) when solo roaming. It's unfortunate but oh well.

    Which makes me wonder why stealth and nbs are in the game.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • eliisra
    eliisra
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    All classes can make builds like that, go watch a thrilling 30 minute video of "elite" duellers.

    Only difference in 1.5 is that NB and sorc needs to use a resto to pull it of. While DK or templar can use other weapons. But as long as you turtle up, self-heal, heavy- and light attack and try to drain your opponent stamina for all eternity or until you fall asleep, you're good to go.

    I personally don't think it's a problem with players being tanky or hard to kill. That should be a legit playstyle. Not everyone wants to play glass house with a sniper riffle. Issue is how certain builds can do both, be tanky as hell and dish out high dmg. Guessing this is mostly due to the fact that ESO lacks talent threes with restrictions, so you can mix tank, heal and dps skills freely with no drawbacks. Probably really hard to balance.
  • jelliedsoup
    jelliedsoup
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    eliisra wrote: »
    All classes can make builds like that, go watch a thrilling 30 minute video of "elite" duellers.

    Only difference in 1.5 is that NB and sorc needs to use a resto to pull it of. While DK or templar can use other weapons. But as long as you turtle up, self-heal, heavy- and light attack and try to drain your opponent stamina for all eternity or until you fall asleep, you're good to go.

    I personally don't think it's a problem with players being tanky or hard to kill. That should be a legit playstyle. Not everyone wants to play glass house with a sniper riffle. Issue is how certain builds can do both, be tanky as hell and dish out high dmg. Guessing this is mostly due to the fact that ESO lacks talent threes with restrictions, so you can mix tank, heal and dps skills freely with no drawbacks. Probably really hard to balance.

    yep i agree. It would be hard to balance. i find dks with sword/shield or the any class with staff pretty much been a constant since day 1.

    i guess the apparent shift to 2 hander may allow some other weapon to play as well.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
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