one reason I like EVE Online - its NEVER fair. Deal with it.
one reason I like EVE Online - its NEVER fair. Deal with it.
What is this supposed to mean? Have you ever been in Cyrodiil? Not only do you get immensely decreased fps when close to a battle, but when there are zergs of players spamming abilities as stated by the original poster, there are huge lag spikes causing big numbers on the latency. Nothing is responsive for about ten minutes every time this happens.
one reason I like EVE Online - its NEVER fair. Deal with it.
What is this supposed to mean? Have you ever been in Cyrodiil? Not only do you get immensely decreased fps when close to a battle, but when there are zergs of players spamming abilities as stated by the original poster, there are huge lag spikes causing big numbers on the latency. Nothing is responsive for about ten minutes every time this happens.
Been in Cyrodil as soon as I could. Being in Australia, I may miss the zerg spikes but latency is a fact of life.
Thornblade is my home campaign. NEVER encountered this 10 mins lag, because I'm asleep or US ISPs are crap I have no idea.
Probably because WoW's original conception was back when Dial-Up was still a thing and the combat mechanics reflect that. There's very little data that are being sent from server to clients.How can WoW's 10+ year old game engine possibly be superior to ESOs for large-scale pvp?
Probably because WoW's original conception was back when Dial-Up was still a thing and the combat mechanics reflect that. There's very little data that are being sent from server to clients.How can WoW's 10+ year old game engine possibly be superior to ESOs for large-scale pvp?
That's not to say that WoW never lagged, but now broadband caught up to a point where the game can finally run smoothly.
Also, WoW's engine received many, many upgrades since. That's like saying that the Unreal 4 engine is as old as the original Unreal single-player game (anyone remembers that game? pre-UnrealTournament).
RainfeatherUK wrote: »Being a PS2 player, I know full well how often people resort to Zerging. On Cobalt thats the done thing if TR actually want to leave their spawn area. SoE/DBI are just lucky the engine can somewhat handle it and its premise is 'big battles'.
That aspect of player cowardice and death resentment however is the same everywhere. It would require systems in place to thoroughly discourage zerging. Which isnt likely to happen at all. As seen in GW2 WvW.
Theres always a frustration between commited, small scale group/solo players and those who arent; Those that huddle up to participate equally in content.
In GW2's case I use to roam solo, taking supply camps. They increased the time required to do so - meaning that I would always be zerged before I could get in and out.
I really dont think it'll be any different anywhere until real incentives are issued to play with skill, instead of brainless gathering of achievement points.
After all in your example of PS2 - I have a siseable amount of people in my outfit, so paranoid about their KDR that they only farm small bases with aircraft spam. The enemy has zero chance of fighting back in that scenario - and thats why they love it. That probably says enough about the pressures of the gamer culture and wanting to go risk free.
I played WoW with the recent expansion release... it was more nostalgic for me than anything as I was an original vanilla WoW player.
Anyways, your experiences with Ashran is NOT what I experienced. And, if you read the forums for WoW, you will see people talk about Ashran being the WORST thing ever put into WoW. All of my experiences with the world PvP zones in WoW have been the same. Massive zergs which leads to MASSIVE lag. Lake Wintergrasp was no different...
Are you playing on a low population server? If you are getting into Ashran instantly, that would explain your so called positive experience with Ashran as that would indicate low population.
I am sorry but comparing Ashran to Cyrodiil is completely ludicrous to the ninth degree! Some of the common references to Ashran are... Ashcan, Sh!tcan... and many others.
http://eu.battle.net/wow/en/forum/topic/13124238191
Just read that post and you will see what the typical experiences are like in reference to Ashran.
WoW is kiddyland. If you like those fruit loop color schemes then ESO is not for you.
Neither are world pvp OP.
Second, If you are saying that WoW zone can be compared to Cyrodiil you are lying to the people. Possibly even shilling.
Don't believe me? Just watch a YouTube video of each side by side.
Oh yeah, I was merely talking about actual network latency; not computer performance.Probably because WoW's original conception was back when Dial-Up was still a thing and the combat mechanics reflect that. There's very little data that are being sent from server to clients.How can WoW's 10+ year old game engine possibly be superior to ESOs for large-scale pvp?
That's not to say that WoW never lagged, but now broadband caught up to a point where the game can finally run smoothly.
Also, WoW's engine received many, many upgrades since. That's like saying that the Unreal 4 engine is as old as the original Unreal single-player game (anyone remembers that game? pre-UnrealTournament).
If I may step in here.
The reason why we players had so horrible lag at IF, Southshore or TM in Vanilla wasn't the "connection", but our own PCs. If you moved from 4 GB Ram to 8 GB Ram, it was a massive difference. If you swapped the Athlon Dual Core for a Intel Quad as well.
What I am trying to say is that ESO is developed very close to the edge, just like WOW once was. Developed so that it runs ok in low settings, but sloppy in Ultra and this is typical for many games that came out in the past 10 years.
We all would like lag to go away . We've dealt with it since launch and every update has made it worse instead of better . I don't know what is or isn't a solution . I know the lag is not as bad fighting some large groups as opposed to other . Others being probably the lag generating groups . It is something that has continuously left us with less people playing .
one reason I like EVE Online - its NEVER fair. Deal with it.
LonePirate wrote: »I am amused by the OP's accusation of the DK skills of Reflective Scales and Standard contribute to the lag. It's statements like that which make me wonder is the OP truly understands the lag problem.
Probably because WoW's original conception was back when Dial-Up was still a thing and the combat mechanics reflect that. There's very little data that are being sent from server to clients.How can WoW's 10+ year old game engine possibly be superior to ESOs for large-scale pvp?
That's not to say that WoW never lagged, but now broadband caught up to a point where the game can finally run smoothly.
Also, WoW's engine received many, many upgrades since. That's like saying that the Unreal 4 engine is as old as the original Unreal single-player game (anyone remembers that game? pre-UnrealTournament).
If I may step in here.
The reason why we players had so horrible lag at IF, Southshore or TM in Vanilla wasn't the "connection", but our own PCs. If you moved from 4 GB Ram to 8 GB Ram, it was a massive difference. If you swapped the Athlon Dual Core for a Intel Quad as well.
What I am trying to say is that ESO is developed very close to the edge, just like WOW once was. Developed so that it runs ok in low settings, but sloppy in Ultra and this is typical for many games that came out in the past 10 years.
Game designers only use Ultra & co. for marketing purposes, the intention to play in that setting isn't really there. If we compare this to the games in the 90´s then performance was the first and content the second holy grail. Today its all about the "Look" of the game.
Developers want to impress, they want to get the media behind their product so they can get many potential customers. For this they need Screenshots, Videos etc. They however forget, that fans don't necessarily have the top hardware at home.
SWTOR is a funny but sad example for this. We in Alpha / Beta had HD textures, but the release didn't as EA noticed that their game cant run decent on most PC´s. They later lied and denied that, but we Testers know what we played
I am quite sure that in 2-3 years, ESO will run as smooth as AOC does today and it will look better than ever. Unfortunately did ZO make the mistake to not develop for the next gen API, like they hopefully did now in regards of PS3 (I cant judge this as I don't have the test version).
It would had been a big help to get Mantle support in ESO, to make the game less heavy on our Hardware. The server structure sure also plays its part, but the FPS lags we have are on our end unfortunately.
LonePirate wrote: »I am amused by the OP's accusation of the DK skills of Reflective Scales and Standard contribute to the lag. It's statements like that which make me wonder is the OP truly understands the lag problem.
The DK skills are just one part of the toxic lagsploit mix. I think everyone can agree that DKs are seriously overpowered which is why they are being nerfed hard in Update 6. There is a synergy of abilities from all classes that add up to lagsploit. Any nerf needs to look at them all including healing from my own class, templar which is also being nerfed in Update 6.
https://www.youtube.com/watch?v=BhHMURxUlDU#t=143
https://www.youtube.com/watch?v=Y2FHGLBEBXgUnfortunately, better hardware or more memory will not fix ESO. I have some of the best gaming hardware and it has almost no effect on lagsploit. The reason is that ESO has a 32-bit client. WoW has a 64 bit client, WoW-64.exe, ESO does not. Throwing more memory at it doesn't help. A 64-bit client would help ESO scale better in Cyrodiil.