alainjbrennanb16_ESO wrote: »iam not all that worried if you go and do cadwells silver and gold you find your self in the other factions starting area, but the mobs level to you
alainjbrennanb16_ESO wrote: »iam not all that worried if you go and do cadwells silver and gold you find your self in the other factions starting area, but the mobs level to you
RainfeatherUK wrote: »DLC will allow people to go there straight away as you've said. So I dont expect it to be tough for anyone, or they wouldnt be accounting for the difference in skill/experience between a higher level 'visitor' and a lower level one who is relatively new to the game
Elloa regularly says; that as with the revamped intro sequence at the start of the game, the focus on DLC is on improving the cinematography - and potentially the story telling quality - of ESO. I agree with her observation on this focus for the better part.
Scaling systems are notoriusly terrible and there isnt any money in making this game anything but casual from now on, despite a smaller demographic like us wishing for it.
marcmyb14_ESO wrote: »That's not very hopeful.
RainfeatherUK wrote: »marcmyb14_ESO wrote: »That's not very hopeful.
I'm in the same camp as you believe me. I play PvP mostly because of its challenge. PvE in many games I've played have sadly offered little - primarily because they have gone through this same transition into a casual market/appeal.
In certain games they develop content with variable difficulty (usually these are instances with various challenge modes) for those who seek it. So Obviously it can be done
I've just yet to see anything to suggest that intent here and prefer to lean towards caution to avoid disappointment lol.
I'll hope for my sake and yours that im wrong ofcourse but considering the current market (where people can only find one or two single player games that are actually 'tough') well you know how it is I expect.
There is no MMO where raiders are anything than that a small minority, LOTRO's problems aren't related to that issue very much at all.marcmyb14_ESO wrote: »LOTRO made the mistake of assuming that most people weren't raiders, that game isn't doing very well atm. If ZOS goes down this route and doesn't do anything to cater to people at endgame, the game will surely die.
There is no MMO where raiders are anything than that a small minority, LOTRO's problems aren't related to that issue very much at all.marcmyb14_ESO wrote: »LOTRO made the mistake of assuming that most people weren't raiders, that game isn't doing very well atm. If ZOS goes down this route and doesn't do anything to cater to people at endgame, the game will surely die.
You probably find it unpalatable but the the B2P model isn't based on retaining players much at all, it's entirely focused on churn where players aren't expected to play 'forever' and content is aimed at attracting new players and encouraging them to spend cash in the Store; the B2P model doesn't need raiders, the content they demand is expensive to produce in comparison to the revenue it attracts when players get to choose what they want to spend their cash on.marcmyb14_ESO wrote: »LOTRO made the mistake of assuming that most people weren't raiders, that game isn't doing very well atm. If ZOS goes down this route and doesn't do anything to cater to people at endgame, the game will surely die.
Turning back to LOTRO, the fact the raid 'scene' was killed off 3 years ago or so isn't the reason the game is lamentable, it's in the sorry state it is due to Warner Bros. decision to milk the players and, it has to be said, the players' willingness to be milked, all in the name of Middle-Earth.
marcmyb14_ESO wrote: »
I am primarily a PvE player, I enjoy working together with friends or a group of people to overcome a tough challenge, e.g. a boss fight with complex mechanics. I always kind of felt that PvP in MMOs gets too monotonous after a while, but I do occasionally like it as well.
I just really think that PvE is where MMOs shine, most multiplayer co-op games aren't very hard or rewarding, but MMOs give people the chance to play a certain role and work together as a group to do something that would be impossible solo. It would be a shame to see that go to waste, as I think that is the fundamental purpose of this genre.
WOW's business model is still subscription based, that model is focused on retention however that isn't the reason there's a healthy raiding 'scene' in 2015.marcmyb14_ESO wrote: »Also, let us not forget that the most popular MMO on the market to this day, WoW, is known as a (if not THE) raiding MMO. It would be silly to assume raiding is irrelevant.
I just hope that the DLCs really are enjoyable, regardless of how they handle the scaling. I'm not sure I'll be buying anything much in the crown shop, so far there isn't much I want there.
marcmyb14_ESO wrote: »
ZOS, please shed some light on this. Will the game also try to cater to endgame players as well as lower level players, or are endgame players out of luck?
marcmyb14_ESO wrote: »
ZOS, please shed some light on this. Will the game also try to cater to endgame players as well as lower level players, or are endgame players out of luck?
I think that the only people who got content in the past year were those hardcore´sJust look how many dungeons and trials came out and compare this to content for pvp players, crafters or roleplayers.
I am quite sure that ZO will keep focusing on raids and dungeon grinds, so you don't need to worry. Its the pvp players and roleplayers who should worry
marcmyb14_ESO wrote: »
I agree PvP needs some love too, I'm just worried they might take one extreme to another. Go from only releasing content for "hardcore" to only releasing content for "casuals" would be a mistake in the opposite direction.
marcmyb14_ESO wrote: »RainfeatherUK wrote: »DLC will allow people to go there straight away as you've said. So I dont expect it to be tough for anyone, or they wouldnt be accounting for the difference in skill/experience between a higher level 'visitor' and a lower level one who is relatively new to the game
Elloa regularly says; that as with the revamped intro sequence at the start of the game, the focus on DLC is on improving the cinematography - and potentially the story telling quality - of ESO. I agree with her observation on this focus for the better part.
Scaling systems are notoriusly terrible and there isnt any money in making this game anything but casual from now on, despite a smaller demographic like us wishing for it.
That's not very hopeful.
LOTRO made the mistake of assuming that most people weren't raiders, that game isn't doing very well atm. If ZOS goes down this route and doesn't do anything to cater to people at endgame, the game will surely die.
marcmyb14_ESO wrote: »Upon hearing about the game going B2P, I was not concerned that there were going to be any issues nor that the game was going to go downhill in any way (except for perhaps seeing a longer delay in getting updates). However, this somewhat changed when I read that players of all levels will be scaled (or "battle-leveled") to the new DLC content. Here is why this concerns me: If for example a level 1 player, with no skills, stat points, gear, etc. can go into a new DLC zone and will be able to do the content, what will happen if a VR14 with gold gear, max health/stamina/magicka/armor/resist, 300 skill points, champion points, food, pots, etc. go there? Is it safe to assume that that character will find the content to be fairly easy and get bored due to lack of a challenge? Coming from VR zones and Craglorn, trials, veteran dungeons, max leveled players don't want a walk in the park. We want to continuously be challenged, and we want to be rewarded for it as well. If the new DLC content will be available to all levels, what kind of rewards will we be getting at max level? The same gear set that a level 1 can get, just scaled to VR14? If so, what incentive will we have to keep leveling other than to get champion points, skill points, etc. Why will players want to keep playing beyond a certain point? I believe an MMO _needs_ an endgame area that players can look forward to and that will really challenge them and reward them for their hard work. If you don't provide this, players won't be inclined to keep playing. Just my 2 cents.
ZOS, please shed some light on this. Will the game also try to cater to endgame players as well as lower level players, or are endgame players out of luck?
NewBlacksmurf wrote: »marcmyb14_ESO wrote: »Upon hearing about the game going B2P, I was not concerned that there were going to be any issues nor that the game was going to go downhill in any way (except for perhaps seeing a longer delay in getting updates). However, this somewhat changed when I read that players of all levels will be scaled (or "battle-leveled") to the new DLC content. Here is why this concerns me: If for example a level 1 player, with no skills, stat points, gear, etc. can go into a new DLC zone and will be able to do the content, what will happen if a VR14 with gold gear, max health/stamina/magicka/armor/resist, 300 skill points, champion points, food, pots, etc. go there? Is it safe to assume that that character will find the content to be fairly easy and get bored due to lack of a challenge? Coming from VR zones and Craglorn, trials, veteran dungeons, max leveled players don't want a walk in the park. We want to continuously be challenged, and we want to be rewarded for it as well. If the new DLC content will be available to all levels, what kind of rewards will we be getting at max level? The same gear set that a level 1 can get, just scaled to VR14? If so, what incentive will we have to keep leveling other than to get champion points, skill points, etc. Why will players want to keep playing beyond a certain point? I believe an MMO _needs_ an endgame area that players can look forward to and that will really challenge them and reward them for their hard work. If you don't provide this, players won't be inclined to keep playing. Just my 2 cents.
ZOS, please shed some light on this. Will the game also try to cater to endgame players as well as lower level players, or are endgame players out of luck?
Think of Morrowind or Oblivion....it's the same concept.
Do not think of Skyrim or another MMORPG.
Also realize that the announced DLC isn't really end game content so it's just more stuff, new zones, more questing.
LOTRO's biggest mistake was changing to be more like WOW. Becoming a shadow of the leader is still becoming a shadow.
EVE Online couldn't be more different and is still growing.
I hope ESO holds true to its own muse, The total pool of players is bigger than its ever been.