thelordoffelines wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
Every zone but Craglon is chock FULL of solo content with only a smattering of actual group content. It seems like you're asking for more of what ESO already has a lot of (solo content) and responding adversely to those that want more of what ESO has very little of (group content). Excuse us if we don't sympathize with your plight.
First of all, it's not "My Plight". I'm not screaming for any new content. I am agreeing with those who want to see some end game content aimed at solo players, of which, there currently is NONE. But it's certainly not my particular hobby horse here.
And second, I'm not asking for anyone's sympathy. You apparently are.
We have so little group end game content lets add more of that before anything single player.
I think that grouping is important, but should not be required for most things. I still strongly believe that the world main quest, the mages guild and the fighters guild quests should not be forced solo. I'm pretty good support in groups with funnel health. I can handle most trash mobs. I tend to get in trouble with bosses.
Unlike popular belief, most of the game is not solo content, it is content that players can really choose whether to play with someone they know or do it alone. This is as it should be.
Then there is the vast minority of group content like Craglorn and group dungeons... Here, i dont see amy reason why should theyt be restricteds to groups only.. They could be made so, that players scale according to group size to give best challenge for the amoiunt of players involved.
In many games, this group content is missed by assumptious 70% of playerbase. I dont see any viable reason why this content should be restricted from part of playerbase. With content that more people can play as they want, the more will be happy, winwin.
Just tell me this? How does it hurt your playstyle if people are given option to do stuff by themselves? Or how does it hurt your playstyle if players are given option for playing with friends they make while playing instead of forced to either join random people who too often are either jerks or people that never say anything in the chat?
Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.
So the full name of the genre is MMORPG.
MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.
It does not define how the game world is designed, not at all.
Have a nice day
At the end of the day..
The current player base shows that the staff of eso didn't do a good job.
They need to drop to B2P to get people back to be able to stay online, the only people that still play ESO are the die hard fanatic fans of TES, and now maybe a few people who have come back for 1.6 based on some of the changes that were being unveiled way back in the first month of launch.. while 9+ months later.. it finally comes to the game.
I`m in a large gaming community, that is 13 years old and spans several games. We started at launch with 1300 guild members playing ESO.
After the first 4 months of game, we were down to 300 guild members still playing ESO. now after almost a year we have stablized at 240 guild members still playing ESO, the 1150 ish that quit ESO are still in the guild they are just not wasting time in this game.
Game was poorly done, too many broken mechanics, that went unfixed, hell the front gate of Farrgut keep in Cyrodill still glows brilliant white, its been that way, since back in dec 2013 , 4 months before release.
The game by its design is not that good either, anti-social game mechanics, non-functioning LFG tools, bad guild functions, bad guild store design, bad phasing group quest system etc. too long of a list really.
When they announced the B2P you would think a lot of people would return, but out of the 1150 ish that quit ESO, only 5 said they may try it again, the rest of the over than 1100 players said they wouldn`t play it , even with it being free because they already owned a copy, it didn`t matter game wasn`t worth wasting time on.
newtinmpls wrote: »Option being the key word here....
If you want to get much higher than VR10, yes it is.Sphinx2318 wrote: »This is an MMO?
How does a non-grouper level beyond VR10?thelordoffelines wrote: »We have so little group end game content lets add more of that before anything single player.
SteveCampsOut wrote: »thelordoffelines wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
Every zone but Craglon is chock FULL of solo content with only a smattering of actual group content. It seems like you're asking for more of what ESO already has a lot of (solo content) and responding adversely to those that want more of what ESO has very little of (group content). Excuse us if we don't sympathize with your plight.
First of all, it's not "My Plight". I'm not screaming for any new content. I am agreeing with those who want to see some end game content aimed at solo players, of which, there currently is NONE. But it's certainly not my particular hobby horse here.
And second, I'm not asking for anyone's sympathy. You apparently are.
We have so little group end game content lets add more of that before anything single player.
I see no reason why they can't do a little bit of both. The world isn't black and white. Why does every one have such narrow viewpoints about what can be done in an open world MMO? I mean Srysly!
How does a non-grouper level beyond VR10?thelordoffelines wrote: »We have so little group end game content lets add more of that before anything single player.
How does a non-grouper level beyond VR10?thelordoffelines wrote: »We have so little group end game content lets add more of that before anything single player.
Answer: he can't, realistically, everything beyond that is forced-grouping or a mindnumbing mob-grind, few can solo VR12+ content.
thelordoffelines wrote: »SteveCampsOut wrote: »thelordoffelines wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
Every zone but Craglon is chock FULL of solo content with only a smattering of actual group content. It seems like you're asking for more of what ESO already has a lot of (solo content) and responding adversely to those that want more of what ESO has very little of (group content). Excuse us if we don't sympathize with your plight.
First of all, it's not "My Plight". I'm not screaming for any new content. I am agreeing with those who want to see some end game content aimed at solo players, of which, there currently is NONE. But it's certainly not my particular hobby horse here.
And second, I'm not asking for anyone's sympathy. You apparently are.
We have so little group end game content lets add more of that before anything single player.
I see no reason why they can't do a little bit of both. The world isn't black and white. Why does every one have such narrow viewpoints about what can be done in an open world MMO? I mean Srysly!
Its the same reason I can't juggle and do advanced calculus at the same time- they each require dedication and focus to do.
- quote="Kragorn;1561919"]How does a non-grouper level beyond VR10?thelordoffelines wrote: »We have so little group end game content lets add more of that before anything single player.
Answer: he can't, realistically, everything beyond that is forced-grouping or a mindnumbing mob-grind, few can solo VR12+ content.
Lord_Kreegan wrote: »I always thought MMORPG stood for "Many Maliciously Obstinate Ruffians Promoting Grouping"...
thelordoffelines wrote: »SteveCampsOut wrote: »thelordoffelines wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
Every zone but Craglon is chock FULL of solo content with only a smattering of actual group content. It seems like you're asking for more of what ESO already has a lot of (solo content) and responding adversely to those that want more of what ESO has very little of (group content). Excuse us if we don't sympathize with your plight.
First of all, it's not "My Plight". I'm not screaming for any new content. I am agreeing with those who want to see some end game content aimed at solo players, of which, there currently is NONE. But it's certainly not my particular hobby horse here.
And second, I'm not asking for anyone's sympathy. You apparently are.
We have so little group end game content lets add more of that before anything single player.
I see no reason why they can't do a little bit of both. The world isn't black and white. Why does every one have such narrow viewpoints about what can be done in an open world MMO? I mean Srysly!
Its the same reason I can't juggle and do advanced calculus at the same time- they each require dedication and focus to do.
It's entirely a 'typical' MMO, there is nothing significant about the game that differs from any other theme-park MMO, I've never understood those who want to try to portray it as 'nextgen' or anything other than what it is; a run-of-the-mill MMO with solo and group content, PVE and PVP, just like ... WOW, Rift, SW:TOR, GW2, FFXIV, etc. etc. etc.Pendrillion wrote: »What most people forget is that ESO is not your typical run off the mill MMO.
It's entirely a 'typical' MMO, there is nothing significant about the game that differs from any other theme-park MMO, I've never understood those who want to try to portray it as 'nextgen' or anything other than what it is; a run-of-the-mill MMO with solo and group content, PVE and PVP, just like ... WOW, Rift, SW:TOR, GW2, FFXIV, etc. etc. etc.Pendrillion wrote: »What most people forget is that ESO is not your typical run off the mill MMO.
Some mechanics may be different in detail but all the MMOs I listed have their own unique 'take' on some aspect or other .. Rift's 'soul' system was a novel twist to the 'spec' mechanic for example or FFXIV's multi-classing concept (of course SE did that before in FFXI) .. but none of those kinds of differences make the games fundamentally different from each other.
Actually, I guess I do understand the desire to think ESO is somehow new and different, some people want to think that by playing it they're special, in the vanguard of a 'new wave' of gaming I would imagine. The "Emperor's New Clothes" springs to mind here.
Actually, I guess I do understand the desire to think ESO is somehow new and different, some people want to think that by playing it they're special, in the vanguard of a 'new wave' of gaming I would imagine. The "Emperor's New Clothes" springs to mind here.