dodgehopper_ESO wrote: »There is a limit on the number of Champion Points. What is the point of this post OP? I realize your concern about players having extra power, and I grant that is a concern. It is one reason that I am very glad that there is a low level pvp server. Perhaps some day there will be a High Champion point server? If that is your concern I do understand it, particularly in the case of low pvp servers, since a low level character with 3600 champion points would be at a great advantage to a newer pvp'er which in turn would kill low level pvp for all but established players. Then again I've always felt pvp should be at an even keel irrespective of gear, skillpoints, etc. I come from the world of Halo, battlefront, counterstrike, piloting games, fighter games, etc. So for me pvp should be more about the player skill and not some kind of artificial handicap for having played longer. If that is how you feel then I agree with you, but the problem is that mmorpg designers for the most part disagree with me, as do the players of said MMO's. I understand creating these artificial achievement levels for PVE but really for pvp it seems rather nonsensical to me.
Correct me if I'm wrong but my understanding is CPs aren't earnable until you're Vet Rank (VR1). So a brand new VR1 who sets foot in, say, Thornblade will basically be very disadvantaged not only in terms of level but also in terms of CPs. Every PvP-invested player will be pursuing CPs a fast as his/her schedule allows, to improve their power in PvP. VR14s will always be more powerful (being the highest level) and will need to earn CPs primarily to keep up with the Joneses (all the other VR14s) or pull ahead of them. But most folks below VR14 wouldn't really have much of chance in such a setting and wouldn't have a whole lot of fun.
This makes me think a possible solution would be to create VR level range campaigns for VR1-7 and VR8-13. Anyone below those levels would still be welcome to enter if they wanted. Having campaigns in those ranges would at least provide boundaries/limits on power potential which would be more conducive to fun gameplay. :-)
What mmorpg doesn't have a power gap between new and old players? As a matter a fact most have a point system that allows you to continue to progress by spending those points on attributes etc. FF11 has merit points. Rift has attunment points. Both game are still around today. So no I don't believe this doom and gloom scenario that the CPs limit will kill ESO.
Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.
Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.
People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.
Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
Can u imagine people with pc transfers to console with all the cp gained pvping against all the new players. I already see console pvp dying less than a month
Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.
Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.
C0pp3rhead wrote: »
You think a level 10 should be able to compete with a V14 character? What game are you playing?
Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.
C0pp3rhead wrote: »Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.
Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.
You think a level 10 should be able to compete with a V14 character? What game are you playing?
Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.
C0pp3rhead wrote: »
You think a level 10 should be able to compete with a V14 character? What game are you playing?
Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.
For some reason I thought that level 10's would actually balance with higher levels in Cyrodil so they could compete. Your right, I forgot what game I was playing since "balance" isn't in ZOS's dictionary.....
C0pp3rhead wrote: »Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.
Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.
You think a level 10 should be able to compete with a V14 character? What game are you playing?
Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.
Is CP an advantage? Yes.mika_hr1eb17_ESO wrote: »If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
C0pp3rhead wrote: »Is CP an advantage? Yes.mika_hr1eb17_ESO wrote: »If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
Is it insurmountable? No.
That's the point I was trying to make.
Let the skill do the talking.
Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil. [/quote
One question. If you have two equally skilled PvPer's going head to head, one on a level 25 and another on V14 who's going to win? Does player skill really determine the outcome in the scenario or would it always be the V14? I haven't been in Cyrodil for PvP, only for Delves and skyshards so far. Unfortunately I don't have to the time to play as much as I would like
The veteran ranks , the leaderboards and the emperor system and the fact that there's no upscaling in PvP has already shown that ZeniMax policy is that one thing and one thing only should be the difference between players and it's play time not skill. This champion point system will just build on that principle. Most of the serious PvP:ers moved away from this game after 1 month because of this and it's never going to change. Either you play the game for PvE or you play it 24/7. Those are your only options if you want to avoid the frustration and it's really surprising to me that there's still players left complaining about this
One question. If you have two equally skilled PvPer's going head to head, one on a level 25 and another on V14 who's going to win? Does player skill really determine the outcome in the scenario or would it always be the V14? I haven't been in Cyrodil for PvP, only for Delves and skyshards so far. Unfortunately I don't have to the time to play as much as I would like
C0pp3rhead wrote: »Is CP an advantage? Yes.mika_hr1eb17_ESO wrote: »If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
Is it insurmountable? No.
That's the point I was trying to make.
Let the skill do the talking.
Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil.
C0pp3rhead wrote: »Is CP an advantage? Yes.mika_hr1eb17_ESO wrote: »If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
Is it insurmountable? No.
That's the point I was trying to make.
Let the skill do the talking.
Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil. [/quote
One question. If you have two equally skilled PvPer's going head to head, one on a level 25 and another on V14 who's going to win? Does player skill really determine the outcome in the scenario or would it always be the V14? I haven't been in Cyrodil for PvP, only for Delves and skyshards so far. Unfortunately I don't have to the time to play as much as I would like
Player skill is important, builds which are effective are good to use etc. etc., when you talk about straight up passive damage increases, regen, reduced skill costs 25%, you should win. I am not even going over unchained passive (which is ridiculous) and other passives which give you a huge advantage - separate from regular stats. Those are obviously very powerful, and people are already complaining about them and how powerful they are.
mika_hr1eb17_ESO wrote: »C0pp3rhead wrote: »Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.
Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.
You think a level 10 should be able to compete with a V14 character? What game are you playing?
Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.
If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
With this line of thinking its no wonder AvA is in a state...in which it is.
C0pp3rhead wrote: »
You think a level 10 should be able to compete with a V14 character? What game are you playing?
Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.
For some reason I thought that level 10's would actually balance with higher levels in Cyrodil so they could compete. Your right, I forgot what game I was playing since "balance" isn't in ZOS's dictionary.....
Can u imagine people with pc transfers to console with all the cp gained pvping against all the new players. I already see console pvp dying less than a month
Consoles and PC's won't be on the same server so a few transfers will have the extra CP from being a prior PC player the majority of new people on Consoles will all be starting from scratch
C0pp3rhead wrote: »Instituting a cap on CP/day is silly. If ZOS increased the level cap to 100, but said, "You can only gain 2 levels per week," most players would be foaming at the mouth.
Making later CP more costly in terms of XP doesn't solve the problem, nor does it make sense. These aren't levels. We don't get additional attribute points nor new abilities. We receive special skill points that can be invested in special passives that provide incremental bonuses. These bonuses are already affected by diminishing returns, providing on the order of +.1 bonuses in later ranks.
For the most part, the people I see advocating for a system like this are players who don't foresee themselves keeping up with the grind, and worry about falling behind. If someone has better gear than me, it's probably because they've put more time into finding, crafting, or farming the right equipment. Should I hold it against them? No. They put in the time, let them have their reward. Just because you can't keep up doesn't mean others need to be limited.
C0pp3rhead wrote: »Is CP an advantage? Yes.mika_hr1eb17_ESO wrote: »If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
Is it insurmountable? No.
That's the point I was trying to make.
Let the skill do the talking.
Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil.
Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.
Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.
People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.
Considering the amount of time on top of diminishing returns i don't think you really understand what you are talking about.
You cant plop all your points into one side, you have to go around on the wheel as well. Sounds like your just complaining just to see yourself complain.