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There Needs to be a LIMIT on how many CP's or the CP system will END the game.

  • Sky Chancellor
    Sky Chancellor
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    There is a limit on the number of Champion Points. What is the point of this post OP? I realize your concern about players having extra power, and I grant that is a concern. It is one reason that I am very glad that there is a low level pvp server. Perhaps some day there will be a High Champion point server? If that is your concern I do understand it, particularly in the case of low pvp servers, since a low level character with 3600 champion points would be at a great advantage to a newer pvp'er which in turn would kill low level pvp for all but established players. Then again I've always felt pvp should be at an even keel irrespective of gear, skillpoints, etc. I come from the world of Halo, battlefront, counterstrike, piloting games, fighter games, etc. So for me pvp should be more about the player skill and not some kind of artificial handicap for having played longer. If that is how you feel then I agree with you, but the problem is that mmorpg designers for the most part disagree with me, as do the players of said MMO's. I understand creating these artificial achievement levels for PVE but really for pvp it seems rather nonsensical to me.

    The cap is simply too high. You cannot introduce a system like this one and expect the game to be successful years from now. People don't want to have to grind for several years in order to catch up. The passives are simply to powerful to ignore, when you add them all up. It's just a ridiculous gap of power. Not too mention, no choices which matter, creates a system which in my opinion is garbage. The only thing cool thing about the system currently is the screen itself, and the presentation of the system (otherwise it has major problems).
    Edited by Sky Chancellor on February 24, 2015 12:42AM
  • k2blader
    k2blader
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    Correct me if I'm wrong but my understanding is CPs aren't earnable until you're Vet Rank (VR1). So a brand new VR1 who sets foot in, say, Thornblade will basically be very disadvantaged not only in terms of level but also in terms of CPs. Every PvP-invested player will be pursuing CPs a fast as his/her schedule allows, to improve their power in PvP. VR14s will always be more powerful (being the highest level) and will need to earn CPs primarily to keep up with the Joneses (all the other VR14s) or pull ahead of them. But most folks below VR14 wouldn't really have much of chance in such a setting and wouldn't have a whole lot of fun.

    This makes me think a possible solution would be to create VR level range campaigns for VR1-7 and VR8-13. Anyone below those levels would still be welcome to enter if they wanted. Having campaigns in those ranges would at least provide boundaries/limits on power potential which would be more conducive to fun gameplay. :-)
    Disabling the grass may improve performance.
  • Sky Chancellor
    Sky Chancellor
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    k2blader wrote: »
    Correct me if I'm wrong but my understanding is CPs aren't earnable until you're Vet Rank (VR1). So a brand new VR1 who sets foot in, say, Thornblade will basically be very disadvantaged not only in terms of level but also in terms of CPs. Every PvP-invested player will be pursuing CPs a fast as his/her schedule allows, to improve their power in PvP. VR14s will always be more powerful (being the highest level) and will need to earn CPs primarily to keep up with the Joneses (all the other VR14s) or pull ahead of them. But most folks below VR14 wouldn't really have much of chance in such a setting and wouldn't have a whole lot of fun.

    This makes me think a possible solution would be to create VR level range campaigns for VR1-7 and VR8-13. Anyone below those levels would still be welcome to enter if they wanted. Having campaigns in those ranges would at least provide boundaries/limits on power potential which would be more conducive to fun gameplay. :-)

    I agree K2blader. It's a good idea to think about. Maybe ZOS comes up with CP rating system for pvp, and allows the higher CP to have their own campaign. I think that would be still pretty silly though. But, it would create a more competitive situation. I still think a better solution is to create a limit for all players on CP. That would be much more simple. Plus, I think in the end even with these brackets and in PVE there will be new players who leave because of the grind - directly associated with the CP system.

    Too much grind in a game turns people off. When you're a veteran player and you have invested in the game, the grind doesn't bother you as much. Just because you figure you've done so much already that you will just stick with it. New players have a harder time in generating that motivation to continue to play when the grind is too long. This is where this game is headed unless they change the CP system.
    Edited by Sky Chancellor on February 24, 2015 6:33AM
  • Ballzy321
    Ballzy321
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    Can u imagine people with pc transfers to console with all the cp gained pvping against all the new players. I already see console pvp dying less than a month
  • BlueIllyrian
    BlueIllyrian
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    What cracks me up is that you need hundreds of CP to make a difference and at the very best you gain 1 per hour.

    So let say 500 cp will take about 1000 hours if you are slower (and this is generous), that's over a year of playtime for me.

    A year of regular logins to play same few tepid zones and daily quests over and over and over again.

    Not for all the cotton in Southern confederacy.
  • C0pp3rhead
    C0pp3rhead
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    Instituting a cap on CP/day is silly. If ZOS increased the level cap to 100, but said, "You can only gain 2 levels per week," most players would be foaming at the mouth.

    Making later CP more costly in terms of XP doesn't solve the problem, nor does it make sense. These aren't levels. We don't get additional attribute points nor new abilities. We receive special skill points that can be invested in special passives that provide incremental bonuses. These bonuses are already affected by diminishing returns, providing on the order of +.1 bonuses in later ranks.

    For the most part, the people I see advocating for a system like this are players who don't foresee themselves keeping up with the grind, and worry about falling behind. If someone has better gear than me, it's probably because they've put more time into finding, crafting, or farming the right equipment. Should I hold it against them? No. They put in the time, let them have their reward. Just because you can't keep up doesn't mean others need to be limited.
    Edited by C0pp3rhead on February 24, 2015 5:00PM
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • mika_hr1eb17_ESO
    Aneima wrote: »
    What mmorpg doesn't have a power gap between new and old players? As a matter a fact most have a point system that allows you to continue to progress by spending those points on attributes etc. FF11 has merit points. Rift has attunment points. Both game are still around today. So no I don't believe this doom and gloom scenario that the CPs limit will kill ESO.


    Guild Wars 1/2 and funny that you mention, GW2 is 2nd most successful MMO in the west since WoW, while FF11 and Rift are somewhere...there, not even on the radar.

    You are right, there wont be a problem...for a few months.
    Edited by mika_hr1eb17_ESO on February 24, 2015 7:47PM
  • Leeric
    Leeric
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    People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).

    I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.

    Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.

    People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.

    Considering the amount of time on top of diminishing returns i don't think you really understand what you are talking about.
    You cant plop all your points into one side, you have to go around on the wheel as well. Sounds like your just complaining just to see yourself complain.
  • Ticare
    Ticare
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    -
    Edited by Ticare on February 24, 2015 8:42PM
  • Ticare
    Ticare
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    The veteran ranks , the leaderboards and the emperor system and the fact that there's no upscaling in PvP has already shown that ZeniMax policy is that one thing and one thing only should be the difference between players and it's play time not skill. This champion point system will just build on that principle. Most of the serious PvP:ers moved away from this game after 1 month because of this and it's never going to change. Either you play the game for PvE or you play it 24/7. Those are your only options if you want to avoid the frustration and it's really surprising to me that there's still players left complaining about this
    Edited by Ticare on February 24, 2015 8:46PM
  • Robbmrp
    Robbmrp
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    People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).

    This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.

    Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.
    NA Server - Kildair
  • Iago
    Iago
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    Ballzy321 wrote: »
    Can u imagine people with pc transfers to console with all the cp gained pvping against all the new players. I already see console pvp dying less than a month

    Consoles and PC's won't be on the same server so a few transfers will have the extra CP from being a prior PC player the majority of new people on Consoles will all be starting from scratch
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • C0pp3rhead
    C0pp3rhead
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    Robbmrp wrote: »
    People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).

    This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.

    Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.

    You think a level 10 should be able to compete with a V14 character? What game are you playing?

    Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Robbmrp
    Robbmrp
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    C0pp3rhead wrote: »

    You think a level 10 should be able to compete with a V14 character? What game are you playing?

    Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.

    For some reason I thought that level 10's would actually balance with higher levels in Cyrodil so they could compete. Your right, I forgot what game I was playing since "balance" isn't in ZOS's dictionary.....
    NA Server - Kildair
  • Ticare
    Ticare
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    C0pp3rhead wrote: »
    Robbmrp wrote: »
    People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).

    This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.

    Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.

    You think a level 10 should be able to compete with a V14 character? What game are you playing?

    Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.

    If someone is V14 and the other player is level 10 then hopefully the player with V14 has played long enough to be better than the lvl 10 player without any artificial difference. Generally in competitive games it's considered to be a very bad policy if there's an artificial difference between players that prevents the better players from winning even if he's a better player. Or maybe you can provide some insight why someone who has played the game for 2 years semi afk'ing should beat someone who's a better player just because the difference in playtime and how does this make a good PvP game.
    Edited by Ticare on February 24, 2015 9:37PM
  • C0pp3rhead
    C0pp3rhead
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    Robbmrp wrote: »
    C0pp3rhead wrote: »

    You think a level 10 should be able to compete with a V14 character? What game are you playing?

    Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.

    For some reason I thought that level 10's would actually balance with higher levels in Cyrodil so they could compete. Your right, I forgot what game I was playing since "balance" isn't in ZOS's dictionary.....

    You're thinking of battle level, and it only makes you competitive up to VR5 afaik. Besides, a V14 has done more work than a lowbie. Why shouldn't they be more powerful?
    At 10, your skills aren't leveled and your abilities are unmorphed. Your gear is probably crap too. That's why the Blackwater campaign exists. If you log in to TB at level 10, that's your decision not to read the warning signs.

    @Ticare I'm confused as to what you mean by "artificial difference". Certainly, I can craft some good sets for my level 10 character and make it all purple. That toon will have not yet unlocked many skills though, and will most likely lose to the V14. But comparing those two is unrealistic. Level, skill level, and ability progression are not "artificial." Those are differences showing that I have worked longer, and hence achieved more. Moreover, this isn't WoW. I don't know any Veteran Dungeon or Trial where you can "semi-afk". If you're taking your PvP seriously, you can't semi-afk. You either get ganked, or you get kicked from the group because you don't stay on crown.
    Is a V1 toon able to defeat a V14? Absolutely. Will this be true after 1.6? Yes.
    Can a non-Emperor defeat the Emperor in 1-on-1? Youtube it. Happens all the time. Will it still happen after 1.6? You betchya.
    Will a skilled player with 0 CP be able to defeat an unskilled player with 3600CP? It will be difficult, but it will be possible.

    If you think that a new player's Lv10 toon should be on the same playing field as a skilled V14, then we should just give everyone Valkyn Skoria helms and free Dreugh Wax.
    Edited by C0pp3rhead on February 24, 2015 9:57PM
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • mika_hr1eb17_ESO
    C0pp3rhead wrote: »
    Robbmrp wrote: »
    People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).

    This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.

    Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.

    You think a level 10 should be able to compete with a V14 character? What game are you playing?

    Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.

    If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.

    With this line of thinking its no wonder AvA is in a state...in which it is.
    Edited by mika_hr1eb17_ESO on February 24, 2015 10:03PM
  • C0pp3rhead
    C0pp3rhead
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    If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
    Is CP an advantage? Yes.
    Is it insurmountable? No.
    That's the point I was trying to make.
    Let the skill do the talking.

    Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Robbmrp
    Robbmrp
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    C0pp3rhead wrote: »
    If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
    Is CP an advantage? Yes.
    Is it insurmountable? No.
    That's the point I was trying to make.
    Let the skill do the talking.

    Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil. [/quote

    One question. If you have two equally skilled PvPer's going head to head, one on a level 25 and another on V14 who's going to win? Does player skill really determine the outcome in the scenario or would it always be the V14? I haven't been in Cyrodil for PvP, only for Delves and skyshards so far. Unfortunately I don't have to the time to play as much as I would like :/
    NA Server - Kildair
  • Sky Chancellor
    Sky Chancellor
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    Ticare wrote: »
    The veteran ranks , the leaderboards and the emperor system and the fact that there's no upscaling in PvP has already shown that ZeniMax policy is that one thing and one thing only should be the difference between players and it's play time not skill. This champion point system will just build on that principle. Most of the serious PvP:ers moved away from this game after 1 month because of this and it's never going to change. Either you play the game for PvE or you play it 24/7. Those are your only options if you want to avoid the frustration and it's really surprising to me that there's still players left complaining about this

    Thank you for the post Ticare, great points. I agree, seems like really ZOS just wants to create a grind. Obviously, that is the track record for them up to now. They want to create a grind because they think that creates a successful MMO, not to mention they think it also helps them in terms of NOT having to generate to content.

    ZOS thinks grind = content and that grind = more players or that grind will equal more money. In the end, the grind will just kill the game. People will laugh when they see how many hours it will take for them to catch up to another player.

    EDIT: or when they find out how many points it takes to reach a certain build, builds that veteran players will be posting as their template builds. New players will laugh at how long it takes to reach these numbers.
    Edited by Sky Chancellor on February 24, 2015 11:34PM
  • C0pp3rhead
    C0pp3rhead
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    Robbmrp wrote: »
    One question. If you have two equally skilled PvPer's going head to head, one on a level 25 and another on V14 who's going to win? Does player skill really determine the outcome in the scenario or would it always be the V14? I haven't been in Cyrodil for PvP, only for Delves and skyshards so far. Unfortunately I don't have to the time to play as much as I would like :/

    There's no such thing as equally skilled.
    If there were such a thing as equally skilled in every way, the V14 would win because he/she has access to better skills, and skill ranks. The V14 also has access to better gear sets, and the V14's gear has probably been upgraded to purple or yellow.

    Who knows, if the V14 is freshly minted, and the player of the L25 toon has 3 V14 alts, the L25 might win.

    People can argue all day that CP is a crutch, but if someone put in the effort, they deserve the benefits.
    CP isn't godmode, and I don't know why everyone thinks it is.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Sky Chancellor
    Sky Chancellor
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    C0pp3rhead wrote: »
    If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
    Is CP an advantage? Yes.
    Is it insurmountable? No.
    That's the point I was trying to make.
    Let the skill do the talking.

    Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil.

    Insurmountable, was beating a VR14 insurmountable for a VR1, probably not. Possible. Can a player with 0 cp match someone with 100's or 1000's, no way. The gap is way too big to even think about matching equally. It's funny how people talked about how the VR system created a power gap. That is nothing compared to what the CP system is about create.

    How does skill matter when someone has 25% more magic damage, 25% regen to all stats, 25% more armor, etc. etc. these advantages that negate skill (on a high level). I am sure its possible against a very bad player to win these fights, but the advantages are quite clear. People are fooling themselves by thinking otherwise.
  • Sky Chancellor
    Sky Chancellor
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    Robbmrp wrote: »
    C0pp3rhead wrote: »
    If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
    Is CP an advantage? Yes.
    Is it insurmountable? No.
    That's the point I was trying to make.
    Let the skill do the talking.

    Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil. [/quote

    One question. If you have two equally skilled PvPer's going head to head, one on a level 25 and another on V14 who's going to win? Does player skill really determine the outcome in the scenario or would it always be the V14? I haven't been in Cyrodil for PvP, only for Delves and skyshards so far. Unfortunately I don't have to the time to play as much as I would like :/

    Player skill is important, builds which are effective are good to use etc. etc., when you talk about straight up passive damage increases, regen, reduced skill costs 25%, you should win. I am not even going over unchained passive (which is ridiculous) and other passives which give you a huge advantage - separate from regular stats. Those are obviously very powerful, and people are already complaining about them and how powerful they are.
  • Sky Chancellor
    Sky Chancellor
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    C0pp3rhead wrote: »
    Robbmrp wrote: »
    People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).

    This will occur a lot sooner than people think. As soon as the Console gamer's hit the servers and get to Level 10 they will enter PvP only to be obliterated as they will NOT be able to compete. PvP is what Console players LIVE for. Once that word of mouth hits the streets that it will take a year if not longer just to level their characters to be able to play averagely in PvP, there goes the end of Console sales.

    Once Console sales tank, ZOS management will be in a panic to generate revenue. When that happens you'll be able to buy any P2W thing in the Crown Store to make your character the equivalent of someone with 3600 CP.

    You think a level 10 should be able to compete with a V14 character? What game are you playing?

    Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.

    If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.

    With this line of thinking its no wonder AvA is in a state...in which it is.

    Players who prefer a huge gap in pvp, are the ones that lack skill - and have 24/7 to play. The pvp'ers who love this system ARE THE ONES THAT LACK SKILL. They want to be able to roll over other players with their godly character. This will be because they have played more, and that ZOS allowed them to gain this stupid advantage by simply grinding. Grinders love the current CP system, with max points available. If you have a family, if you have something else you want to do in the next few years, this is a system that you don't want in the game period.
  • k2blader
    k2blader
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    I forget what page it was on but please disregard my previous post on this thread. I totally misunderstood how CPs will work. I thought CPs wouldn't be earned til VR1, for each character. But apparently CPs will be account wide and applicable at level 1?! If so PvP is screwed.
    Disabling the grass may improve performance.
  • Sky Chancellor
    Sky Chancellor
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    Robbmrp wrote: »
    C0pp3rhead wrote: »

    You think a level 10 should be able to compete with a V14 character? What game are you playing?

    Besides, the V14 will start with just 70 cp. A new player, with the help of YouTube and Google, can reach Veteran ranks and have 70CP within a month or two. That's peanuts in MMO time.

    For some reason I thought that level 10's would actually balance with higher levels in Cyrodil so they could compete. Your right, I forgot what game I was playing since "balance" isn't in ZOS's dictionary.....

    Balance is definitely NOT part of ZOS's concerns if they allow players to gain 3600 or some ridiculous number.
  • Sky Chancellor
    Sky Chancellor
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    Iago wrote: »
    Ballzy321 wrote: »
    Can u imagine people with pc transfers to console with all the cp gained pvping against all the new players. I already see console pvp dying less than a month

    Consoles and PC's won't be on the same server so a few transfers will have the extra CP from being a prior PC player the majority of new people on Consoles will all be starting from scratch

    70 cp is nice, but nothing compared to the gap that will exist in a few months. It would take people long to grind out CP points. One thing we have learned in MMO's, don't doubt how much time people have on their hands. They will grind out CP's faster than ever thought possible. 1 hour CP is what people are thinking now is fastest, people I am sure will find a way to grind out these points faster than ever thought possible.
    Edited by Sky Chancellor on February 24, 2015 11:49PM
  • Sky Chancellor
    Sky Chancellor
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    C0pp3rhead wrote: »
    Instituting a cap on CP/day is silly. If ZOS increased the level cap to 100, but said, "You can only gain 2 levels per week," most players would be foaming at the mouth.

    Making later CP more costly in terms of XP doesn't solve the problem, nor does it make sense. These aren't levels. We don't get additional attribute points nor new abilities. We receive special skill points that can be invested in special passives that provide incremental bonuses. These bonuses are already affected by diminishing returns, providing on the order of +.1 bonuses in later ranks.

    For the most part, the people I see advocating for a system like this are players who don't foresee themselves keeping up with the grind, and worry about falling behind. If someone has better gear than me, it's probably because they've put more time into finding, crafting, or farming the right equipment. Should I hold it against them? No. They put in the time, let them have their reward. Just because you can't keep up doesn't mean others need to be limited.

    I don't like the idea of limiting CP per day. I am all for people taking advantage of their "off days" and to grind massive CP. That is the way it should be.

    The problem is, that when you create a grind that is too large, new players leave. That is simply how it works in MMO's. ZOS is learning, I am afraid they will have to learn the hard way and watch ESO go down the tubes. Just because they don't realize just like with the VR system, that most people...really don't want to grind forever. A certain amount of grind is to be expected in an MMO. You should be rewarded for a certain amount of grind, but eventually the grind has to end at a certain point.
  • mika_hr1eb17_ESO
    C0pp3rhead wrote: »
    If someone is V14 you would think hes skilled enough not to demand huge advantages over other players and let the skill talk.
    Is CP an advantage? Yes.
    Is it insurmountable? No.
    That's the point I was trying to make.
    Let the skill do the talking.

    Don't worry, I'm sure the new players won't be spoiled enough to demand instant gratification as soon as they set foot in Cyrodiil.

    The point you were trying to make is you want a crutch. But as someone already said, serious pvpers already left, and AvA will remain to be as it is in other similar MMOs - sideattraction for PvEers where they can show off their awsome gear and compare......CP.

    The other RvR game is already miles ahead and getting a lot of love in upcoming expansion. Guess what will people play. And guess what they dont have - crutches.
    Edited by mika_hr1eb17_ESO on February 25, 2015 12:04AM
  • Sky Chancellor
    Sky Chancellor
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    Leeric wrote: »
    People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).

    I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.

    Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.

    People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.

    Considering the amount of time on top of diminishing returns i don't think you really understand what you are talking about.
    You cant plop all your points into one side, you have to go around on the wheel as well. Sounds like your just complaining just to see yourself complain.

    I know fully what I am talking about. Anyone who knows the passives that are available, such as unchained, would never make the statement you just made above. It's not just about the pure stats that you get, it's about unlocking the star passives in each constellation. Thank you for the post Leeric.
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