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Need / Want More Skill Bars !

  • technohic
    technohic
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    Phantax wrote: »
    Sotha_Sil wrote: »
    I disagree. There shouldn't be more skill bars.

    However, I highly recommend you the Wykkyd's Outfitter addon for quick skill bar changes -it allows you to create and save your skill bars-.

    Guess I'm sticking with 2 bars then. I have no intention of f*cking about with my game by adding 3rd party rubbish into it that's been programmed by feck knows who ! Never used addons, not gonna start now !

    Are you trolling or just thick? The options are out there, but hey; lets everyone change just because YOU don't want to use it. Sounds good.
  • eliisra
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    Remove the awful toggle-designs and amount of skill slots would be perfect. Please ZoS, do it!

    It's the murderer of fun and diversity, when you only have 10 skills slots.

    I dont think this game could deal with infinite slots though, since there's nothing in-game that supports macros and you cant "mouse click" lesser stuff. Your average players can handle more than 15-20 key-binds for abilities, movement, consumable and skills. Not everyone was gifted CS-player back in nursery school :blush:
  • nerevarine1138
    nerevarine1138
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    eliisra wrote: »
    Remove the awful toggle-designs and amount of skill slots would be perfect. Please ZoS, do it!

    It's the murderer of fun and diversity, when you only have 10 skills slots.

    I dont think this game could deal with infinite slots though, since there's nothing in-game that supports macros and you cant "mouse click" lesser stuff. Your average players can handle more than 15-20 key-binds for abilities, movement, consumable and skills. Not everyone was gifted CS-player back in nursery school :blush:

    Actually, I find a lot more build diversity thanks to the limited skill bars. Players are forced to make tactical choices, and the best groups coordinate and synergize their abilities to make sure they're improving their performance as a whole.

    If you're using the exact same ability bar for all situations, you're doing something wrong.
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    Murray?
  • wrathofrraath
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    Despite traditional ES PC games having 8 hotkeys, ESO builds would be OP with extra skill bars in the game as we know it. Taking into consideration the amount of toggles and ability passives that were added for 1.6, I could see maybe adding one extra ability slot*.
    *Edit: extra slot, not extra bar
    Edited by wrathofrraath on February 25, 2015 6:07AM
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Seraphyel
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    Seraphyel wrote: »
    Some may consider the fighting dull. It's a matter of taste, I suppose...

    Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...

    To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...

    Sure, you are right.

    It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.

    Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.

    Or you are doing just what is the best.

    Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow

    Just an example. ESOs combat system is not very enticing at all. Sure, to have so many skills is great, but when it's all about spamming skills, it get's boring.

  • Stormbaggins
    Stormbaggins
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    Yes to bar and skill presets.
    No to more than 5 slots.
  • nerevarine1138
    nerevarine1138
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    Seraphyel wrote: »
    Seraphyel wrote: »
    Some may consider the fighting dull. It's a matter of taste, I suppose...

    Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...

    To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...

    Sure, you are right.

    It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.

    Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.

    Or you are doing just what is the best.

    Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow

    Just an example. ESOs combat system is not very enticing at all. Sure, to have so many skills is great, but when it's all about spamming skills, it get's boring.

    Right, so your "best" is completely ignoring your group's needs, offers no flexibility between ranged and melee distance, and depletes your resources quickly (unless you've exclusively focused your gear on single-resource regeneration).

    Meanwhile, I'm able to offer my group buffs, synergies, a flexible style of damage, and self-healing, in addition to being able to put bosses in a world of hurt. I wonder which playstyle is better for dungeons.
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    Murray?
  • technohic
    technohic
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    Seraphyel wrote: »
    Seraphyel wrote: »
    Some may consider the fighting dull. It's a matter of taste, I suppose...

    Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...

    To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...

    Sure, you are right.

    It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.

    Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.

    Or you are doing just what is the best.

    Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow

    Just an example. ESOs combat system is not very enticing at all. Sure, to have so many skills is great, but when it's all about spamming skills, it get's boring.

    You need another button. Stampede > Wrecking blow > Stampede > Wrecking blow. if you are going to do that.

    That said; as someone else mentioned this is great for tunneling someone dead but not that much help in most fights. I feel the same way about bow after using it for a while.
  • Robbmrp
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    I think the 5+1 set is a very good mix. And and 1/2 toggle makes switching easy enough as well. (A 1/2/3 toggle might make it difficult to get the right set sometimes, when in a hectic fight or something)

    The only thing I might find worth thinking about... would be something like an extra slot for "passive" skills, outside the "active" skill slots you'd use in combat. Some slot that was automatically toggled on when entering combat, and toggled off when leaving combat, without being on the "combat button" row where a wrong fingertwitch unsummons your pet / cancles your magelight/bound armor or something like that...

    That alone would help out a lot. Have another slot added in between the main 5 and ultimate for a passive.
    NA Server - Kildair
  • Seraphyel
    Seraphyel
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    Seraphyel wrote: »
    Seraphyel wrote: »
    Some may consider the fighting dull. It's a matter of taste, I suppose...

    Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...

    To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...

    Sure, you are right.

    It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.

    Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.

    Or you are doing just what is the best.

    Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow

    Just an example. ESOs combat system is not very enticing at all. Sure, to have so many skills is great, but when it's all about spamming skills, it get's boring.

    Right, so your "best" is completely ignoring your group's needs, offers no flexibility between ranged and melee distance, and depletes your resources quickly (unless you've exclusively focused your gear on single-resource regeneration).

    Meanwhile, I'm able to offer my group buffs, synergies, a flexible style of damage, and self-healing, in addition to being able to put bosses in a world of hurt. I wonder which playstyle is better for dungeons.

    You don't get the point.

    Zenimax enforces builds that use nearly no buttons. You can offer your group buffs, synergies and flexibility, but it will limit your potential in every "true" aspect of the game (pure heal/pure DPS).

    And even if we have 5 bars, the needed skill to play "right" is quite low. That's an issue that Zenimax can't fix. ESOs combat is meant to be quite theorycrafting-surficial, some like it, I don't when super easy builds are super effective.
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