I disagree. There shouldn't be more skill bars.
However, I highly recommend you the Wykkyd's Outfitter addon for quick skill bar changes -it allows you to create and save your skill bars-.
Guess I'm sticking with 2 bars then. I have no intention of f*cking about with my game by adding 3rd party rubbish into it that's been programmed by feck knows who ! Never used addons, not gonna start now !
Remove the awful toggle-designs and amount of skill slots would be perfect. Please ZoS, do it!
It's the murderer of fun and diversity, when you only have 10 skills slots.
I dont think this game could deal with infinite slots though, since there's nothing in-game that supports macros and you cant "mouse click" lesser stuff. Your average players can handle more than 15-20 key-binds for abilities, movement, consumable and skills. Not everyone was gifted CS-player back in nursery school
nerevarine1138 wrote: »TheShadowScout wrote: »Some may consider the fighting dull. It's a matter of taste, I suppose...
Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...
To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...
Sure, you are right.
It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.
Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.
nerevarine1138 wrote: »TheShadowScout wrote: »Some may consider the fighting dull. It's a matter of taste, I suppose...
Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...
To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...
Sure, you are right.
It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.
Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.
Or you are doing just what is the best.
Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow
Just an example. ESOs combat system is not very enticing at all. Sure, to have so many skills is great, but when it's all about spamming skills, it get's boring.
nerevarine1138 wrote: »TheShadowScout wrote: »Some may consider the fighting dull. It's a matter of taste, I suppose...
Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...
To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...
Sure, you are right.
It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.
Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.
Or you are doing just what is the best.
Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow
Just an example. ESOs combat system is not very enticing at all. Sure, to have so many skills is great, but when it's all about spamming skills, it get's boring.
TheShadowScout wrote: »I think the 5+1 set is a very good mix. And and 1/2 toggle makes switching easy enough as well. (A 1/2/3 toggle might make it difficult to get the right set sometimes, when in a hectic fight or something)
The only thing I might find worth thinking about... would be something like an extra slot for "passive" skills, outside the "active" skill slots you'd use in combat. Some slot that was automatically toggled on when entering combat, and toggled off when leaving combat, without being on the "combat button" row where a wrong fingertwitch unsummons your pet / cancles your magelight/bound armor or something like that...
nerevarine1138 wrote: »nerevarine1138 wrote: »TheShadowScout wrote: »Some may consider the fighting dull. It's a matter of taste, I suppose...
Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...
To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...
Sure, you are right.
It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.
Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.
Or you are doing just what is the best.
Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow --> Wrecking Blow
Just an example. ESOs combat system is not very enticing at all. Sure, to have so many skills is great, but when it's all about spamming skills, it get's boring.
Right, so your "best" is completely ignoring your group's needs, offers no flexibility between ranged and melee distance, and depletes your resources quickly (unless you've exclusively focused your gear on single-resource regeneration).
Meanwhile, I'm able to offer my group buffs, synergies, a flexible style of damage, and self-healing, in addition to being able to put bosses in a world of hurt. I wonder which playstyle is better for dungeons.