Deathztalker wrote: »I'm been leveling a new character since I've come back to the game and I've notice some big nerfs to trash mobs? Running from quest to quest I now don't even need stop to kill packs of trash I just run through blowing them away as a go like a road bumps. The only time I stop is if I need to loot them lol If trash fights are this meaningless why even have them? I now L24 clearing L28 content and kill groups of 3/4 like fly's. It starts to becomes boring when groups four levels above you don't even put up a fight :-(
Different players, different minds .. and VR was nerfed because people didn't want to have to 'group up' simply to level beyond 50 which is how ZOS said the original VR content was tuned.gclifton58ub17_ESO wrote: »The game is a lot easier than it used to be. That is because they got a lot of complaints that it was too difficult. The silver and gold vet areas were specifically nerfed due to these complaints. Now you guys want it to be harder? Make up your minds.
Tonnopesceb16_ESO wrote: »But still something has got a serious nerf, today i've taked a 12 mobs groupof my same level and killed them all alone.... with my nightblade.... i even done a public dungeon run alone and i do remember them harder... even the group challenge in public dungeon are soloable now.
Or i've got stronger or the game got nefed hard....
Different players, different minds .. and VR was nerfed because people didn't want to have to 'group up' simply to level beyond 50 which is how ZOS said the original VR content was tuned.gclifton58ub17_ESO wrote: »The game is a lot easier than it used to be. That is because they got a lot of complaints that it was too difficult. The silver and gold vet areas were specifically nerfed due to these complaints. Now you guys want it to be harder? Make up your minds.
In any case, if you read the notes and comments at the time the 'nerf' wasn't anywhere near what some 'vets' claim.
Deathztalker wrote: »I'm been leveling a new character since I've come back to the game and I've notice some big nerfs to trash mobs? Running from quest to quest I now don't even need stop to kill packs of trash I just run through blowing them away as a go like a road bumps. The only time I stop is if I need to loot them lol If trash fights are this meaningless why even have them? I now L24 clearing L28 content and kill groups of 3/4 like fly's. It starts to becomes boring when groups four levels above you don't even put up a fight :-(
This is a big problem of the game, people will just steamroll from level 1 to VR14, enter end game content when they have to block and roll dodge and then claim the game is too hard
FishBreath wrote: »And this is why my character runs around almost naked. Purposely gimping your character is the only way to get more challenge and not get bored.
Two choices:
- Don't wear all armor pieces
or
- Use lower level gear
Deathztalker wrote: »I'm been leveling a new character since I've come back to the game and I've notice some big nerfs to trash mobs? Running from quest to quest I now don't even need stop to kill packs of trash I just run through blowing them away as a go like a road bumps. The only time I stop is if I need to loot them lol If trash fights are this meaningless why even have them? I now L24 clearing L28 content and kill groups of 3/4 like fly's. It starts to becomes boring when groups four levels above you don't even put up a fight :-(
This is a big problem of the game, people will just steamroll from level 1 to VR14, enter end game content when they have to block and roll dodge and then claim the game is too hard
Go ahead and try to steamroll to v14, you'll hit that big wall at v1.
That wall quickly comes crumbling down if you know what you're doing. I soloed nearly everything in vet zones, including some public dungeons bosses. I have no idea if this is possible with every build, but vet ranks definitely aren't a daunting challenge anymore. Also, lots of these people steamrolling to VR14 did so grinding in a group.Deathztalker wrote: »I'm been leveling a new character since I've come back to the game and I've notice some big nerfs to trash mobs? Running from quest to quest I now don't even need stop to kill packs of trash I just run through blowing them away as a go like a road bumps. The only time I stop is if I need to loot them lol If trash fights are this meaningless why even have them? I now L24 clearing L28 content and kill groups of 3/4 like fly's. It starts to becomes boring when groups four levels above you don't even put up a fight :-(
This is a big problem of the game, people will just steamroll from level 1 to VR14, enter end game content when they have to block and roll dodge and then claim the game is too hard
Go ahead and try to steamroll to v14, you'll hit that big wall at v1.
Keepercraft wrote: »It's to easy too get to Claglorn and grinding mobs without veteran content and close main story.
I feel bots coming.....
Keepercraft wrote: »It's to easy too get to Claglorn and grinding mobs without veteran content and close main story.
I feel bots coming.....
Don't worry about bots, ZOS knows how to handle them very well.
firstdecan wrote: »It would be nice if they had alternative, more challenging content, but it's probably pretty difficult to find that sweet spot of a graduated system where most players can find content that is challenging without being overwhelming. There was a point where the VR content was more challenging, but it was "nerfed" due to player feedback. To be honest, I found that more challenging content to be annoying, mostly because it was just as accomplishable as fighting weaker mobs, it just took longer. The issue I had was that the mobs didn't play smarter, they just had more HP \ damage (a continual criticism of almost any game).