the AD zones bored me because it was all valenwood the last 4 zones... it had NO diversity whatsoever.
the AD zones bored me because it was all valenwood the last 4 zones... it had NO diversity whatsoever.
Wow, you really think Grathwood and Reaper's March look the same???
That's like saying Auridon and Cold Harbour look too similiar.
And for example Grathwood looks a lot more like a jungle than Greenshade. Although the difference between these two isn't that big, there are allways differences, for example different types of trees.
brandon.coker101_ESO wrote: »Is it me or do most all the zones (at least so far for me at lvl 25) look pretty much the same?
I'm still pretty low lvl but the 3 or 4 zones I have seen this far are all pretty much the same....
So you think a zone that is mostly areas like this:the AD zones bored me because it was all valenwood the last 4 zones... it had NO diversity whatsoever.
Wow, you really think Grathwood and Reaper's March look the same???
That's like saying Auridon and Cold Harbour look too similiar.
And for example Grathwood looks a lot more like a jungle than Greenshade. Although the difference between these two isn't that big, there are allways differences, for example different types of trees.
i said they were all valenwood, which they are. Its nice, but i got sick of all the jungles and the forests by the time I got to malabal tor(and yes they do look very similar, reapers march is more open, but that is it. different kinds of trees are still trees)



Reaper's March is Elswyr. At least most of it is. Part of it is in Valenwood, but the majority of it is in Elswyr - and it shows!I do not enjoy playing in the same "country" as i'll call it, for 4 zones straight. ZOS could have let us go to elsywir, but instead they give us 4 zones of valenwood.
You might say it because it's just as ridiculous as saying that Reaper's March looks like Grahtwood...and why would i say auridon looks like coldharbour? it does not; part of why i love coldharbour so much is because its different from all the other zones.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
cyclonus11 wrote: »I wish each delve was different. Too many of them use identical layouts.























This is a problem that is gradually being addressed, but most of the delves in the game are still the same layout that they were at launch. But I believe that every delve in Coldharbour and each faction's final pre-Coldharbour zone is now expanded and a more unique layout. I seem to remember hearing that the plan is for this to eventually be the case for all delves in the game, but it's definitely not there yet.theroyalestpythonnub18_ESO wrote: »cyclonus11 wrote: »I wish each delve was different. Too many of them use identical layouts.
Really? Even the revamped ones? I know this was a hot topic in the early few weeks of the games life when some dungeon layouts were essentially identical, but imo that's vastly improved. Delves have gotten a lot bigger, and it's fairly easy to get turned around if you get distracted. More easily than it was in Skyrim, I've found.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
This is a problem that is gradually being addressed, but most of the delves in the game are still the same layout that they were at launch. But I believe that every delve in Coldharbour and each faction's final pre-Coldharbour zone is now expanded and a more unique layout. I seem to remember hearing that the plan is for this to eventually be the case for all delves in the game, but it's definitely not there yet.theroyalestpythonnub18_ESO wrote: »cyclonus11 wrote: »I wish each delve was different. Too many of them use identical layouts.
Really? Even the revamped ones? I know this was a hot topic in the early few weeks of the games life when some dungeon layouts were essentially identical, but imo that's vastly improved. Delves have gotten a lot bigger, and it's fairly easy to get turned around if you get distracted. More easily than it was in Skyrim, I've found.
Agreed. The updated delves are much less cookie-cutter than the originals (I actually have gotten myself turned around and briefly lost in several of them), and like you say it's a work in progress.theroyalestpythonnub18_ESO wrote: »This is a problem that is gradually being addressed, but most of the delves in the game are still the same layout that they were at launch. But I believe that every delve in Coldharbour and each faction's final pre-Coldharbour zone is now expanded and a more unique layout. I seem to remember hearing that the plan is for this to eventually be the case for all delves in the game, but it's definitely not there yet.theroyalestpythonnub18_ESO wrote: »cyclonus11 wrote: »I wish each delve was different. Too many of them use identical layouts.
Really? Even the revamped ones? I know this was a hot topic in the early few weeks of the games life when some dungeon layouts were essentially identical, but imo that's vastly improved. Delves have gotten a lot bigger, and it's fairly easy to get turned around if you get distracted. More easily than it was in Skyrim, I've found.
I double-checked and it looks like they got as far as updating tier 4 delves, and a few tier 1 delves. For some reason I had it in my head that they have gotten farther. Still, I'm not too worried. It's a work in progress, and the progress so far is pretty promising.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So you think a zone that is mostly areas like this:the AD zones bored me because it was all valenwood the last 4 zones... it had NO diversity whatsoever.
Wow, you really think Grathwood and Reaper's March look the same???
That's like saying Auridon and Cold Harbour look too similiar.
And for example Grathwood looks a lot more like a jungle than Greenshade. Although the difference between these two isn't that big, there are allways differences, for example different types of trees.
i said they were all valenwood, which they are. Its nice, but i got sick of all the jungles and the forests by the time I got to malabal tor(and yes they do look very similar, reapers march is more open, but that is it. different kinds of trees are still trees)
And this:
looks very similar to a zone that's almost entirely areas like this:Reaper's March is Elswyr. At least most of it is. Part of it is in Valenwood, but the majority of it is in Elswyr - and it shows!I do not enjoy playing in the same "country" as i'll call it, for 4 zones straight. ZOS could have let us go to elsywir, but instead they give us 4 zones of valenwood.You might say it because it's just as ridiculous as saying that Reaper's March looks like Grahtwood...and why would i say auridon looks like coldharbour? it does not; part of why i love coldharbour so much is because its different from all the other zones.
Clearly you're the one who needs to re-read your posts. You said:did i not say reapers march is more open....
plz re-read my post and try again. I am willing to admit I am wrong about us never getting to go to eleswyri(even though half of it is really valenwood:/) but i never said grahtwood and march look the same. Plz tell me when I said that.
When the last AD zone (Reaper's March) is vastly different from the previous 3 zones. Less than a third of it is similar to the previous zones (variations on forest), while the vast majority of it is arid plains (which is far different from just being "more open").the AD zones bored me because it was all valenwood the last 4 zones... it had NO diversity whatsoever.
yes they do look very similar, reapers march is more open, but that is it. different kinds of trees are still trees
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And for example Grathwood looks a lot more like a jungle than Greenshade. Although the difference between these two isn't that big, there are allways differences, for example different types of trees.
TheShadowScout wrote: »The similarities in looks some ESO maps share make a lot of sense, since all those maps are in the same region. It's like saying how silly it is that Sweden and Norway and Finland have similarities in landscape... or Italy, Croatia and Greece... or any other regions in close geografic proximity. Yes, there will be similarities, but there also will be -some- differences, like Grahtwood and Greenshade have both similarities and differences.
I completely agree with your assessment.starkerealm wrote: »Grahtwood and Malabal Tor are uncomfortably similar. Also parts of Greenshade to start to look a lot like parts of either. It makes sense, but it's also fatiguing. I can pick between them in screenshots, there are differences, but those three do really run together.
Stormhaven and Glenumbra are the same way. There's differences, but because of how they're playing off stock medieval European countryside with castles, they feel more generic than they actually are.
I'll admit, I don't get the people that lump Rivenspire in with those two though. The instant you come north, the game shifts from stock fantasy to horror fantasy with an almost audible clunk. Where Stormhaven and Glenumbra are summer days in the countryside, Rivenspire is late October when horrible things have started crawling out of the woodwork to kill.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |