ahstin2001nub18_ESO wrote: »Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.
Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.
People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.
you are worrying too much about the system. as mentioned above EQ had a similar system. if they keep the CP experience requirement constant and not change it, the amount of time will be substantially less as you progress through the system, and levels are added. don't forget that the more levels/CPs you ahve the more powerful you are, and the less time it takes to get the needed 400k per point. i won't take the 24/7 comment seriously because you it would literally kill you to play 24/7, so thats just dramatics for the sake of dramatics.
i agree with the experience potions theory though. the other question is does it stack with the subscriber's buff? this, i am not interested in supporting. im not concerned with a power-gap issue, as much as a "*** player with a CP ego".
currently its free but i doubt it stays that way expect it to be some cashshop item.I am not sure why the CP system is against build diversity ? can't you respec your champion points after all or is it at a too higher cost ? (I haven't tested on PTS).
It would be nice if we could save how we have spent our champion points and have several set ups.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nerevarine1138 wrote: »CP progression is not as much of a game-changer as everyone seems to think.
Will there be a difference between someone with 3600 CP (which we won't see for well over a year) and someone with 0? Probably. But it's certainly not enough of a gulf to create a problem.
nerevarine1138 wrote: »CP progression is not as much of a game-changer as everyone seems to think.
Will there be a difference between someone with 3600 CP (which we won't see for well over a year) and someone with 0? Probably. But it's certainly not enough of a gulf to create a problem.
PVP do not always have to be fair. They played longer they get stronger.. Don't see the problem.
I however think that getting all point should be almost impossible. So make the CP exp needed higher with a % for every CP you gain. So the first ones come really easy and all get some. And the late ones are really really hard to get.
That will give all people some CP and a chance, and balance people around the middle.
nerevarine1138 wrote: »CP progression is not as much of a game-changer as everyone seems to think.
Will there be a difference between someone with 3600 CP (which we won't see for well over a year) and someone with 0? Probably. But it's certainly not enough of a gulf to create a problem.
If the pvp was symmetrical I would see your point, but it's a team game. If you don't have a lot of champion points yourself, there will be a good chance that a teammate does.
I think it's a great thing to have virtually limitless progression in a game like this. It gets rid of my urge to be on a level playing field with everyone, because the playing field isn't level anymore.
I think the more dedicated players should get a return on their time. I think it will add depth to the combat when players have to start questioning the ability of their enemies. It won't be so much of a "our 15 guys assaulting can beat your 5 guys defending" game.
I have to admit thinking about the situation a new player will be in, with no champion points versus our head start. I wouldn't like being at a disadvantage, but it's the nature of the game and I like that the game is setup that way. I don't ever expect to be near the top of the list, but the idea that one players character can be statistically better than all the rest is awesome to me. None of this everyone gets a trophy stuff for me please.
WraithAzraiel wrote: »By limit do you mean like a weekly max amount of CP's you can earn?
they need to implement a daily limit sth like 2 per day max. tracking the days the system is implemented and everybody below the "current" cap has an unlimited CP gain per day untill he reaches the "cap" again. otherwise you will see a tremendous grindfest that you have to participate or you are screwed in endgame regardless of pve or pvp.
Knootewoot wrote: »I already read in chat (in PvP) "i have to sleep now, just hit the 24 hour mark". Some people just seem to be without a job or study. You cannot compete with that if you work 9-10 hours and have a wife and kids and also got other things to do.
While i can play 3 hours a day maybe 4, some people play 6 times longer then me a day. So also will gain CP at a much faster rate. The gap will be bigger each day until i cannot compete anymore in PvP.
And it is not the people that need to change, but the game's levelling system. They need to keep it in balance.
I understand people who spent more time think they should have an advantage. But tell that to the empty servers when CP system fails. So far the 1.6.3 PvP is not very appealing. I get one-shotted everytime i see someone. That gets boring real quick.
ahstin2001nub18_ESO wrote: »Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.
Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.
People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.
you are worrying too much about the system. as mentioned above EQ had a similar system. if they keep the CP experience requirement constant and not change it, the amount of time will be substantially less as you progress through the system, and levels are added. don't forget that the more levels/CPs you ahve the more powerful you are, and the less time it takes to get the needed 400k per point. i won't take the 24/7 comment seriously because you it would literally kill you to play 24/7, so thats just dramatics for the sake of dramatics.
i agree with the experience potions theory though. the other question is does it stack with the subscriber's buff? this, i am not interested in supporting. im not concerned with a power-gap issue, as much as a "*** player with a CP ego".
the difference in overall strength bewtween the EQ system and the champion system is like day and night.
and that is the true problem. instead of horizontal progression you have a very steep vertical progression with certain breaking points(passives) on top of that especially the first 600-1200 points are by far to powerfull. but allready contain the XP grind of 200000-400000 VRs...
the problem is, there will be some freaks grinding that much completly stomping PvP afterwards, while in PvE certain threshhold of CPs will be demanded by you or you won´t get a spot, its the same now you don´t get a trial spot as vet 3 char in 99% of the cases and you will not in the near future if have not grinded to 120 CPs to get the +12% crit passiva e.g.
NewBlacksmurf wrote: »nerevarine1138 wrote: »CP progression is not as much of a game-changer as everyone seems to think.
Will there be a difference between someone with 3600 CP (which we won't see for well over a year) and someone with 0? Probably. But it's certainly not enough of a gulf to create a problem.
To this Ill suggest you go on PTS. There is a big difference based on your comment but in PTS I read the notes as this is just a test and that the effects are greater than intended so...it's just PTS not what will release.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.
Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.
People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.
^ This. And to the OP... NO!! This is no different than a Tiered gear system that puts new Players miles behind Veteran Players, it's an MMO design staple.Sky Chancellor wrote: »Another thing is... what about just creating a limit for the sake of a limit to create BUILD diversity. Why not make a limit for points available so people can create unique builds based on the points given. This makes a lot more sense rather than to allow everyone the ability to get ALL the points. I don't think that makes the system fun or exciting. Thinking about where the points should go.... making decisions that are meaningful should make the system better for the short run and the long run.
By your logic, players should also not have access to all 320+ skill points either because, you know, diversity.....
If only they hadn't removed the LOL button, you'd have accrued quite a few.
deepseamk20b14_ESO wrote: »People do not need to speak up about how this will ruin the game. What people need to do is shut up about it because they don't have a clue WTF they are talking about. This is coming from a person with only one VR14 character and I have no doubt I still will be killing people with more CP invested that me.
Consider this flowchart:Kill a mob, 147xp is available to you. 147xp is applied toward your character level, and 147xp is applied to your champion point gain.
It is possible for experience potions to not go toward champion points by placing the modifier in the correct place:Player drinks a x4 experience potion. Kill a mob, 147xp is available to you. 588xp is applied toward your character level, 147xp is applied to your champion point gain.
Player drinks a x4 experience potion. Kill a mob, 147xp is available to you. 588xp is applied toward your character level, 147xp is applied to your champion point gain.
Personally Id like cp to cap at 360 total.
I am not sure why the CP system is against build diversity ? can't you respec your champion points after all or is it at a too higher cost ? (I haven't tested on PTS).
It would be nice if we could save how we have spent our champion points and have several set ups.