Sky Chancellor wrote: »New players will be turned off by this, and not want to play (years down the road from now).
Sky Chancellor wrote: »Another thing is... what about just creating a limit for the sake of a limit to create BUILD diversity. Why not make a limit for points available so people can create unique builds based on the points given. This makes a lot more sense rather than to allow everyone the ability to get ALL the points. I don't think that makes the system fun or exciting. Thinking about where the points should go.... making decisions that are meaningful should make the system better for the short run and the long run.
Kill a mob, 147xp is available to you. 147xp is applied toward your character level, and 147xp is applied to your champion point gain.
Player drinks a x4 experience potion. Kill a mob, 147xp is available to you. 588xp is applied toward your character level, 147xp is applied to your champion point gain.
... those players that get obliterated will come on here, complain about the imbalance and ZOS will take 'appropriate' action... round and round we go.
Sky Chancellor wrote: »Another thing is... what about just creating a limit for the sake of a limit to create BUILD diversity. Why not make a limit for points available so people can create unique builds based on the points given. This makes a lot more sense rather than to allow everyone the ability to get ALL the points. I don't think that makes the system fun or exciting. Thinking about where the points should go.... making decisions that are meaningful should make the system better for the short run and the long run.
Sky Chancellor wrote: »Another thing is... what about just creating a limit for the sake of a limit to create BUILD diversity. Why not make a limit for points available so people can create unique builds based on the points given. This makes a lot more sense rather than to allow everyone the ability to get ALL the points. I don't think that makes the system fun or exciting. Thinking about where the points should go.... making decisions that are meaningful should make the system better for the short run and the long run.
By your logic, players should also not have access to all 320+ skill points either because, you know, diversity.....
If only they hadn't removed the LOL button, you'd have accrued quite a few.
Sky Chancellor wrote: »Another thing is... what about just creating a limit for the sake of a limit to create BUILD diversity. Why not make a limit for points available so people can create unique builds based on the points given. This makes a lot more sense rather than to allow everyone the ability to get ALL the points. I don't think that makes the system fun or exciting. Thinking about where the points should go.... making decisions that are meaningful should make the system better for the short run and the long run.
By your logic, players should also not have access to all 320+ skill points either because, you know, diversity.....
If only they hadn't removed the LOL button, you'd have accrued quite a few.
Consider this flowchart:Kill a mob, 147xp is available to you. 147xp is applied toward your character level, and 147xp is applied to your champion point gain.
It is possible for experience potions to not go toward champion points by placing the modifier in the correct place:Player drinks a x4 experience potion. Kill a mob, 147xp is available to you. 588xp is applied toward your character level, 147xp is applied to your champion point gain.
Sky Chancellor wrote: »Another thing is... what about just creating a limit for the sake of a limit to create BUILD diversity. Why not make a limit for points available so people can create unique builds based on the points given. This makes a lot more sense rather than to allow everyone the ability to get ALL the points. I don't think that makes the system fun or exciting. Thinking about where the points should go.... making decisions that are meaningful should make the system better for the short run and the long run.
100% Agree. Master of all is not roleplaying, nobody can ever tell me otherwise.
1800 CP should be the limit. Cuts the grind shorter, the power gap smaller and builds more diverse.Sky Chancellor wrote: »Another thing is... what about just creating a limit for the sake of a limit to create BUILD diversity. Why not make a limit for points available so people can create unique builds based on the points given. This makes a lot more sense rather than to allow everyone the ability to get ALL the points. I don't think that makes the system fun or exciting. Thinking about where the points should go.... making decisions that are meaningful should make the system better for the short run and the long run.
By your logic, players should also not have access to all 320+ skill points either because, you know, diversity.....
If only they hadn't removed the LOL button, you'd have accrued quite a few.
The basic character system is limited due to the 5 skill slot limitation for your active bar, so it's not such a huge problem here. But you're right, if it were otherwise, you shouldn't have access to that many skillpoints. It already upsets me you can max out all crafting professions on one character, but what can I do.
What mmorpg doesn't have a power gap between new and old players? As a matter a fact most have a point system that allows you to continue to progress by spending those points on attributes etc. FF11 has merit points. Rift has attunment points. Both game are still around today. So no I don't believe this doom and gloom scenario that the CPs limit will kill ESO.
What mmorpg doesn't have a power gap between new and old players? As a matter a fact most have a point system that allows you to continue to progress by spending those points on attributes etc. FF11 has merit points. Rift has attunment points. Both game are still around today. So no I don't believe this doom and gloom scenario that the CPs limit will kill ESO.
What mmorpg doesn't have a power gap between new and old players? As a matter a fact most have a point system that allows you to continue to progress by spending those points on attributes etc. FF11 has merit points. Rift has attunment points. Both game are still around today. So no I don't believe this doom and gloom scenario that the CPs limit will kill ESO.
The issue is not the CPs in of themselves, whether 500 or 5000. The issue is that in most other games there is a means for actually separating new players from old players based on the content in the game and the progression of levels through that content and the point systems they carry.
Believing that once the VR system is removed and everyone will be lvl50 with X amount of CPs on one player and XXX amount on the other player, each merely playing side by side with no way to spearate them once they have hit level 50 is what is going to cause the most problems down the road. Short of content gating it will always be an issue.
Maximis_ESO wrote: »It won't ruin the game..... so many MMO's have similar progression systems. I don't understand what the deal is.... any game or any sport is about competition, either get better or play more.
Sky Chancellor wrote: »I don't think they care about that, I think they care about the money they can make. That is what I have seen thus far from them. That is their track record up to now.
Sky Chancellor wrote: »I don't think they care about that, I think they care about the money they can make. That is what I have seen thus far from them. That is their track record up to now.
So all of those free content updates and the entire free 1.6 update which could easily have been a full price expansion by other game's definitions gives ZOS a track record of price gouging its players? There's a whole other world outside of that rock you're living under
Sky Chancellor wrote: »Sky Chancellor wrote: »I don't think they care about that, I think they care about the money they can make. That is what I have seen thus far from them. That is their track record up to now.
So all of those free content updates and the entire free 1.6 update which could easily have been a full price expansion by other game's definitions gives ZOS a track record of price gouging its players? There's a whole other world outside of that rock you're living under
Like someone said, the LOL button is gone. But, I think in this case most people would take my side on this one. We were told that we would see content on an interval of what? Can a knowledgeable player let me know what that time frame was? Every three months or something, I believe? Hey, I love the game. I am grateful. I am just going by what I was told when I decided to subscribe to the game (since the beginning).
How does 1.6 qualify as a content patch? Am I missing something. Seems like the players were used (to play a beta version of the game) in order to help make the game better for the console version. Isn't that what is happening. I am sorry I think someone else needs to get underneath the rock they're living under (console ftw, is what is going on right now). It's not about content.
This thread is about the CP system. 1.6 is about the CP system, not about content.
WraithAzraiel wrote: »By limit do you mean like a weekly max amount of CP's you can earn?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Funkopotamus wrote: »... those players that get obliterated will come on here, complain about the imbalance and ZOS will take 'appropriate' action... round and round we go.
Why go into a house fire soaked in gasoline?
Why would a company not fix the issue BEFORE losing some of its player base.....
Wait we are talking about ZOS here so anything is possible I guess.
If the pvp was symmetrical I would see your point, but it's a team game. If you don't have a lot of champion points yourself, there will be a good chance that a teammate does.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sky Chancellor wrote: »People will get gain CP's and ruin this game for new players down the road. There is a huge difference in power for those who get these CP's. New players will be turned off by this, and not want to play (years down the road from now). There needs to be a limit or simply there is no future for this game (it will die with the CP system).
I did a poll last week and apparently people think there is no advantage in CP's. They don't believe there is a difference between 360 and 3600. These people CLEARLY DO NOT understand what is about to happen to ESO if they allow players to maximize their CP's. You could say something like... well it will take a long time, it WILL NOT for players who play 24/7. They will gain an advantage that will make the VR power gap, look like NOTHING.
Also, the EXP potions are P2W with the CP system being involved. They give you an advantage in gaining CP's faster and therefore will create a gap between players who don't use them.
People on here need to speak up about how this system is going to ruin the game. There needs to be some people who understand that the gap that is about to be created will ruin the game for new players, and even existing players who don't play 24/7 and use EXP potions from the Crown shop.