It's easy to respecc, just very very costly, I have a VR 5 character, and the skill points would cost me 8K to respec. Not sure about the attribute points, but would expect between 2K and 3K.MyNegation wrote: »Hi all,
i am downloading the game and wanted to ask some questions before starting,
i understand that all classes and especially the templar can be played in every style,
magic damage, healer, two hander damage, ranged bow, and tank.
-how hard (and costly) is to respec on max level?
-if i want to level up as two hander melee or sword n broad, will i be able to properly heal groups only switching to resto staff?
-is it common to level up both cloth and heavy armors and both craftings ?
-if i choose to wear cloth and staves from the start, will i be able to level up properly or i will be too squishy?
any other comments that might help a newb will be appreciated
ty
MyNegation wrote: »Ty for the detailed answer, i have more questions.
1- what is the point in being a templar healer? everybody says they have the best skills, but i cant see it yet, it seems that the resto staff have the best healing skills and all the templar passives affect only templar skills and not general healing , so why the templars are so highly considered to be the best healers?
what are the skills/passives/ultimates that only templar have and other classes cant compensate for them?
2- crafting traits.
which traits are considered more useful for healing?
-armor enchantment ( and put magica enchantments?)
-armor rating?
- or maybe divinity and then take the magica shrine? seems like divinity is a perfect all-arounder, you have one crafted trait on gear and you change the effect by changing the shrine?
- is there any comparing math somewhere?
ty
EDIT: i am lvl 9 btw
MyNegation wrote: »1- what is the point in being a templar healer? everybody says they have the best skills, but i cant see it yet,
2- crafting traits.
which traits are considered more useful for healing?
-armor enchantment ( and put magica enchantments?)
Templars are the only class that can target a heal, which does more healing to a specific person. They will also want a few of the restoration staff areas heals too, but the fact they can target someone about to die makes them more useful in dungeons and trials. The pasives affecting healing from the resto staff and the restoring light trees also stack, which is useful if you haven't hit the caps (limits on healing/other abilities)
MyNegation wrote: »if i choose to wear cloth and staves from the start, will i be able to level up properly or i will be too squishy?
AlexDougherty wrote: »Depends on how you play, but I found myself too squishy and went Heavy armour, and am now using two pieces of heavy and five pieces of light.
I did mention Restoration Staff in passing but I admit I failed to explain why. The Cycle of Life and Essence Drain Passives make the Restoration staff extremely powerful for Magicka and Health Restoration. The other passives are quite useful as well. In PVE I don't use any Restoration Staff perks on the bar because I've levelled it to the top and I prefer BoL. If I'm in a group then I add Grand Healing morphed to Healing Springs on the bar because it's the only real "directed" healing in the game.Rev Rielle wrote: »Something that I don't think has been mentioned yet is the usefulness of using a restoration staff for regenerating your magicka in long battles. Every time you complete a full heavy attack with a restoration (or destruction staff) you will restore roughly 10% or your maximum magicka. Primarily for this reason alone you'll find some Templars use a restoration staff when healing in battle. It really does make a huge difference.
I myself use a restoration staff for this magicka restoration, some of it's passives, and sometimes one of it's active skills, otherwise all my healing is done with my Templar Skills.