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https://forums.elderscrollsonline.com/en/discussion/668861

Templar questions

MyNegation
MyNegation
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Hi all,
i am downloading the game and wanted to ask some questions before starting,

i understand that all classes and especially the templar can be played in every style,
magic damage, healer, two hander damage, ranged bow, and tank.

-how hard (and costly) is to respec on max level?
-if i want to level up as two hander melee or sword n broad, will i be able to properly heal groups only switching to resto staff?
-is it common to level up both cloth and heavy armors and both craftings ?
-if i choose to wear cloth and staves from the start, will i be able to level up properly or i will be too squishy?

any other comments that might help a newb will be appreciated
ty :)
Nine worlds of lore, Such was the world in dark days of yore
Safekeeper of the world then was Thor, Such was what they believed in before
Nine were the worlds of lore
  • AlexDougherty
    AlexDougherty
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    MyNegation wrote: »
    Hi all,
    i am downloading the game and wanted to ask some questions before starting,

    i understand that all classes and especially the templar can be played in every style,
    magic damage, healer, two hander damage, ranged bow, and tank.

    -how hard (and costly) is to respec on max level?
    It's easy to respecc, just very very costly, I have a VR 5 character, and the skill points would cost me 8K to respec. Not sure about the attribute points, but would expect between 2K and 3K.

    You just need to find a shrine to Stuhn or Kyne, and pay the costs, 100 gold per skill point, not sure about attrinute points.
    -if i want to level up as two hander melee or sword n broad, will i be able to properly heal groups only switching to resto staff?

    You will be able to heal, but you need the resto staff to maximise your healing.
    -is it common to level up both cloth and heavy armors and both craftings ?

    I did, but my Templar is my main crafter, most seem to choose one or the other, but you can go a fair way with Cuirass and Greaves from Heavy armour and the rest Light armour.
    -if i choose to wear cloth and staves from the start, will i be able to level up properly or i will be too squishy?

    Depends on how you play, but I found myself too squishy and went Heavy armour, and am now using two pieces of heavy and five pieces of light.
    any other comments that might help a newb will be appreciated
    ty :)

    Look at crafted sets, you will want to invest in a good set or two, but if you are starting you need to start with three trait sets, and thus you need to research what's out there.

    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • MyNegation
    MyNegation
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    Ty for the detailed answer, i have more questions. :)

    1- what is the point in being a templar healer? everybody says they have the best skills, but i cant see it yet, it seems that the resto staff have the best healing skills and all the templar passives affect only templar skills and not general healing , so why the templars are so highly considered to be the best healers?
    what are the skills/passives/ultimates that only templar have and other classes cant compensate for them?


    2- crafting traits.
    which traits are considered more useful for healing?
    -armor enchantment ( and put magica enchantments?)
    -armor rating?
    - or maybe divinity and then take the magica shrine? seems like divinity is a perfect all-arounder, you have one crafted trait on gear and you change the effect by changing the shrine?
    - is there any comparing math somewhere?

    ty

    EDIT: i am lvl 9 btw :)
    Edited by MyNegation on February 17, 2015 7:39AM
    Nine worlds of lore, Such was the world in dark days of yore
    Safekeeper of the world then was Thor, Such was what they believed in before
    Nine were the worlds of lore
  • AlexDougherty
    AlexDougherty
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    MyNegation wrote: »
    Ty for the detailed answer, i have more questions. :)

    1- what is the point in being a templar healer? everybody says they have the best skills, but i cant see it yet, it seems that the resto staff have the best healing skills and all the templar passives affect only templar skills and not general healing , so why the templars are so highly considered to be the best healers?
    what are the skills/passives/ultimates that only templar have and other classes cant compensate for them?

    Templars are the only class that can target a heal, which does more healing to a specific person. They will also want a few of the restoration staff areas heals too, but the fact they can target someone about to die makes them more useful in dungeons and trials. The pasives affecting healing from the resto staff and the restoring light trees also stack, which is useful if you haven't hit the caps (limits on healing/other abilities)
    2- crafting traits.
    which traits are considered more useful for healing?
    -armor enchantment ( and put magica enchantments?)
    -armor rating?
    - or maybe divinity and then take the magica shrine? seems like divinity is a perfect all-arounder, you have one crafted trait on gear and you change the effect by changing the shrine?
    - is there any comparing math somewhere?

    Traits for armour, well infused should give your magicka enchantments more power, while reinforced should increase your armour allowing you to stay alive longer. For a healer the Infused Trait is more important.

    Divinity should work just as well, but I do remember people saying that it didn't work properly at launch, and that still makes me wary about it.

    Now for sets, Set+Bonus+Crafting+Locations
    Twilights Embrace and Armour of the Seducer are the first sets that help healers, both require three traits for each piece of gear.
    ty

    EDIT: i am lvl 9 btw :)

    Well focus on levelling up, and having fun, nobody is likely to be looking for a healer until the mid twenties, and quite a few people don't do dungeons or trials until after level 50. You don't have to be a healer, Templars can be tanks and DPSers like the other classes, just keep an openmind about the tree, and keep one restoring aura ability on the bar, that way the tree levels up, and you can easily take it up.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Nestor
    Nestor
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    MyNegation wrote: »
    1- what is the point in being a templar healer? everybody says they have the best skills, but i cant see it yet,

    2- crafting traits.
    which traits are considered more useful for healing?
    -armor enchantment ( and put magica enchantments?)

    The only Healing I do with my Templar is Repentance, while it can only be used post mob death, it is still quite powerful to speed up the healing of others around me.

    However, my Templar is straight up DPS. It is the only class I have played (and I have done them all) that I have used just class skills on.

    Come 1.6, your going to have to choose between Stamina and Magicka, for any class really. This means the established adage of putting all your attributes into Health and using Glyphs for magic or stamina goes away. Now, we will have to put most all our attributes into Stamina or Magicka, and use Glyphs. But, you have a few weeks before that happens, and the game should give you a respec then so it won't cost you anything.

    You should really load up the PTS and try some of the templates so you can see if you want to have a Stamina or Magic based Templar, and then go to the Live Server and work towards that goal. Note, when you morph a skill come 1.6, you choose a Stamina or Magic option, what the skill uses pre-morph may be different.

    However at low levels, just focus on building up Templar skills, have one ability form each of the 3 main class skill lines on your hot bar at all times. Use the other two slots for either weapons or other support skills. Really, Reflecting Light and Puncturing Jabs (the skill that hits 4 times) are the only two combat skills you need. Maybe open with a Solar Barrage, but RL for an opener and PJ when the mobs get close is all you need to get. Power of the Light is good for boss fights. The Aedric Spear passive is great for large groups of mobs, and the other combat ultimate (I forget the name) is great for single bosses.

    I still have not developed my second weapon skill on the Templar, currently using a Destruction Staff.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Mariiana
    Mariiana
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    Templars are the only class that can target a heal, which does more healing to a specific person. They will also want a few of the restoration staff areas heals too, but the fact they can target someone about to die makes them more useful in dungeons and trials. The pasives affecting healing from the resto staff and the restoring light trees also stack, which is useful if you haven't hit the caps (limits on healing/other abilities)

    this is kind of misleading though... templars cant "target" a specific player. they just have the only bursty heal in the game "breath of life"( rushed ceremony morph), none of the heals in the resto staff tree come close to being as good of a Oh *** heal as breath of life
    ~~~ EP ~~~
    Mariiana- VR16 Templar
    Mariiahna VR16 NB
    Roheel VR14 DK
    Xinthuur VR4 Sorc
  • Woolenthreads
    Woolenthreads
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    MyNegation wrote: »
    if i choose to wear cloth and staves from the start, will i be able to level up properly or i will be too squishy?
    Depends on how you play, but I found myself too squishy and went Heavy armour, and am now using two pieces of heavy and five pieces of light.

    I didn't have an issue. I'd played Sorcerer up to L43, DK up to L20, NB up to L23 before I levelled up my Templar Healer. I'd hit gaming roadblocks (based on not paying attention I'll add, non-optimal builds and not wanting to grind) on the the prior three. I thought the Templar would be painful but in truth I found that a dedicated Templar Healer is actually very easy to play and I never thought it was squishy (She never caused the sort of rage quit I've had with the Sorcerer or NB againsts NPC's except once).

    Here's the build set I used (not in order though). Equipment was Restoration Staff, 2 Medium, 5 Light. Stat Concentration on Magicka. Armour set: Seducer. Craft Skills Clothing and Woodwork
    • Piercing Jabs to Piercing Sweep (Sweep is important it heals you while doing damage)
    • Rushed Ceremony to Breath of Life (Burst Healing as discussed by Mariiana)
    • Sun Fire (for levelling Dawns Wrath path, it's ok for ranged but the resto staff is good for that too)
    • Grand Healing to Healing Springs (and to level Restoration Staff)
    • All the Aedric Spear Passives
    • Cleansing Ritual/Purifying Ritual (for purging effects)
    • Mending and Focused Healing from Restoring Light
    • Solar Flare to morph to Solar Barrage
    • Blinding Light
    • Essence Drain, Restoration Expert and Cycle of Life from Restoration (in particular CoL to L3)
    • Silver Bolts from the Fighters Guild (Essential, get it ASAP)
    • Fire Rune morphed to Volcanic Rune from the Mages Guild
    My templar is my favourite character and has never been as irritating as the other characters to me.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • Morshire
    Morshire
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    Well OP, let me tell you that you have chosen the best class of all time, never to be beaten, and always the envy of everyone in the game who is not a Templar. Was kidding there, but I will say that Templars are a good all around class and are a lot of fun to play. First I want to say that what makes the Templar the "best healer in game": Breath Of Life. Simple as that. The heal itself is very expensive to use (which makes it not practical for long term viability of the group, but when the S**T hits the fan, BOL will almost always save the party.) At best though, you may 3-5 casts......then everyone better hope they are good cause you will need to pop a potion or wait on your regen. (These are not factual numbers, just giving you an idea of what it means) BOL does not require you to even see the target you are healing, it has incredible range, heals multiple targets. That skill is what gives the Templar healers an advantage.

    There is some good advice above, so I won't hound it too much. Seriously though, be sure to level as much as you can afford to do. I have all 3 class skill lines maxed at level 50 with every skill maxed to at least the morph point. I have 2H weapon maxed, 1H&Sh maxed, and restro staff maxed. I have all the armor types maxed. And I am still changing skills to level new stuff whenever I get the chance. I played my Templar with 7 heavy, 1H&Sh with Restro as a tank up to VR5 or VR6, then I changed to all light armor, restro and 1H&Sh healer (I use 2 restro staves when healing groups). I've thrown in medium armor to level it, and am now working with 1heavy, 1 medium, and 5 light.
    Skills for leveling
    #1 - Piercing Jabs morphed to Puncturing Sweep (gives you the health return on damage done
    #2 - Restoring Aura morphed to Repentance (health and stam from corpses and stam bonus just for slotting it0
    #3 - Silver Bolts morphed to Silver Shards (knock back, chance to insta kill Dadrea/Werewolves/Undead) and Stamina based

    I literally use those three skills when I am leveling my character. Anything else is mainly slotted for the XP. Now don't get me wrong, you need other skills, I am just saying that you can pretty much run through any PVE solo content with those skills and be okay. This allows you 7 skill slots for leveling skills that you want for groups and other activities.

    Healing PVE set up Bar #1:
    1 - Breath of Life (already mentioned)
    2 - Grand Healing morphed to Healing Springs from Restro Line
    3 - Blessing of Protection morphed to Combat Prayer from Restro line (gives armor and spell resistance boost)
    4 - Cleansing Ritual morphed to Purifying Ritual from Restoring Light line (I use this for the removing negative effects, but you could also use Purge morphed to Efficient Purge from the Support skills on Alliance Wars Line. Both do the same thing, just have to weigh cost versus duration)
    5 - Mage Light morphed to Inner Light from Mage's Guild line (Added Spell Crit is a must have) I have a 52.4% spell crit chance using this.

    ULTI - Nova morphed to Solar Prism from the Dawn's Wrath line (This reduces the damage done by targets while doing damage, plus the synergy allows others to stun targets. Really the only ultimate I use)

    Bar #2:
    1 - BOL (above)
    2 - Healing Springs (above)
    3 - Spear Shards morphed to Luminous Shards from the Aedric Spear line (allows the tank to regen Stam)
    4 - Equilibrium morphed to Spell Symmetry from Mage's Guild (allows you to swap health for magicka in a jam. Just be careful when using it cause you cannot heal yourself for 4 secs. I use it after the fight mostly to get a quick boost so I am ready quicker.
    5 - Inner Light (above) You need this on both bars so when swapping it doesn't go away.

    ULTI - Solar Prism (above)

    For the record, I also have Rite of Passage morphed to Remembrance (Restoring Light ULTI). It is good heals, but the channeling isn't the greatest. Also Radial Sweep morphed to Empowering Sweep (Aedric Spear line). I use this when tanking cause it gives the extra armor.

    Not to get too long, or longer, I will stop. I just wanted you to see that being a healer is not just BOL and OP you are. Only BOL for Templars makes a difference. I would be glad to show you the skills I use for tanking, later or privately (to spare others from having to read). I also have leveled the 2H line for DPS. This is more in preparation for 1.6 as stamina builds are going to be better. Just remember, I have leveled every skill in all the lines I mentioned at least to morph point. My build is not the best end all build. I am constantly learning and evolving, so I keep the skills ready to go. While you are leveling, I keep slot 4 & 5 on bar #1 for leveling skills. (Get the XP from kills / exploration / etc) while using bar #2 for leveling skills when I turn in quests. I swap to bar #2, turn in the quests, and then swap back. This spreads my XP around and allows me to really open the options up.
    Edited by Morshire on February 19, 2015 9:43PM
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    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

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  • MyNegation
    MyNegation
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    thank you very much for all the detailed answers.
    Nine worlds of lore, Such was the world in dark days of yore
    Safekeeper of the world then was Thor, Such was what they believed in before
    Nine were the worlds of lore
  • Rev Rielle
    Rev Rielle
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    Something that I don't think has been mentioned yet is the usefulness of using a restoration staff for regenerating your magicka in long battles. Every time you complete a full heavy attack with a restoration (or destruction staff) you will restore roughly 10% or your maximum magicka. Primarily for this reason alone you'll find some Templars use a restoration staff when healing in battle. It really does make a huge difference.

    I myself use a restoration staff for this magicka restoration, some of it's passives, and sometimes one of it's active skills, otherwise all my healing is done with my Templar Skills.

    Edited by Rev Rielle on February 20, 2015 11:55AM
    If you can be anything, be kind.
  • Woolenthreads
    Woolenthreads
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    Rev Rielle wrote: »
    Something that I don't think has been mentioned yet is the usefulness of using a restoration staff for regenerating your magicka in long battles. Every time you complete a full heavy attack with a restoration (or destruction staff) you will restore roughly 10% or your maximum magicka. Primarily for this reason alone you'll find some Templars use a restoration staff when healing in battle. It really does make a huge difference.

    I myself use a restoration staff for this magicka restoration, some of it's passives, and sometimes one of it's active skills, otherwise all my healing is done with my Templar Skills.
    I did mention Restoration Staff in passing but I admit I failed to explain why. The Cycle of Life and Essence Drain Passives make the Restoration staff extremely powerful for Magicka and Health Restoration. The other passives are quite useful as well. In PVE I don't use any Restoration Staff perks on the bar because I've levelled it to the top and I prefer BoL. If I'm in a group then I add Grand Healing morphed to Healing Springs on the bar because it's the only real "directed" healing in the game.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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