Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Things I miss from prior Elder Scrolls games

  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    The scamp in Morrowind, Creeper, was...
    Barbas, Clavicus Vile's dog.
  • Messy1
    Messy1
    ✭✭✭✭✭
    Damn this is a good thread. If they did add some of the past Elder Scrolls features this game would definitely take the leap into more awesome!

    Racial abilities/ perks need to be revisited.

    Orcs are the best smiths . . . they need Blacksmithing perks

    Altmer are the best at magic they need to gain experience in mages guild quicker

    Bretons are magically imbued they need bonuses for enchanting

    Khajit are good traders what with their caravans and all, they need to be able to buy goods from vendors cheaper and sell their goods to vendors for higher prices

    Dunmer are . . . Dunmer what should they get?

    Argonians . . . definitely give them alchemy benefits

    Imperials . . . give them idk

    You get the idea though
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    9) The drunk scamp and the mudcrab merchant

    I could have sworn the scamp was a merchant in one of the new Outlaw Refuges.

    Ahh.... Creeper. He just wanted to bang on his drum all day.

    I miss being able to pick up musical instruments. Granted with emotes, I can now play them - but I can't grab a lute or a drum.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    I hope you're right, I'm only level 15 so maybe the scamp is out there somewhere. :)

    It'd be coming with 1.6, assuming I'm not confused about something.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    1) I miss the need to travel back and forth over the countryside. I'd love to see them add more quests in the future that made it so we needed to discover or revisit old places, perhaps in a new way.

    2) The schools of magic.

    3) An open class system.

    4) I miss the combo attacks from Skyrim. They weren't complicated but they were fun. I think this could be a great 'weapon alternate' to spellcrafting. Think of it as 'weapon techniques'.

    5) More complicated Alchemy/Food system with crossover. I don't think this will ever happen in ESO, but I loved the long list of potential materials from Morrowind to Skyrim. I also loved the way some things were both food and alchemy ingredient (like salt).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lord_Kreegan
    Lord_Kreegan
    ✭✭✭✭✭
    There are so, so many different aspects of Morrowind missing from ESO that it's hard to even consider ESO as part of the Elder Scrolls family (comparatively). It had so very many complexities of gameplay that it was a thoroughly engrossing game that took forever to play, not something like a linear BioWare RPG that took only a week to finish. Morrowind could take months and months if you explored everything; it was very much a freeplay system, not linear gameplay at all.

    What I enjoyed the most was the "roll your own class" concept; IIRC they called it an adventurer; but even if you chose one of the classes, you still could use every skill if you wanted to take the time to level them.

    The graphics of Morrowind were lacking -- largely, I think, due to a limited palette -- but the gameplay was outstanding. It was far superior to Oblivion IMHO (scaling ruined Oblivion); Oblivion had prettier graphics but the game was smaller and less complex; and Skyrim, while even prettier was even less complex and only has its perk system to commend it. The games have gotten simpler with time; prettier, but simpler.

    ESO follows that trend.

    I always wanted an Elder Scrolls MMO, but what we got IMHO is DAoC with an Elder Scrolls wrapper. The class system in the game just doesn't quite fit... the gameplay complexity is totally gone... and the game is very linear.
    Edited by Lord_Kreegan on February 18, 2015 1:06AM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Messy1 wrote: »
    Damn this is a good thread. If they did add some of the past Elder Scrolls features this game would definitely take the leap into more awesome!

    Racial abilities/ perks need to be revisited.

    Orcs are the best smiths . . . they need Blacksmithing perks

    Altmer are the best at magic they need to gain experience in mages guild quicker

    Bretons are magically imbued they need bonuses for enchanting

    Khajit are good traders what with their caravans and all, they need to be able to buy goods from vendors cheaper and sell their goods to vendors for higher prices

    Dunmer are . . . Dunmer what should they get?

    Argonians . . . definitely give them alchemy benefits

    Imperials . . . give them idk

    You get the idea though

    I'm not sure adding more incidental perks like this is a good idea, but Imperials have always had the gift of gab in TES series, I reckon that trading bonus applies to Imperials (they use to also get bonus coin from drops). I'm not sure this would be very good for the game though. Everyone would want a Khajiit/Imperial for farming.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    @starkerealm‌ & @mbaucco_ESO‌
    Gidorick wrote: »
    Nestor wrote: »
    Yes it would be cool to have some beast merchants in the game. Creeper needs to make comeback too.

    They don't have to have anything special to sell, although that would be cool, just an interesting place to stumble across them as we explore. Normal Vendor Functions is enough for me.

    Heck, even a Goblin Bank would be cool too, but that might be too much of an Easter Egg.....

    Creeper appears in 1.6 in the mournhold outlaw refuge

    This is him!
    cFCTnmv.jpg?1

    I actually have a suggestion out there to add a summonable Mudcrab Merchant & The Creeper.
    http://forums.elderscrollsonline.com/discussion/149698/summonable-beast-merchants-and-banker
    Edited by Gidorick on February 18, 2015 3:53AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Housing and pickable farm crops.

    Sitting here imagining 'feeding the empire' as a set of quest lines in this game. A quest to get house, plant a farm, sell the produce to vendors. Sheep, deer, goats, cows also sold to vendors.....
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • jeevin
    jeevin
    ✭✭✭✭✭
    There are so, so many different aspects of Morrowind missing from ESO that it's hard to even consider ESO as part of the Elder Scrolls family (comparatively). It had so very many complexities of gameplay that it was a thoroughly engrossing game that took forever to play, not something like a linear BioWare RPG that took only a week to finish. Morrowind could take months and months if you explored everything; it was very much a freeplay system, not linear gameplay at all.

    What I enjoyed the most was the "roll your own class" concept; IIRC they called it an adventurer; but even if you chose one of the classes, you still could use every skill if you wanted to take the time to level them.

    The graphics of Morrowind were lacking -- largely, I think, due to a limited palette -- but the gameplay was outstanding. It was far superior to Oblivion IMHO (scaling ruined Oblivion); Oblivion had prettier graphics but the game was smaller and less complex; and Skyrim, while even prettier was even less complex and only has its perk system to commend it. The games have gotten simpler with time; prettier, but simpler.

    ESO follows that trend.

    I always wanted an Elder Scrolls MMO, but what we got IMHO is DAoC with an Elder Scrolls wrapper. The class system in the game just doesn't quite fit... the gameplay complexity is totally gone... and the game is very linear.

    Totally agree here except ESO isn't even a shadow of what Daoc was. I really hope that Zos intends to implement more of what makes previous Elder Scrolls games so great though. Surely some deeper game features wouldn't be that hard to implement.
  • vontariel
    vontariel
    ✭✭✭
    1. Music from Morrowind. It was best music in TES so far. I really like some fragments of morrowind ost are in ESO ST but it could be much much more of it.
    2. Believe it or not - cliff racers!
    3. Vvanderfell and soltsheim.
    4. Radiant quests from skyrim -> it would be great thing if eso have similar system
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    vontariel wrote: »
    1. Music from Morrowind. It was best music in TES so far. I really like some fragments of morrowind ost are in ESO ST but it could be much much more of it.
    2. Believe it or not - cliff racers!
    3. Vvanderfell and soltsheim.
    4. Radiant quests from skyrim -> it would be great thing if eso have similar system

    Oddly enough, with the delve system already in place, setting up radiant quests should be semi-trivial.

    But, yeah, Seyda Neen was the first place I ever stepped foot on the bizarre gaming addiction that is Tamriel... it'd be amazing to head back that way again... before? Whichever.
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    But, yeah, Seyda Neen was the first place I ever stepped foot on the bizarre gaming addiction that is Tamriel... it'd be amazing to head back that way again... before? Whichever.

    The Story section on the main site suggest that it is 2E 582. The Armistice that allowed Imperial control of places like Seyda Neen won't be reached until 2E 896 (about 314 years from "now"). That suggests that these places should be post-Akaviri but pre-Imperial. I would love to see how they are different!

    I remember wandering around Seyda Neen, and even Pelagiad and thinking "Is this it? This is a bit... average" it felt quite similar to other fantasy games in the semi-medieval-semi-roman feeling to the settlements. There were hints of something else, but it wasn't until I got out into the Dunmer settlements, like Ald'Ruhn, Balmora or the Ashlander camps, that it really started to feel truly alien and special.

    I miss that. I really do. Stonefalls is close... but not close enough!
  • Smaxx
    Smaxx
    ✭✭✭✭✭
    Moonscythe wrote: »
    I miss all of Morrowind. It was the most exotic and alien of the Elder Scrolls. Maybe some cliff racers would be nice to liven things up? What's a bear compared to a Nix Hound? At least we still have Alits. Oh, I do want mark and recall.

    I really miss being able to swim in and under the water. It was an important part of my experience, in Skyrim especially.

    Nix Hounds? I'm pretty sure they're in the game in Stonefalls. There aren't that many, but they're there. Haven't been there since beta though. As for cliff racers, aren't there some flying around in Stonefalls as well? Couldn't have a closer look at those creatures though.

    Also I remember playing DAoC. It's been one of the first full 3D MMORPGs and there wasn't any underwater movement at first, but they added it in a later expansion including underwater decoration etc. so I wouldn't give up on that hope. :)
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Iago wrote: »
    7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.

    This one is actually explained in game. You need to find one of the lore books from Galerion. It's the "Guild Memo on Soul Trapping." You can find a copy here: http://www.esohead.com/books/240-guild-memo-on-soul-trapping

    The basic takeaway is that the whole Black Soul Gem system is a bit of a cheat because the soul trapping spells the Mages Guild teaches are deliberately flawed. The soul trapping spell the players get is (apparently) a byproduct of their connection to Cold Harbour, meaning it has no such limitation.

    Sadly, i wish it were that easy of an explanation, but sadly thats not the case.

    Vanus Galerion and Mannimarco trained together with the Psyjiic Order on the Isle or Arteaum years before the events of the Soul Burst. They became bitter rivals because Mannimacro was exploring the Dark Arts and Galerion was 100% against that.

    At this time, the secrets of Magic were only known to the Psyjiic;'s and they were very selective on who they would accept as students, and the secrets of magic stayed with them and within their order, the common folks from Tamriel were not privy to know how to wield the power of magic and this was kept a closely guarded secret within the order.

    After a bitter struggle, Mannimacro and Galerion were brought before the leaders of Psyjjiic Order, and the The Order decided to expel Mannimarco. Vanus didn't think this was good enough as he feared Mannimarco would spread his vile practice to the mainland, and Vanus withdrew from the Order and went to the mainland and founded the Mages Guild and thought the secrets of magic should be open to anyone who wanted to learn, and didn't want the secrets of magic to be held only by the Psyjiic's.

    To trap sentient souls, even at this time, required Black Soul Gems. Mannimarco was actually expelled from the Psyjiic Order for this. There is only one entity(well entities) that know how to trap human souls and create Black Soul gems at this time period....The Ideal Masters. Mannimacro, like all those who practice the dark arts, made a deal with the Ideal Masters for power, as the Ideal Masters traffic in the currency of souls, sentient souls to be exact. Mannimacro is really the only one who made a deal with them and didn't get miffed in the end. So Mannimacro learned how to craft black soul gems from the Ideal Masters so he could trap sentient souls. At this time moving forward, Mannimacro is the only one who knows how to create these kinds of Black Soul gems.

    Their is a book from prior games somewhere, i'll try dig up later, but the reason standard grand soul gems can't trap human souls is because of Arkay if i remember correctly....one of the divines put limits so man/mer souls can't be trapped by soul gems in the traditional sense because what soul gems are made out of can't trap man/mer souls, it has nothing to do with the spell, its all about the vessel to contain it., its why Mannimacro had to go to the Ideal Masters to find a way around this restriction set up by Arkay(the Divines). Its also the reason Azura's Star can not hold the souls of the Sentinent races, as even it is bound to the restrictions set up by the divines on Nirn, its the reason it had to be corrupted in the events of The Elder Scrolls Skyrim in order to hold such souls.

    After the Events of ESO, Mannimacro actually succeeds with one of his plans and actually ascends similar to how Talos later Ascends. Mannimacro becomes the "God of the Necromancer" and is seen in the sky as "The Necromancers Moon". He leaves a weaker, mortal version of himself behind that is later killed in the 3rd era by the Champion of Cyrodiil.

    The Shade of the Revernant, which is made by possible by the Necromancer's Moon (which is Mannimarco who ascended) allows him to block Arkay's restictionis temporarily so the Followers of his Worm Cult can create Black Soul gems during certain time periods that are capable of bypassing this restriction. Followers of the Worm Cult of course use these souls as currency to make deals with the Ideal Masters for power, but it usually doesn't end well for most. There are a few who are successful though of course.

    Mannamarco also is the only one who knows how to become a Lich, and was the 1st Lich. Even after the death of the weak mortal avatar of himself he left behind after he ascended in the 3rd era, he still comes in the dreams of those he deems worthy and gives them the secret of how to become a lich.

    Please don't get me wrong, I have no problem with how they done things in ESO. As i have always said, im ok with the bending the lore to make a better game, and with an MMO sometimes you have to. Its always good to give some lore background though so people can know how things actually are thought...

    At the time ESO is set, it would be impossible to make Black Soul Gems because Mannaimacro hasn't ascended to become the God of the Necromancer yet, and it would difficult if not impossible to set up the Ideal Masters in a way to make deals with them, so how they done it in ESO for the MMO is ok in my book as i just ignore that part of it :)





    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    woodsro wrote: »
    Please don't get me wrong, I have no problem with how they done things in ESO. As i have always said, im ok with the bending the lore to make a better game, and with an MMO sometimes you have to. Its always good to give some lore background though so people can know how things actually are thought...

    The interesting thing about the Guild Memo is that it suggests Galerion plans to flat out lie about how soul trapping works, and is dragging the guild along with it. Which raises all kinds of questions on its own. On the whole it's either kind of genius our a really ham handed cheat, like a bunch of the Alduin texts from the pre-Skryim games getting re-contextualized by 4th Era authors in TES5.

    Whether Galerion was able to propagate a limited form of soul trapping, that the player, and others with a direct tie to Molag Bal have access to Cold Harbour have access to a true version of the spell, or if something fundamentally shifted, metaphysically between the Soul Burst and Third Era is kind of a question.

    I'm inclined to think that creatures with a direct tie to Cold Harbour aren't affected by that limitation, and Galerion managed to stamp out the proliferation of the Daedric variant of Soul Trap during the second era. With the metaphysics explained in earlier games being relevant to the non-Cold Harbour variant of Soul Trap. (Since we see that Mehrunes Dagon's Dremora also need black gems.) But, I can't really prove it.
  • Iago
    Iago
    ✭✭✭✭✭
    I really wish character creation was done more in the style of priority as well. did prior Elder Scrolls games you could make a really good battle mage. if the constellations in the champion. System are set up right and you were allowed to pick up her sign Players Club create really cool incredibly diverse characters.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Gemseed
    Gemseed
    ✭✭✭
    Weapon poisoning. Please ZOS
  • ZeroNeonix
    ZeroNeonix
    ✭✭
    Just gonna comment on a few of these.
    Iago wrote: »
    1.) Dark nights, Morrowind Dark nights

    Dark dungeons would also be cool. I hear they did that by accident in WoW once, and they decided not to fix it because it was popular because of it. Realism is something TES fans appreciate, especially.
    Iago wrote: »
    3.) The spells of Mark and Recall

    5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)

    These can happen. We've been given a taste of the spell creation system they're working on, and Mark/Recall may be on the drawing board. They'd just have to make sure players couldn't backtrack to places where they shouldn't be able to go.

    As for the scroll of Icarian flight, it could work. It just makes you jump high and move fast. Invisible walls would still prevent you from going where you shouldn't go.
    Iago wrote: »
    4.) Hircines Ring as it existed in TES III Morrowind

    6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer

    The thing is that Daedric relics are one-of-a-kind and you have tons of players. But an idea I had is to make the relics randomly spawn, and let players hold and use them only temporarily. After a timer goes out, they have to give it up. Some could be for PvP use only, too, and would be lost if the player dies, then another can come and pick it up. I can imagine a player causing chaos with the Wabbajack, turning players into chickens and Dremora.
    Iago wrote: »
    8.) Torches that could be carried and would eventually burn out.

    9.) The spell of light that you could cast on yourself

    These would go well with dark environments.
    Iago wrote: »
    10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.

    Chameleon would be OP in PvP, unless it was limited to 75% opacity or something. Water breathing would require underwater exploration, which would also be appreciated.
  • Anvos
    Anvos
    ✭✭✭
    Mostly housing and being able to join factions within your race such as the Great Houses.

    Also I'd like to see what the shaman type of deadroth from Morrowind would look like in modern graphics.
    Edited by Anvos on February 20, 2015 7:34AM
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    Sincerly?

    I miss TES, the lore makes the game similar somehow but is not the same... It lacks on something.....

    But first of all i miss DUNGEONS and not the copy paste delves we have here.... Real solo dungeons that requires an hour to explore with different MAPS of the inside.
    While they have done a good job with the ones releated to the story or with the ones in craplorn in the side ones i can go in with my eyes blinded since i know where to go, where the mobs will spawn, where the skyshard is and where the "boss" is.
    10 models are not enought since we have like 100 of them in the game... IMHO
    Signature


  • seanvwolf
    seanvwolf
    ✭✭✭✭
    I hope you're right, I'm only level 15 so maybe the scamp is out there somewhere. :)

    It'd be coming with 1.6, assuming I'm not confused about something.

    There is a scamp merchant in Dragonstar Arena already, maybe that's him?
  • MW2K
    MW2K
    ✭✭✭
    * Ability to make jewellery
    * Ability to fight unarmed/hand to hand
    * Mark and recall
    * Glass armour (yes, I know it's in the works)
    * Daedric quests (Ring of Hircine, the Skeleton Key, etc)
    * Dunmer that actually talk like Morrowind's Dunmer (where's that husky voice, fetcher?)
    Lighting braziers and dispelling wards in Tamriel since 1994
  • Iago
    Iago
    ✭✭✭✭✭
    PeterRJG wrote: »
    * Ability to make jewellery
    * Ability to fight unarmed/hand to hand
    * Mark and recall
    * Glass armour (yes, I know it's in the works)
    * Daedric quests (Ring of Hircine, the Skeleton Key, etc)
    * Dunmer that actually talk like Morrowind's Dunmer (where's that husky voice, fetcher?)


    I forgot about the Dunmer voices what I really miss is the Mantle of Woe that thing was epic except you couldn't go outside in it during the daylight

    http://elderscrolls.wikia.com/wiki/Mantle_of_Woe
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    What I miss most is a none-class system. Just skills to train and use as you see fit, build your own "class"¨
    Oh and spellcrafting.

    PC EU
    PvP only
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Biggest thing I miss is "Build your own class".

    I really liked being able to level any skill and not being cornered into a class.

    But maybe that would be too unbalanced for an MMO.
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Smaxx wrote: »
    Nix Hounds? I'm pretty sure they're in the game in Stonefalls. There aren't that many, but they're there. Haven't been there since beta though. As for cliff racers, aren't there some flying around in Stonefalls as well? Couldn't have a closer look at those creatures though.

    No, no no a thousand times no. Whatever designer committee came up with what Nix Hounds and Cliff racers look like in ESO must have had only passing familiarity with a third hand story of what poorly done fanfiction described them as....

    For me the most disappointing and irritating parts of ESO are the mangling of previously very cool creatures from Morrowind (says the die-hard Morrowind addict - so there's my personal distortion). For one - they are all way to small. My god mudcrabs came just about to shoulder height on my Breton - nix hounds were bigger, scribs were cuter (and paler) and Netch were much, much bigger. Cliff racers - argh I had to stare at the screen and try not to weep or scream when I finally figured out THOSE were supposed to be cliff racers. I'm very very very unhappy about this.

    That being said the lava, foyada, ash falling from the sky - all those are incredible and true to the feel of Morrowind.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • jeevin
    jeevin
    ✭✭✭✭✭
    Sincerly?

    I miss TES, the lore makes the game similar somehow but is not the same... It lacks on something.....

    But first of all i miss DUNGEONS and not the copy paste delves we have here.... Real solo dungeons that requires an hour to explore with different MAPS of the inside.
    While they have done a good job with the ones releated to the story or with the ones in craplorn in the side ones i can go in with my eyes blinded since i know where to go, where the mobs will spawn, where the skyshard is and where the "boss" is.
    10 models are not enought since we have like 100 of them in the game... IMHO

    Agreed. Dungeons really need attention asap. In an Elder Scrolls game I'll often go back to my favorite dungeons, just because. Eso dungeons are overall extremely lacking. Atmospheric Dungeons with disease carrying enemies = awesome :smiley:
  • GreySix
    GreySix
    ✭✭✭✭✭
    It's been stated plenty of times before, but the MMO'ness of this game necessitates a linear storyline with zones, whereas single-player TES games allowed a much more immersive experience for the player, with lots of branches and sequels unavailable in MMOs.

    If someone eventually cracks the code on an MMO that offers a similar ability for each and every player to completely immerse himself into the story, changing it how he sees fit (vice the inevitable - you're the very same hero as the other hundreds of thousands playing), it will truly be a game-changer.

    Personally, I'd just like to see a TES game released that allowed cooperative play between two people. Mods have tried to pull it off for Skyrim, but they fell woefully short.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Parrotbrain
    Parrotbrain
    ✭✭✭
    Lol, I miss:

    nude mods
    player housing
    the ability to swim underwater
    the great variation of alchemy ingredients
    the daedric quests you get from shrines
    the different architectural styles of dunmer housing
    the ability to have an npc companion
    zooming in with bows
    Enchanting items with soul gems
    levitation
    ash vampires
    dragons (yeah I know they are all dead during this time)
    the ability to use the thu'um
    mounted combat (granted, only a skyrim dlc added that...)
    vampire bloodlines
    different styles of civilian clothing
    eating cheese wheels to survive a battle
    casting destruction spells with your hands

    and so the list goes on...
Sign In or Register to comment.