In justice system, we get to attack people, murder them, steal from them..
Should players who attack an NPC be subject to other players attacking him/her to defend that NPC and peace of the area if they so choose?
My proposal is, that players who attack NPC should be subject to other players attacks for duration of combat and maybe about 15 seconds after that to add some sense to this behaviour? NPC that triggers this should be NPC humanoids (Shopkeepers, townspeople, guards etc and livestock)
I do not really know how much of a risk a guard will give to people who assault NPC but just in my point of wiev, standing next to townsfolk or livestock being murdered is not really anything pleasing if you are unable to do anything about it.. Whether it be aiding that player or aiding those NPC or livestock.
Edited by Tapio75 on February 18, 2015 1:15PM >>PC-EU Mostly PVE. Played since BETA<<
Justice system: Should assaulters/murderers be attackable for short time? 50 votes