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Racial Passives - An Alternate Idea

Huxley12345
Huxley12345
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Hi All,

First up, if someone has suggested this before I apologise. I had a search but couldn’t spot anything quite like it.

I’ve been having a think about racial passives and how they could be made a touch more balanced, yet remain lore friendly. My first thought was “Just get rid of them”. Then I realised that this could work if replaced by something suitable.

Rather than focusing on where the character came from, we could focus on their experience and life before the soul burst.

Most players have a story of what their character did before Mannimarco started misbehaving. They could have been in the guilds, a mercenary or even postman. The racials could be replaced with three or four choices to reflect this history during character creation. I’ve put an idea of how this could look below. Please bear in mind that this would be subject to balancing by someone much cleverer than myself.

The idea is that any character of any race would be able to make these choices and select any of the available options.

Choice 1 – Pick ONE Weapon or Armour skill – Plus 15% experience gain.
Choice 2 – Pick ONE attribute / attribute regen / critical rating / critical damage bonus +2 / 4 / 6 %.
Choice 3 – Pick ONE damage resistance.
Choice 4 – I like the idea of this one being open to something a bit quirkier. Maybe a list of 8-10 things to choose from such as improved sneak speed / armour rating / harvesting time, you get the idea.

I think this would work well as it would remain lore friendly and still balance the system, while allowing players to really mould their characters how they want them to be.

Thank you,
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    new Fotm passives incomming
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • SanderBuraas
    SanderBuraas
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    Yes. Very much like a morph to your racial passives. We should be able to respec these, of course, as we are able to with all other skills, morphs and points.
  • TheShadowScout
    TheShadowScout
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    Nah. Then players would just pick whatever made their build most effective. It'd please the "gimme" crowd, but in effect, we might as well drop all racials. And I like the racial differences. Some of them make quite sense, such as nord cold resistance, or dunmer fire resistance, considering these races homelands.

    I for one would much prefer to see some changes in the "gain experience" passive, since that one cheases to be useful once you max out that particular skill, while other races with a different passive will continue to get something for it, which has always vexed me a little...

    Morphing existing racial passives... now that might be an idea worth considering. Not outside their initial effect, but maybe something to slightly tailor it to your build... hmmm...
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