AlexDougherty wrote: »People would complain if they were faction specific, and say the Pact version is harder than the others (feel free to replace Pact with Dominion/covenent)
Mandragora wrote: »AlexDougherty wrote: »People would complain if they were faction specific, and say the Pact version is harder than the others (feel free to replace Pact with Dominion/covenent)
Better complains then not to have it at all
I imagine if Ayrenn and Emeric actually knew what their generals were doing, they would be appalled. They are not bad people, and that is what Silver and Gold are trying to convince you of.bellanca6561n wrote: »I felt - given that, as you say, they are faction independent - that at least that portion made sense.
Plus, the player point of view is of one character playing for one faction, not an altaholic MMO player playing for all three and, thus, would know they're all the same.
The hard part for me, that strained credibility and my conscience, was playing for the other two factions.
If you play for the Pact you see the Dominion commit genocide and infanticide. I'm sorry, but the keeper's vanishing plea for the unborn to return to the void and reject existence, stayed with me at the hatching pools. And that queen of theirs is not some female *** or Stalin? I cannot kill her, I cannot try to over throw her when I get there?
This made about as much sense to me as playing Castle Wolfenstein and, after playing the missions, being told that now I'm a *** and I'll kill allied troops.
Early in the game, first there's Bleakrock. Then Bal Foyen where an Argonian in a trembling voice tells me that they tried to surrender to the Covenant. "But they weren't interesting in prisoners. They just gutted us and threw us into the sea."
I'm going to play for the Covenant?
So I tell myself it's a game. And sometimes I can convince myself of that too.
I mean these guilds are independent in each Alliance; you would think that each Alliance zone would have their own storyline in regard to these guilds.
What say you?