starkerealm wrote: »mbaucco_ESO wrote: »9) The drunk scamp and the mudcrab merchant
I could have sworn the scamp was a merchant in one of the new Outlaw Refuges.
mbaucco_ESO wrote: »I hope you're right, I'm only level 15 so maybe the scamp is out there somewhere.
Damn this is a good thread. If they did add some of the past Elder Scrolls features this game would definitely take the leap into more awesome!
Racial abilities/ perks need to be revisited.
Orcs are the best smiths . . . they need Blacksmithing perks
Altmer are the best at magic they need to gain experience in mages guild quicker
Bretons are magically imbued they need bonuses for enchanting
Khajit are good traders what with their caravans and all, they need to be able to buy goods from vendors cheaper and sell their goods to vendors for higher prices
Dunmer are . . . Dunmer what should they get?
Argonians . . . definitely give them alchemy benefits
Imperials . . . give them idk
You get the idea though
MuseTheDrunkenDragon wrote: »Yes it would be cool to have some beast merchants in the game. Creeper needs to make comeback too.
They don't have to have anything special to sell, although that would be cool, just an interesting place to stumble across them as we explore. Normal Vendor Functions is enough for me.
Heck, even a Goblin Bank would be cool too, but that might be too much of an Easter Egg.....
Creeper appears in 1.6 in the mournhold outlaw refuge
This is him!
wenxue2222b16_ESO wrote: »Housing and pickable farm crops.
Lord_Kreegan wrote: »There are so, so many different aspects of Morrowind missing from ESO that it's hard to even consider ESO as part of the Elder Scrolls family (comparatively). It had so very many complexities of gameplay that it was a thoroughly engrossing game that took forever to play, not something like a linear BioWare RPG that took only a week to finish. Morrowind could take months and months if you explored everything; it was very much a freeplay system, not linear gameplay at all.
What I enjoyed the most was the "roll your own class" concept; IIRC they called it an adventurer; but even if you chose one of the classes, you still could use every skill if you wanted to take the time to level them.
The graphics of Morrowind were lacking -- largely, I think, due to a limited palette -- but the gameplay was outstanding. It was far superior to Oblivion IMHO (scaling ruined Oblivion); Oblivion had prettier graphics but the game was smaller and less complex; and Skyrim, while even prettier was even less complex and only has its perk system to commend it. The games have gotten simpler with time; prettier, but simpler.
ESO follows that trend.
I always wanted an Elder Scrolls MMO, but what we got IMHO is DAoC with an Elder Scrolls wrapper. The class system in the game just doesn't quite fit... the gameplay complexity is totally gone... and the game is very linear.
1. Music from Morrowind. It was best music in TES so far. I really like some fragments of morrowind ost are in ESO ST but it could be much much more of it.
2. Believe it or not - cliff racers!
3. Vvanderfell and soltsheim.
4. Radiant quests from skyrim -> it would be great thing if eso have similar system
starkerealm wrote: »But, yeah, Seyda Neen was the first place I ever stepped foot on the bizarre gaming addiction that is Tamriel... it'd be amazing to head back that way again... before? Whichever.
Moonscythe wrote: »I miss all of Morrowind. It was the most exotic and alien of the Elder Scrolls. Maybe some cliff racers would be nice to liven things up? What's a bear compared to a Nix Hound? At least we still have Alits. Oh, I do want mark and recall.
I really miss being able to swim in and under the water. It was an important part of my experience, in Skyrim especially.
starkerealm wrote: »7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.
This one is actually explained in game. You need to find one of the lore books from Galerion. It's the "Guild Memo on Soul Trapping." You can find a copy here: http://www.esohead.com/books/240-guild-memo-on-soul-trapping
The basic takeaway is that the whole Black Soul Gem system is a bit of a cheat because the soul trapping spells the Mages Guild teaches are deliberately flawed. The soul trapping spell the players get is (apparently) a byproduct of their connection to Cold Harbour, meaning it has no such limitation.
Please don't get me wrong, I have no problem with how they done things in ESO. As i have always said, im ok with the bending the lore to make a better game, and with an MMO sometimes you have to. Its always good to give some lore background though so people can know how things actually are thought...
1.) Dark nights, Morrowind Dark nights
3.) The spells of Mark and Recall
5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)
4.) Hircines Ring as it existed in TES III Morrowind
6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer
8.) Torches that could be carried and would eventually burn out.
9.) The spell of light that you could cast on yourself
10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.
starkerealm wrote: »mbaucco_ESO wrote: »I hope you're right, I'm only level 15 so maybe the scamp is out there somewhere.
It'd be coming with 1.6, assuming I'm not confused about something.
* Ability to make jewellery
* Ability to fight unarmed/hand to hand
* Mark and recall
* Glass armour (yes, I know it's in the works)
* Daedric quests (Ring of Hircine, the Skeleton Key, etc)
* Dunmer that actually talk like Morrowind's Dunmer (where's that husky voice, fetcher?)
Nix Hounds? I'm pretty sure they're in the game in Stonefalls. There aren't that many, but they're there. Haven't been there since beta though. As for cliff racers, aren't there some flying around in Stonefalls as well? Couldn't have a closer look at those creatures though.
Tonnopesceb16_ESO wrote: »Sincerly?
I miss TES, the lore makes the game similar somehow but is not the same... It lacks on something.....
But first of all i miss DUNGEONS and not the copy paste delves we have here.... Real solo dungeons that requires an hour to explore with different MAPS of the inside.
While they have done a good job with the ones releated to the story or with the ones in craplorn in the side ones i can go in with my eyes blinded since i know where to go, where the mobs will spawn, where the skyshard is and where the "boss" is.
10 models are not enought since we have like 100 of them in the game... IMHO