I think the thing I miss most is underwater environments and exploration. Every time I come upon a large body of water in ESO I breathe a light sigh.
"cannot wear clothing and armor at the same time" -- *figuratively tosses the mod in the trash can* Might as well just play Skyrim. Armor was not worn over bare skin, nor was it worn exposed to the weather. Bad enough that all the games have swords that weigh 40+ pounds.But you should check out Skywind. https://tesrenewal.com/skywind-faq
Custom spells that would do the same and the alchemy quirks to create potions that would allow you to cast them (which at least returned in Skyrim).newtinmpls wrote: »Next best was my totally ridiculous collection of "summon X for X-ty seconds" items that I crafted (or found). When I got into a tough dungeon (usually a tomb. Damn, I miss tombs too) I would just summon about 7-8 ghosts and so on and hang back and they would do most of the fighting.
@DaniAngione
Please make a separate thread for your weapon sheaths/scabbards idea with the "alternate" spots for weapons so we can see them BOTH on the character. I REALLY like this idea, it should get some visibility!
1) Dark nights are a pain in this game as it is, in Morrowind it was worse and I seriously doubt many players played in that time out of choice .. most players I expect simply RESTed until daybreak, I know I did.1.) Dark nights, Morrowind Dark nights
2.) I miss the almost constantly creepy atmosphere that Morrowind had
3.) The spells of Mark and Recall
4.) Hircines Ring as it existed in TES III Morrowind
5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)
6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer
7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.
8.) Torches that could be carried and would eventually burn out.
9.) The spell of light that you could cast on yourself
10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.
7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.
I'm feeling lazy, rather than reiterate it, I'll just quote my earlier post.7) What purpose would there be in these? Given in ESO soul gems are solely (no pun intended!) used for resurrection after death the level then is there any special case where Black Gems would make sense?
starkerealm wrote: »This one is actually explained in game. You need to find one of the lore books from Galerion. It's the "Guild Memo on Soul Trapping." You can find a copy here: http://www.esohead.com/books/240-guild-memo-on-soul-trapping
The basic takeaway is that the whole Black Soul Gem system is a bit of a cheat because the soul trapping spells the Mages Guild teaches are deliberately flawed. The soul trapping spell the players get is (apparently) a byproduct of their connection to Cold Harbour, meaning it has no such limitation.
Bleakraven wrote: »I wish we had each of the spell schools as skill trees, so if I had destruction i could start with a very little fireball, then aoe, then flamethrower.... *sigh*
I like that the class skills are custom spells from a bit from every school, but I still want the basic 1-school only spells to be available.
And with spellcrafting, we could just combine those skills...
wenxue2222b16_ESO wrote: »Housing and pickable farm crops.
1.) Dark nights, Morrowind Dark nights
2.) I miss the almost constantly creepy atmosphere that Morrowind had
3.) The spells of Mark and Recall
4.) Hircines Ring as it existed in TES III Morrowind
5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)
6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer
8.) Torches that could be carried and would eventually burn out.
9.) The spell of light that you could cast on yourself
10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.
7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.
1.) Dark nights, Morrowind Dark nights
2.) I miss the almost constantly creepy atmosphere that Morrowind had
3.) The spells of Mark and Recall
4.) Hircines Ring as it existed in TES III Morrowind
5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)
6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer
8.) Torches that could be carried and would eventually burn out.
9.) The spell of light that you could cast on yourself
10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.
Might as well call the title of this thread things I miss from ES3, not past games.7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.
It was explained that your soul powers, you received when you lost your soul and escaped from cold harbor let harvest the soul energy you can siphon from any living target. It's why you start off with a variant of soul trap that you can further modify.
The victims soul goes through you and then you pour it into that power into the soul gem. If the were using a base soul trap spell then the soul goes directly into the soul gem from the victim. So its an unfiltered pure soul.
I also miss the different forms of magic. Alteration, Destruction, Mysticism, Illusion, conjuration... it was awesome to actually have to level each of them.
Casting the unlock spell was kick ass. Not a fan of lock picking. Even Sneaking was leveled.
Hearthfire was actually my favorite Skyrim DLC...starkerealm wrote: »wenxue2222b16_ESO wrote: »Housing and pickable farm crops.
Great, at the risk of sounding like a newbie, you're making me miss Hearthfire... also Vampire Lord, because, well, shank, it's the vampire lord.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I could be wrong, but I thought I remembered hearing that the different schools of magic hadn't been codified in this era, and that Spellcrafting (whenever we get it) is supposed to represent the discovery (or possibly rediscovery - I'm not clear on whether this is just rediscovering the work of a now-vanished civilization) of the schools of magic.Shadesofkin wrote: »Different schools of magic is definitely something I miss too.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
cyclonus11 wrote: »
Shadesofkin wrote: »cyclonus11 wrote: »
I've always played with the idea that what I'm being given isn't quite as powerful as the unique version of that artifact, it's more like a strong replica.
mbaucco_ESO wrote: »9) The drunk scamp and the mudcrab merchant