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Things I miss from prior Elder Scrolls games

  • Gidorick
    Gidorick
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    I think the thing I miss most is underwater environments and exploration. Every time I come upon a large body of water in ESO I breathe a light sigh.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Iluvrien
    Iluvrien
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    Gidorick wrote: »
    I think the thing I miss most is underwater environments and exploration. Every time I come upon a large body of water in ESO I breathe a light sigh.

    I would agree with this too.

    However when I think of seeing Dawn or Dusk near Azura's Shrine*, or walking in the air high above the foyada mamaea or even standing in wonder gazing at the Ghostgate I have to say.... this first. this first.


    * (Which, if memory serves, may well have been constructed by this time)
  • Aidantwab16_ESO
    Aidantwab16_ESO
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    Deadric Artifacts would be awesome and I know just the way they could do them, I remember reading in a lore book (I think in Oblivion) that the artifacts would dematerialize sometimes and be presented to new owners (let me know if I have my details wrong)

    It would be awesome for them to put in a bunch of different artifacts, that could only belong to one player at a time. The weapon-type artifacts could be legendary quality and level with players, but the catch being that after a short amount of time, they would disappear and present themselves to new players, possibly through loot chests or other(new?) world activities. Players obviously could get a rare color if they were so lucky to obtain such an item as a permanent memento, and it wouldn't matter if they were made more powerful than regular items(within reason) because a person would only have them for a couple days before they disappeared.

    Lorewise, it could be explained that during the planemeld, there is so much deadric interest and influence on Nirn with so many of the princes showing such strong interest, that the artifacts cannot properly hold their form in any permanent fashion.
    Edited by Aidantwab16_ESO on February 17, 2015 7:00AM
  • Silverdrake
    Blud wrote: »
    But you should check out Skywind. https://tesrenewal.com/skywind-faq
    "cannot wear clothing and armor at the same time" -- *figuratively tosses the mod in the trash can* Might as well just play Skyrim. Armor was not worn over bare skin, nor was it worn exposed to the weather. Bad enough that all the games have swords that weigh 40+ pounds. :stuck_out_tongue_closed_eyes:
    newtinmpls wrote: »
    Next best was my totally ridiculous collection of "summon X for X-ty seconds" items that I crafted (or found). When I got into a tough dungeon (usually a tomb. Damn, I miss tombs too) I would just summon about 7-8 ghosts and so on and hang back and they would do most of the fighting.
    Custom spells that would do the same and the alchemy quirks to create potions that would allow you to cast them (which at least returned in Skyrim).

    A-#1 -- Levitation! That Anti-Levitation Act bs was just stupid. Necromancy was outlawed in many areas, yet necromancers still lived in those areas and taught new necromancers. Really, does anyone believe that, for instance, the Thieves Guild wouldn't continue teaching its members how to levitate?
    Edited by Silverdrake on February 17, 2015 7:07AM
  • knaveofengland
    knaveofengland
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    yes many more can be added that you missed , but every time a new game comes out they like to do a pick and mix that's what we have now .

    they have changed a few things now so some pick and mix did not work but will they add a few more flavours and colourings is the question
  • DaniAngione
    DaniAngione
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    Gidorick wrote: »
    @DaniAngione‌
    Please make a separate thread for your weapon sheaths/scabbards idea with the "alternate" spots for weapons so we can see them BOTH on the character. I REALLY like this idea, it should get some visibility!

    Thank you for your kind words, sir. Have a sweetroll :smiley:

    I'll draw some stuff for it to draw a bit more of attention and will post, then :)

  • Kragorn
    Kragorn
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    Iago wrote: »
    1.) Dark nights, Morrowind Dark nights

    2.) I miss the almost constantly creepy atmosphere that Morrowind had

    3.) The spells of Mark and Recall

    4.) Hircines Ring as it existed in TES III Morrowind

    5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)

    6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer

    7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.

    8.) Torches that could be carried and would eventually burn out.

    9.) The spell of light that you could cast on yourself

    10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.
    1) Dark nights are a pain in this game as it is, in Morrowind it was worse and I seriously doubt many players played in that time out of choice .. most players I expect simply RESTed until daybreak, I know I did.

    2) There's some creepiness in ESO but not much I agree.

    3) Mark/Recall trivialised an amount, certainly when it came to dungeon crawling, in the context of an MMO I can see many problems especially when grouping.

    4) Hircine's Ring IMO was very OP and I don't think belongs in an MMO because of that.

    5) You already know the problem I see.

    6) Unique items can't work in an MMO without totally breaking the point .. there's only one of each relic in existence how can that possibly exist in an MMO?

    7) What purpose would there be in these? Given in ESO soul gems are solely (no pun intended!) used for resurrection after death the level then is there any special case where Black Gems would make sense?

    8) No thanks, it may be 'realistic' it's all something I find hugely annoying in games which feature such mechanics, and not something you could easily make optional: LOTRO tries to do so by implementing a 'personal light' that only affects your own client's rendering of the world but my experience is that often lead to problems in groups .. and to be blunt, why do you want a mechanic that's a PITA with no real benefits beyond realism for realism's sake?

    9) Not sure how that differs from torches.

    10) IMO the racials in Morrowind were almost entirely pointless, a spell you could cast once a day that was pretty feeble compared to those you could make in the spellmaker with only a small amout of skill. Water breathing was useful I agree but since we can't dive in water in this game (and I see no reason to think we ever will) then that specific one would be pertinent: and the Argonian's swim speed in ESO is almost entirely pointless given how little we have to swim in this game.
  • starkerealm
    starkerealm
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    Iago wrote: »
    7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.
    Kragorn wrote: »
    7) What purpose would there be in these? Given in ESO soul gems are solely (no pun intended!) used for resurrection after death the level then is there any special case where Black Gems would make sense?
    I'm feeling lazy, rather than reiterate it, I'll just quote my earlier post.
    This one is actually explained in game. You need to find one of the lore books from Galerion. It's the "Guild Memo on Soul Trapping." You can find a copy here: http://www.esohead.com/books/240-guild-memo-on-soul-trapping

    The basic takeaway is that the whole Black Soul Gem system is a bit of a cheat because the soul trapping spells the Mages Guild teaches are deliberately flawed. The soul trapping spell the players get is (apparently) a byproduct of their connection to Cold Harbour, meaning it has no such limitation.
  • Bleakraven
    Bleakraven
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    I wish we had each of the spell schools as skill trees, so if I had destruction i could start with a very little fireball, then aoe, then flamethrower.... *sigh*
    I like that the class skills are custom spells from a bit from every school, but I still want the basic 1-school only spells to be available.
    And with spellcrafting, we could just combine those skills...
  • starkerealm
    starkerealm
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    Bleakraven wrote: »
    I wish we had each of the spell schools as skill trees, so if I had destruction i could start with a very little fireball, then aoe, then flamethrower.... *sigh*
    I like that the class skills are custom spells from a bit from every school, but I still want the basic 1-school only spells to be available.
    And with spellcrafting, we could just combine those skills...

    That seems to be what 1.7 is promising. Destruction, Alteration, Restoration, Illusion, Conjuration... no clue on if we'll see Mysticism or any others, though.
  • SantieClaws
    SantieClaws
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    Housing and pickable farm crops.
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
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    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • starkerealm
    starkerealm
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    Housing and pickable farm crops.

    Great, at the risk of sounding like a newbie, you're making me miss Hearthfire... also Vampire Lord, because, well, shank, it's the vampire lord.
  • phreatophile
    phreatophile
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    In no particular order.
    -underwater
    -dark nights
    -equal length day an night
    -social consequences for vampires
    -daylight penalties for vampires
    -vampiric drain (not the single use skill we have)
    -vampiric seduction
    -necromancy
    -detect life
    -night eye
    -chameleon
    -Bravil
    -complex enchanting
    -thieves guild
    -dark brotherhood
    -glass armor
    -daedric quests
    -katana and dai-katana
    -ability to sit or lay down
    -silt striders
    -acrobatics
    -slow fall
    -unarmed
    -feather
    -lots I missed.
  • Knootewoot
    Knootewoot
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    The loads of options you had when talking to somoene in Morrowind instead of just "how are you", "rumours", "exit".

    With morrowind you had so much reading material based on what that character knew. Blue highlighted text (also available in a right context menu) made more read material available.

    also, water walking, water breathing, hoptoad ring, more attributes (strenght, wisdom, intelligence, endurance, speed, personality, luck etc.) spears, vampires with fangs, crossbowsm, area of effect arrows, clothes wearable under armor, nudity (with better bodies mod), underwater, good story, cliffracers, more better lore, unique caves all different but still pointless but great to explore, housing (i killed someone for it but lived in his house), if you played bit not do main quest the world became more dark and eerie in contrast to Oblivion and Skyrim.

    And i could go on and on.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Digiman
    Digiman
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    Iago wrote: »
    1.) Dark nights, Morrowind Dark nights

    2.) I miss the almost constantly creepy atmosphere that Morrowind had

    3.) The spells of Mark and Recall

    4.) Hircines Ring as it existed in TES III Morrowind

    5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)

    6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer

    8.) Torches that could be carried and would eventually burn out.

    9.) The spell of light that you could cast on yourself

    10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.

    Might as well call the title of this thread things I miss from ES3, not past games.
    Iago wrote: »
    7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.

    It was explained that your soul powers, you received when you lost your soul and escaped from cold harbor let harvest the soul energy you can siphon from any living target. It's why you start off with a variant of soul trap that you can further modify.

    The victims soul goes through you and then you pour it into that power into the soul gem. If the were using a base soul trap spell then the soul goes directly into the soul gem from the victim. So its an unfiltered pure soul.
  • starkerealm
    starkerealm
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    Digiman wrote: »
    Iago wrote: »
    1.) Dark nights, Morrowind Dark nights

    2.) I miss the almost constantly creepy atmosphere that Morrowind had

    3.) The spells of Mark and Recall

    4.) Hircines Ring as it existed in TES III Morrowind

    5.) The scrolls of Icarian flight (I know full well these will never be implemented in game as they would break a lot of the mechanics)

    6.) Daedric relics in General like the Lords Mail and Stendarr's Hammer

    8.) Torches that could be carried and would eventually burn out.

    9.) The spell of light that you could cast on yourself

    10.) Racial's special abilities like chameleon, night eye, ancestral guardian, water breathing etc.

    Might as well call the title of this thread things I miss from ES3, not past games.
    Iago wrote: »
    7.) Black soul gems should still be needed to harvest human souls, and if they don't want to make black soul gems then at least offer an in game explanation as to why the Black Soul Gems are not needed to trap human souls in the second Era but they are needed from the Third Era on.

    It was explained that your soul powers, you received when you lost your soul and escaped from cold harbor let harvest the soul energy you can siphon from any living target. It's why you start off with a variant of soul trap that you can further modify.

    The victims soul goes through you and then you pour it into that power into the soul gem. If the were using a base soul trap spell then the soul goes directly into the soul gem from the victim. So its an unfiltered pure soul.

    More than that, there's some implication in the game that every person you kill has their soul funneled through Cold Harbour. Preempting the claims of other Daedric Princes on a few occasions.
  • Moonscythe
    Moonscythe
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    I miss all of Morrowind. It was the most exotic and alien of the Elder Scrolls. Maybe some cliff racers would be nice to liven things up? What's a bear compared to a Nix Hound? At least we still have Alits. Oh, I do want mark and recall.

    I really miss being able to swim in and under the water. It was an important part of my experience, in Skyrim especially.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • theroyalestpythonnub18_ESO
    I'm sure I've said this before elsewhere, but I missing busting through locked doors with a weapon. Lockpicking is a waste of time.
  • newtinmpls
    newtinmpls
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    Theosis wrote: »
    I also miss the different forms of magic. Alteration, Destruction, Mysticism, Illusion, conjuration... it was awesome to actually have to level each of them.

    Casting the unlock spell was kick ass. Not a fan of lock picking. Even Sneaking was leveled.

    Good points; I would like an "advanced" lockpick/kit in the store (i.e. use it and the chest or whatever functions as one level easier).

    As for types of magic, if they disconnected some spell skill/lines from any particular class, that could sort of equate.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Shadesofkin
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    Different schools of magic is definitely something I miss too.

    I wouldn't mind going back to "Class is a starting point, by no means the path" Classes we were given in older games. Not truly classless, but not stuck down one road either.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Ganacampo
    Ganacampo
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    Hungers.
    Rieklings.
    It would be nice to do one of those daedric towers in the Deadlands again like in Oblivion.
    Mixing face paint and scars like in Skyrim and not having them in one category.
    Telvanni towers.
  • UrQuan
    UrQuan
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    Housing and pickable farm crops.

    Great, at the risk of sounding like a newbie, you're making me miss Hearthfire... also Vampire Lord, because, well, shank, it's the vampire lord.
    Hearthfire was actually my favorite Skyrim DLC...
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • UrQuan
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    Different schools of magic is definitely something I miss too.
    I could be wrong, but I thought I remembered hearing that the different schools of magic hadn't been codified in this era, and that Spellcrafting (whenever we get it) is supposed to represent the discovery (or possibly rediscovery - I'm not clear on whether this is just rediscovering the work of a now-vanished civilization) of the schools of magic.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • cyclonus11
    cyclonus11
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    Kragorn wrote: »
    6) Unique items can't work in an MMO without totally breaking the point .. there's only one of each relic in existence how can that possibly exist in an MMO?

    Except for nearly all of the quest item rewards that you currently get...

  • Shadesofkin
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    cyclonus11 wrote: »
    Kragorn wrote: »
    6) Unique items can't work in an MMO without totally breaking the point .. there's only one of each relic in existence how can that possibly exist in an MMO?

    Except for nearly all of the quest item rewards that you currently get...

    I've always played with the idea that what I'm being given isn't quite as powerful as the unique version of that artifact, it's more like a strong replica.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Gidorick
    Gidorick
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    cyclonus11 wrote: »
    Kragorn wrote: »
    6) Unique items can't work in an MMO without totally breaking the point .. there's only one of each relic in existence how can that possibly exist in an MMO?

    Except for nearly all of the quest item rewards that you currently get...

    I've always played with the idea that what I'm being given isn't quite as powerful as the unique version of that artifact, it's more like a strong replica.

    Nope. I'm the only one doing that quests. No one else is. They're just running around aimlessly. :stuck_out_tongue_winking_eye:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Deheart
    Deheart
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    For me the list is so long, I had to buy Skyrim and all upgrades for ps3 to get my fix. Upon doing so I realized that ESO (other than timeline and names) pretty much is not anything at all like skyrim and is basically a whole different game.

    Don't get me wrong, I like ESO enough to sub off and on (and might even continue subbing after it goes ftp), but everything I love about skyrim is pretty much missing from ESO.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • mbaucco_ESO
    mbaucco_ESO
    Soul Shriven
    I am an unabashed Morrowind fan boy, and although I enjoyed subsequent ES games they never managed to recapture the unique look, feel, and sound of Vardenfell. Also, each of the sequels dumbed down some of the most unique aspects of MW while improving others. Don't get me wrong, Skyrim and Oblivion were both good games, they just didn't grab me the way Morrowind did.

    Also, in fairness, Morrowind was only really playable for me after heavy graphics modding. Thank heavens for the fine folks who did all the face, skin and texture replacements, not to mention the Better Bodies team!

    Although I know a lot of this stuff can't work in ESO, here's some stuff that I really miss:

    1) Hulk Jumping (aka fortify acrobatics)

    2) Underwater swimming (the lack of this in ESO puzzles me, frankly)

    3) Random unique items like the Daedric Helms hidden all over Vardenfell

    4) Housing with free-form decoration rather than hook points. Since I couldn't keep my enemy's heads I kept their helmets on display in my trophy room.

    5) Ash creatures! Some of those monsters were creepy as hell. :)

    6) Ashlander Dunmer, their camps, and the old school Dunmer voice

    8) Chitin armor

    9) The drunk scamp and the mudcrab merchant

    To be fair, I also really enjoyed killing vampires and the Dawnguard storyline in general, that came closer to satisfying my MW cravings more than just about anything has.




  • starkerealm
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    9) The drunk scamp and the mudcrab merchant

    I could have sworn the scamp was a merchant in one of the new Outlaw Refuges.
  • mbaucco_ESO
    mbaucco_ESO
    Soul Shriven
    I hope you're right, I'm only level 15 so maybe the scamp is out there somewhere. :)
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